Difference between revisions of "Modified Skills"

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= Introduction =
 
= Introduction =
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These are compilation of all the skills that have been modified by the '''Arunafeltz Developer''' aka '''Dev1''' to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
 
These are compilation of all the skills that have been modified by the '''Arunafeltz Developer''' aka '''Dev1''' to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
  
<font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]]<br/><br/>
+
<font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]]<br/> <br/> <br/> '''All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.'''
<br/>
 
<b>All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.</b><br/>
 
  
For guide on how to determine if your damage is Overpowered<br/>
+
For guide on how to determine if your damage is Overpowered
  
<b>Melee Class:</b> If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class)
+
'''Melee Class:''' If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class)
  
<b>Range Class:</b> If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class)
+
'''Range Class:''' If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class)
  
<b>Magic Class:</b> If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future.
+
'''Magic Class:''' If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future.
  
 
Some Skills or Damage Type are not applicable on DPS so keep that in mind.
 
Some Skills or Damage Type are not applicable on DPS so keep that in mind.
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= '''Swordman Class''' =
 
= '''Swordman Class''' =
 
  
 
== Lord Knight ==
 
== Lord Knight ==
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| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 
|}
 
|}
 +
 +
&nbsp;
 +
 +
&nbsp;
  
 
&nbsp;
 
&nbsp;
 +
  
  
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|-
 
|-
 
| style="text-align: center;" | '''Grand Cross'''
 
| style="text-align: center;" | '''Grand Cross'''
| style="text-align: left;" | '''•'''Enabled Attack% / Matk% Cards on Grand Cross
+
| style="text-align: left;" | '''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch.
'''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch.
 
  
 
|-
 
|-
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| style="text-align: center;" | '''Shield Chain'''
 
| style="text-align: center;" | '''Shield Chain'''
 
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.  
 
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.  
'''•'''The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)
+
'''•'''Now inherits Weapon Element / Enchant Element<br/>
 +
'''•'''Rebalanced Formula:[100% + (30% * Skill Level) + DEX] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)
  
 
|-
 
|-
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|-
 
|-
 
| style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)'''
 
| style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)'''
| style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes)<br/>
+
| style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes)  
'''•'''Long Range Atk% bonus now applies at 0.40x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/>
+
'''•'''Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/> '''•'''The skill now calculates ATK% and Long Range ATK% (if bow is equipped)<br/> '''•'''Removed 2 seconds Aftercast delay<br/> '''•'''Adjusted fixed cooldown of the buff to 1 second to match the PC animation. This change applies to both PC and Mobile.
'''•'''Fixed Damage calculation that ignores ATK% from the recent patch resulting in low damage output. The skill now calculates ATK% and Long Range ATK% (if bow is equipped)<br/> '''•'''Removed 2 seconds Aftercast delay<br/> '''•'''Added 100ms Fixed Delay
 
  
 
|}
 
|}
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|-
 
|-
 
| style="text-align: center;" | '''Cart Termination'''
 
| style="text-align: center;" | '''Cart Termination'''
| style="text-align: left;" | '''•'''Strength now gives 1% Cart Termination Damage for every 3 Total Strength your character has! (Old Value = 0.5% every 5 STR)<br/>
+
| style="text-align: left;" | '''•''' New damage formula: i = 10 * (16 - Skill Level)<br/>Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100
 
'''•'''Increased Damage by 80%
 
'''•'''Increased Damage by 80%
  
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= '''Archer Class''' =
 
= '''Archer Class''' =
 
 
  
  
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|-
 
|-
 
| style="text-align: center;" | '''True Sight'''
 
| style="text-align: center;" | '''True Sight'''
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds<br/>
+
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Double Stafe'''
 
| style="text-align: center;" | '''Double Stafe'''
 
| style="text-align: left;" | '''•'''Enabled Critical  
 
| style="text-align: left;" | '''•'''Enabled Critical  
'''•'''Added 50ms Fixed Cooldown
+
'''•'''Added 60ms Fixed Cooldown
  
 
|-
 
|-
 
| style="text-align: center;" | '''Sharpshooting'''
 
| style="text-align: center;" | '''Sharpshooting'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
+
| style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown  
 
'''•'''Increase Damage by 65%<br/> '''•'''Increased Range to 11 cells<br/> '''•'''Enabled Critical
 
'''•'''Increase Damage by 65%<br/> '''•'''Increased Range to 11 cells<br/> '''•'''Enabled Critical
  
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| style="text-align: center;" | '''Phantasmic Arrow'''
 
| style="text-align: center;" | '''Phantasmic Arrow'''
 
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 25ms.<br/> '''•'''Fixed Range of 12 Cells<br/> '''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).  
 
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 25ms.<br/> '''•'''Fixed Range of 12 Cells<br/> '''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).  
'''•'''Can now inflict level 1 Mind Breaker(-11% MDEF) with 10% chance of success for 5 seconds duration in each attack
+
'''•'''Can now inflict level 2 Mind Breaker with 10% chance of success for 5 seconds duration in each attack
  
 
|-
 
|-
 
| style="text-align: center;" | '''Arrow Shower'''
 
| style="text-align: center;" | '''Arrow Shower'''
 
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/> '''•'''Increase Damage by 100%<br/> '''•'''Enabled Critical
 
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/> '''•'''Increase Damage by 100%<br/> '''•'''Enabled Critical
 +
|-
 +
| style="text-align: center;" | '''Fear Breeze'''
 +
| style="text-align: left;" | '''•'''Skill now stays even after swapping weapon<br/> '''•'''Only need 5 arrows for maximum hits
 
|-
 
|-
 
| style="text-align: center;" | '''Ankle Snare'''
 
| style="text-align: center;" | '''Ankle Snare'''
| style="text-align: left;" | '''•'''Increase Maximum Active Traps to 10
+
| style="text-align: left;" | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
'''•'''Trap is invisible
+
|-
 +
| style="text-align: center;" | '''Claymore Trap'''
 +
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage
 +
'''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
  
|-
 
| style="text-align: center;" | '''Fear Breeze'''
 
| style="text-align: left;" | '''•'''Skill now stays even after swapping weapon
 
 
|-
 
|-
 
| style="text-align: center;" | '''Freezing Trap'''
 
| style="text-align: center;" | '''Freezing Trap'''
 
