Difference between revisions of "Thief"

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== Overview ==
 
== Overview ==
  
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown. <br/>
+
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.
  
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.<br/>
+
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.
&nbsp;
 
  
 
== Class Data ==
 
== Class Data ==
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
|-
 
|-
| style="text-align: center;" | Cold Bolt
+
| style="text-align: center;" | Detoxify
| style="text-align: center;" | Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage.
+
| style="text-align: center;" | Cures yourself or a target from being poisoned.
| style="text-align: center;" | 10
+
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
|-
 
| style="text-align: center;" | Fire Ball
 
| style="text-align: center;" | Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
| style="text-align: center;" | Fire Bolt
 
| style="text-align: center;" | Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
| style="text-align: center;" | Fire Wall
 
| style="text-align: center;" | Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
| style="text-align: center;" | Frost Driver
 
| style="text-align: center;" | Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
 
|-
 
|-
| style="text-align: center;" | Increase SP Recovery
+
| style="text-align: center;" | Double Attack
| style="text-align: center;" | Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist
+
| style="text-align: center;" | Adds a high chance to deal double damage when attacking with a dagger.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
|-
 
|-
| style="text-align: center;" | Lightning Bolt
+
| style="text-align: center;" | Envenom
| style="text-align: center;" | Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage.
+
| style="text-align: center;" | Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
|-
| style="text-align: center;" | Napalm Beat
+
| style="text-align: center;" | Hiding
| style="text-align: center;" | Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.
+
| style="text-align: center;" | Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
|-
 
| style="text-align: center;" | Safety Wall
 
| style="text-align: center;" | Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
 
|-
 
| style="text-align: center;" | Sight
 
| style="text-align: center;" | Reveal hidden enemies in a 7×7 area around the user.
 
| style="text-align: center;" | 1
 
 
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
|-
 
|-
| style="text-align: center;" | Soul Strike
+
| style="text-align: center;" | Improve Dodge
| style="text-align: center;" | Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies.
+
| style="text-align: center;" | Increases flee rate. Flee rate increases upon reaching 2nd Class
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
+
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
|-
 
|-
| style="text-align: center;" | Stone Curse
+
| style="text-align: center;" | Steal
| style="text-align: center;" | Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element.
+
| style="text-align: center;" | Steal items from monsters.
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
|-
 
| style="text-align: center;" | Thunderstorm
 
| style="text-align: center;" | Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage.
 
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 
 
|}
 
|}
 +
 +
&nbsp;
  
 
&nbsp;
 
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{| align="center" border="1" cellpadding="1" cellspacing="1" frame="box" style="width: 1200px;"
 
|-
 
|-
| style="text-align: center; width: 250px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
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| style="text-align: center; width: 150px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Base Requirement'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Base Requirement'''</span>
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
+
| style="text-align: center; width: 150px; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
 
|-
 
|-
| style="text-align: center;" | Energy Coat
+
| style="text-align: center;" | Back Slide
| style="text-align: center;" | Reduces damage from incoming physical attacks while consuming SP.
+
| style="text-align: center;" | Instantly move back 5 cells.
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
+
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 
| style="text-align: center;" | 35
 
| style="text-align: center;" | 35
 +
| style="text-align: center;" | All IN ONE SHOP
 +
|-
 +
| style="text-align: center;" | Find Stone
 +
| style="text-align: center;" | Provide ammunition for Stone Fling or other creative uses.
 +
| style="text-align: center;" | 1
 +
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 +
| style="text-align: center;" | 20
 +
| style="text-align: center;" | All IN ONE SHOP
 +
|-
 +
| style="text-align: center;" | Sprinkle Sand
 +
| style="text-align: center;" | Earth-element attack dealing 130% damage with a 15% chance of blinding its target.
 +
| style="text-align: center;" | 1
 +
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 +
| style="text-align: center;" | 25
 +
| style="text-align: center;" | All IN ONE SHOP
 +
|-
 +
| style="text-align: center;" | Throw Stone
 +
| style="text-align: center;" | Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target.
 +
| style="text-align: center;" | 1
 +
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 +
| style="text-align: center;" | 15
 
| style="text-align: center;" | All IN ONE SHOP
 
| style="text-align: center;" | All IN ONE SHOP
 
|}
 
|}
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span>
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+5'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+6'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+7'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+8'''</span>
 
 
|-
 
|-
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 6
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 30
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 38
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 47
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
|-
 
|-
 
| style="text-align: center;" | AGI
 
| style="text-align: center;" | AGI
| style="text-align: center;" | 18
+
| style="text-align: center;" | 2
| style="text-align: center;" | 26
+
| style="text-align: center;" | 33
| style="text-align: center;" | 40
+
| style="text-align: center;" | 36
| style="text-align: center;" | 47
+
| style="text-align: center;" | 50
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
|-
 
|-
 
| style="text-align: center;" | VIT
 
| style="text-align: center;" | VIT
 +
| style="text-align: center;" | 14
 +
| style="text-align: center;" | 44
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 +
|-
 +
| style="text-align: center;" | INT
 +
| style="text-align: center;" | 18
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|-
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | 2
 
