Difference between revisions of "Modified Skills"
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These are compilation of all the skills that have been modified by the '''Arunafeltz Developer''' aka '''Dev1''' to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online. | These are compilation of all the skills that have been modified by the '''Arunafeltz Developer''' aka '''Dev1''' to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online. | ||
− | <font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]] | + | <font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]] |
− | <br/> | + | == Critical == |
− | < | + | * The Critical effect has been reworked. '''Critical hits no longer ignore defense''', meaning you can now benefit from Thanatos Card with critical attacks. |
+ | * Critical hits now provide additional bonus damage. When an attack lands as a critical hit, it boosts the damage by +20%. | ||
+ | * Critical hits no longer ignore Flee, meaning they can now miss against enemies with high Flee. | ||
+ | '''Dev 1 Notes:''' While critical hits are now more effective, always remember that critical chance can be countered by enemies with high LUK. The higher your enemy's LUK, the lower your critical hit chance will be. | ||
+ | |||
+ | <br/><font size="+1">'''All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.</font>''' | ||
− | For guide on how to determine if your damage is Overpowered | + | For guide on how to determine if your damage is Overpowered |
− | + | '''Melee Class:''' If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class) | |
− | + | '''Range Class:''' If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class) | |
− | + | '''Magic Class:''' If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. | |
Some Skills or Damage Type are not applicable on DPS so keep that in mind. | Some Skills or Damage Type are not applicable on DPS so keep that in mind. | ||
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= '''Swordman Class''' = | = '''Swordman Class''' = | ||
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== Lord Knight == | == Lord Knight == | ||
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| style="text-align: center;" | '''Brandish Spear''' | | style="text-align: center;" | '''Brandish Spear''' | ||
| style="text-align: left;" | '''•'''Removed the Strip Weapon Self Debuff while attacking to enable quick switch. | | style="text-align: left;" | '''•'''Removed the Strip Weapon Self Debuff while attacking to enable quick switch. | ||
− | '''•'''New formula [(50*Skill_level) + (Str*5)]/3=Damage%<br/> '''•'''If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%<br/> '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/> '''•'''Increased range from 2 to 4 cells (Long Range)<br/> '''•'''Enabled Critical | + | '''•'''New formula [(50*Skill_level) + (Str*5)]/3=Damage%<br/> '''•'''If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%<br/> '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/> '''•'''Increased range from 2 to 4 cells (Long Range)<br/> '''•'''Enabled Critical<br/> '''•'''Deals +30% more damage on enemies with Bleeding Status.<br/> '''•'''Enabled Critical |
+ | |- | ||
+ | | style="text-align: center;" | '''Spear Stab''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Counter Attack''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Spear Boomerang''' | | style="text-align: center;" | '''Spear Boomerang''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Skill now hits 2 times.<br/> '''•'''Increased range at all levels to 12 cells. | + | '''•'''Skill now hits 2 times.<br/> '''•'''Increased range at all levels to 12 cells.<br/> '''•'''Deals +30% more damage on enemies with Bleeding Status.<br/> |
+ | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Spiral Pierce''' | | style="text-align: center;" | '''Spiral Pierce''' | ||
| style="text-align: left;" | '''•'''Increase Damage by 80% | | style="text-align: left;" | '''•'''Increase Damage by 80% | ||
− | '''•'''Added 50ms Fixed Cooldown | + | '''•'''Added 50ms Fixed Cooldown<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Joint Beat''' | | style="text-align: center;" | '''Joint Beat''' | ||
| style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength. | | style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength. | ||
− | '''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7. | + | '''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7.<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Bowling Bash''' | | style="text-align: center;" | '''Bowling Bash''' | ||
− | | style="text-align: left;" | '''•'''Increase Damage by 30% | + | | style="text-align: left;" | '''•'''Increase Damage by 30%<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Parrying''' | | style="text-align: center;" | '''Parrying''' | ||
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| style="text-align: center;" | '''Aura Blade''' | | style="text-align: center;" | '''Aura Blade''' | ||
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |||
+ | |- | ||
+ | | style="text-align: center;" | '''Bash''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Magnum Break''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Charge Attack''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Head Crush''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|} | |} | ||
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== Paladin == | == Paladin == | ||
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|- | |- | ||
| style="text-align: center;" | '''Grand Cross''' | | style="text-align: center;" | '''Grand Cross''' | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | '''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch.<br/>'''•'''Enabled Critical |
− | '''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch. | ||
|- | |- | ||
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| style="text-align: center;" | '''Shield Chain''' | | style="text-align: center;" | '''Shield Chain''' | ||
| style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | ||
− | '''•''' | + | '''•'''Now inherits Weapon Element / Enchant Element<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + DEX] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK)<br/>'''•'''Enabled Critical |
− | + | |- | |
+ | | style="text-align: center;" | '''Shield Boomerang''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Holy Cross''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Reflect Shield''' | | style="text-align: center;" | '''Reflect Shield''' | ||
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| style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)''' | | style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)''' | ||
| style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes) | | style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes) | ||
− | '''•'''Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/> '''•''' | + | '''•'''Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/> '''•'''The skill now calculates ATK% and Long Range ATK% (if bow is equipped)<br/> '''•'''Removed 2 seconds Aftercast delay<br/> '''•'''Adjusted fixed cooldown of the buff to 1 second to match the PC animation. This change applies to both PC and Mobile. |
|} | |} | ||
= '''Merchant Class''' = | = '''Merchant Class''' = | ||
− | |||
== Whitesmith == | == Whitesmith == | ||
