Difference between revisions of "Modified Skills"
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= Introduction = | = Introduction = | ||
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<font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]] | <font size="+2">'''<u>Notes:</u>'''</font><br/> 1.) If some skills are not here. Meaning they have not been modified or altered in any way.<br/> 2.) '''Enabled Critical''' means skill can be increased with '''Critical Enchants''' in costumes/armor and card critical modifiers(eg. Pyuriel_Card)<br/> 3.) Some skills have also been buffed with the use of '''Soul Link Scroll''' for more information [[Modified_Soul_Link_effects|Click Here.]] | ||
+ | |||
== Critical == | == Critical == | ||
− | * The Critical effect has been reworked. '''Critical hits no longer ignore defense''', meaning you can now benefit from Thanatos Card with critical attacks. | + | |
− | * Critical hits now provide additional bonus damage. When an attack lands as a critical hit, it boosts the damage by +20%. | + | *The Critical effect has been reworked. '''Critical hits no longer ignore defense''', meaning you can now benefit from Thanatos Card with critical attacks. |
− | * Critical hits no longer ignore Flee, meaning they can now miss against enemies with high Flee. | + | *Critical hits now provide additional bonus damage. When an attack lands as a critical hit, it boosts the damage by +20%. |
+ | *Critical hits no longer ignore Flee, meaning they can now miss against enemies with high Flee. | ||
+ | |||
'''Dev 1 Notes:''' While critical hits are now more effective, always remember that critical chance can be countered by enemies with high LUK. The higher your enemy's LUK, the lower your critical hit chance will be. | '''Dev 1 Notes:''' While critical hits are now more effective, always remember that critical chance can be countered by enemies with high LUK. The higher your enemy's LUK, the lower your critical hit chance will be. | ||
− | <br/><font size="+1">'''All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.</font> | + | <br/> <font size="+1">'''All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.'''</font> |
For guide on how to determine if your damage is Overpowered | For guide on how to determine if your damage is Overpowered | ||
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= '''Swordman Class''' = | = '''Swordman Class''' = | ||
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== Lord Knight == | == Lord Knight == | ||
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| style="text-align: center;" | '''Brandish Spear''' | | style="text-align: center;" | '''Brandish Spear''' | ||
| style="text-align: left;" | '''•'''Removed the Strip Weapon Self Debuff while attacking to enable quick switch. | | style="text-align: left;" | '''•'''Removed the Strip Weapon Self Debuff while attacking to enable quick switch. | ||
− | '''•'''New formula [(50*Skill_level) + (Str*5)]/3=Damage%<br/> '''•'''If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%<br/> '''•''' | + | '''•'''New formula [(50*Skill_level) + (Str*5)]/3=Damage%<br/> '''•'''If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%<br/> '''•''' Set Fixed Cooldown to 60 (Old Value = 50)<br/> '''•'''Increased range from 2 to 4 cells (Long Range)<br/> '''•'''Enabled Critical<br/> '''•'''Deals +30% more damage on enemies with Bleeding Status.<br/> '''•'''Enabled Critical<br/> |
+ | '''•'''Increased SP Cost to 24<br/> | ||
+ | '''•'''Added Aftercast Delay (250ms) | ||
|- | |- | ||
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| style="text-align: center;" | '''Spear Boomerang''' | | style="text-align: center;" | '''Spear Boomerang''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Skill now hits 2 times.<br/> '''•'''Increased range at all levels to 12 cells.<br/> '''•'''Deals +30% more damage on enemies with Bleeding Status.<br/> '''•'''Enabled Critical | + | '''•'''Skill now hits 2 times.<br/> '''•'''Increased range at all levels to 12 cells.<br/> '''•'''Deals +30% more damage on enemies with Bleeding Status.<br/> '''•'''Enabled Critical<br/> |
+ | '''•'''Removed Aftercast Delay (No need Kiel like Double Strafe) | ||
|- | |- | ||
| style="text-align: center;" | '''Spiral Pierce''' | | style="text-align: center;" | '''Spiral Pierce''' | ||
− | | style="text-align: left;" | '''•'''Increase Damage by 80% | + | | style="text-align: left;" | '''•'''This skill cannot crit |
− | '''•'''Added 50ms Fixed Cooldown | + | '''•'''Skill formula damage bonus now counts every 5 STR (DEX if using Dragon Bane) instead of every 6 '''•'''Increase Damage by 80% '''•'''Added 50ms Fixed Cooldown |
|- | |- | ||
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| style="text-align: center;" | '''Head Crush''' | | style="text-align: center;" | '''Head Crush''' | ||
| style="text-align: left;" | '''•'''Enabled Critical | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Two Hand Quicken''' | ||
+ | | style="text-align: left;" | '''•'''Added Increase on Critical Chance by 2 + Skill Level<br/> | ||
+ | '''•'''Added Increase on HIT by 2 x Skill Level | ||
|} | |} | ||
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| style="text-align: center;" | '''Shield Chain''' | | style="text-align: center;" | '''Shield Chain''' | ||
− | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | + | | style="text-align: left;" | '''•'''This skill cannot crit |