| style="text-align: center;" | 14
 
| style="text-align: center;" | 22
 
| style="text-align: center;" | 33
 
| style="text-align: center;" | 38
 
| style="text-align: center;" | 44
 
| style="text-align: center;" | 46
 
| style="text-align: center;" | 50
 
 
|-
 
|-
 
| style="text-align: center;" | DEX
 
| style="text-align: center;" | DEX
| style="text-align: center;" | 6
 
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center;" | 36
+
| style="text-align: center;" | 22
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 42
| style="text-align: center;" | &nbsp;
+
| style="text-align: center;" | 49
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
|-
 
|-
 
| style="text-align: center;" | LUK
 
| style="text-align: center;" | LUK
| style="text-align: center;" | 30
+
| style="text-align: center;" | 26
| style="text-align: center;" | 42
+
| style="text-align: center;" | 40
| style="text-align: center;" | 49
+
| style="text-align: center;" | 46
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
 
| style="text-align: center;" | &nbsp;
 
| style="text-align: center;" | &nbsp;
 
|}
 
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|-
 
|-
 
| style="text-align: center;" | Bare Handed
 
| style="text-align: center;" | Bare Handed
| style="text-align: center;" | 146
+
| style="text-align: center;" | 156
| style="text-align: center; color: rgb(237, 28, 36);" | -10
+
| style="text-align: center;" | -0
 
|-
 
|-
 
| style="text-align: center;" | Shield
 
| style="text-align: center;" | Shield
| style="text-align: center;" | -10
+
| style="text-align: center;" | -6
| style="text-align: center;" | 0
+
| style="text-align: center; color: rgb(0, 159, 227);" | +4
 
|-
 
|-
 
| style="text-align: center;" | Dagger
 
| style="text-align: center;" | Dagger
| style="text-align: center;" | 0
+
| style="text-align: center;" | -8
| style="text-align: center; color: rgb(0, 159, 227);" | +15
+
| style="text-align: center; color: rgb(0, 159, 227);" | +7
 +
|-
 +
| style="text-align: center;" | Sword (One Handed)
 +
| style="text-align: center;" | -10
 +
| style="text-align: center; color: rgb(0, 159, 227);" | +7
 
|-
 
|-
| style="text-align: center;" | Rod (One Handed)
+
| style="text-align: center;" | Axe (One Handed)
| style="text-align: center;" | -5
+
| style="text-align: center;" | -20
| style="text-align: center; color: rgb(0, 159, 227);" | +20
+
| style="text-align: center; color: rgb(237, 28, 36);" | -10
 
|-
 
|-
| style="text-align: center;" | Rod (Two Handed)
+
| style="text-align: center;" | Bow
| style="text-align: center;" | -5
+
| style="text-align: center;" | -13
 
| style="text-align: center;" | N/A
 
| style="text-align: center;" | N/A
 
|}
 
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|-
 
|-
 
| style="text-align: center;" | Berserk
 
| style="text-align: center;" | Berserk
| style="text-align: center; color: rgb((0, 128, 0);" |
+
| style="text-align: center; color: rgb(237, 28, 36);" |
 
|}
 
|}
 
<br/> <br/> <br/> <br/> &nbsp;
 
 
| style="text-align: center; color: rgb(237, 28, 36);" | ✘
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 

Latest revision as of 08:19, 3 May 2023

Thief
Thief.png
Job Base(s): Novice
Job Type: First
Job Level: 50
Race: Human
Number of Skills: 6
Total Skill Points: 51
Total Quest Skills: 4
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

 

 

 

 

 

 

 

 

Overview

Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.

Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.

Class Data

Skills

Skill Description Levels Type
Detoxify Cures yourself or a target from being poisoned. 1 Supportive
Double Attack Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge Increases flee rate. Flee rate increases upon reaching 2nd Class 10 Passive
Steal Steal items from monsters. 10 Active

 

 

Quest Skills

Skill Description Levels Type Base Requirement Quest
Back Slide Instantly move back 5 cells. 1 Active 35 All IN ONE SHOP
Find Stone Provide ammunition for Stone Fling or other creative uses. 1 Active 20 All IN ONE SHOP
Sprinkle Sand Earth-element attack dealing 130% damage with a 15% chance of blinding its target. 1 Offensive 25 All IN ONE SHOP
Throw Stone Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. 1 Offensive 15 All IN ONE SHOP

 

 

JOB Bonuses

Stats\Amount +1 +2 +3 +4
STR 6 30 38 47
AGI 2 33 36 50
VIT 14 44    
INT 18      
DEX 10 22 42 49
LUK 26 40 46  

 

ASPD

Equip Attack Speed From Novice
Bare Handed 156 -0
Shield -6 +4
Dagger -8 +7
Sword (One Handed) -10 +7
Axe (One Handed) -20 -10
Bow -13 N/A
ASPD Potions Usable
Concentration
Awakening
Berserk