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage  
 
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage  
'''•'''Trap is invisible
+
'''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Frozen Status can bypass Status Resistance<br/> '''•'''Frozen Duration reduceable by Luk (official stats)<br/> '''•'''Cannot be placed directly on foot of the enemy.<br/> '''•'''Adjusted Frozen Duration depending on skill level
  
 
|-
 
|-
| style="text-align: center;" | '''Claymore Trap'''
+
| style="text-align: center;" | '''Blastmine Trap'''
 
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage  
 
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage  
'''•'''Trap is invisible
+
'''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
 +
 
 +
|-
 +
| style="text-align: center;" | '''Skid Trap'''
 +
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
 +
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
 +
 
 +
|-
 +
| style="text-align: center;" | '''Flasher'''
 +
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
 +
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
 +
 
 +
|-
 +
| style="text-align: center;" | '''Sandman'''
 +
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
 +
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
 +
 
 +
|-
 +
| style="text-align: center;" | '''Shockwave Trap'''
 +
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
 +
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
 +
 
 +
|-
 +
| style="text-align: center;" | '''Talkie Box'''
 +
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
 +
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
  
 
|-
 
|-
| style="text-align: center;" | '''Blastmine Trap'''
+
| style="text-align: center;" | '''Land Mine'''
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage
+
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)  
'''•'''Trap is invisible
+
'''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
  
 
|}
 
|}
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|-
 
|-
 
| style="text-align: center;" | '''Apple Of Idun'''
 
| style="text-align: center;" | '''Apple Of Idun'''
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds<br/>
+
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Poem Of Bragi'''
 
| style="text-align: center;" | '''Poem Of Bragi'''
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds<br/>
+
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Assassin Cross of Sunset'''
 
| style="text-align: center;" | '''Assassin Cross of Sunset'''
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds<br/>
+
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Scream'''
 
| style="text-align: center;" | '''Scream'''
| style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5<br/>
+
| style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5  
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Frost Joker'''
 
| style="text-align: center;" | '''Frost Joker'''
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= '''Thief Class''' =
 
= '''Thief Class''' =
 
 
 
 
  
 
== Assassin Cross ==
 
== Assassin Cross ==
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| style="text-align: center;" | '''Enchant Poison'''
 
| style="text-align: center;" | '''Enchant Poison'''
 
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds  
 
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds  
'''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster) <br/>
+
'''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster)<br/> '''•'''Added 100ms Fixed Cooldown
'''•'''Added 100ms Fixed Cooldown
 
  
 
|-
 
|-
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&nbsp;
 
&nbsp;
 +
 +
&nbsp;
 +
  
 
== Stalker ==
 
== Stalker ==
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
+
|-
 +
| style="text-align: center;" | '''Close Confine'''
 +
| style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 500ms.
 
|-
 
|-
 
| style="text-align: center;" | '''Reject Sword'''
 
| style="text-align: center;" | '''Reject Sword'''
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|-
 
|-
 
| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon'''
 
| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon'''
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown  
+
| style="text-align: left;" | '''•'''Added 75ms Fixed Cooldown  
'''•'''Increased from 1% to 2% Bypass chance<br/> '''•'''Changed FCP bypass formula to [20 + (uDex - tDex)]/10000 =&nbsp;% , with uDex = user dex & tDex = target dex. with min cap value of 1% if the result is negative.<br/> '''•'''Basically the new formula got higher chances if you are targeting an enemy with low dex. but it has lower chances if you are targeting an enemy with high dex<br/> '''•'''Added success message whenever you successfully bypass fcp and strip the enemy
+
'''•'''Increased from 1% to 2% Bypass chance<br/> '''•'''Changed FCP bypass formula to [20 + (uDex - tDex)]/10000 =&nbsp;% , with uDex = user dex & tDex = target dex. with min cap value of 1% if the result is negative.<br/> '''•'''Basically the new formula got higher chances if you are targeting an enemy with low dex. but it has lower chances if you are targeting an enemy with high dex<br/> '''•'''Added success message whenever you successfully bypass fcp and strip the enemy<br/> '''•'''All Strip Skills now share cooldown (It means if you use Strip Helm, other strip skills will go on cooldown too)
  
 
|-
 
|-
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= '''Mage Class''' =
 
= '''Mage Class''' =
 
 
 
 
  
 
== High Wizard ==
 
== High Wizard ==
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 +
|-
 +
| style="text-align: center;" | '''Ganbantein'''
 +
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown
 
|-
 
|-
 
| style="text-align: center;" | '''Jupitel Thunder'''
 
| style="text-align: center;" | '''Jupitel Thunder'''
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|-
 
|-
 
| style="text-align: center;" | '''Meteor Storm'''
 
| style="text-align: center;" | '''Meteor Storm'''
| style="text-align: left;" | '''•'''Increased Fix Cooldown from 200ms to 250ms.  
+
| style="text-align: left;" | '''•'''Added 300ms Fixed Cooldown.  
'''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75%<br/> '''•'''Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive '''-15% Resistance to Fire Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.
+
'''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75%<br/> '''•'''Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive '''-15% Resistance to Fire Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage.
  
 
|-
 
|-
 
| style="text-align: center;" | '''Lord Of Vermillion'''
 
| style="text-align: center;" | '''Lord Of Vermillion'''
| style="text-align: left;" | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive '''-15% Resistance to Lightning Property Attacks (This affects both Magical & Physical)'''.  
+
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown.
'''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/>
+
'''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive '''-15% Resistance to Lightning Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage.
'''•'''Added 100ms Fixed Cooldown
 