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| style="text-align: center;" | '''Cart Revolution''' | | style="text-align: center;" | '''Cart Revolution''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Increase Damage by 50% | + | '''•'''Increase Damage by 50%<br/> |
+ | '''•'''Enabled Critical | ||
|- | |- | ||
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|- | |- | ||
| style="text-align: center;" | '''Cart Termination''' | | style="text-align: center;" | '''Cart Termination''' | ||
− | | style="text-align: left;" | '''•''' | + | | style="text-align: left;" | '''•''' New damage formula: i = 10 * (16 - Skill Level)<br/> Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100 |
'''•'''Increased Damage by 80% | '''•'''Increased Damage by 80% | ||
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Acid Terror''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Slim Potion Pitcher''' | | style="text-align: center;" | '''Slim Potion Pitcher''' | ||
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= '''Archer Class''' = | = '''Archer Class''' = | ||
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== Sniper == | == Sniper == | ||
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|- | |- | ||
| style="text-align: center;" | '''Fear Breeze''' | | style="text-align: center;" | '''Fear Breeze''' | ||
− | | style="text-align: left;" | '''•'''Skill now stays even after swapping weapon | + | | style="text-align: left;" | '''•'''Skill now stays even after swapping weapon<br/> '''•'''Only need 5 arrows for maximum hits |
|- | |- | ||
| style="text-align: center;" | '''Ankle Snare''' | | style="text-align: center;" | '''Ankle Snare''' | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | ||
− | |||
|- | |- | ||
| style="text-align: center;" | '''Claymore Trap''' | | style="text-align: center;" | '''Claymore Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Freezing Trap''' | | style="text-align: center;" | '''Freezing Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Frozen Status can bypass Status Resistance<br/> '''•'''Frozen Duration reduceable by Luk (official stats)<br/> '''•'''Cannot be placed directly on foot of the enemy.<br/> '''•'''Adjusted Frozen Duration depending on skill level<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Blastmine Trap''' | | style="text-align: center;" | '''Blastmine Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Skid Trap''' | | style="text-align: center;" | '''Skid Trap''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
|- | |- | ||
| style="text-align: center;" | '''Flasher''' | | style="text-align: center;" | '''Flasher''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
|- | |- | ||
| style="text-align: center;" | '''Sandman''' | | style="text-align: center;" | '''Sandman''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
|- | |- | ||
| style="text-align: center;" | '''Shockwave Trap''' | | style="text-align: center;" | '''Shockwave Trap''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
|- | |- | ||
| style="text-align: center;" | '''Talkie Box''' | | style="text-align: center;" | '''Talkie Box''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
|- | |- | ||
| style="text-align: center;" | '''Land Mine''' | | style="text-align: center;" | '''Land Mine''' | ||
| style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | | style="text-align: left;" | '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) | ||
− | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to | + | '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
+ | |||
+ | |- | ||
+ | | style="text-align: center;" | '''Charge Arrow''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Blitz Beat''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Falcon Assault''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|} | |} | ||
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== Clown/Gypsy == | == Clown/Gypsy == | ||
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| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
'''•'''Increase skill damage damage by +30%<br/> '''•'''Delay can now be reduced by Poem of Bragi (magic strings)<br/> '''•'''Enabled Critical | '''•'''Increase skill damage damage by +30%<br/> '''•'''Delay can now be reduced by Poem of Bragi (magic strings)<br/> '''•'''Enabled Critical | ||
− | + | |- | |
+ | | style="text-align: center;" | '''Slinging Arrow''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Musical Strike''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Please Don't Forget Me''' | | style="text-align: center;" | '''Please Don't Forget Me''' | ||
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|- | |- | ||
| style="text-align: center;" | '''Apple Of Idun''' | | style="text-align: center;" | '''Apple Of Idun''' | ||
− | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds | + | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Poem Of Bragi''' | | style="text-align: center;" | '''Poem Of Bragi''' | ||
− | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds | + | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 180 Seconds |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Assassin Cross of Sunset''' | | style="text-align: center;" | '''Assassin Cross of Sunset''' | ||
− | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds | + | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Scream''' | | style="text-align: center;" | '''Scream''' | ||
− | | style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5 | + | | style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5 |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Frost Joker''' | | style="text-align: center;" | '''Frost Joker''' | ||
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= '''Thief Class''' = | = '''Thief Class''' = | ||
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== Assassin Cross == | == Assassin Cross == | ||
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|- | |- | ||
| style="text-align: center;" | '''Sonic Blow''' | | style="text-align: center;" | '''Sonic Blow''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Left Hand Mastery''' | | style="text-align: center;" | '''Left Hand Mastery''' | ||
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| style="text-align: center;" | '''Enchant Poison''' | | style="text-align: center;" | '''Enchant Poison''' | ||
| style="text-align: left;" | '''•'''Increased Duration to 300 seconds | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds | ||
− | '''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster) <br/> | + | '''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster)<br/> '''•'''Added 100ms Fixed Cooldown |
− | '''•'''Added 100ms Fixed Cooldown | ||
|- | |- | ||
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|- | |- | ||
| style="text-align: center;" | '''Poison React''' | | style="text-align: center;" | '''Poison React''' | ||
− | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown<br/>'''•'''Enabled Critical |
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Venom Dust''' | | style="text-align: center;" | '''Venom Dust''' | ||
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| style="text-align: center;" | '''Weapon Blocking''' | | style="text-align: center;" | '''Weapon Blocking''' | ||
