Difference between revisions of "Modified Skills"

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__TOC__
 
__TOC__
  
 +
 
  
 
+
 
  
 
= Introduction =
 
= Introduction =
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| style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.  
 
| style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.  
 
'''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7.
 
'''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7.
 
 
|-
 
|-
 
| style="text-align: center;" | '''Bowling Bash'''
 
| style="text-align: center;" | '''Bowling Bash'''
 
| style="text-align: left;" | '''•'''Increase Damage by 30%
 
| style="text-align: left;" | '''•'''Increase Damage by 30%
 +
|-
 +
| style="text-align: center;" | '''Parrying'''
 +
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 +
|-
 +
| style="text-align: center;" | '''Concentration'''
 +
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 +
|-
 +
| style="text-align: center;" | '''Aura Blade'''
 +
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 
|}
 
|}
 +
  
 
== Paladin ==
 
== Paladin ==
 +
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Grand Cross'''
 
| style="text-align: center;" | '''Grand Cross'''
| style="text-align: left;" | '''•'''Enabled Attack% / Matk% Cards on Grand Cross<br/>
+
| style="text-align: left;" | '''•'''Enabled Attack% / Matk% Cards on Grand Cross  
'''•'''New Formula 50% + 20% * Skill Level<br/>
+
'''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch.
'''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/>
+
 
'''•'''Have Fixed Cooldown of 50ms<br/>
 
'''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch.<br/>
 
 
|-
 
|-
 
| style="text-align: center;" | '''Provoke'''
 
| style="text-align: center;" | '''Provoke'''
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|-
 
|-
 
| style="text-align: center;" | '''Pressure'''
 
| style="text-align: center;" | '''Pressure'''
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/>
+
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.  
'''•'''Modified SP Draining on Target, Higher Skill level = Lower SP Drain.<br/>
+
'''•'''Modified SP Draining on Target, Higher Skill level = Lower SP Drain.<br/> '''•'''Changes damage type from Fixed damage to Holy property Magical damage. Damage formula&nbsp;: (200 + (220 x skill level))%Matk.<br/> '''•'''Change Hit type to Multi Hit x3
'''•'''Changes damage type from Fixed damage to Holy property Magical damage. Damage formula : (200 + (220 x skill level))%Matk.<br/>
+
 
'''•'''Change Hit type to Multi Hit x3
 
 
|-
 
|-
 
| style="text-align: center;" | '''Shield Chain'''
 
| style="text-align: center;" | '''Shield Chain'''
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/>
+
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.  
'''•'''The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)<br/>
+
'''•'''The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)
'''•'''Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Reflect Shield'''
 
| style="text-align: center;" | '''Reflect Shield'''
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= '''Merchant Class''' =
 
= '''Merchant Class''' =
 +
 
== Whitesmith ==
 
== Whitesmith ==
 +
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Throw Tomahawk'''
 
| style="text-align: center;" | '''Throw Tomahawk'''
| style="text-align: left;" | '''•'''Enabled Critical<br/>
+
| style="text-align: left;" | '''•'''Enabled Critical  
 
'''•'''Increase Damage by 550%
 
'''•'''Increase Damage by 550%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Mammonite'''
 
| style="text-align: center;" | '''Mammonite'''
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|-
 
|-
 
| style="text-align: center;" | '''Cart Revolution'''
 
| style="text-align: center;" | '''Cart Revolution'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 50%
 
'''•'''Increase Damage by 50%
 +
 
|-
 
|-
 +
| style="text-align: center;" | '''Crazy Uproar'''
 +
| style="text-align: left;" | '''•'''Adds 1 second variable casting time.
 +
'''•'''Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.<br/> '''•'''Adds 15 seconds cooldown.
  
| style="text-align: center;" | '''Crazy Uproar'''
 
| style="text-align: left;" | '''•'''Adds 1 second variable casting time.<br/>
 
'''•'''Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.<br/>
 
'''•'''Adds 15 seconds cooldown.
 
 
|-
 
|-
 
| style="text-align: center;" | '''Maximum Power Thrust'''
 
| style="text-align: center;" | '''Maximum Power Thrust'''
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds.<br/>
+
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds.  
 
'''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.)
 
