Difference between revisions of "Damage & Resistance"
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'''Balancing: Damages & Resistance Limit (Caps)''' | '''Balancing: Damages & Resistance Limit (Caps)''' | ||
| − | *Elemental caps: Element-based damage reduction on players is now capped at | + | *Elemental caps: Element-based damage reduction on players is now capped at 90%. Neutral element has a separate cap at 90%. |
| − | *Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at | + | *Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at 90%. |
| − | *Size caps: Size-based reductions (Small/Medium/Large) now cap at | + | *Size caps: Size-based reductions (Small/Medium/Large) now cap at 90%. |
| − | *Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at | + | *Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at 90%. |
| − | *Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at | + | *Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 90%. |
*Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | *Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | ||
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| + | '''What This Means In-Game''' | ||
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| + | *High-stacking defensive gear/cards will no longer push specific categories over their cap; excess reduction is ignored. | ||
| + | *Neutral element attacks can still be reduced more than other elements (up to 90%), but cannot reach full immunity via percentages alone. | ||
| + | *These caps apply per hit and across all damage types consistently. | ||
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| + | <!-- notionvc: ece2791f-a17c-4dfb-8fd6-a57fcbe6c7bc --> | ||
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| + | '''Quality-of-Life'''<!-- notionvc: 3a64444c-524f-4cb6-bfb3-4fdc0dc88629 --> | ||
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| + | *Use @resist to see raw values, the cap, and the effective value being applied in combat for each category | ||
Latest revision as of 01:02, 5 May 2026
Balancing: Damages & Resistance Limit (Caps)
- Elemental caps: Element-based damage reduction on players is now capped at 90%. Neutral element has a separate cap at 90%.
- Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at 90%.
- Size caps: Size-based reductions (Small/Medium/Large) now cap at 90%.
- Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at 90%.
- Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 90%.
- Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.
What This Means In-Game
- High-stacking defensive gear/cards will no longer push specific categories over their cap; excess reduction is ignored.
- Neutral element attacks can still be reduced more than other elements (up to 90%), but cannot reach full immunity via percentages alone.
- These caps apply per hit and across all damage types consistently.
Quality-of-Life
- Use @resist to see raw values, the cap, and the effective value being applied in combat for each category