| style="text-align: left;" | '''•'''Counter Stance now last 30 seconds instead of 10 when triggered | | style="text-align: left;" | '''•'''Counter Stance now last 30 seconds instead of 10 when triggered | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Sand Attack''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Thorow Stone''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Throw Venom Knife''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |||
|} | |} | ||
− | |||
− | |||
− | |||
== Stalker == | == Stalker == | ||
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Close Confine''' | ||
+ | | style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 500ms. | ||
|- | |- | ||
| style="text-align: center;" | '''Reject Sword''' | | style="text-align: center;" | '''Reject Sword''' | ||
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| style="text-align: center;" | '''Triangle Shot''' | | style="text-align: center;" | '''Triangle Shot''' | ||
| style="text-align: left;" | '''•'''Obtain level 10 Triangle Shot Skill while Soul linked | | style="text-align: left;" | '''•'''Obtain level 10 Triangle Shot Skill while Soul linked | ||
− | '''•'''Damage (ATK) = [(69 x Skill_Lvl + 7 × DEX) × Base_Lv ÷ 100]%<br/> '''•'''Removed Knockback effect<br/> '''•'''Removed Aftercast Delay<br/> '''•'''Added 50ms Cooldown<br/> '''•'''Basically like Double Strafe but cannot crit and has 3 Hits | + | '''•'''Damage (ATK) = [(69 x Skill_Lvl + 7 × DEX) × Base_Lv ÷ 100]%<br/> '''•'''Removed Knockback effect<br/> '''•'''Removed Aftercast Delay<br/> '''•'''Added 50ms Cooldown<br/> '''•'''Basically like Double Strafe but cannot crit and has 3 Hits<br/>'''•'''Enabled Critical |
|- | |- | ||
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| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon''' | | style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon''' | ||
| style="text-align: left;" | '''•'''Added 75ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 75ms Fixed Cooldown | ||
− | '''•'''Increased from 1% to 2% Bypass chance<br/> '''•'''Changed FCP bypass formula to [20 + (uDex - tDex)]/10000 = % , with uDex = user dex & tDex = target dex. with min cap value of 1% if the result is negative.<br/> '''•'''Basically the new formula got higher chances if you are targeting an enemy with low dex. but it has lower chances if you are targeting an enemy with high dex<br/> '''•'''Added success message whenever you successfully bypass fcp and strip the enemy<br/> | + | '''•'''Increased from 1% to 2% Bypass chance<br/> '''•'''Changed FCP bypass formula to [20 + (uDex - tDex)]/10000 = % , with uDex = user dex & tDex = target dex. with min cap value of 1% if the result is negative.<br/> '''•'''Basically the new formula got higher chances if you are targeting an enemy with low dex. but it has lower chances if you are targeting an enemy with high dex<br/> '''•'''Added success message whenever you successfully bypass fcp and strip the enemy<br/> '''•'''All Strip Skills now share cooldown (It means if you use Strip Helm, other strip skills will go on cooldown too) |
− | '''•'''All Strip Skills now share cooldown (It means if you use Strip Helm, other strip skills will go on cooldown too) | + | |
|- | |- | ||
| style="text-align: center;" | '''Raid''' | | style="text-align: center;" | '''Raid''' | ||
− | | style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). | + | | style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). <br/>'''•'''You need to be in Hiding State to use this skill.<br/> '''•'''Added Fixed Cooldown of 500ms.<br/> '''•'''Added 2 second Aftercast Delay.<br/> '''•'''Added 1 second Variable Cast Time (Reduceable by Dex).<br/>'''•'''Enabled Critical |
− | '''•'''You need to be in Hiding State to use this skill.<br/> '''•'''Added Fixed Cooldown of 500ms.<br/> '''•'''Added 2 second Aftercast Delay.<br/> '''•'''Added 1 second Variable Cast Time (Reduceable by Dex). | ||
− | |||
|} | |} | ||
= '''Mage Class''' = | = '''Mage Class''' = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== High Wizard == | == High Wizard == | ||
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|- | |- | ||
| style="text-align: center;" | '''Meteor Storm''' | | style="text-align: center;" | '''Meteor Storm''' | ||
− | | style="text-align: left;" | '''•'''Added | + | | style="text-align: left;" | '''•'''Added 300ms Fixed Cooldown. |
'''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75%<br/> '''•'''Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive '''-15% Resistance to Fire Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage. | '''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75%<br/> '''•'''Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive '''-15% Resistance to Fire Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage. | ||
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| style="text-align: center;" | '''Lord Of Vermillion''' | | style="text-align: center;" | '''Lord Of Vermillion''' | ||
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown. | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown. | ||
− | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive '''-15% Resistance to Lightning Property Attacks (This affects both Magical & Physical)'''. '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/>'''•'''Can now be casted on top of Land Protector but will not deal any damage. | + | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive '''-15% Resistance to Lightning Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage. |
|- | |- | ||
| style="text-align: center;" | '''Storm Gust''' | | style="text-align: center;" | '''Storm Gust''' | ||
| style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown. | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown. | ||
− | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive '''-15% Resistance to Water Property Attacks (This affects both Magical & Physical)'''. '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/>'''•'''Can now be casted on top of Land Protector but will not deal any damage. | + | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive '''-15% Resistance to Water Property Attacks (This affects both Magical & Physical)'''.<br/> '''•'''All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above.<br/> '''•'''Can now be casted on top of Land Protector but will not deal any damage. |
|- | |- | ||
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|} | |} | ||
− | |||
== Professor == | == Professor == | ||
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Volcano''' | ||
+ | | style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside | ||
+ | '''•'''Will cast Fire Bolt on the enemies inside the spell area | ||
+ | |||
+ | |- | ||
+ | | style="text-align: center;" | '''Deluge''' | ||
+ | | style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside | ||
+ | '''•'''Will cast Cold Bolt on the enemies inside the spell area | ||
+ | |||
+ | |- | ||
+ | | style="text-align: center;" | '''Violent Gale''' | ||
+ | | style="text-align: left;" | '''•'''When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside | ||
+ | '''•'''Will cast Lightning Bolt on the enemies inside the spell area | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Energy Coat''' | | style="text-align: center;" | '''Energy Coat''' | ||
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|- | |- | ||
| style="text-align: center;" | '''Land Protection''' | | style="text-align: center;" | '''Land Protection''' | ||
− | | style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown |
'''•'''Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods). | '''•'''Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods). | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Spider Web''' | | style="text-align: center;" | '''Spider Web''' | ||
− | | style="text-align: left;" | '''•'''Web/Root Status removed after death | + | | style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 150ms |
+ | '''•'''Web/Root Status removed after death | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Mind Breaker''' | | style="text-align: center;" | '''Mind Breaker''' | ||
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= '''Acolyte Class''' = | = '''Acolyte Class''' = | ||
− | |||
== Champion == | == Champion == | ||
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| style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Body Relocation''' | ||
+ | | style="text-align: left;" | '''•'''Adjust Fixed Cooldown to 325ms | ||
|- | |- | ||
| style="text-align: center;" | '''Asura Strike''' | | style="text-align: center;" | '''Asura Strike''' | ||
− | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP | + | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP |
+ | '''•'''Successfully Casting Asura Strike no longer depletes your SP Completely<br/> '''•'''Successfully Casting Asura Strike will only deplete 75% of your Current SP | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Occult Impaction''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Raging Thrust''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Ki Explosion''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Raging Palm Strike''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Glacier Fist''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Chain Crush Combo''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Finger Offensive''' | | style="text-align: center;" | '''Finger Offensive''' | ||
− | | style="text-align: left;" | '''•'''Added | + | | style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown |
− | '''•'''Increase Damage by | + | '''•'''Increase Damage by 120%<br/> '''•'''New Damage Formula: 100%+(100% x Skill Level) |
+ | <br/>'''•'''Enabled Critical | ||
|- | |- | ||
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| style="text-align: center;" | '''Dragon Combo (item obtained skill)''' | | style="text-align: center;" | '''Dragon Combo (item obtained skill)''' | ||
| style="text-align: left;" | '''•'''Critical is now enabled on this skill | | style="text-align: left;" | '''•'''Critical is now enabled on this skill | ||
− | |||
|} | |} | ||
− | |||
− | |||
== High Priest == | == High Priest == | ||
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| style="text-align: center;" | '''Sanctuary''' | | style="text-align: center;" | '''Sanctuary''' | ||
| style="text-align: left;" | '''•'''Skill now bypasses GTB | | style="text-align: left;" | '''•'''Skill now bypasses GTB | ||
− | '''•'''The Strength of the Heal depends on the Skill Level x ( | + | '''•'''The Strength of the Heal depends on the Skill Level x (INTx7 + VITx10)<br/> '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill) |
|- | |- | ||
| style="text-align: center;" | '''Magnus Exorcismus''' | | style="text-align: center;" | '''Magnus Exorcismus''' | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | '''•'''Increased Damage interval from 200ms per tick to 250ms per tick. |
− | '''•'''Increased Damage interval from 200ms per tick to 250ms per tick. | + | '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive '''-15% Resistance to Holy Property Attacks (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds. |
|- | |- | ||
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|- | |- | ||
| style="text-align: center;" | '''Holy Light''' | | style="text-align: center;" | '''Holy Light''' | ||
− | | style="text-align: left;" | '''•'''Modified Formula to | + | | style="text-align: left;" | '''•'''Now inflicts 2x Hits to enemy. |
+ | '''•'''Modified Formula to 300+(INTx2)=damage% | ||
+ | |||
|} | |} | ||
− | |||
− | |||
= '''Expanded Job Class''' = | = '''Expanded Job Class''' = | ||
− | |||
− | |||
− | |||
− | |||
== Taekwon Kid == | == Taekwon Kid == | ||
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| style="text-align: center;" | '''Ranker Status''' | | style="text-align: center;" | '''Ranker Status''' | ||
| style="text-align: left;" | '''•'''Will now benefit for extra % Damage on any Kick Skills depending on their STR. | | style="text-align: left;" | '''•'''Will now benefit for extra % Damage on any Kick Skills depending on their STR. | ||
− | '''•'''Type '''/taekwon''' to check Top 10 Taekwon Ranking | + | '''•'''Gives x2 HP Bonus instead of x3<br/> '''•'''Type '''/taekwon''' to check Top 10 Taekwon Ranking<br/> '''•'''Taekwon rankings will reset monthly |
|- | |- | ||
| style="text-align: center;" | '''Tornado Kick''' | | style="text-align: center;" | '''Tornado Kick''' | ||
− | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/ | + | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] |
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/ | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Heel Drop''' | | style="text-align: center;" | '''Heel Drop''' | ||
− | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/ | + | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] |
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/ | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Round House''' | | style="text-align: center;" | '''Round House''' | ||
− | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/ | + | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] |
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/ | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical |
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Counter Kick''' | | style="text-align: center;" | '''Counter Kick''' | ||
− | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/ | + | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] |
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/ | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical |
|- | |- | ||
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| style="text-align: left;" | '''•'''Taekwon Ranker always deal 200% Damage, regardless of Party Member Count | | style="text-align: left;" | '''•'''Taekwon Ranker always deal 200% Damage, regardless of Party Member Count | ||
|} | |} | ||
+ | |||
== Star Gladiator == | == Star Gladiator == | ||
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|- | |- | ||
| style="text-align: center;" | '''Counter Kick''' | | style="text-align: center;" | '''Counter Kick''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical |
− | '''•''' | ||
|- | |- | ||
| style="text-align: center;" | '''Heel Drop''' | | style="text-align: center;" | '''Heel Drop''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4]. <br/>'''•'''Enabled Critical |
− | '''•''' | + | |
|- | |- | ||
| style="text-align: center;" | '''Roundhouse Kick''' | | style="text-align: center;" | '''Roundhouse Kick''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical |
− | '''•''' | + | |
|- | |- | ||
| style="text-align: center;" | '''Tornado Kick''' | | style="text-align: center;" | '''Tornado Kick''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' | + | '''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical |
− | '''•''' | ||
|- | |- | ||
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|} | |} | ||