'''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.)
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Weapon Perfection'''
 
| style="text-align: center;" | '''Weapon Perfection'''
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|-
 
|-
 
| style="text-align: center;" | '''Cart Termination'''
 
| style="text-align: center;" | '''Cart Termination'''
| style="text-align: left;" | '''•'''Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength<br/>
+
| style="text-align: left;" | '''•'''Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength  
 
'''•'''Increased Damage by 80%
 
'''•'''Increased Damage by 80%
 +
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Slim Potion Pitcher'''
 
| style="text-align: center;" | '''Slim Potion Pitcher'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Heal Power Item Bonus increase now affects the skill's healing rate
 
'''•'''Heal Power Item Bonus increase now affects the skill's healing rate
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Acid Demonstration'''
 
| style="text-align: center;" | '''Acid Demonstration'''
| style="text-align: left;" | '''•'''Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy.<br/>
+
| style="text-align: left;" | '''•'''Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy.  
 
'''•'''New Formula: [[File:Bioformula.png|middle|Bioformula.png]]
 
'''•'''New Formula: [[File:Bioformula.png|middle|Bioformula.png]]
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Bio Cannibalize'''
 
| style="text-align: center;" | '''Bio Cannibalize'''
| style="text-align: left;" | '''•'''Change Race of Summoned Parasite to 'Demi-Human'.<br/>
+
| style="text-align: left;" | '''•'''Change Race of Summoned Parasite to 'Demi-Human'.  
'''•'''Increase attack delay of Summoned Parasite from 100ms to 200ms.<br/>
+
'''•'''Increase attack delay of Summoned Parasite from 100ms to 200ms.<br/> '''•'''Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.<br/> '''•'''Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) + BasedLevel * 10] = Summon HP<br/> '''•'''Modified Summon's Attack Formula (decreased damage), [((INT*20) + (STR*20))*skill_lv + BaseLvL*10]= Attack damage
'''•'''Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.<br/>
+
 
'''•'''Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) + BasedLevel * 10] = Summon HP<br/>
 
'''•'''Modified Summon's Attack Formula (decreased damage), [((INT*20) + (STR*20))*skill_lv + BaseLvL*10]= Attack damage
 
 
|}
 
|}
  
 
= '''Archer Class''' =
 
= '''Archer Class''' =
 +
 
== Sniper ==
 
== Sniper ==
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''True Sight'''
 
| style="text-align: center;" | '''True Sight'''
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds<br/>
+
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds
 
|-
 
|-
 
| style="text-align: center;" | '''Sharpshooting'''
 
| style="text-align: center;" | '''Sharpshooting'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Increase Damage by 65%<br/>
+
'''•'''Increase Damage by 65%<br/> '''•'''Increased Range from 9 to 10 cells<br/> '''•'''Enabled Critical
'''•'''Increased Range from 9 to 10 cells<br/>
+
 
'''•'''Enabled Critical
 
 
|-
 
|-
 
| style="text-align: center;" | '''Phantasmic Arrow'''
 
| style="text-align: center;" | '''Phantasmic Arrow'''
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/>
+
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.  
'''•'''Fixed Range of 11 Cells<br/>
+
'''•'''Fixed Range of 11 Cells<br/> '''•'''Ignore's Defense of Enemies<br/> '''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).
'''•'''Ignore's Defense of Enemies<br/>
+
 
'''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).
 
 
|-
 
|-
 
| style="text-align: center;" | '''Arrow Shower'''
 
| style="text-align: center;" | '''Arrow Shower'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Increase Damage by 100%<br/>
+
'''•'''Increase Damage by 100%<br/> '''•'''Enabled Critical
'''•'''Enabled Critical
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Ankle Snare'''
 
| style="text-align: center;" | '''Ankle Snare'''
| style="text-align: left;" | '''•'''Increase Maximum Active Traps to 10<br/>
+
| style="text-align: left;" | '''•'''Increase Maximum Active Traps to 10  
 
'''•'''Trap HP Set to 30,000 HP
 
'''•'''Trap HP Set to 30,000 HP
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Freezing Trap'''
 
| style="text-align: center;" | '''Freezing Trap'''
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|}
 
|}
  
 +
&nbsp;
  
 
+
&nbsp;
 
 
  
 
== Clown/Gypsy ==
 
== Clown/Gypsy ==
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| style="text-align: center;" | '''Assassin Cross of Sunset'''
 
| style="text-align: center;" | '''Assassin Cross of Sunset'''
 