− | '''•'''Now inherits Weapon Element / Enchant Element<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + DEX] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK) | + | '''•'''Reduced Fixed Cooldown from 100ms to 50ms.<br/> '''•'''Now inherits Weapon Element / Enchant Element<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + DEX] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK) |
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| style="text-align: center;" | '''Reflect Shield''' | | style="text-align: center;" | '''Reflect Shield''' | ||
| style="text-align: left;" | '''•'''Reduced Reflect Damage from 40% to 30% (at max level) | | style="text-align: left;" | '''•'''Reduced Reflect Damage from 40% to 30% (at max level) | ||
− | '''•'''Added 100ms Fixed Cooldown | + | '''•'''Added 100ms Fixed Cooldown<br/> '''•'''Added a buff icon when shared via Devotion<br/> '''•'''Devotion buff sharing now works correctly with this skill.<br/> '''•'''When inherited through Devotion, the Reflect Damage effect is fixed at 10%.<br/> '''•'''When cast manually on oneself, the skill remains unchanged, providing 30% Reflect Damage. |
|- | |- | ||
| style="text-align: center;" | '''Auto Guard''' | | style="text-align: center;" | '''Auto Guard''' | ||
− | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown |
+ | '''•'''Added a buff icon when shared via Devotion<br/> '''•'''Devotion buff sharing now works correctly with this skill. | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)''' | | style="text-align: center;" | '''Sacrifice (Matyr’s Reckoning)''' | ||
| style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes) | | style="text-align: left;" | '''•'''Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes) | ||
− | '''•'''Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/> '''•'''The skill now calculates ATK% and Long Range ATK% (if bow is equipped)<br/> '''•'''Removed 2 seconds Aftercast delay<br/> '''•'''Adjusted fixed cooldown of the buff to 1 second to match the PC animation. This change applies to both PC and Mobile. | + | '''•'''Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation.<br/> '''•'''The skill now calculates ATK% and Long Range ATK% (if bow is equipped)<br/> '''•'''Removed 2 seconds Aftercast delay<br/> '''•'''Adjusted fixed cooldown of the buff to 1 second to match the PC animation. This change applies to both PC and Mobile. '''•'''Damage Increase set to 7% per skill level<br/> '''•'''Sacrifice Buff now gets dispelled when berserk buff is active |
+ | |- | ||
+ | | style="text-align: center;" | '''Devotion''' | ||
+ | | style="text-align: left;" | '''•''Devotion now properly shares the Defender, Auto Guard, and Reflect Shield buffs with the devotion target. | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Defender''' | ||
+ | | style="text-align: left;" | '''•''Devotion targets using two-handed weapons can now switch weapons without having Defender dispelled | ||
|} | |} | ||
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| style="text-align: left;" | '''•'''Enabled Critical | | style="text-align: left;" | '''•'''Enabled Critical | ||
'''•'''Increase Damage by 550% | '''•'''Increase Damage by 550% | ||
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|- | |- | ||
| style="text-align: center;" | '''Mammonite''' | | style="text-align: center;" | '''Mammonite''' | ||
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| style="text-align: center;" | '''Cart Revolution''' | | style="text-align: center;" | '''Cart Revolution''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Increase Damage by 50%<br/> | + | '''•'''Increase Damage by 50%<br/> '''•'''Enabled Critical |
− | '''•'''Enabled Critical | ||
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| style="text-align: center;" | '''Maximum Power Thrust''' | | style="text-align: center;" | '''Maximum Power Thrust''' | ||
− | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds. | + | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds.<br/> |
'''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) | '''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) | ||
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| style="text-align: center;" | '''Cart Termination''' | | style="text-align: center;" | '''Cart Termination''' | ||
− | | style="text-align: left;" | '''•''' New damage formula: i = 10 * (16 - Skill Level)<br/> Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100 | + | | style="text-align: left;" | '''•''' New damage formula: i = 10 * (16 - Skill Level)<br/> Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100 <br/> |
'''•'''Increased Damage by 80% | '''•'''Increased Damage by 80% | ||
− | + | '''•'''Players are now able to hit enemies on the same cell when equipped with Red Marble Edge | |
+ | |- | ||
+ | | style="text-align: center;" | '''Full Adrenaline Rush''' | ||
+ | | style="text-align: left;" | '''•'''Set Skill Cooldown to 30 seconds<br/> | ||
+ | '''•'''Added +12 STR boost on its Buff<br/> | ||
+ | '''•'''Increase ASPD Bonus to +60% (self) and +40% (party member)<br/> | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Overthrust Max''' | ||
+ | | style="text-align: left;" | '''•'''Removed chance to break the user’s weapon when attacking | ||
|} | |} | ||
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| style="text-align: center;" | '''Acid Terror''' | | style="text-align: center;" | '''Acid Terror''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Slim Potion Pitcher''' | | style="text-align: center;" | '''Slim Potion Pitcher''' | ||