− | |||
− | |||
== Soul Linker == | == Soul Linker == | ||
Line 755: | Line 809: | ||
| style="text-align: center;" | '''Esma''' | | style="text-align: center;" | '''Esma''' | ||
| style="text-align: left;" | '''•'''Added 25ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 25ms Fixed Cooldown | ||
− | '''•'''Changed damage formula to: (200+(INT/ | + | '''•'''Changed damage formula to: (200+(INT/2))*matk = damage%<br/> '''•'''User can now cast the skill independently when linked<br/> '''•'''Can now be triggered even if the caster is using GTB |
|- | |- | ||
Line 763: | Line 817: | ||
|} | |} | ||
− | |||
− | |||
− | |||
== Gunslinger == | == Gunslinger == | ||
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|- | |- | ||
| style="text-align: center;" | '''Ground Drift''' | | style="text-align: center;" | '''Ground Drift''' | ||
− | | style="text-align: left;" | '''•'''Change max active instance to 5 bombs | + | | style="text-align: left;" | '''•'''Change max active instance to 5 bombs |
+ | '''•'''Ground Drift no longer has damage delay.<br/> '''•'''Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage<br/>'''•'''Enabled Critical | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Dust''' | | style="text-align: center;" | '''Dust''' | ||
− | | style="text-align: left;" | '''•'''Grenade Launcher Type Weapons can now activate the following skills | + | | style="text-align: left;" | '''•'''Grenade Launcher Type Weapons can now activate the following skills<br/>'''•'''Enabled Critical |
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Tracking''' | | style="text-align: center;" | '''Tracking''' | ||
− | | style="text-align: left;" | '''•'''Added | + | | style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown |
− | '''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical | + | '''•'''New damage formula: k = min(max(k,1),15)<br/> Skill Ratio = Skill Ratio + 50 x (Skill Level + k)<br/> '''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical<br/> '''•'''Put a limiter on Tracking Distance Damage calculation to avoid Overdamage on Cell 0~1 and Extended Cells outside maximum range when there is a cell bug or stucked character bug.<br/> '''•'''Made Distance Damage Increase more sensitive and now gives +10% Damage per 1 Cell (Old Value per 3 cells) giving the player to boost their damage up to +150% since we have max distance of 15 cells. But lowered base formula to balance it out |
|- | |- | ||
Line 810: | Line 864: | ||
| style="text-align: center;" | '''Full Buster''' | | style="text-align: center;" | '''Full Buster''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Increase Damage Buff of Full Buster skill by 80%<br/> '''•'''Grenade Launcher Type Weapons can now activate the following skills | + | '''•'''Increase Damage Buff of Full Buster skill by 80%<br/> '''•'''Grenade Launcher Type Weapons can now activate the following skills<br/>'''•'''Enabled Critical |
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Desperado''' | | style="text-align: center;" | '''Desperado''' | ||
| style="text-align: left;" | '''•'''Increase Desperado Damage by +70% | | style="text-align: left;" | '''•'''Increase Desperado Damage by +70% | ||
− | '''•'''Enable switching weapons/equipment while using desperado for more flexibility<br/> '''•''' Damage is reduced by 50% when inside Land Protector<br/> '''•''' Added 100ms fixed Cooldown.<br/> '''•'''Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)<br/> '''•'''AOE Adjusted to 5x5 Cells (Old Value =7x7 Cells)<br/> '''•'''Range Adjusted to 3 Cells (Old Value = 5 Cells<br/> '''•'''Desperado Hits maximum Duration is set to 1,000ms<br/> '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Despe will now receive '''-5% Resistance to All Property attacks including Neutral (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds. | + | '''•'''Enable switching weapons/equipment while using desperado for more flexibility<br/> '''•''' Damage is reduced by 50% when inside Land Protector<br/> '''•''' Added 100ms fixed Cooldown.<br/> '''•'''Can now Bypass Reflect Shield. (But Not Reflect Item Bonuses like Orc Lord, Etc..)<br/> '''•'''AOE Adjusted to 5x5 Cells (Old Value =7x7 Cells)<br/> '''•'''Range Adjusted to 3 Cells (Old Value = 5 Cells)<br/> '''•'''Desperado Hits maximum Duration is set to 1,000ms<br/> '''•'''Now gives Debuff to the enemies hit by the skill. Enemies hit by Despe will now receive '''-5% Resistance to All Property attacks including Neutral (This affects both Magical & Physical)'''. Debuff lasts for 5 seconds.<br/>'''•'''Enabled Critical |
− | |||
|- | |- | ||
| style="text-align: center;" | '''Fallen Angel<br/> (Golden Peacemaker)''' | | style="text-align: center;" | '''Fallen Angel<br/> (Golden Peacemaker)''' | ||
Line 828: | Line 882: | ||
| style="text-align: center;" | '''Increasing Accuracy''' | | style="text-align: center;" | '''Increasing Accuracy''' | ||
| style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Fling''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Triple Action''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Bull's Eye''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Magical Bullet''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Cracker''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Chain Action''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Disarm''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Piercing Shot''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|} | |} | ||
+ | |||
== Ninja == | == Ninja == | ||
Line 878: | Line 957: | ||
|- | |- | ||
| style="text-align: center;" | '''FInal Strike''' | | style="text-align: center;" | '''FInal Strike''' | ||
− | | style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level). | + | | style="text-align: left;" | '''•'''New damage formula: [(20 x Str) + (HP x 4 x Skill Level)]%. |
'''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms | '''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms | ||
Line 898: | Line 977: | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
'''•'''New Formula based on user STR & LUK versus enemy STR & LUK<br/> '''•'''Damage Formula: ((5*(luk*3)*str*luk) / (6*(target_luk+target_str)-6))+(5*(str*str)) = Throw Zeny Damage<br/> '''•'''If your enemy got low STR & LUK then you will have more damage.<br/> '''•'''This skill now requires Zeny Bags as Ammunition. Players can buy the Zeny Bags on Gold Room Exchange Shop. | '''•'''New Formula based on user STR & LUK versus enemy STR & LUK<br/> '''•'''Damage Formula: ((5*(luk*3)*str*luk) / (6*(target_luk+target_str)-6))+(5*(str*str)) = Throw Zeny Damage<br/> '''•'''If your enemy got low STR & LUK then you will have more damage.<br/> '''•'''This skill now requires Zeny Bags as Ammunition. Players can buy the Zeny Bags on Gold Room Exchange Shop. | ||
− | + | |- | |
+ | | style="text-align: center;" | '''Throw Shuriken''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Throw Kunai''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Throw Huuma Shuriken''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Flip Tatami''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Vanishing Slash''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Shadow Slash''' | ||
+ | | style="text-align: left;" | '''•'''Enabled Critical | ||
|} | |} |
Latest revision as of 06:27, 29 November 2024
Contents
Introduction
These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.