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds
 
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds
 +
 +
|-
 +
| style="text-align: center;" | '''Scream'''
 +
| style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Musical Strike'''
 
| style="text-align: center;" | '''Musical Strike'''
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= '''Thief Class''' =
 
= '''Thief Class''' =
 
  
 
== Assassin Cross ==
 
== Assassin Cross ==
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Preserve'''
 
| style="text-align: center;" | '''Preserve'''
| style="text-align: left;" | '''•'''The skill is now immune to all kinds of dispel.<br/>
+
| style="text-align: left;" | '''•'''The skill is now immune to all kinds of dispel.  
'''•'''Skill is now toggle able.<br/>
+
'''•'''Skill is now toggle able.<br/> '''•'''Skill cannot be dispelled by Tarot Clearance.
'''•'''Skill cannot be dispelled by Tarot Clearance.
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon'''
 
| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon'''
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown  
 
'''•'''Increased from 1% to 2% Bypass chance
 
'''•'''Increased from 1% to 2% Bypass chance
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Raid'''
 
| style="text-align: center;" | '''Raid'''
| style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters).<br/>
+
| style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters).  
'''•'''You need to be in Hiding State to use this skill.<br/>
+
'''•'''You need to be in Hiding State to use this skill.<br/> '''•'''Added Fixed Cooldown of 500ms.<br/> '''•'''Added 2 second Aftercast Delay.<br/> '''•'''Added 1 second Variable Cast Time (Reduceable by Dex).
'''•'''Added Fixed Cooldown of 500ms.<br/>
+
 
'''•'''Added 2 second Aftercast Delay.<br/>
 
'''•'''Added 1 second Variable Cast Time (Reduceable by Dex).<br/>
 
 
|}
 
|}
  
 
= '''Mage Class''' =
 
= '''Mage Class''' =
 +
 
== High Wizard ==
 
== High Wizard ==
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Jupitel Thunder'''
 
| style="text-align: center;" | '''Jupitel Thunder'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 120%
 
'''•'''Increase Damage by 120%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Meteor Storm'''
 
| style="text-align: center;" | '''Meteor Storm'''
| style="text-align: left;" | '''•'''Increased Fix Cooldown from 200ms to 250ms. <br/>
+
| style="text-align: left;" | '''•'''Increased Fix Cooldown from 200ms to 250ms.  
'''•'''Made the skill spammable & stackable even while stationary.<br/>
+
'''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75%
'''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/>
+
 
'''•'''Increase damage by 75%
 
 
|-
 
|-
 
| style="text-align: center;" | '''Napalm Vulcan'''
 
| style="text-align: center;" | '''Napalm Vulcan'''
| style="text-align: left;" | '''•'''Damage is no longer split between enemies<br/>
+
| style="text-align: left;" | '''•'''Damage is no longer split between enemies  
 
'''•'''New Skill Formula: Matk%(50*Skill level)
 
'''•'''New Skill Formula: Matk%(50*Skill level)
 +
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Dispel'''
 
| style="text-align: center;" | '''Dispel'''
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown
 
|-
 
|-
 
| style="text-align: center;" | '''Land Protection'''
 
| style="text-align: center;" | '''Land Protection'''
| style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown
 
|-
 
|-
 
| style="text-align: center;" | '''Spider Web'''
 
| style="text-align: center;" | '''Spider Web'''
| style="text-align: left;" | '''•'''Web/Root Status removed after death<br/>
+
| style="text-align: left;" | '''•'''Web/Root Status removed after death
 
|-
 
|-
 
| style="text-align: center;" | '''Mind Breaker'''
 
| style="text-align: center;" | '''Mind Breaker'''
| style="text-align: left;" | '''•'''Adjusted MATK bonus to 5% on all levels<br/>
+
| style="text-align: left;" | '''•'''Adjusted MATK bonus to 5% on all levels
 
|-
 
|-
 
| style="text-align: center;" | '''Soul Burn'''
 
| style="text-align: center;" | '''Soul Burn'''
| style="text-align: left;" | '''•'''New Damage Formula: (INT * TargetSP)/3<br/>
+
| style="text-align: left;" | '''•'''New Damage Formula: (INT * TargetSP)/3
 
|-
 
|-
 
| style="text-align: center;" | '''Wall Of Fog'''
 
| style="text-align: center;" | '''Wall Of Fog'''
| style="text-align: left;" | '''•'''Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion<br/>
+
| style="text-align: left;" | '''•'''Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion
 
|-
 
|-
 
| style="text-align: center;" | '''Double Casting'''
 
| style="text-align: center;" | '''Double Casting'''
| style="text-align: left;" | '''•'''Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast<br/>
+
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels<br/>
 +
'''•'''Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast <br/>
 