  
 
|-
 
|-
 
| style="text-align: center;" | '''Storm Gust'''
 
| style="text-align: center;" | '''Storm Gust'''
| style="text-align: left;" | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive '''-15% Resistance to Water Property Attacks (This affects both Magical & Physical)'''.  
+
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown.
'''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/>
+
'''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive '''-15% Resistance to Water Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage.
'''•'''Added 100ms Fixed Cooldown
 
  
 
|-
 
|-
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| style="text-align: left;" | '''•'''Damage is no longer split between enemies  
 
| style="text-align: left;" | '''•'''Damage is no longer split between enemies  
 
'''•'''New Skill Formula: Matk%(50*Skill level)
 
'''•'''New Skill Formula: Matk%(50*Skill level)
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Thunderstorm'''
 
| style="text-align: center;" | '''Thunderstorm'''
 
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown
 
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown
 
 
|-
 
|-
 
| style="text-align: center;" | '''Mystical Amplification'''
 
| style="text-align: center;" | '''Mystical Amplification'''
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&nbsp;
 
&nbsp;
  
 +
&nbsp;
  
 
== Professor ==
 
== Professor ==
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 +
|-
 +
| style="text-align: center;" | '''Volcano'''
 +
| style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
 +
'''•'''Will cast Fire Bolt on the enemies inside the spell area
 +
 +
|-
 +
| style="text-align: center;" | '''Deluge'''
 +
| style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
 +
'''•'''Will cast Cold Bolt on the enemies inside the spell area
 +
 +
|-
 +
| style="text-align: center;" | '''Violent Gale'''
 +
| style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
 +
'''•'''Will cast Lightning Bolt on the enemies inside the spell area
 +
 
|-
 
|-
 
| style="text-align: center;" | '''Energy Coat'''
 
| style="text-align: center;" | '''Energy Coat'''
 
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown
 
| style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown
 
 
|-
 
|-
 
| style="text-align: center;" | '''Dispel'''
 
| style="text-align: center;" | '''Dispel'''
Line 499: Line 543:
 
|-
 
|-
 
| style="text-align: center;" | '''Land Protection'''
 
| style="text-align: center;" | '''Land Protection'''
| style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown
+
| style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown  
 +
'''•'''Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods).
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Spider Web'''
 
| style="text-align: center;" | '''Spider Web'''
| style="text-align: left;" | '''•'''Web/Root Status removed after death
+
| style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 150ms
 +
'''•'''Web/Root Status removed after death
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Mind Breaker'''
 
| style="text-align: center;" | '''Mind Breaker'''
Line 551: Line 599:
 
|-
 
|-
 
| style="text-align: center;" | '''Heavens Drive'''
 
| style="text-align: center;" | '''Heavens Drive'''
| style="text-align: left;" | '''•'''Can now Destroy Sniper traps
+
| style="text-align: left;" | '''•'''Trap Disarm chance adjusted to 20%
 
'''•'''Added 100ms Fixed Cooldown
 
'''•'''Added 100ms Fixed Cooldown
  
Line 565: Line 613:
 
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 +
|-
 +
| style="text-align: center;" | '''Body Relocation'''
 +
| style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 325ms
 
|-
 
|-
 
| style="text-align: center;" | '''Asura Strike'''
 
| style="text-align: center;" | '''Asura Strike'''
| style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP
+
| style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP  
 +
'''•'''Successfully Casting Asura Strike no longer depletes your SP Completely<br/> '''•'''Successfully Casting Asura Strike will only deplete 75% of your Current SP
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Finger Offensive'''
 
| style="text-align: center;" | '''Finger Offensive'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
+
| style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown<br/>
'''•'''Increase Damage by 70%
+
'''•'''Increase Damage by 120%<br/>
 +
'''•'''New Damage Formula: 100%+(100% x Skill Level)
  
 
|-
 
|-
Line 582: Line 636:
 
| style="text-align: center;" | '''Dragon Combo (item obtained skill)'''
 
| style="text-align: center;" | '''Dragon Combo (item obtained skill)'''
 
| style="text-align: left;" | '''•'''Critical is now enabled on this skill
 
| style="text-align: left;" | '''•'''Critical is now enabled on this skill
|-
 
 
|}
 
|}
 +
 +
&nbsp;
  
 
&nbsp;
 
&nbsp;
Line 596: Line 651:
 
| style="text-align: center;" | '''Sanctuary'''
 
| style="text-align: center;" | '''Sanctuary'''
 
| style="text-align: left;" | '''•'''Skill now bypasses GTB  
 
| style="text-align: left;" | '''•'''Skill now bypasses GTB  
'''•'''The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)<br/> '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill)
+
'''•'''The Strength of the Heal depends on the Skill Level x (INTx7 + VITx10)<br/> '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill)
  
 
|-
 
|-
 
| style="text-align: center;" | '''Magnus Exorcismus'''
 
| style="text-align: center;" | '''Magnus Exorcismus'''
| style="text-align: left;" | '''•'''Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires)
+
| style="text-align: left;" | '''•'''Increased Damage interval from 200ms per tick to 250ms per tick.  
'''•'''Increased Damage interval from 200ms per tick to 250ms per tick.<br/> '''•'''Increased Duration from 5 seconds to 8 seconds.<br/> '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive '''-15% Resistance to Holy Property Attacks (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds.
+
'''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive '''-15% Resistance to Holy Property Attacks (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds.
  