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| style="text-align: center;" | '''Improve Concentration''' | | style="text-align: center;" | '''Improve Concentration''' | ||
− | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown |
+ | '''•'''Increased Duration to 30 minutes at skill level 10 | ||
+ | |||
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| style="text-align: center;" | '''True Sight''' | | style="text-align: center;" | '''True Sight''' | ||
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| style="text-align: center;" | '''Fear Breeze''' | | style="text-align: center;" | '''Fear Breeze''' | ||
− | | style="text-align: left;" | '''•'''Skill now stays even after swapping weapon<br/> '''•'''Only need 5 arrows for maximum hits | + | | style="text-align: left;" | '''•'''Skill now stays even after swapping weapon<br/> '''•'''Only need 5 arrows for maximum hits |
+ | '''•'''Increased Duration to 30 minutes at skill level 5 | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Ankle Snare''' | | style="text-align: center;" | '''Ankle Snare''' | ||
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| style="text-align: center;" | '''Claymore Trap''' | | style="text-align: center;" | '''Claymore Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/>'''•'''Enabled Critical | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Freezing Trap''' | | style="text-align: center;" | '''Freezing Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Frozen Status can bypass Status Resistance<br/> '''•'''Frozen Duration reduceable by Luk (official stats)<br/> '''•'''Cannot be placed directly on foot of the enemy.<br/> '''•'''Adjusted Frozen Duration depending on skill level<br/>'''•'''Enabled Critical | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Frozen Status can bypass Status Resistance<br/> '''•'''Frozen Duration reduceable by Luk (official stats)<br/> '''•'''Cannot be placed directly on foot of the enemy.<br/> '''•'''Adjusted Frozen Duration depending on skill level<br/> '''•'''Enabled Critical |
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| style="text-align: center;" | '''Blastmine Trap''' | | style="text-align: center;" | '''Blastmine Trap''' | ||
| style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | | style="text-align: left;" | '''•'''New damage formula (SkillLevel * INT)%attack = TrapDamage | ||
− | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/>'''•'''Enabled Critical | + | '''•'''Trap is invisible<br/> '''•'''Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)<br/> '''•'''Maximum HP of traps set to 30 Hit Points<br/> '''•'''Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps).<br/> '''•'''Enabled Critical |
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| style="text-align: center;" | '''Charge Arrow''' | | style="text-align: center;" | '''Charge Arrow''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Blitz Beat''' | | style="text-align: center;" | '''Blitz Beat''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Falcon Assault''' | | style="text-align: center;" | '''Falcon Assault''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
− | |||
|} | |} | ||
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| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
'''•'''Increase skill damage damage by +30%<br/> '''•'''Delay can now be reduced by Poem of Bragi (magic strings)<br/> '''•'''Enabled Critical | '''•'''Increase skill damage damage by +30%<br/> '''•'''Delay can now be reduced by Poem of Bragi (magic strings)<br/> '''•'''Enabled Critical | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Slinging Arrow''' | | style="text-align: center;" | '''Slinging Arrow''' | ||
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|- | |- | ||
| style="text-align: center;" | '''Musical Strike''' | | style="text-align: center;" | '''Musical Strike''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Please Don't Forget Me''' | | style="text-align: center;" | '''Please Don't Forget Me''' | ||
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|- | |- | ||
| style="text-align: center;" | '''Scream''' | | style="text-align: center;" | '''Scream''' | ||
− | | style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict | + | | style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stun Status at level 5 |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
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|- | |- | ||
| style="text-align: center;" | '''Sonic Blow''' | | style="text-align: center;" | '''Sonic Blow''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/>'''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown<br/> '''•'''Enabled Critical |
+ | |- | ||
+ | | style="text-align: center;" | '''Sonic Acceleration''' | ||
+ | | style="text-align: left;" | '''•'''Increased Additional Sonic Blow Damage from +10% to +20% | ||
+ | '''•'''Increased Additional Sonic Blow HIT chance from +50 to +100 | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Left Hand Mastery''' | | style="text-align: center;" | '''Left Hand Mastery''' | ||
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| style="text-align: center;" | '''Double Attack''' | | style="text-align: center;" | '''Double Attack''' | ||
| style="text-align: left;" | '''•'''Increase Double Attack Chance from 50% to 70% at Max Level | | style="text-align: left;" | '''•'''Increase Double Attack Chance from 50% to 70% at Max Level | ||
− | '''•'''Double attack now works with any weapon except fist<br/> '''•'''Enable Critical | + | '''•'''Double attack now works with any weapon except fist<br/> '''•'''Enable Critical<br/> |
