1 bonus2 bAddRace,RC_DemiHuman,70;
2 bonus2 bAddRace,RC_Player_Human,70;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bUnbreakableWeapon;
6 if (getrefine()>5) {
7 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
8 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
9 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
10 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
11 }
12 if (getrefine()>8)
13 autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
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