 
|-
 
|-
Line 613: Line 668:
 
|-
 
|-
 
| style="text-align: center;" | '''Holy Light'''
 
| style="text-align: center;" | '''Holy Light'''
| style="text-align: left;" | '''•'''Modified Formula to -169% + (INTx2) per hit (from 125% matk default value)
+
| style="text-align: left;" | '''•'''Now inflicts 2x Hits to enemy.
 +
'''•'''Modified Formula to 300+(INTx2)=damage%
 +
 
 
|}
 
|}
  
 +
= '''Expanded Job Class''' =
 +
 +
== Taekwon Kid ==
 +
 +
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 +
|-
 +
| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span>
 +
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 +
|-
 +
| style="text-align: center;" | '''Ranker Status'''
 +
| style="text-align: left;" | '''•'''Will now benefit for extra&nbsp;% Damage on any Kick Skills depending on their STR.
 +
'''•'''Gives x2 HP Bonus instead of x3<br/> '''•'''Type '''/taekwon''' to check Top 10 Taekwon Ranking<br/> '''•'''Taekwon rankings will reset monthly
 +
 +
|-
 +
| style="text-align: center;" | '''Tornado Kick'''
 +
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3]
 +
'''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 +
|-
 +
| style="text-align: center;" | '''Heel Drop'''
 +
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3]
 +
'''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 +
|-
 +
| style="text-align: center;" | '''Round House'''
 +
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3]
 +
'''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 +
|-
 +
| style="text-align: center;" | '''Counter Kick'''
 +
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3]
 +
'''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 +
|-
 +
| style="text-align: center;" | '''Fighting Chant'''
 +
| style="text-align: left;" | '''•'''Taekwon Ranker always deal 200% Damage, regardless of Party Member Count
 +
|}
  
= '''Expanded Job Class''' =
 
  
== Taekwon ==
+
== Star Gladiator ==
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
Line 630: Line 723:
 
|-
 
|-
 
| style="text-align: center;" | '''Counter Kick'''
 
| style="text-align: center;" | '''Counter Kick'''
| style="text-align: left;" | '''•'''Changed damage formula to 50 + (str * skill_lv)/2 for better scaling.
+
| style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].  
 +
'''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Heel Drop'''
 
| style="text-align: center;" | '''Heel Drop'''
| style="text-align: left;" | '''•'''Changed damage formula to 50 + (str * skill_lv)/2 for better scaling.
+
| style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].
 +
'''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Roundhouse Kick'''
 
| style="text-align: center;" | '''Roundhouse Kick'''
| style="text-align: left;" | '''•'''Changed damage formula to 50 + (str * skill_lv)/2 for better scaling.
+
| style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].
 +
'''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
 +
 
 
|-
 
|-
 
| style="text-align: center;" | '''Tornado Kick'''
 
| style="text-align: center;" | '''Tornado Kick'''
 
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
 
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
'''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' Changed damage formula to 50 + (str * skill_lv)/2 for better scaling.
+
'''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' [50 + (str * skill_lv)/4].<br/> '''•'''Deal more Damage depending on enemy Defense (Thanatos Effect)
  
 
|-
 
|-
Line 658: Line 757:
  
 
|}
 
|}
 +
 +
&nbsp;
 +
  
 
== Soul Linker ==
 
== Soul Linker ==
Line 668: Line 770:
 
| style="text-align: center;" | '''Esma'''
 
| style="text-align: center;" | '''Esma'''
 
| style="text-align: left;" | '''•'''Added 25ms Fixed Cooldown  
 
| style="text-align: left;" | '''•'''Added 25ms Fixed Cooldown  
'''•'''Changed damage formula to: (200+(INT/3))*matk = damage%<br/> '''•'''User can now cast the skill independently when linked
+
'''•'''Changed damage formula to: (200+(INT/2))*matk = damage%<br/> '''•'''User can now cast the skill independently when linked<br/> '''•'''Can now be triggered even if the caster is using GTB
 +
 
 +
|-
 +
| style="text-align: center;" | '''Estun'''
 +
| style="text-align: left;" |
 +
'''•'''Can now be triggered even if the caster is using GTB
  
 
|}
 
|}
 +
 +
&nbsp;
 +
 +
&nbsp;
  
  
Line 681: Line 792:
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span>
 
|-
 
|-
| style="text-align: center;" | '''Spreadshot'''
+
| style="text-align: center;" | '''Ground Drift'''
| style="text-align: left;" | '''•'''Grenade Launcher Type Weapons can now activate the following skills
+
| style="text-align: left;" | '''•'''Change max active instance to 5 bombs
 +
'''•'''Ground Drift no longer has damage delay.<br/>
 +
'''•'''Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage<br/>
 
|-
 
|-
 
| style="text-align: center;" | '''Dust'''
 
| style="text-align: center;" | '''Dust'''
Line 688: Line 801:
 
|-
 
|-
 
| style="text-align: center;" | '''Tracking'''
 
| style="text-align: center;" | '''Tracking'''
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown  
+
| style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown  
'''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical
+
'''•'''New damage formula: k = min(max(k,1),15)<br/> Skill Ratio = Skill Ratio + 50 x (Skill Level + k)<br/> '''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical<br/> '''•'''Put a limiter on Tracking Distance Damage calculation to avoid Overdamage on Cell 0~1 and Extended Cells outside maximum range when there is a cell bug or stucked character bug.<br/> '''•'''Made Distance Damage Increase more sensitive and now gives +10% Damage per 1 Cell (Old Value per 3 cells) giving the player to boost their damage up to +150% since we have max distance of 15 cells. But lowered base formula to balance it out
  
 
|-
 
|-
Line 699: Line 812:
 
| style="text-align: center;" | '''Spread Attack'''
 
| style="text-align: center;" | '''Spread Attack'''
 
| style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.  
 