'''•'''Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level)
 
'''•'''Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level)
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Dragonology'''
 
| style="text-align: center;" | '''Dragonology'''
| style="text-align: left;" | '''•'''Each Level Gives +3 int<br/>
+
| style="text-align: left;" | '''•'''Each Level Gives +3 int
 
|-
 
|-
 
| style="text-align: center;" | '''Heavens Drive'''
 
| style="text-align: center;" | '''Heavens Drive'''
| style="text-align: left;" | '''•'''Can now damage Sniper traps<br/>
+
| style="text-align: left;" | '''•'''Can now damage Sniper traps
 
|}
 
|}
  
 
= '''Acolyte Class''' =
 
= '''Acolyte Class''' =
 +
 
== Champion ==
 
== Champion ==
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Asura Strike'''
 
| style="text-align: center;" | '''Asura Strike'''
| style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP<br/>
+
| style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP
 
|-
 
|-
 
| style="text-align: center;" | '''Finger Offensive'''
 
| style="text-align: center;" | '''Finger Offensive'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 70%
 
'''•'''Increase Damage by 70%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Body Relocation'''
 
| style="text-align: center;" | '''Body Relocation'''
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Sanctuary'''
 
| style="text-align: center;" | '''Sanctuary'''
| style="text-align: left;" | '''•'''Skill now bypasses GTB<br/>
+
| style="text-align: left;" | '''•'''Skill now bypasses GTB  
'''•'''The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)<br/>
+
'''•'''The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)<br/> '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill)
'''•'''Can now be casted on top of Land Protector.(Ignore land protector skill)
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Magnus Exorcismus'''
 
| style="text-align: center;" | '''Magnus Exorcismus'''
| style="text-align: left;" | '''•'''Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires)<br/>
+
| style="text-align: left;" | '''•'''Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires)  
'''•'''Increased Damage interval from 200ms per tick to 250ms per tick.<br/>
+
'''•'''Increased Damage interval from 200ms per tick to 250ms per tick.<br/> '''•'''Increased Duration from 5 seconds to 8 seconds.
'''•'''Increased Duration from 5 seconds to 8 seconds.
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Angelus'''
 
| style="text-align: center;" | '''Angelus'''
| style="text-align: left;" | '''•'''Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25<br/>
+
| style="text-align: left;" | '''•'''Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25  
 
'''•'''Note: this counts 'Total Vit' not base vit
 
'''•'''Note: this counts 'Total Vit' not base vit
 +
 
|}
 
|}
  
 
= '''Expanded Job Class''' =
 
= '''Expanded Job Class''' =
 +
 
== Taekwon ==
 
== Taekwon ==
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Storm Kick'''
 
| style="text-align: center;" | '''Storm Kick'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
 
|-
 
|-
 
| style="text-align: center;" | '''Running/Sprint'''
 
| style="text-align: center;" | '''Running/Sprint'''
| style="text-align: left;" | '''•'''Spurt Status no longer requires the user to be bare handed to activate<br/>
+
| style="text-align: left;" | '''•'''Spurt Status no longer requires the user to be bare handed to activate
 
|-
 
|-
 
| style="text-align: center;" | '''Flying Side Kick'''
 
| style="text-align: center;" | '''Flying Side Kick'''
| style="text-align: left;" | '''•'''User Cannot jump when affected by [Close Confine] or [Spider Web]<br/>
+
| style="text-align: left;" | '''•'''User Cannot jump when affected by [Close Confine] or [Spider Web]
 
|-
 
|-
 
| style="text-align: center;" | '''Whirlwind Kick'''
 
| style="text-align: center;" | '''Whirlwind Kick'''
| style="text-align: left;" | '''•'''Users can now cast the skill freely without restrictions<br/>
+
| style="text-align: left;" | '''•'''Users can now cast the skill freely without restrictions  
 
'''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)
 
'''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)
 +
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 +
| style="text-align: center;" | '''Esma'''
 +
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
 +
'''•'''Changed damage formula to Damage = (220+(INT/5))%<br/> '''•'''User can now cast the skill independently when linked
  
| style="text-align: center;" | '''Esma'''
 
