Difference between revisions of "Acolyte"

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== Overview ==
 
== Overview ==
  
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil. <br/>
+
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
  
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor. <br/>
+
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
  
 
== Class Data ==
 
== Class Data ==
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
|-
 
|-
| style="text-align: center;" | Cold Bolt
+
| style="text-align: center;" | Angelus
| style="text-align: center;" | Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage.
+
| style="text-align: center;" | Increase Soft DEF by 5~50% and Max HP by 50~500 for the user and all party members nearby for 30~300 seconds.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Fire Ball
+
| style="text-align: center;" | Aqua Benedicta
| style="text-align: center;" | Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage.
+
| style="text-align: center;" | Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
| style="text-align: center;" | 10
+
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
|-
 
|-
| style="text-align: center;" | Fire Bolt
+
| style="text-align: center;" | Blessing
| style="text-align: center;" | Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage.
+
| style="text-align: center;" | For 60~240 seconds, target has +1~10 STR, DEX, INT, and +2~20 HIT. When used on Undead or Demons, reduces their DEX and INT by 50%.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Fire Wall
+
| style="text-align: center;" | Cure
| style="text-align: center;" | Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back.
+
| style="text-align: center;" | Cures a target from Silence, Blind and Chaos statuses.
| style="text-align: center;" | 10
+
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Frost Driver
+
| style="text-align: center;" | Decrease Agi
| style="text-align: center;" | Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element.
+
| style="text-align: center;" | Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players)
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
|-
 
|-
| style="text-align: center;" | Increase SP Recovery
+
| style="text-align: center;" | Demon Bane
| style="text-align: center;" | Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist
+
| style="text-align: center;" | Increases attack against against Demons and Undead monsters by 3~30.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
|-
 
|-
| style="text-align: center;" | Lightning Bolt
+
| style="text-align: center;" | Divine Protection
| style="text-align: center;" | Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage.
+
| style="text-align: center;" | Increases VIT defense against Demons and Undead monsters by 3~30.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
|-
 
|-
| style="text-align: center;" | Napalm Beat
+
| style="text-align: center;" | Heal
| style="text-align: center;" | Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.
+
| style="text-align: center;" | Restore a target's HP, or damage Undead targets. (Base factor 12~84)
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Safety Wall
+
| style="text-align: center;" | Increase Agi
| style="text-align: center;" | Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks.
+
| style="text-align: center;" | For 60~240 seconds, increase target's movement speed, AGI by +3~12, and Aspd by +1~10%.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Sight
+
| style="text-align: center;" | Pneuma
| style="text-align: center;" | Reveal hidden enemies in a 7×7 area around the user.
+
| style="text-align: center;" | Protects a 3×3 area from incoming ranged attacks.
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Soul Strike
+
| style="text-align: center;" | Ruwach
| style="text-align: center;" | Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies.
+
| style="text-align: center;" | Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them.
| style="text-align: center;" | 10
+
| style="text-align: center;" | 1
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
|-
| style="text-align: center;" | Stone Curse
+
| style="text-align: center;" | Signum Crisis
| style="text-align: center;" | Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element.
+
| style="text-align: center;" | Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 +
|-
 +
| style="text-align: center;" | Teleport
 +
| style="text-align: center;" | Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments.
 +
| style="text-align: center;" | 2
 +
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
|-
| style="text-align: center;" | Thunderstorm
+
| style="text-align: center;" | Warp Portal
| style="text-align: center;" | Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage.
+
| style="text-align: center;" | Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds)
| style="text-align: center;" | 10
+
| style="text-align: center;" | 4
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|}
 
|}
  
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
 
|-
 
|-
| style="text-align: center;" | Energy Coat
+
| style="text-align: center;" | Holy Light
| style="text-align: center;" | Reduces damage from incoming physical attacks while consuming SP.
+
| style="text-align: center;" | Holy-element attack that deals 125% MATK damage to a single target. Cancels Kyrie Eleison on target.
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
+
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
| style="text-align: center;" | 35
+
| style="text-align: center;" | 30
 
| style="text-align: center;" | All IN ONE SHOP
 
| style="text-align: center;" | All IN ONE SHOP
 
|}
 
|}
 
&nbsp;
 
 
&nbsp;
 
  
 