| style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.  
'''•'''Increase damage by 180%<br/> '''•'''Enabled Critical
+
'''•'''Increase damage by 180%<br/> '''•'''Enabled Critical<br/> '''•'''Grenade Launcher Type Weapons can now activate the following skills
  
 
|-
 
|-
Line 721: Line 834:
 
|-
 
|-
 
| style="text-align: center;" | '''Desperado'''
 
| style="text-align: center;" | '''Desperado'''
| style="text-align: left;" | '''•'''Increase Desperado Damage by +105%  
+
| style="text-align: left;" | '''•'''Increase Desperado Damage by +70%  
'''•'''Enable switching weapons/equipment while using desperado for more flexibility<br/> '''•''' Damage is reduced by 50% when inside Land Protector<br/> '''•''' Added 100ms fixed Cooldown.<br/> '''•'''Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)<br/> '''•'''AOE Adjusted to 5x5 Cells (Old Value =7x7 Cells)<br/> '''•'''Range Adjusted to 3 Cells (Old Value = 5 Cells)<br/> '''•'''Desperado Hits maximum Hits Interval is set to 100ms (Old value 25 ms)<br/> '''•'''Desperado Hits maximum Duration is set to 500ms (Old Value = 1 second)<br/> '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Despe will now receive '''-5% Resistance to All Property attacks including Neutral (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds.
+
'''•'''Enable switching weapons/equipment while using desperado for more flexibility<br/> '''•''' Damage is reduced by 50% when inside Land Protector<br/> '''•''' Added 100ms fixed Cooldown.<br/> '''•'''Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)<br/> '''•'''AOE Adjusted to 5x5 Cells (Old Value =7x7 Cells)<br/> '''•'''Range Adjusted to 3 Cells (Old Value = 5 Cells)<br/> '''•'''Desperado Hits maximum Duration is set to 1,000ms<br/> '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Despe will now receive '''-5% Resistance to All Property attacks including Neutral (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds.
  
 
|-
 
|-
Line 736: Line 849:
 
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels
 
|}
 
|}
 +
  
  
Line 786: Line 900:
 
|-
 
|-
 
| style="text-align: center;" | '''FInal Strike'''
 
| style="text-align: center;" | '''FInal Strike'''
| style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level).  
+
| style="text-align: left;" | '''•'''New damage formula: [(20 x Str) + (HP x 4 x Skill Level)]%.  
 
'''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms
 
'''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms
  

Latest revision as of 04:22, 27 October 2024

 

 

 

Introduction

These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.

Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.


All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.

For guide on how to determine if your damage is Overpowered

Melee Class: If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class)

Range Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class)

Magic Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future.

Some Skills or Damage Type are not applicable on DPS so keep that in mind.

Please report don't abuse so we can adjust it as soon as possible and avoid possible issues.

Arunafeltz Modified Skills

Swordman Class

Lord Knight

Skill Name Modified Effect
Berserk Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works.

Removed HP Drain user debuff
User can now switch equipment on Berserk Status
User can now consume usable items on Berserk Status
When removing/switching out "Lord Knight Card", Berserk status gets dispelled
Characters on Berserk status can now recover their HP by consuming usable items like Aruna Elixir, Cold Medicine Etc.
Added 5 Second Fixed Cooldown on Berserk skill

Brandish Spear Removed the Strip Weapon Self Debuff while attacking to enable quick switch.

New formula [(50*Skill_level) + (Str*5)]/3=Damage%
If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%
Reduced Fixed Cooldown from 100ms to 50ms.
Increased range from 2 to 4 cells (Long Range)
Enabled Critical

Spear Boomerang Added 50ms Fixed Cooldown

Skill now hits 2 times.
Increased range at all levels to 12 cells.

Spiral Pierce Increase Damage by 80%

Added 50ms Fixed Cooldown

Joint Beat Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.

Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30
Increase range from 4 to 7.

Bowling Bash Increase Damage by 30%
Parrying Increased Duration to 300 Seconds on all levels
Concentration Increased Duration to 300 Seconds on all levels
Aura Blade Increased Duration to 300 Seconds on all levels

 

 

 


Paladin

Skill Name Modified Effect
Grand Cross New Formula 50% + 20% * Skill Level
Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.
Have Fixed Cooldown of 50ms
Removed the Strip Shield Self Debuff while attacking to enable quick switch.
Gospel Disabled gospel skill from the server until further notice
Provoke Adjusted ATK bonus to 5% on all levels
Pressure Reduced Fixed Cooldown from 100ms to 50ms.

Modified SP Draining on Target, Higher Skill level = Lower SP Drain.
Changes damage type from Fixed damage to Holy property Magical damage. Damage formula : (200 + (220 x skill level))%Matk.
Change Hit type to Multi Hit x3

Shield Chain Reduced Fixed Cooldown from 100ms to 50ms.

Now inherits Weapon Element / Enchant Element
Rebalanced Formula:[100% + (30% * Skill Level) + DEX] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)

Reflect Shield Reduced Reflect Damage from 40% to 30% (at max level)

Added 100ms Fixed Cooldown

Auto Guard Added 100ms Fixed Cooldown
Sacrifice (Matyr’s Reckoning) Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes)

Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.
The skill now calculates ATK% and Long Range ATK% (if bow is equipped)
Removed 2 seconds Aftercast delay
Adjusted fixed cooldown of the buff to 1 second to match the PC animation. This change applies to both PC and Mobile.

Merchant Class

Whitesmith

Skill Name Modified Effect
Throw Tomahawk Enabled Critical

Increase Damage by 550%

Mammonite Enabled Critical
Cart Revolution Added 50ms Fixed Cooldown

Increase Damage by 50%

Cart Boost Increased duration to 3 minutes
Crazy Uproar Adds 1 second variable casting time.

Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
Adds 15 seconds cooldown.

Maximum Power Thrust Increased Duration to 300 seconds.

Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.)

Weapon Perfection Increased Duration to 300 seconds.
Adrenaline Rush Increased Duration to 300 seconds.
Cart Termination New damage formula: i = 10 * (16 - Skill Level)
Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100

Increased Damage by 80%

Creator

Skill Name Modified Effect
Slim Potion Pitcher Added 50ms Fixed Cooldown

Heal Power Item Bonus increase now affects the skill's healing rate

Fire Expansion Smoke Powder Effect: Long Range Resist is now 20%
Demonic Fire Reduced Fixed Cooldown from 5 seconds to 200ms
Acid Demonstration Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy.

New Formula: Bioformula.png
VIT stat on the formula is the total VIT of the enemy.

Bio Cannibalize Change Race of Summoned Parasite to 'Demi-Human'.