Critical
- The Critical effect has been reworked. Critical hits no longer ignore defense, meaning you can now benefit from Thanatos Card with critical attacks.
- Critical hits now provide additional bonus damage. When an attack lands as a critical hit, it boosts the damage by +20%.
- Critical hits no longer ignore Flee, meaning they can now miss against enemies with high Flee.
Dev 1 Notes: While critical hits are now more effective, always remember that critical chance can be countered by enemies with high LUK. The higher your enemy's LUK, the lower your critical hit chance will be.
All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.
For guide on how to determine if your damage is Overpowered
Melee Class: If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class)
Range Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class)
Magic Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future.
Some Skills or Damage Type are not applicable on DPS so keep that in mind.
Please report don't abuse so we can adjust it as soon as possible and avoid possible issues.
Arunafeltz Modified Skills
Swordman Class
Lord Knight
Skill Name | Modified Effect |
Berserk | •Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works.
•Removed HP Drain user debuff |
Brandish Spear | •Removed the Strip Weapon Self Debuff while attacking to enable quick switch.
•New formula [(50*Skill_level) + (Str*5)]/3=Damage% |
Spear Stab | •Enabled Critical |
Counter Attack | •Enabled Critical |
Spear Boomerang | •Added 50ms Fixed Cooldown
•Skill now hits 2 times. |
Spiral Pierce | •Increase Damage by 80%
•Added 50ms Fixed Cooldown |
Joint Beat | •Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.
•Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30 |
Bowling Bash | •Increase Damage by 30% •Enabled Critical |
Parrying | •Increased Duration to 300 Seconds on all levels |
Concentration | •Increased Duration to 300 Seconds on all levels |
Aura Blade | •Increased Duration to 300 Seconds on all levels |
Bash | •Enabled Critical |
Magnum Break | •Enabled Critical |
Charge Attack | •Enabled Critical |
Head Crush | •Enabled Critical |
Paladin
Skill Name | Modified Effect |
Grand Cross | •New Formula 50% + 20% * Skill Level •Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers. •Have Fixed Cooldown of 50ms •Removed the Strip Shield Self Debuff while attacking to enable quick switch. •Enabled Critical |
Gospel | •Disabled gospel skill from the server until further notice |
Provoke | •Adjusted ATK bonus to 5% on all levels |
Pressure | •Reduced Fixed Cooldown from 100ms to 50ms.
•Modified SP Draining on Target, Higher Skill level = Lower SP Drain. |
Shield Chain | •Reduced Fixed Cooldown from 100ms to 50ms.
•Now inherits Weapon Element / Enchant Element |
Shield Boomerang | •Enabled Critical |
Holy Cross | •Enabled Critical |
Reflect Shield | •Reduced Reflect Damage from 40% to 30% (at max level)
•Added 100ms Fixed Cooldown |
Auto Guard | •Added 100ms Fixed Cooldown |
Sacrifice (Matyr’s Reckoning) | •Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes)
•Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation. |
Merchant Class
Whitesmith
Skill Name | Modified Effect |
Throw Tomahawk | •Enabled Critical
•Increase Damage by 550% |
Mammonite | •Enabled Critical |
Cart Revolution | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Cart Boost | •Increased duration to 3 minutes |
Crazy Uproar | •Adds 1 second variable casting time.
•Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. |
Maximum Power Thrust | •Increased Duration to 300 seconds.
•Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) |
Weapon Perfection | •Increased Duration to 300 seconds. |
Adrenaline Rush | •Increased Duration to 300 seconds. |
Cart Termination | • New damage formula: i = 10 * (16 - Skill Level) Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100 •Increased Damage by 80% |
Creator
Archer Class
Sniper
Skill Name | Modified Effect |
Improve Concentration | •Added 100ms Fixed Cooldown |
True Sight | •Increased Duration to 300 seconds
•Added 100ms Fixed Cooldown |
Double Stafe | •Enabled Critical
•Added 60ms Fixed Cooldown |
Sharpshooting | •Added 60ms Fixed Cooldown
•Increase Damage by 65% |
Phantasmic Arrow | •Reduced Fixed Cooldown from 100ms to 25ms. •Fixed Range of 12 Cells •Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*). •Can now inflict level 2 Mind Breaker with 10% chance of success for 5 seconds duration in each attack |
Arrow Shower | •Added 50ms Fixed Cooldown •Increase Damage by 100% •Enabled Critical |
Fear Breeze | •Skill now stays even after swapping weapon •Only need 5 arrows for maximum hits |
Ankle Snare | •Trap is invisible •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) •Maximum HP of traps set to 30 Hit Points •Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
Claymore Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Freezing Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Blastmine Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Skid Trap | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Flasher | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Sandman | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Shockwave Trap | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Talkie Box | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Land Mine | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Charge Arrow | •Enabled Critical |
Blitz Beat | •Enabled Critical |
Falcon Assault | •Enabled Critical |
Clown/Gypsy
Skill Name | Modified Effect |
Tarot Card of Fate | •Tarot no longer dispell FCP Buffs
•Tarot no longer break items when buffed with FCP. |
Arrow Shower | •Enabled using Muscial Weapon or Whip
•Enabled Critical |
Arrow Vulcan | •Added 50ms Fixed Cooldown
•Increase skill damage damage by +30% |
Slinging Arrow | •Enabled Critical |
Musical Strike | •Enabled Critical |
Please Don't Forget Me | •New Improved Formula:
5 + 3 * skill_lv + Dex / 5 = ASPD Decrease % |
Marionette Control | •Completely Disabled the skill to avoid bugs/exploit |
Invulnerable Siegfried | •(New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers. |
Apple Of Idun | •Increased duration from 20 Seconds to 180 Seconds
•Added 100ms Fixed Cooldown |
Poem Of Bragi | •Increased duration from 20 Seconds to 180 Seconds
•Added 100ms Fixed Cooldown |
Assassin Cross of Sunset | •Increased duration from 20 Seconds to 120 Seconds
•Added 100ms Fixed Cooldown |
Scream | •Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5
•Added 100ms Fixed Cooldown |
Frost Joker | •Added 100ms Fixed Cooldown |
Musical Strike | •Enabled Critical
•Increase Damage by 180% |
Thief Class
Assassin Cross
Skill Name | Modified Effect |
Sonic Blow | •Added 50ms Fixed Cooldown •Enabled Critical |
Left Hand Mastery | •Increase Damage bonus from 80% to 100% at Max Level |
Right Hand Mastery | •Increase Damage bonus from 100% to 120% at Max Level |
Double Attack | •Increase Double Attack Chance from 50% to 70% at Max Level
•Double attack now works with any weapon except fist |
Meteor Assault | •Modified Damage formula by 180 * skill_lv = SkillDamage%
•Can now affected by Enchant Deadly Poison damage buff |
Grimtooth | •Enabled Critical |
Soul Destroyer | •A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details •Formula= (MATK*4*SkillLv + Random(500~1000)) + (((ATK*4.7*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier) •MATK Part Bypasses Defender Aura & Ignore Defense •ATK Part is affected by Defender Aura & target's DEF and VIT. |
Enchant Poison | •Increased Duration to 300 seconds
•Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier) |
Enchant Deadly Poison | •Increased Duration to 300 seconds |
Cross Impact | •Modified Damage formula by 1200 + 100 * skill_lv = SkillDamage%
•Enabled Critical |
Counter Slash | •Added 200ms Fixed Cooldown
•Increase Damage by 50% |
Poison React | •Added 100ms Fixed Cooldown •Enabled Critical |
Venom Dust | •Now gives Debuff to the enemies inside dust area.
•Enemies inside Venom Dust AOE will now receive -15% Resistance to Poison Property attacks (This affects both Magical & Physical). |
Weapon Blocking | •Counter Stance now last 30 seconds instead of 10 when triggered |
Sand Attack | •Enabled Critical |
Thorow Stone | •Enabled Critical |
Throw Venom Knife | •Enabled Critical |
Stalker
Skill Name | Modified Effect |
Close Confine | •Adjust Fixed Cooldown to 500ms. |
Reject Sword | •Added 100ms Fixed Cooldown |
Triangle Shot | •Obtain level 10 Triangle Shot Skill while Soul linked
•Damage (ATK) = [(69 x Skill_Lvl + 7 × DEX) × Base_Lv ÷ 100]% |
Back Stab | •Critical Enabled
•New Backstab does double hit when used with a dagger |
Preserve | •The skill is now immune to all kinds of dispel.
•Skill is now toggle able. |
Strip Helm/Armor/Shield/Weapon | •Added 75ms Fixed Cooldown
•Increased from 1% to 2% Bypass chance |
Raid | •When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). •You need to be in Hiding State to use this skill. •Added Fixed Cooldown of 500ms. •Added 2 second Aftercast Delay. •Added 1 second Variable Cast Time (Reduceable by Dex). •Enabled Critical |
Mage Class
High Wizard
Skill Name | Modified Effect |
Ganbantein | •Added 50ms Fixed Cooldown |
Jupitel Thunder | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Meteor Storm | •Added 300ms Fixed Cooldown.
•Made the skill spammable & stackable even while stationary. |
Lord Of Vermillion | •Added 200ms Fixed Cooldown.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical). |
Storm Gust | •Added 200ms Fixed Cooldown.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical). |
Napalm Vulcan | •Damage is no longer split between enemies
•New Skill Formula: Matk%(50*Skill level) |
Thunderstorm | •Added 100ms Fixed Cooldown |
Mystical Amplification | • Modified skill to take effect within duration instead of just 1 hit
•Skill effect duration is extended to 30 seconds |
Professor
Skill Name | Modified Effect |
Volcano | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Fire Bolt on the enemies inside the spell area |
Deluge | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Cold Bolt on the enemies inside the spell area |
Violent Gale | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Lightning Bolt on the enemies inside the spell area |
Energy Coat | •Added 100ms Fixed Cooldown |
Dispel | •Added 200ms Fixed Cooldown |
Land Protection | •Added 1000ms Fixed Cooldown
•Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods). |
Spider Web | •Adjust Fixed Cooldown to 150ms
•Web/Root Status removed after death |
Mind Breaker | •Adjusted MATK bonus to 5% on all levels
•Status effect now affects both HARD & SOFT MDEF |
Soul Burn | •New Damage Formula: (INT * TargetSP)/3 |
Wall Of Fog | •Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion
•The wall of Fog can now affect GTB users |
Double Casting | •Increased Duration to 300 Seconds on all levels
•Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast |
Dragonology | •Each Level Gives +3 int |
Fire Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Cold Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Lightning Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Earth Spike | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Soul Strike | •Modified Formula to 100% + 1 + (INT/42)
•Added 50ms Fixed Cooldown. |
Heavens Drive | •Trap Disarm chance adjusted to 20%
•Added 100ms Fixed Cooldown |
Acolyte Class
Champion
Skill Name | Modified Effect |
Body Relocation | •Adjust Fixed Cooldown to 325ms |
Asura Strike | •Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP
•Successfully Casting Asura Strike no longer depletes your SP Completely |
Occult Impaction | •Enabled Critical |
Raging Thrust | •Enabled Critical |
Ki Explosion | •Enabled Critical |
Raging Palm Strike | •Enabled Critical |
Glacier Fist | •Enabled Critical |
Chain Crush Combo | •Enabled Critical |
Finger Offensive | •Added 60ms Fixed Cooldown
•Increase Damage by 120% |
Body Relocation | •Added 100ms Fixed Cooldown |
Fallen Empire (item obtained skill) | •Critical is now enabled on this skill |
Dragon Combo (item obtained skill) | •Critical is now enabled on this skill |
High Priest
Skill Name | Modified Effect |
Sanctuary | •Skill now bypasses GTB
•The Strength of the Heal depends on the Skill Level x (INTx7 + VITx10) |
Magnus Exorcismus | •Increased Damage interval from 200ms per tick to 250ms per tick.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive -15% Resistance to Holy Property Attacks (This affects both Magical & Physical). Debuff lasts for 5 seconds. |
Angelus | •Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25
•Note: this counts 'Total Vit' not base vit |
Kyrie Elieson | •Removed Animation when buffed by Kyrie Elieson skill |
Holy Light | •Now inflicts 2x Hits to enemy.