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
 
'''•'''Changed damage formula to Damage = (220+(INT/5))%<br/>
 
'''•'''User can now cast the skill independently when linked
 
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''Tracking'''
 
| style="text-align: center;" | '''Tracking'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Increased Ranged based on Snake Eye Skill<br/>
+
'''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical
'''•'''Enabled Critical
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Rapid Shower'''
 
| style="text-align: center;" | '''Rapid Shower'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Enabled Critical<br/>
+
'''•'''Enabled Critical<br/> '''•'''Increase damage by 120%
'''•'''Increase damage by 120%
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Spread Attack'''
 
| style="text-align: center;" | '''Spread Attack'''
| style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.<br/>
+
| style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.  
'''•'''Increase damage by 180%<br/>
+
'''•'''Increase damage by 180%<br/> '''•'''Enabled Critical
'''•'''Enabled Critical
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Flip The Coin'''
 
| style="text-align: center;" | '''Flip The Coin'''
| style="text-align: left;" | '''•'''Increased the chance of successfully gaining a coin from 70% to 90%<br/>
+
| style="text-align: left;" | '''•'''Increased the chance of successfully gaining a coin from 70% to 90%
 
|-
 
|-
 
| style="text-align: center;" | '''Adjustment'''
 
| style="text-align: center;" | '''Adjustment'''
 
| style="text-align: left;" | '''•'''Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT<br/>
 
| style="text-align: left;" | '''•'''Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT<br/>
 +
'''•'''Increased Duration to 300 Seconds on all levels
 
|-
 
|-
 
| style="text-align: center;" | '''Madness Canceller'''
 
| style="text-align: center;" | '''Madness Canceller'''
 
| style="text-align: left;" | '''•'''Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks<br/>
 
| style="text-align: left;" | '''•'''Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks<br/>
 +
'''•'''Increased Duration to 300 Seconds on all levels
 
|-
 
|-
 
| style="text-align: center;" | '''Full Buster'''
 
| style="text-align: center;" | '''Full Buster'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage Buff of Full Buster skill by 80%
 
'''•'''Increase Damage Buff of Full Buster skill by 80%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Desperado'''
 
| style="text-align: center;" | '''Desperado'''
 
| style="text-align: left;" | '''•'''Increase Desperado Damage by +75%<br/>
 
| style="text-align: left;" | '''•'''Increase Desperado Damage by +75%<br/>
 +
'''•'''Enable switching weapons/equipment while using desperado for more flexibility
 
|-
 
|-
 
| style="text-align: center;" | '''Gatling Fever'''
 
| style="text-align: center;" | '''Gatling Fever'''
 
| style="text-align: left;" | '''•'''Increased Damage buff at level 10, From +1100 ATK to +1600 ATK<br/>
 
| style="text-align: left;" | '''•'''Increased Damage buff at level 10, From +1100 ATK to +1600 ATK<br/>
 +
'''•'''Increased Duration to 300 Seconds on all levels
 +
|-
 +
| style="text-align: center;" | '''Increasing Accuracy'''
 +
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 +
 
|}
 
|}
  
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
 
+
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span>
 
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
 
| style="text-align: center;" | '''First Wind'''
 
| style="text-align: center;" | '''First Wind'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 50%
 
'''•'''Increase Damage by 50%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Lightning Jolt'''
 
| style="text-align: center;" | '''Lightning Jolt'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 100%
 
'''•'''Increase Damage by 100%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Wind Blade'''
 
| style="text-align: center;" | '''Wind Blade'''
| style="text-align: left;" | '''•'''Removed After Cast Delay <br/>
+
| style="text-align: left;" | '''•'''Removed After Cast Delay  
'''•'''Added 50ms Fixed Cooldown<br/>
+
'''•'''Added 50ms Fixed Cooldown<br/> '''•'''Increased hits up to 10 hits , 1 hit added per level<br/> '''•'''Increased damage by 120%
'''•'''Increased hits up to 10 hits , 1 hit added per level<br/>
+
 
'''•'''Increased damage by 120%<br/>
 
 
|-
 
|-
 
| style="text-align: center;" | '''Ice Meteor'''
 
| style="text-align: center;" | '''Ice Meteor'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Reduce Aftercast Delay<br/>
+
'''•'''Reduce Aftercast Delay<br/> '''•'''Increased damage by 70%
'''•'''Increased damage by 70%
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''Freezing Spear'''
 
| style="text-align: center;" | '''Freezing Spear'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 120%
 