Increase attack delay of Summoned Parasite from 100ms to 200ms.
Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.
Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) + BasedLevel * 10] = Summon HP
Modified Summon's Attack Formula (decreased damage), [((INT*20) + (STR*20))*skill_lv + BaseLvL*10]= Attack damage

Archer Class

Sniper

Skill Name Modified Effect
Improve Concentration Added 100ms Fixed Cooldown
True Sight Increased Duration to 300 seconds

Added 100ms Fixed Cooldown

Double Stafe Enabled Critical

Added 60ms Fixed Cooldown

Sharpshooting Added 60ms Fixed Cooldown

Increase Damage by 65%
Increased Range to 11 cells
Enabled Critical

Phantasmic Arrow Reduced Fixed Cooldown from 100ms to 25ms.
Fixed Range of 12 Cells
Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*).

Can now inflict level 2 Mind Breaker with 10% chance of success for 5 seconds duration in each attack

Arrow Shower Added 50ms Fixed Cooldown
Increase Damage by 100%
Enabled Critical
Fear Breeze Skill now stays even after swapping weapon
Only need 5 arrows for maximum hits
Ankle Snare Trap is invisible
Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
Claymore Trap New damage formula (SkillLevel * INT)%attack = TrapDamage

Trap is invisible
Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Freezing Trap New damage formula (SkillLevel * INT)%attack = TrapDamage

Trap is invisible
Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).
Frozen Status can bypass Status Resistance
Frozen Duration reduceable by Luk (official stats)
Cannot be placed directly on foot of the enemy.
Adjusted Frozen Duration depending on skill level

Blastmine Trap New damage formula (SkillLevel * INT)%attack = TrapDamage

Trap is invisible
Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Skid Trap Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Flasher Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Sandman Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Shockwave Trap Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Talkie Box Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

Land Mine Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)

Maximum HP of traps set to 30 Hit Points
Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).

 

 

Clown/Gypsy

Skill Name Modified Effect
Tarot Card of Fate Tarot no longer dispell FCP Buffs

Tarot no longer break items when buffed with FCP.
Added 200ms Fixed Cooldown

Arrow Shower Enabled using Muscial Weapon or Whip

Enabled Critical

Arrow Vulcan Added 50ms Fixed Cooldown

Increase skill damage damage by +30%
Delay can now be reduced by Poem of Bragi (magic strings)
Enabled Critical

Please Don't Forget Me New Improved Formula:

5 + 3 * skill_lv + Dex / 5 = ASPD Decrease %
5 + 3 * skill_lv + Agi / 7 = Movement speed Decrease %

Marionette Control Completely Disabled the skill to avoid bugs/exploit
Invulnerable Siegfried (New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers.
Apple Of Idun Increased duration from 20 Seconds to 180 Seconds

Added 100ms Fixed Cooldown

Poem Of Bragi Increased duration from 20 Seconds to 180 Seconds

Added 100ms Fixed Cooldown

Assassin Cross of Sunset Increased duration from 20 Seconds to 120 Seconds

Added 100ms Fixed Cooldown

Scream Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5

Added 100ms Fixed Cooldown

Frost Joker Added 100ms Fixed Cooldown
Musical Strike Enabled Critical

Increase Damage by 180%

Thief Class

Assassin Cross

Skill Name Modified Effect
Sonic Blow Added 50ms Fixed Cooldown
Left Hand Mastery Increase Damage bonus from 80% to 100% at Max Level
Right Hand Mastery Increase Damage bonus from 100% to 120% at Max Level
Double Attack Increase Double Attack Chance from 50% to 70% at Max Level

Double attack now works with any weapon except fist
Enable Critical

Meteor Assault Modified Damage formula by 180 * skill_lv = SkillDamage%

Can now affected by Enchant Deadly Poison damage buff
Enabled Critical

Grimtooth Enabled Critical
Soul Destroyer A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details
Formula(MATK*4*SkillLv + Random(500~1000)) + (((ATK*4.7*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier)
MATK Part Bypasses Defender Aura & Ignore Defense
ATK Part is affected by Defender Aura & target's DEF and VIT.
Enchant Poison Increased Duration to 300 seconds

Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)
Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer
Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster)
Added 100ms Fixed Cooldown

Enchant Deadly Poison Increased Duration to 300 seconds
Cross Impact Modified Damage formula by 1200 + 100 * skill_lv = SkillDamage%

Enabled Critical
Reduce Cell Leap Range to 3 cells
Has 50ms Fixed CD
Ignores Defense

Counter Slash Added 200ms Fixed Cooldown

Increase Damage by 50%
Ignores Defense
Enabled Critical
Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)

Poison React Added 100ms Fixed Cooldown
Venom Dust Now gives Debuff to the enemies inside dust area.

Enemies inside Venom Dust AOE will now receive -15% Resistance to Poison Property attacks (This affects both Magical & Physical).
Debuff lasts for 3 seconds upon first contact.

Weapon Blocking Counter Stance now last 30 seconds instead of 10 when triggered

 

 


Stalker

Skill Name Modified Effect
Close Confine Adjust Fixed Cooldown to 500ms.
Reject Sword Added 100ms Fixed Cooldown
Triangle Shot Obtain level 10 Triangle Shot Skill while Soul linked

Damage (ATK) = [(69 x Skill_Lvl + 7 × DEX) × Base_Lv ÷ 100]%
Removed Knockback effect
Removed Aftercast Delay
Added 50ms Cooldown
Basically like Double Strafe but cannot crit and has 3 Hits

Back Stab Critical Enabled

New Backstab does double hit when used with a dagger
Increase Backstab Damage by +120%

Preserve The skill is now immune to all kinds of dispel.

Skill is now toggle able.
Skill cannot be dispelled by Tarot Clearance.

Strip Helm/Armor/Shield/Weapon Added 75ms Fixed Cooldown

Increased from 1% to 2% Bypass chance
Changed FCP bypass formula to [20 + (uDex - tDex)]/10000 = % , with uDex = user dex & tDex = target dex. with min cap value of 1% if the result is negative.
Basically the new formula got higher chances if you are targeting an enemy with low dex. but it has lower chances if you are targeting an enemy with high dex
Added success message whenever you successfully bypass fcp and strip the enemy
All Strip Skills now share cooldown (It means if you use Strip Helm, other strip skills will go on cooldown too)

Raid When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters).