•Modified Formula to 300+(INTx2)=damage% |
Expanded Job Class
Taekwon Kid
Skill Name | Modified Effect |
Ranker Status | •Will now benefit for extra % Damage on any Kick Skills depending on their STR.
•Gives x2 HP Bonus instead of x3 |
Tornado Kick | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Heel Drop | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Round House | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Counter Kick | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Fighting Chant | •Taekwon Ranker always deal 200% Damage, regardless of Party Member Count |
Star Gladiator
Skill Name | Modified Effect |
Miracle | •Adjusted trigger chance to 100% per attack. |
Counter Kick | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Heel Drop | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Roundhouse Kick | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Tornado Kick | •Added 50ms Fixed Cooldown
•Users can now cast the skill freely without restrictions |
Running/Sprint | •Spurt Status no longer requires the user to be bare handed to activate
•Skill now passes through player characters while using the skill |
Flying Side Kick | •User Cannot jump when affected by [Close Confine] or [Spider Web]
•Soul Link Buffs Dispel chance to enemy reduced from 100% chance to 3% chance |
Fighting Chant ( Kihop ) | •Capped the party member bonus to 10 party members to make it more viable for little parties
•Changed formula to include self on party member count for bonuses |
Soul Linker
Skill Name | Modified Effect |
Esma | •Added 25ms Fixed Cooldown
•Changed damage formula to: (200+(INT/2))*matk = damage% |
Estun |
•Can now be triggered even if the caster is using GTB |
Gunslinger
Skill Name | Modified Effect |
Ground Drift | •Change max active instance to 5 bombs
•Ground Drift no longer has damage delay. |
Dust | •Grenade Launcher Type Weapons can now activate the following skills •Enabled Critical |
Tracking | •Added 60ms Fixed Cooldown
•New damage formula: k = min(max(k,1),15) |
Rapid Shower | •Added 50ms Fixed Cooldown
•Enabled Critical |
Spread Attack | •Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.
•Increase damage by 180% |
Flip The Coin | •Increased the chance of successfully gaining a coin from 70% to 90% |
Adjustment | •Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT
•Increased Duration to 300 Seconds on all levels |
Madness Canceller | •Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks
•Increased Duration to 300 Seconds on all levels |
Full Buster | •Added 50ms Fixed Cooldown
•Increase Damage Buff of Full Buster skill by 80%
|
Desperado | •Increase Desperado Damage by +70%
•Enable switching weapons/equipment while using desperado for more flexibility |
Fallen Angel (Golden Peacemaker) |
•Increases Desperado Damage by 50% for 4 seconds. |
Gatling Fever | •Increased Damage buff at level 10, From +1100 ATK to +1600 ATK
•Increased Duration to 300 Seconds on all levels |
Increasing Accuracy | •Increased Duration to 300 Seconds on all levels |
Fling | •Enabled Critical |
Triple Action | •Enabled Critical |
Bull's Eye | •Enabled Critical |
Magical Bullet | •Enabled Critical |
Cracker | •Enabled Critical |
Chain Action | •Enabled Critical |
Disarm | •Enabled Critical |
Piercing Shot | •Enabled Critical |
Ninja
Skill Name | Modified Effect |
First Wind | •Added 50ms Fixed Cooldown
•Increase Damage by 41% |
Lightning Jolt | •Added 50ms Fixed Cooldown
•Increase Damage by 100% |
Wind Blade | •Removed After Cast Delay
•Added 50ms Fixed Cooldown |
Ice Meteor | •Added 50ms Fixed Cooldown
•Reduce Aftercast Delay |
Freezing Spear | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Exploding Dragon | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Blaze Shield | •Added 50ms Fixed Cooldown
•Increase Damage by 225% |
Flaming Petals | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
FInal Strike | •New damage formula: [(20 x Str) + (HP x 4 x Skill Level)]%.
•Increased retained HP after casting final strike from 1% to 33% to make it more spammable. |
Cicada Skin Shedding | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |
Shadow Jump | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |
Mirror Image | •Added 100ms Fixed Cooldown |
Throw Zeny | •Added 50ms Fixed Cooldown
•New Formula based on user STR & LUK versus enemy STR & LUK |
Throw Shuriken | •Enabled Critical |
Throw Kunai | •Enabled Critical |
Throw Huuma Shuriken | •Enabled Critical |
Flip Tatami | •Enabled Critical |
Vanishing Slash | •Enabled Critical |
Shadow Slash | •Enabled Critical |