+ | '''•'''Increased HIT bonus to +2% per skill level | ||
|- | |- | ||
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| style="text-align: center;" | '''Cross Impact''' | | style="text-align: center;" | '''Cross Impact''' | ||
| style="text-align: left;" | '''•'''Modified Damage formula by 1200 + 100 * skill_lv = SkillDamage% | | style="text-align: left;" | '''•'''Modified Damage formula by 1200 + 100 * skill_lv = SkillDamage% | ||
− | '''•'''Enabled Critical<br/> '''•''' | + | '''•'''Enabled Critical<br/> '''•'''Increase Cell Leap Range to 5 cells<br/> '''•'''Has 50ms Fixed CD<br/> '''•'''Ignores Defense<br/> '''•'''Players can now choose what skill level to use on skill tree<br/> '''•'''Skill hit count is now based on the selected skill level, ranging from 3 hits at the initial level to 7 hits at the maximum level |
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| style="text-align: center;" | '''Poison React''' | | style="text-align: center;" | '''Poison React''' | ||
− | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown<br/>'''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown<br/> '''•'''Enabled Critical |
− | |||
|- | |- | ||
| style="text-align: center;" | '''Venom Dust''' | | style="text-align: center;" | '''Venom Dust''' | ||
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|- | |- | ||
| style="text-align: center;" | '''Sand Attack''' | | style="text-align: center;" | '''Sand Attack''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Thorow Stone''' | | style="text-align: center;" | '''Thorow Stone''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Throw Venom Knife''' | | style="text-align: center;" | '''Throw Venom Knife''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
− | |||
|} | |} | ||
+ | | ||
− | + | | |
== Stalker == | == Stalker == | ||
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|} | |} | ||
+ | | ||
== Professor == | == Professor == | ||
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|- | |- | ||
| style="text-align: center;" | '''Asura Strike''' | | style="text-align: center;" | '''Asura Strike''' | ||
− | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at | + | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 10,000 SP |
'''•'''Successfully Casting Asura Strike no longer depletes your SP Completely<br/> '''•'''Successfully Casting Asura Strike will only deplete 75% of your Current SP | '''•'''Successfully Casting Asura Strike no longer depletes your SP Completely<br/> '''•'''Successfully Casting Asura Strike will only deplete 75% of your Current SP | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Occult Impaction''' | | style="text-align: center;" | '''Occult Impaction''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Raging Thrust''' | | style="text-align: center;" | '''Raging Thrust''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Ki Explosion''' | | style="text-align: center;" | '''Ki Explosion''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Raging Palm Strike''' | | style="text-align: center;" | '''Raging Palm Strike''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Glacier Fist''' | | style="text-align: center;" | '''Glacier Fist''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Chain Crush Combo''' | | style="text-align: center;" | '''Chain Crush Combo''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Finger Offensive''' | | style="text-align: center;" | '''Finger Offensive''' | ||
| style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 60ms Fixed Cooldown | ||
− | '''•'''Increase Damage by 120%<br/> '''•'''New Damage Formula: 100%+(100% x Skill Level) | + | '''•'''Increase Damage by 120%<br/> '''•'''New Damage Formula: 100%+(100% x Skill Level)<br/> '''•'''Enabled Critical |
− | <br/>'''•'''Enabled Critical | ||
|- | |- | ||
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| style="text-align: center;" | '''Tornado Kick''' | | style="text-align: center;" | '''Tornado Kick''' | ||
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | ||
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Heel Drop''' | | style="text-align: center;" | '''Heel Drop''' | ||
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | ||
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Round House''' | | style="text-align: center;" | '''Round House''' | ||
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | ||
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Enabled Critical |
|- | |- | ||
| style="text-align: center;" | '''Counter Kick''' | | style="text-align: center;" | '''Counter Kick''' | ||
| style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | | style="text-align: left;" | '''•'''Non-Ranker Formula = [75 + (str * skill_lv)/3] | ||
− | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/>'''•'''Enabled Critical | + | '''•'''Ranker Damage formula = [75 + (str * skill_lv)/3] + str<br/> '''•'''Enabled Critical |
|- | |- | ||
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|} | |} | ||
+ | | ||
== Star Gladiator == | == Star Gladiator == | ||
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|- | |- | ||
| style="text-align: center;" | '''Counter Kick''' | | style="text-align: center;" | '''Counter Kick''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/> '''•'''Enabled Critical |
− | |||
|- | |- | ||