'''•'''Increase Damage by 120%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Exploding Dragon'''
 
| style="text-align: center;" | '''Exploding Dragon'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 50%
 
'''•'''Increase Damage by 50%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Blaze Shield'''
 
| style="text-align: center;" | '''Blaze Shield'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 225%
 
'''•'''Increase Damage by 225%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Flaming Petals'''
 
| style="text-align: center;" | '''Flaming Petals'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 120%
 
'''•'''Increase Damage by 120%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''FInal Strike'''
 
| style="text-align: center;" | '''FInal Strike'''
| style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level).
+
| style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level).  
'''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/>
+
'''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms
'''•'''Added Fixed Cooldown of 50ms
+
 
 
|-
 
|-
 
| style="text-align: center;" | '''First Wind'''
 
| style="text-align: center;" | '''First Wind'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
'''•'''Increase Damage by 50%
 
'''•'''Increase Damage by 50%
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Cicada Skin Shedding'''
 
| style="text-align: center;" | '''Cicada Skin Shedding'''
| style="text-align: left;" | '''•'''Removed Aftercast Delay
+
| style="text-align: left;" | '''•'''Removed Aftercast Delay  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Shadow Jump'''
 
| style="text-align: center;" | '''Shadow Jump'''
| style="text-align: left;" | '''•'''Removed Aftercast Delay
+
| style="text-align: left;" | '''•'''Removed Aftercast Delay  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|}
 
|}

Revision as of 06:04, 6 June 2023

 

 

Introduction

These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.

Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.

Arunafeltz Modified Skills

Swordman Class

Lord Knight

Skill Name Modified Effect
Berserk Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works.
Brandish Spear Removed the Strip Weapon Self Debuff while attacking to enable quick switch.

New formula [(50*Skill_level) + (Str*5)]/3=Damage%
If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%
Reduced Fixed Cooldown from 100ms to 50ms.
Increased range from 2 to 4 cells
Enabled Critical

Spear Boomerang Added 50ms Fixed Cooldown

Skill now hits 2 times.
Increased range at all levels to 12 cells.

Joint Beat Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.

Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30
Increase range from 4 to 7.

Bowling Bash Increase Damage by 30%
Parrying Increased Duration to 300 Seconds on all levels
Concentration Increased Duration to 300 Seconds on all levels
Aura Blade Increased Duration to 300 Seconds on all levels


Paladin

Skill Name Modified Effect
Grand Cross Enabled Attack% / Matk% Cards on Grand Cross

New Formula 50% + 20% * Skill Level
Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.
Have Fixed Cooldown of 50ms
Removed the Strip Shield Self Debuff while attacking to enable quick switch.

Provoke Adjusted ATK bonus to 5% on all levels
Pressure Reduced Fixed Cooldown from 100ms to 50ms.

Modified SP Draining on Target, Higher Skill level = Lower SP Drain.
Changes damage type from Fixed damage to Holy property Magical damage. Damage formula : (200 + (220 x skill level))%Matk.
Change Hit type to Multi Hit x3

Shield Chain Reduced Fixed Cooldown from 100ms to 50ms.

The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)
Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)

Reflect Shield Reduced Reflect Damage from 40% to 30% (at max level)

Merchant Class

Whitesmith

Skill Name Modified Effect
Throw Tomahawk Enabled Critical

Increase Damage by 550%

Mammonite Enabled Critical
Cart Revolution Added 50ms Fixed Cooldown

Increase Damage by 50%

Crazy Uproar Adds 1 second variable casting time.

Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
Adds 15 seconds cooldown.

Maximum Power Thrust Increased Duration to 300 seconds.

Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.)

Weapon Perfection Increased Duration to 300 seconds.
Adrenaline Rush Increased Duration to 300 seconds.
Cart Termination Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength

Increased Damage by 80%

Creator

Skill Name Modified Effect
Slim Potion Pitcher Added 50ms Fixed Cooldown

Heal Power Item Bonus increase now affects the skill's healing rate

Acid Demonstration Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy.

New Formula: Bioformula.png

Bio Cannibalize Change Race of Summoned Parasite to 'Demi-Human'.