You need to be in Hiding State to use this skill.
Added Fixed Cooldown of 500ms.
Added 2 second Aftercast Delay.
Added 1 second Variable Cast Time (Reduceable by Dex).

Mage Class

High Wizard

Skill Name Modified Effect
Ganbantein Added 50ms Fixed Cooldown
Jupitel Thunder Added 50ms Fixed Cooldown

Increase Damage by 120%

Meteor Storm Added 300ms Fixed Cooldown.

Made the skill spammable & stackable even while stationary.
Max Meteor "Balls" stack is set to 50 from 25.
Increase damage by 75%
Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive -15% Resistance to Fire Property Attacks (This affects both Magical & Physical).
All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.
Can now be casted on top of Land Protector but will not deal any damage.

Lord Of Vermillion Added 200ms Fixed Cooldown.

Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical).
All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.
Can now be casted on top of Land Protector but will not deal any damage.

Storm Gust Added 200ms Fixed Cooldown.

Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical).
All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.
Can now be casted on top of Land Protector but will not deal any damage.

Napalm Vulcan Damage is no longer split between enemies

New Skill Formula: Matk%(50*Skill level)

Thunderstorm Added 100ms Fixed Cooldown
Mystical Amplification Modified skill to take effect within duration instead of just 1 hit

Skill effect duration is extended to 30 seconds
The skill now gives +30% MATK for the duration of the skill at level 10
The skill now has 15 second cooldown after use
Has a fixed cast time of 1 second, non-reduceable by dex or items

 

 

Professor

Skill Name Modified Effect
Volcano When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside

Will cast Fire Bolt on the enemies inside the spell area

Deluge When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside

Will cast Cold Bolt on the enemies inside the spell area

Violent Gale When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside

Will cast Lightning Bolt on the enemies inside the spell area

Energy Coat Added 100ms Fixed Cooldown
Dispel Added 200ms Fixed Cooldown
Land Protection Added 1000ms Fixed Cooldown

Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods).

Spider Web Adjust Fixed Cooldown to 150ms

Web/Root Status removed after death

Mind Breaker Adjusted MATK bonus to 5% on all levels

Status effect now affects both HARD & SOFT MDEF
Added 1 Second Fixed Cooldown

Soul Burn New Damage Formula: (INT * TargetSP)/3
Wall Of Fog Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion

The wall of Fog can now affect GTB users

Double Casting Increased Duration to 300 Seconds on all levels

Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast
Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level)

Dragonology Each Level Gives +3 int
Fire Bolt Modified Formula to 100% + 1 + (INT/37)

Added 50ms Fixed Cooldown.

Cold Bolt Modified Formula to 100% + 1 + (INT/37)

Added 50ms Fixed Cooldown.

Lightning Bolt Modified Formula to 100% + 1 + (INT/37)

Added 50ms Fixed Cooldown.

Earth Spike Modified Formula to 100% + 1 + (INT/37)

Added 50ms Fixed Cooldown.

Soul Strike Modified Formula to 100% + 1 + (INT/42)

Added 50ms Fixed Cooldown.

Heavens Drive Trap Disarm chance adjusted to 20%

Added 100ms Fixed Cooldown

Acolyte Class

Champion

Skill Name Modified Effect
Body Relocation Adjust Fixed Cooldown to 325ms
Asura Strike Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP

Successfully Casting Asura Strike no longer depletes your SP Completely
Successfully Casting Asura Strike will only deplete 75% of your Current SP

Finger Offensive Added 60ms Fixed Cooldown

Increase Damage by 120%
New Damage Formula: 100%+(100% x Skill Level)

Body Relocation Added 100ms Fixed Cooldown
Fallen Empire (item obtained skill) Critical is now enabled on this skill
Dragon Combo (item obtained skill) Critical is now enabled on this skill

 

 

High Priest

Skill Name Modified Effect
Sanctuary Skill now bypasses GTB

The Strength of the Heal depends on the Skill Level x (INTx7 + VITx10)
Can now be casted on top of Land Protector.(Ignore land protector skill)

Magnus Exorcismus Increased Damage interval from 200ms per tick to 250ms per tick.

Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive -15% Resistance to Holy Property Attacks (This affects both Magical & Physical). Debuff lasts for 5 seconds.

Angelus Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25

Note: this counts 'Total Vit' not base vit

Kyrie Elieson Removed Animation when buffed by Kyrie Elieson skill
Holy Light Now inflicts 2x Hits to enemy.

Modified Formula to 300+(INTx2)=damage%

Expanded Job Class

Taekwon Kid

Skill Name Modified Effect
Ranker Status Will now benefit for extra % Damage on any Kick Skills depending on their STR.

Gives x2 HP Bonus instead of x3
Type /taekwon to check Top 10 Taekwon Ranking
Taekwon rankings will reset monthly

Tornado Kick Non-Ranker Formula = [75 + (str * skill_lv)/3]

Ranker Damage formula = [75 + (str * skill_lv)/3] + str
Deal more Damage depending on enemy Defense (Thanatos Effect)

Heel Drop Non-Ranker Formula = [75 + (str * skill_lv)/3]

Ranker Damage formula = [75 + (str * skill_lv)/3] + str
Deal more Damage depending on enemy Defense (Thanatos Effect)

Round House Non-Ranker Formula = [75 + (str * skill_lv)/3]

Ranker Damage formula = [75 + (str * skill_lv)/3] + str
Deal more Damage depending on enemy Defense (Thanatos Effect)

Counter Kick Non-Ranker Formula = [75 + (str * skill_lv)/3]

Ranker Damage formula = [75 + (str * skill_lv)/3] + str
Deal more Damage depending on enemy Defense (Thanatos Effect)

Fighting Chant Taekwon Ranker always deal 200% Damage, regardless of Party Member Count


Star Gladiator

Skill Name Modified Effect
Miracle Adjusted trigger chance to 100% per attack.
Counter Kick Changed damage formula to [50 + (str * skill_lv)/4].