| style="text-align: center;" | '''Heel Drop''' | | style="text-align: center;" | '''Heel Drop''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4]. <br/>'''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/> '''•'''Enabled Critical |
− | |||
|- | |- | ||
| style="text-align: center;" | '''Roundhouse Kick''' | | style="text-align: center;" | '''Roundhouse Kick''' | ||
− | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Changed damage formula to [50 + (str * skill_lv)/4].<br/> '''•'''Enabled Critical |
− | |||
|- | |- | ||
| style="text-align: center;" | '''Tornado Kick''' | | style="text-align: center;" | '''Tornado Kick''' | ||
| style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
− | '''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' [50 + (str * skill_lv)/4].<br/>'''•'''Enabled Critical | + | '''•'''Users can now cast the skill freely without restrictions<br/> '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault)<br/> '''•''' [50 + (str * skill_lv)/4].<br/> '''•'''Enabled Critical |
|- | |- | ||
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|} | |} | ||
+ | | ||
== Gunslinger == | == Gunslinger == | ||
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| style="text-align: center;" | '''Throw Zeny''' | | style="text-align: center;" | '''Throw Zeny''' | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
− | '''•'''Added 50ms Fixed Cooldown | + | '''•'''Added 50ms Fixed Cooldown<br/> '''•'''Bypasses DEF<br/> '''•'''Bypasses Flee<br/> '''•'''Bypasses Defender, Forced Neutral Element<br/> '''•'''Basically like Acid Demonstration but for Ninja’s |
− | |||
− | '''•'''Bypasses DEF<br/> '''•'''Bypasses Flee<br/> '''•'''Bypasses Defender, Forced Neutral Element<br/> '''•'''Basically like Acid Demonstration but for Ninja’s | ||
− | '''•'''New Formula | + | '''•'''New Formula<br/> [[File:Throwzeny.jpeg|middle|Throwzeny.jpeg]]<br/> '''•'''If your enemy got low STR & LUK then you will have more damage.<br/> '''•'''Introduced a square root function to smooth damage reduction against high LUK/STR targets<br/> '''•'''This is to prevent to extreme reductions when the target had high LUK and STR, making damage drop off too sharply. '''•'''Damage scales down smoothly against high LUK/STR enemies, rather than dropping off suddenly. '''•'''This skill now requires Zeny Bags as Ammunition. Players can buy the Zeny Bags on Gold Room Exchange Shop. |
|- | |- |
Latest revision as of 11:38, 14 April 2025
Contents
Introduction
These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.
Critical
- The Critical effect has been reworked. Critical hits no longer ignore defense, meaning you can now benefit from Thanatos Card with critical attacks.
- Critical hits now provide additional bonus damage. When an attack lands as a critical hit, it boosts the damage by +20%.
- Critical hits no longer ignore Flee, meaning they can now miss against enemies with high Flee.
Dev 1 Notes: While critical hits are now more effective, always remember that critical chance can be countered by enemies with high LUK. The higher your enemy's LUK, the lower your critical hit chance will be.
All Balancing Changes can be changed if its found imbalanced / Overpowered / Underpowered. Just report it immediately and give a detailed feedback information.
For guide on how to determine if your damage is Overpowered
Melee Class: If your DPS can reach over 16m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Melee Class)
Range Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future. (Mostly if you are AOE Range Class)
Magic Class: If your DPS can reach over 23m+ then its on the OP side might be nerfed in the future.
Some Skills or Damage Type are not applicable on DPS so keep that in mind.
Please report don't abuse so we can adjust it as soon as possible and avoid possible issues.
Arunafeltz Modified Skills
Swordman Class
Lord Knight
Skill Name | Modified Effect |
Berserk | •Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works.
•Removed HP Drain user debuff |
Brandish Spear | •Removed the Strip Weapon Self Debuff while attacking to enable quick switch.
•New formula [(50*Skill_level) + (Str*5)]/3=Damage% |
Spear Stab | •Enabled Critical |
Counter Attack | •Enabled Critical |
Spear Boomerang | •Added 50ms Fixed Cooldown
•Skill now hits 2 times. |
Spiral Pierce | •This skill cannot crit
•Skill formula damage bonus now counts every 5 STR (DEX if using Dragon Bane) instead of every 6 •Increase Damage by 80% •Added 50ms Fixed Cooldown |
Joint Beat | •Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.
•Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30 |
Bowling Bash |
•Increase Damage by 30% •Restored the knockback effect of the skill in both PvE and PvP maps. |
Parrying | •Increased Duration to 300 Seconds on all levels |
Concentration | •Increased Duration to 300 Seconds on all levels |
Aura Blade | •Increased Duration to 300 Seconds on all levels |
Bash | •Enabled Critical |
Magnum Break | •Enabled Critical |
Charge Attack | •Enabled Critical |
Head Crush | •Enabled Critical |
Two Hand Quicken | •Added Increase on Critical Chance by 2 + Skill Level •Added Increase on HIT by 2 x Skill Level |
Paladin
Skill Name | Modified Effect |
Grand Cross | •New Formula 50% + 20% * Skill Level •Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers. •Have Fixed Cooldown of 50ms •Removed the Strip Shield Self Debuff while attacking to enable quick switch. •Enabled Critical |
Gospel | •Disabled gospel skill from the server until further notice |
Provoke | •Adjusted ATK bonus to 5% on all levels |
Pressure | •Reduced Fixed Cooldown from 100ms to 50ms.