Increase attack delay of Summoned Parasite from 100ms to 200ms.
Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.
Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) + BasedLevel * 10] = Summon HP
Modified Summon's Attack Formula (decreased damage), [((INT*20) + (STR*20))*skill_lv + BaseLvL*10]= Attack damage

Archer Class

Sniper

Skill Name Modified Effect
True Sight Increased Duration to 300 seconds
Sharpshooting Added 50ms Fixed Cooldown

Increase Damage by 65%
Increased Range from 9 to 10 cells
Enabled Critical

Phantasmic Arrow Reduced Fixed Cooldown from 100ms to 50ms.

Fixed Range of 11 Cells
Ignore's Defense of Enemies
Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).

Arrow Shower Added 50ms Fixed Cooldown

Increase Damage by 100%
Enabled Critical

Ankle Snare Increase Maximum Active Traps to 10

Trap HP Set to 30,000 HP

Freezing Trap New damage formula (SkillLevel * INT)%attack = TrapDamage
Claymore Trap New damage formula (SkillLevel * INT)%attack = TrapDamage
Blastmine Trap New damage formula (SkillLevel * INT)%attack = TrapDamage

 

 

Clown/Gypsy

Skill Name Modified Effect
Tarot Card of Fate Tarot no longer dispell FCP Buffs

Tarot no longer break items when buffed with FCP.
Added 200ms Fixed Cooldown

Arrow Shower Enabled using Muscial Weapon or Whip

Enabled Critical

Arrow Vulcan Added 50ms Fixed Cooldown

Increase skill damage damage by +30%
Delay can now be reduced by Poem of Bragi (magic strings)
Enabled Critical

Please Don't Forget Me New Improved Formula:

5 + 3 * skill_lv + Dex / 5 = ASPD Decrease %
5 + 3 * skill_lv + Agi / 7 = Movement speed Decrease %

Marionette Control Completely Disabled the skill to avoid bugs/exploit
Invulnerable Siegfried (New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers.
Apple Of Idun Increased duration from 20 Seconds to 180 Seconds
Poem Of Bragi Increased duration from 20 Seconds to 180 Seconds
Assassin Cross of Sunset Increased duration from 20 Seconds to 120 Seconds
Scream Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5
Musical Strike Enabled Critical

Increase Damage by 180%

Thief Class

Assassin Cross

Skill Name Modified Effect
Sonic Blow Added 50ms Fixed Cooldown
Left Hand Mastery Increase Damage bonus from 80% to 100% at Max Level
Right Hand Mastery Increase Damage bonus from 100% to 120% at Max Level
Double Attack Increase Double Attack Chance from 50% to 70% at Max Level

Double attack now works with any weapon except fist
Enable Critical

Meteor Assault Modified Damage formula by 180 * skill_lv = SkillDamage%

Can now affected by Enchant Deadly Poison damage buff
Enabled Critical

Grimtooth Enabled Critical
Soul Destroyer A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details
Formula(MATK*4*SkillLv + Random(500~1000)) + (((ATK*4.7*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier)
MATK Part Bypasses Defender Aura & Ignore Defense
ATK Part is affected by Defender Aura & target's DEF and VIT.
Enchant Poison Increased Duration to 300 seconds

Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)
Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer
Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster)

Enchant Deadly Poison Increased Duration to 300 seconds
Cross Impact Modified Damage formula by 1250 + 150 * skill_lv = SkillDamage%

Enabled Critical
Reduce Cell Leap Range to 3 cells
Has 50ms Fixed CD
Ignores Defense

Counter Slash Added 220ms Fixed Cooldown

Increase Damage by 50%
Ignores Defense
Enabled Critical

Weapon Blocking Counter Stance now last 30 seconds instead of 10 when triggered

Stalker

Skill Name Modified Effect
Preserve The skill is now immune to all kinds of dispel.

Skill is now toggle able.
Skill cannot be dispelled by Tarot Clearance.

Strip Helm/Armor/Shield/Weapon Added 200ms Fixed Cooldown

Increased from 1% to 2% Bypass chance

Raid When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters).

You need to be in Hiding State to use this skill.
Added Fixed Cooldown of 500ms.
Added 2 second Aftercast Delay.
Added 1 second Variable Cast Time (Reduceable by Dex).