Deal more Damage depending on enemy Defense (Thanatos Effect)

Heel Drop Changed damage formula to [50 + (str * skill_lv)/4].

Deal more Damage depending on enemy Defense (Thanatos Effect)

Roundhouse Kick Changed damage formula to [50 + (str * skill_lv)/4].

Deal more Damage depending on enemy Defense (Thanatos Effect)

Tornado Kick Added 50ms Fixed Cooldown

Users can now cast the skill freely without restrictions
Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)
[50 + (str * skill_lv)/4].
Deal more Damage depending on enemy Defense (Thanatos Effect)

Running/Sprint Spurt Status no longer requires the user to be bare handed to activate

Skill now passes through player characters while using the skill

Flying Side Kick User Cannot jump when affected by [Close Confine] or [Spider Web]

Soul Link Buffs Dispel chance to enemy reduced from 100% chance to 3% chance
The skill is now considered as a melee skill despite having 9 cell range
New Formula for Sprint + Flying side kick bonus damage: Damage (ATK) = [(Base_Damage + 2 × STR) ÷ 100]%
Reduce total damage output by 50%
Added 25ms Fixed Cooldown

Fighting Chant ( Kihop ) Capped the party member bonus to 10 party members to make it more viable for little parties

Changed formula to include self on party member count for bonuses
New Formula: 4*Skill_LV*Membercount = AttackPower % , up to 200% additional attack power CAPPED at 5 party members.

 


Soul Linker

Skill Name Modified Effect
Esma Added 25ms Fixed Cooldown

Changed damage formula to: (200+(INT/2))*matk = damage%
User can now cast the skill independently when linked
Can now be triggered even if the caster is using GTB

Estun

Can now be triggered even if the caster is using GTB

 

 


Gunslinger

Skill Name Modified Effect
Ground Drift Change max active instance to 5 bombs

Ground Drift no longer has damage delay.
Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage

Dust Grenade Launcher Type Weapons can now activate the following skills
Tracking Added 60ms Fixed Cooldown

New damage formula: k = min(max(k,1),15)
Skill Ratio = Skill Ratio + 50 x (Skill Level + k)
Increased Ranged based on Snake Eye Skill
Enabled Critical
Put a limiter on Tracking Distance Damage calculation to avoid Overdamage on Cell 0~1 and Extended Cells outside maximum range when there is a cell bug or stucked character bug.
Made Distance Damage Increase more sensitive and now gives +10% Damage per 1 Cell (Old Value per 3 cells) giving the player to boost their damage up to +150% since we have max distance of 15 cells. But lowered base formula to balance it out

Rapid Shower Added 50ms Fixed Cooldown

Enabled Critical
Increase damage by 120%

Spread Attack Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.

Increase damage by 180%
Enabled Critical
Grenade Launcher Type Weapons can now activate the following skills

Flip The Coin Increased the chance of successfully gaining a coin from 70% to 90%
Adjustment Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT

Increased Duration to 300 Seconds on all levels

Madness Canceller Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks

Increased Duration to 300 Seconds on all levels

Full Buster Added 50ms Fixed Cooldown

Increase Damage Buff of Full Buster skill by 80%
Grenade Launcher Type Weapons can now activate the following skills

Desperado Increase Desperado Damage by +70%

Enable switching weapons/equipment while using desperado for more flexibility
Damage is reduced by 50% when inside Land Protector
Added 100ms fixed Cooldown.
Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)
AOE Adjusted to 5x5 Cells (Old Value =7x7 Cells)
Range Adjusted to 3 Cells (Old Value = 5 Cells)
Desperado Hits maximum Duration is set to 1,000ms
Now gives Debuff to the enemies hit by the skill. Enemies hit by Despe will now receive -5% Resistance to All Property attacks including Neutral (This affects both Magical & Physical). Debuff lasts for 5 seconds.

Fallen Angel
(Golden Peacemaker)
Increases Desperado Damage by 50% for 4 seconds.
Gatling Fever Increased Damage buff at level 10, From +1100 ATK to +1600 ATK

Increased Duration to 300 Seconds on all levels

Increasing Accuracy Increased Duration to 300 Seconds on all levels


Ninja

Skill Name Modified Effect
First Wind Added 50ms Fixed Cooldown

Increase Damage by 41%

Lightning Jolt Added 50ms Fixed Cooldown

Increase Damage by 100%

Wind Blade Removed After Cast Delay

Added 50ms Fixed Cooldown
Increased hits up to 10 hits , 1 hit added per level
Increased damage by 110%

Ice Meteor Added 50ms Fixed Cooldown

Reduce Aftercast Delay
Increased damage by 70%

Freezing Spear Added 50ms Fixed Cooldown

Increase Damage by 120%

Exploding Dragon Added 50ms Fixed Cooldown

Increase Damage by 50%

Blaze Shield Added 50ms Fixed Cooldown

Increase Damage by 225%

Flaming Petals Added 50ms Fixed Cooldown

Increase Damage by 120%

FInal Strike New damage formula: [(20 x Str) + (HP x 4 x Skill Level)]%.

Increased retained HP after casting final strike from 1% to 33% to make it more spammable.
Added Fixed Cooldown of 50ms

Cicada Skin Shedding Removed Aftercast Delay

Added 100ms Fixed Cooldown

Shadow Jump Removed Aftercast Delay

Added 100ms Fixed Cooldown

Mirror Image Added 100ms Fixed Cooldown
Throw Zeny Added 50ms Fixed Cooldown

New Formula based on user STR & LUK versus enemy STR & LUK
Damage Formula: ((5*(luk*3)*str*luk) / (6*(target_luk+target_str)-6))+(5*(str*str)) = Throw Zeny Damage
If your enemy got low STR & LUK then you will have more damage.
This skill now requires Zeny Bags as Ammunition. Players can buy the Zeny Bags on Gold Room Exchange Shop.