•Modified SP Draining on Target, Higher Skill level = Lower SP Drain. |
Shield Chain | •This skill cannot crit
•Reduced Fixed Cooldown from 100ms to 50ms. |
Shield Boomerang | •Enabled Critical |
Holy Cross | •Enabled Critical |
Reflect Shield | •Reduced Reflect Damage from 40% to 30% (at max level)
•Added 100ms Fixed Cooldown |
Auto Guard | •Added 100ms Fixed Cooldown
•Added a buff icon when shared via Devotion |
Sacrifice (Matyr’s Reckoning) | •Skill now calculates Long Range Attack Bonuses when equipped with a BOW (e.g. Stalker classes)
•Long Range Atk% bonus now applies at 0.55x multiplier instead of 1.00x for Long Range Weapon Calculation. |
Devotion | '•Devotion now properly shares the Defender, Auto Guard, and Reflect Shield buffs with the devotion target. |
Defender | '•Devotion targets using two-handed weapons can now switch weapons without having Defender dispelled |
Merchant Class
Whitesmith
Skill Name | Modified Effect |
Throw Tomahawk | •Enabled Critical
•Increase Damage by 550% |
Mammonite | •Enabled Critical |
Cart Revolution | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Cart Boost | •Increased duration to 3 minutes |
Crazy Uproar | •Adds 1 second variable casting time.
•Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. |
Maximum Power Thrust | •Increased Duration to 300 seconds. •Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) |
Weapon Perfection | •Increased Duration to 300 seconds. |
Adrenaline Rush | •Increased Duration to 300 seconds. |
Cart Termination | • New damage formula: i = 10 * (16 - Skill Level) Skill ATK% = (Player's Total Strength) + (75,000 / i) - 100 •Increased Damage by 80% •Players are now able to hit enemies on the same cell when equipped with Red Marble Edge |
Full Adrenaline Rush | •Set Skill Cooldown to 30 seconds •Added +12 STR boost on its Buff |
Overthrust Max | •Removed chance to break the user’s weapon when attacking |
Creator
Archer Class
Sniper
Skill Name | Modified Effect |
Improve Concentration | •Added 100ms Fixed Cooldown
•Increased Duration to 30 minutes at skill level 10 |
True Sight | •Increased Duration to 300 seconds
•Added 100ms Fixed Cooldown |
Double Stafe | •Enabled Critical
•Added 60ms Fixed Cooldown |
Sharpshooting | •Added 60ms Fixed Cooldown
•Increase Damage by 65% |
Phantasmic Arrow | •Reduced Fixed Cooldown from 100ms to 25ms. •Fixed Range of 12 Cells •Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*). •Can now inflict level 2 Mind Breaker with 10% chance of success for 5 seconds duration in each attack |
Arrow Shower | •Added 50ms Fixed Cooldown •Increase Damage by 100% •Enabled Critical |
Fear Breeze | •Skill now stays even after swapping weapon •Only need 5 arrows for maximum hits •Increased Duration to 30 minutes at skill level 5 |
Ankle Snare | •Trap is invisible •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit) •Maximum HP of traps set to 30 Hit Points •Maximum Total Number of Traps that can be placed by 1 character (Any Kind) is set to 13 (Thirteen Traps). |
Claymore Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Freezing Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Blastmine Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage
•Trap is invisible |
Skid Trap | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Flasher | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Sandman | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Shockwave Trap | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Talkie Box | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Land Mine | •Maximum Damage a Trap can receive is 1 (Regardless of damage shown when trap are hit)
•Maximum HP of traps set to 30 Hit Points |
Charge Arrow | •Enabled Critical |
Blitz Beat | •Enabled Critical |
Falcon Assault | •Enabled Critical |
Clown/Gypsy
Skill Name | Modified Effect |
Tarot Card of Fate | •Tarot no longer dispell FCP Buffs
•Tarot no longer break items when buffed with FCP. |
Arrow Shower | •Enabled using Muscial Weapon or Whip
•Enabled Critical |
Arrow Vulcan | •Added 50ms Fixed Cooldown
•Increase skill damage damage by +30% |
Slinging Arrow | •Enabled Critical |
Musical Strike | •Enabled Critical |
Please Don't Forget Me | •New Improved Formula:
5 + 3 * skill_lv + Dex / 5 = ASPD Decrease % |
Marionette Control | •Completely Disabled the skill to avoid bugs/exploit |
Invulnerable Siegfried | •(New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers. |
Apple Of Idun | •Increased duration from 20 Seconds to 180 Seconds
•Added 100ms Fixed Cooldown |
Poem Of Bragi | •Increased duration from 20 Seconds to 180 Seconds
•Added 100ms Fixed Cooldown |
Assassin Cross of Sunset | •Increased duration from 20 Seconds to 120 Seconds
•Added 100ms Fixed Cooldown |
Scream | •Change Status effect to Stone Curse at 75% chance to inflict Stun Status at level 5
•Added 100ms Fixed Cooldown |
Frost Joker | •Added 100ms Fixed Cooldown |
Musical Strike | •Enabled Critical
•Increase Damage by 180% |
Thief Class
Assassin Cross
Skill Name | Modified Effect |
Sonic Blow | •Added 50ms Fixed Cooldown •Enabled Critical |
Sonic Acceleration | •Increased Additional Sonic Blow Damage from +10% to +20%
•Increased Additional Sonic Blow HIT chance from +50 to +100 |
Left Hand Mastery | •Increase Damage bonus from 80% to 100% at Max Level |
Right Hand Mastery | •Increase Damage bonus from 100% to 120% at Max Level |
Double Attack | •Increase Double Attack Chance from 50% to 70% at Max Level
•Double attack now works with any weapon except fist |
Meteor Assault | •Modified Damage formula by 180 * skill_lv = SkillDamage%
•Can now affected by Enchant Deadly Poison damage buff |
Grimtooth | •Enabled Critical |
Soul Destroyer | •A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details •Formula= (MATK*4*SkillLv + Random(500~1000)) + (((ATK*4.7*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier) •MATK Part Bypasses Defender Aura & Ignore Defense •ATK Part is affected by Defender Aura & target's DEF and VIT. |
Enchant Poison | •Increased Duration to 300 seconds
•Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier) |
Enchant Deadly Poison | •Increased Duration to 300 seconds |
Cross Impact | •Modified Damage formula by 1200 + 100 * skill_lv = SkillDamage%
•Enabled Critical |
Counter Slash | •Added 200ms Fixed Cooldown
•Increase Damage by 50% |
Poison React | •Added 100ms Fixed Cooldown •Enabled Critical |
Venom Dust | •Now gives Debuff to the enemies inside dust area.