Mage Class

High Wizard

Skill Name Modified Effect
Jupitel Thunder Added 50ms Fixed Cooldown

Increase Damage by 120%

Meteor Storm Increased Fix Cooldown from 200ms to 250ms.

Made the skill spammable & stackable even while stationary.
Max Meteor "Balls" stack is set to 50 from 25.
Increase damage by 75%

Napalm Vulcan Damage is no longer split between enemies

New Skill Formula: Matk%(50*Skill level)

Professor

Skill Name Modified Effect
Dispel Added 200ms Fixed Cooldown
Land Protection Added 1000ms Fixed Cooldown
Spider Web Web/Root Status removed after death
Mind Breaker Adjusted MATK bonus to 5% on all levels
Soul Burn New Damage Formula: (INT * TargetSP)/3
Wall Of Fog Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion
Double Casting Increased Duration to 300 Seconds on all levels

Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast
Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level)

Dragonology Each Level Gives +3 int
Heavens Drive Can now damage Sniper traps

Acolyte Class

Champion

Skill Name Modified Effect
Asura Strike Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP
Finger Offensive Added 50ms Fixed Cooldown

Increase Damage by 70%

Body Relocation Added 100ms Fixed Cooldown

High Priest

Skill Name Modified Effect
Sanctuary Skill now bypasses GTB

The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)
Can now be casted on top of Land Protector.(Ignore land protector skill)

Magnus Exorcismus Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires)

Increased Damage interval from 200ms per tick to 250ms per tick.
Increased Duration from 5 seconds to 8 seconds.

Angelus Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25

Note: this counts 'Total Vit' not base vit

Expanded Job Class

Taekwon

Skill Name Modified Effect
Storm Kick Added 50ms Fixed Cooldown
Running/Sprint Spurt Status no longer requires the user to be bare handed to activate
Flying Side Kick User Cannot jump when affected by [Close Confine] or [Spider Web]
Whirlwind Kick Users can now cast the skill freely without restrictions

Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)

Soul Linker

Skill Name Modified Effect
Esma Added 50ms Fixed Cooldown

Changed damage formula to Damage = (220+(INT/5))%
User can now cast the skill independently when linked

Gunslinger

Skill Name Modified Effect
Tracking Added 50ms Fixed Cooldown

Increased Ranged based on Snake Eye Skill
Enabled Critical

Rapid Shower Added 50ms Fixed Cooldown

Enabled Critical
Increase damage by 120%

Spread Attack Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.

Increase damage by 180%
Enabled Critical

Flip The Coin Increased the chance of successfully gaining a coin from 70% to 90%
Adjustment Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT

Increased Duration to 300 Seconds on all levels

Madness Canceller Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks

Increased Duration to 300 Seconds on all levels

Full Buster Added 50ms Fixed Cooldown

Increase Damage Buff of Full Buster skill by 80%

Desperado Increase Desperado Damage by +75%

Enable switching weapons/equipment while using desperado for more flexibility

Gatling Fever Increased Damage buff at level 10, From +1100 ATK to +1600 ATK

Increased Duration to 300 Seconds on all levels

Increasing Accuracy Increased Duration to 300 Seconds on all levels

Ninja

Skill Name Modified Effect
First Wind Added 50ms Fixed Cooldown

Increase Damage by 50%

Lightning Jolt Added 50ms Fixed Cooldown

Increase Damage by 100%

Wind Blade Removed After Cast Delay

Added 50ms Fixed Cooldown
Increased hits up to 10 hits , 1 hit added per level
Increased damage by 120%

Ice Meteor Added 50ms Fixed Cooldown

Reduce Aftercast Delay
Increased damage by 70%

Freezing Spear Added 50ms Fixed Cooldown

Increase Damage by 120%

Exploding Dragon Added 50ms Fixed Cooldown

Increase Damage by 50%

Blaze Shield Added 50ms Fixed Cooldown

Increase Damage by 225%

Flaming Petals Added 50ms Fixed Cooldown

Increase Damage by 120%

FInal Strike New damage formula: (20 x Str) + (HP x 4 x Skill Level).

Increased retained HP after casting final strike from 1% to 33% to make it more spammable.
Added Fixed Cooldown of 50ms

First Wind Added 50ms Fixed Cooldown

Increase Damage by 50%

Cicada Skin Shedding Removed Aftercast Delay

Added 100ms Fixed Cooldown

Shadow Jump Removed Aftercast Delay

Added 100ms Fixed Cooldown