=== JOB Bonuses ===
 
=== JOB Bonuses ===
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span>
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+5'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+6'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+7'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+8'''</span>
 
 
|-
 
|-
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 26
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 42
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 49
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|-
 
|-
 
| style="text-align: center;" | AGI
 
| style="text-align: center;" | AGI
| style="text-align: center;" | 18
+
| style="text-align: center;" | 22
| style="text-align: center;" | 26
 
 
| style="text-align: center;" | 40
 
| style="text-align: center;" | 40
| style="text-align: center;" | 47
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|-
 
|-
 
| style="text-align: center;" | VIT
 
| style="text-align: center;" | VIT
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 6
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 30
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 44
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|-
 
|-
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
| style="text-align: center;" | 2
+
| style="text-align: center;" | 10
| style="text-align: center;" | 14
 
| style="text-align: center;" | 22
 
 
| style="text-align: center;" | 33
 
| style="text-align: center;" | 33
| style="text-align: center;" | 38
 
| style="text-align: center;" | 44
 
 
| style="text-align: center;" | 46
 
| style="text-align: center;" | 46
| style="text-align: center;" | 50
+
| style="text-align: center;" | &nbsp;
 
|-
 
|-
 
| style="text-align: center;" | DEX
 
| style="text-align: center;" | DEX
| style="text-align: center;" | 6
+
| style="text-align: center;" | 14
| style="text-align: center;" | 10
 
 
| style="text-align: center;" | 36
 
| style="text-align: center;" | 36
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 46
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|-
 
|-
 
| style="text-align: center;" | LUK
 
| style="text-align: center;" | LUK
| style="text-align: center;" | 30
+
| style="text-align: center;" | 2
| style="text-align: center;" | 42
+
| style="text-align: center;" | 18
| style="text-align: center;" | 49
+
| style="text-align: center;" | 38
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 50
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
|}
 
|}
  
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|-
 
|-
 
| style="text-align: center;" | Bare Handed
 
| style="text-align: center;" | Bare Handed
| style="text-align: center;" | 146
+
| style="text-align: center;" | 156
| style="text-align: center; color: rgb(237, 28, 36);" | -10
+
| style="text-align: center;" | 0
 
|-
 
|-
 
| style="text-align: center;" | Shield
 
| style="text-align: center;" | Shield
| style="text-align: center;" | -10
+
| style="text-align: center;" | -7
| style="text-align: center;" | 0
+
| style="text-align: center; color: rgb(0, 159, 227);" | +3
 
|-
 
|-
| style="text-align: center;" | Dagger
+
| style="text-align: center;" | Mace
| style="text-align: center;" | 0
+
| style="text-align: center;" | -5
| style="text-align: center; color: rgb(0, 159, 227);" | +15
+
| style="text-align: center; color: rgb(0, 159, 227);" | +5
 
|-
 
|-
 
| style="text-align: center;" | Rod (One Handed)
 
| style="text-align: center;" | Rod (One Handed)
| style="text-align: center;" | -5
+
| style="text-align: center;" | -20
| style="text-align: center; color: rgb(0, 159, 227);" | +20
+
| style="text-align: center; color: rgb(0, 159, 227);" | +5
|-
 
| style="text-align: center;" | Rod (Two Handed)
 
| style="text-align: center;" | -5
 
| style="text-align: center;" | N/A
 
 
|}
 
|}
  
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|-
 
|-
 
| style="text-align: center;" | Awakening
 
| style="text-align: center;" | Awakening
| style="text-align: center; color: rgb(0, 128, 0);" |
+
| style="text-align: center; color: rgb(237, 28, 36);" |
 
|-
 
|-
 
| style="text-align: center;" | Berserk
 
| style="text-align: center;" | Berserk
| style="text-align: center; color: rgb((0, 128, 0);" |
+
| style="text-align: center; color: rgb(237, 28, 36);" |
 
|}
 
|}
 
<br/> <br/> <br/> <br/> &nbsp;
 
 
| style="text-align: center; color: rgb(237, 28, 36);" | ✘
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 

Revision as of 06:55, 3 May 2023

Acolyte
Acolyte.png
Job Base(s): Novice
Job Type: First
Job Level: 50
Race: Human
Number of Skills: 14
Total Skill Points: 90
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +2 +3 +3 +3 +4

Overview

Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.

Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.

Class Data

Skills

Skill Description Levels Type
Angelus Increase Soft DEF by 5~50% and Max HP by 50~500 for the user and all party members nearby for 30~300 seconds. 10 Supportive
Aqua Benedicta Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing For 60~240 seconds, target has +1~10 STR, DEX, INT, and +2~20 HIT. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease Agi Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) 10 Active
Demon Bane Increases attack against against Demons and Undead monsters by 3~30. 10 Passive
Divine Protection Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive
Heal Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Increase Agi For 60~240 seconds, increase target's movement speed, AGI by +3~12, and Aspd by +1~10%. 10 Supportive
Pneuma Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Signum Crisis Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive

 

Quest Skills

Skill Description Levels Type Base Requirement Quest
Holy Light Holy-element attack that deals 125% MATK damage to a single target. Cancels Kyrie Eleison on target. 1 Offensive 30 All IN ONE SHOP

JOB Bonuses

Stats\Amount +1 +2 +3 +4
STR 26 42 49  
AGI 22 40    
VIT 6 30 44  
INT 10 33 46  
DEX 14 36 46  
LUK 2 18 38 50

 

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -7 +3
Mace -5 +5
Rod (One Handed) -20 +5
ASPD Potions Usable
Concentration
Awakening
Berserk