•Enemies inside Venom Dust AOE will now receive -15% Resistance to Poison Property attacks (This affects both Magical & Physical). |
Weapon Blocking | •Counter Stance now last 30 seconds instead of 10 when triggered |
Sand Attack | •Enabled Critical |
Thorow Stone | •Enabled Critical |
Throw Venom Knife | •Enabled Critical |
Stalker
Skill Name | Modified Effect |
Close Confine | •Adjust Fixed Cooldown to 500ms. |
Reject Sword | •Added 100ms Fixed Cooldown |
Triangle Shot | •Obtain level 10 Triangle Shot Skill while Soul linked
•Damage (ATK) = [(69 x Skill_Lvl + 7 × DEX) × Base_Lv ÷ 100]% |
Back Stab | •Critical Enabled
•New Backstab does double hit when used with a dagger |
Preserve | •The skill is now immune to all kinds of dispel.
•Skill is now toggle able. |
Strip Helm/Armor/Shield/Weapon | •Added 75ms Fixed Cooldown
•Increased from 1% to 2% Bypass chance |
Raid | •When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). •You need to be in Hiding State to use this skill. •Added Fixed Cooldown of 500ms. •Added 2 second Aftercast Delay. •Added 1 second Variable Cast Time (Reduceable by Dex). •Enabled Critical |
Chase Walk | •Added DEX bonus to Chase Walk buff, providing a maximum of +16 DEX & STR at max skill level. |
Mage Class
High Wizard
Skill Name | Modified Effect |
Ganbantein | •Added 50ms Fixed Cooldown |
Jupitel Thunder | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Meteor Storm | •Added 300ms Fixed Cooldown.
•Made the skill spammable & stackable even while stationary. |
Lord Of Vermillion | •Added 200ms Fixed Cooldown.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical). |
Storm Gust | •Added 200ms Fixed Cooldown.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical). |
Napalm Vulcan | •Damage is no longer split between enemies
•New Skill Formula: Matk%(50*Skill level) |
Thunderstorm | •Added 100ms Fixed Cooldown |
Mystical Amplification | • Modified skill to take effect within duration instead of just 1 hit
•Skill effect duration is extended to 30 seconds |
Professor
Skill Name | Modified Effect |
Volcano | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Fire Bolt on the enemies inside the spell area |
Deluge | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Cold Bolt on the enemies inside the spell area |
Violent Gale | •When enemies are inside the area, they will be attacked by these supportive ground spells. Supportive effects will still activate when inside
•Will cast Lightning Bolt on the enemies inside the spell area |
Energy Coat | •Added 100ms Fixed Cooldown |
Dispel | •Added 200ms Fixed Cooldown |
Land Protection | •Added 1000ms Fixed Cooldown
•Will not delete the following casted skills on the ground(ex. Meteor Storm) and will continue its DPS when the land protector is removed (Ganbantein / Other Methods). |
Spider Web | •Adjust Fixed Cooldown to 150ms
•Web/Root Status removed after death |
Mind Breaker | •Adjusted MATK bonus to 5% on all levels
•Status effect now affects both HARD & SOFT MDEF |
Soul Burn | •New Damage Formula: (INT * TargetSP)/3 |
Wall Of Fog | •Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion
•The wall of Fog can now affect GTB users |
Double Casting | •Increased Duration to 300 Seconds on all levels
•Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast |
Dragonology | •Each Level Gives +3 int |
Fire Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Cold Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Lightning Bolt | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Earth Spike | •Modified Formula to 100% + 1 + (INT/37)
•Added 50ms Fixed Cooldown. |
Soul Strike | •Modified Formula to 100% + 1 + (INT/42)
•Added 50ms Fixed Cooldown. |
Heavens Drive | •Trap Disarm chance adjusted to 20%
•Added 100ms Fixed Cooldown |
Acolyte Class
Champion
Skill Name | Modified Effect |
Body Relocation | •Adjust Fixed Cooldown to 325ms |
Asura Strike | •Since the server has removed SP Cap to all characters. Asura SP Cap will be at 10,000 SP
•Successfully Casting Asura Strike no longer depletes your SP Completely |
Occult Impaction | •Enabled Critical |
Raging Thrust | •Enabled Critical |
Ki Explosion | •Enabled Critical |
Raging Palm Strike | •Enabled Critical |
Glacier Fist | •Enabled Critical |
Chain Crush Combo | •Enabled Critical |
Finger Offensive | •Added 60ms Fixed Cooldown
•Increase Damage by 120% |
Body Relocation | •Added 100ms Fixed Cooldown |
Fallen Empire (item obtained skill) | •Critical is now enabled on this skill |
Dragon Combo (item obtained skill) | •Critical is now enabled on this skill |
High Priest
Skill Name | Modified Effect |
Sanctuary | •Skill now bypasses GTB
•The Strength of the Heal depends on the Skill Level x (INTx7 + VITx10) |
Magnus Exorcismus | •Increased Damage interval from 200ms per tick to 250ms per tick.
