1 bonus2 bAddRace,RC_DemiHuman,35;
2 bonus2 bAddRace,RC_Player_Human,35;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
6 bonus bUnbreakableWeapon;
7 if (getrefine()>5) {
8 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
9 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (getrefine()>8) {
14 bonus2 bAddClass,Class_All,getrefine();
15 }
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