•Now gives Debuff to the enemies hit by the skill. Enemies hit by magnus will now receive -15% Resistance to Holy Property Attacks (This affects both Magical & Physical). Debuff lasts for 5 seconds. |
Angelus | •Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25
•Note: this counts 'Total Vit' not base vit |
Kyrie Elieson | •Removed Animation when buffed by Kyrie Elieson skill |
Holy Light | •Now inflicts 2x Hits to enemy.
•Modified Formula to 300+(INTx2)=damage% |
Expanded Job Class
Taekwon Kid
Skill Name | Modified Effect |
Ranker Status | •Will now benefit for extra % Damage on any Kick Skills depending on their STR.
•Gives x2 HP Bonus instead of x3 |
Tornado Kick | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Heel Drop | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Round House | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Counter Kick | •Non-Ranker Formula = [75 + (str * skill_lv)/3]
•Ranker Damage formula = [75 + (str * skill_lv)/3] + str |
Fighting Chant | •Taekwon Ranker always deal 200% Damage, regardless of Party Member Count |
Star Gladiator
Skill Name | Modified Effect |
Miracle | •Adjusted trigger chance to 100% per attack. |
Counter Kick | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Heel Drop | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Roundhouse Kick | •Changed damage formula to [50 + (str * skill_lv)/4]. •Enabled Critical |
Tornado Kick | •Added 50ms Fixed Cooldown
•Users can now cast the skill freely without restrictions |
Running/Sprint | •Spurt Status no longer requires the user to be bare handed to activate
•Skill now passes through player characters while using the skill |
Flying Side Kick | •User Cannot jump when affected by [Close Confine] or [Spider Web]
•Soul Link Buffs Dispel chance to enemy reduced from 100% chance to 3% chance |
Fighting Chant ( Kihop ) | •Capped the party member bonus to 10 party members to make it more viable for little parties
•Changed formula to include self on party member count for bonuses |
Soul Linker
Skill Name | Modified Effect |
Esma | •Added 25ms Fixed Cooldown
•Changed damage formula to: (200+(INT/2))*matk = damage% |
Estun |
•Can now be triggered even if the caster is using GTB |
Gunslinger
Skill Name | Modified Effect |
Ground Drift | •Change max active instance to 5 bombs
•Ground Drift no longer has damage delay. |
Dust | •Grenade Launcher Type Weapons can now activate the following skills •Enabled Critical |
Tracking | •Added 60ms Fixed Cooldown
•New damage formula: k = min(max(k,1),15) |
Rapid Shower | •Added 50ms Fixed Cooldown
•Enabled Critical |
Spread Attack | •Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.
•Increase damage by 180% |
Flip The Coin | •Increased the chance of successfully gaining a coin from 70% to 90% |
Adjustment | •Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT
•Increased Duration to 300 Seconds on all levels |
Madness Canceller | •Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks
•Increased Duration to 300 Seconds on all levels |
Full Buster | •Added 50ms Fixed Cooldown
•Increase Damage Buff of Full Buster skill by 80%
|
Desperado | •Increase Desperado Damage by +70%
•Enable switching weapons/equipment while using desperado for more flexibility |
Fallen Angel (Golden Peacemaker) |
•Increases Desperado Damage by 50% for 4 seconds. |
Gatling Fever | •Increased Damage buff at level 10, From +1100 ATK to +1600 ATK
•Increased Duration to 300 Seconds on all levels |
Increasing Accuracy | •Increased Duration to 300 Seconds on all levels |
Fling | •Enabled Critical |
Triple Action | •Enabled Critical |
Bull's Eye | •Enabled Critical |
Magical Bullet | •Enabled Critical |
Cracker | •Enabled Critical |
Chain Action | •Enabled Critical |
Disarm | •Enabled Critical |
Piercing Shot | •Enabled Critical |