Difference between revisions of "Tier Enchantment System"

From ArunaWiki
Jump to: navigation, search
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  
<u>Tier Enchantment</u>
+
__TOC__
 +
 
 +
= '''Tier Enchantment''' =
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, especially here in ArunafeltzRO.
+
We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, specially here in ArunafeltzRO.
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tier Enchantment provides added bonus to Equipment such as Armors, Footgear and Garments. There is also available Tier Enchantment for Costumes.
+
Tier Enchantment provides added bonus to Equipment such as Armors, Footgear, Garments, Shield & 2 Handed Weapons. There is also available Tier Enchantment for Costumes.
  
 
&nbsp;
 
&nbsp;
  
Introducing first; '''Godly Costume Enchanter''', he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town veil 96 107. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, ''luck'' is also needed.&nbsp;
+
Introducing first; '''Godly Costume Enchanter''', he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town '''veil 96 107'''. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, ''luck'' is also needed.&nbsp;
 +
 
 +
'''&nbsp;Enchant Cost:'''
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;1st enchant = 1 Costume enchant ticket
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;2nd enchant = 2 Costume enchant ticket
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;3rd enchant = 3 Costume enchant ticket<br/> <br/> ''You don’t like the enchantment bestowed upon your stylish costume?&nbsp; Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.''
 +
 
 +
'''&nbsp;Reset Cost'''
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;1 enchants = 1 MVP Coin
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;2 enchants = 2 MVP Coin
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;3 enchants = 3 MVP Coin
 +
 
 +
'''Godly Costume Enchanter - '''Allows enchant costume headgears. He has a few requirements to complete the upgrade for you.&nbsp;<br/> [[File:Godly.jpg|middle|Godly.jpg]]<br/> <u>Location: veil 96 107</u>
  
 
&nbsp;
 
&nbsp;
  
'''&nbsp;Enchant Cost'''
+
'''Tierra Enchanter - '''Allows to Enchant Equipment up to three Tiers.&nbsp;<br/> '''Artifact Enchant Cost:'''
  
&nbsp;&nbsp;&nbsp;&nbsp;1st enchant = 1 Costume enchant ticket
+
&nbsp;&nbsp;&nbsp;&nbsp;1st Enchant = Tier 1 Enchantment Artifact
  
&nbsp;&nbsp;&nbsp;&nbsp;2nd enchant = 2 Costume enchant ticket
+
&nbsp;&nbsp;&nbsp;&nbsp;2nd Enchant = Tier 2 Enchantment Artifact
  
&nbsp;&nbsp;&nbsp;&nbsp;3rd enchant = 3 Costume enchant ticket
+
&nbsp;&nbsp;&nbsp;&nbsp;3rd Enchant = Tier 3 Enchantment Artifact
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You don’t like the enchantment bestowed upon your stylish costume?&nbsp; Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.
+
&nbsp;<br/> [[File:Tierra.jpg|middle|Tierra.jpg]]<br/> <u>Location: veil 90 105</u>
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;'''&nbsp;&nbsp;Reset Cost'''
 
  
&nbsp;&nbsp;&nbsp;&nbsp;1 enchants = 1 MVP Coin
+
== Re-roll Enchant NPCs ==
 +
 
 +
'''Re-Roll Tier Enchant - '''Allows to re-roll the stats of ANY '''Tier''' Enchantment, player will need 1 similar item as sacrifice.<br/> [[File:Reroll.jpg|middle|Reroll.jpg]]<br/> <u>Location: veil 85 99</u>
 +
 
 +
'''Re-Roll Costume Enchant - '''Allows to re-roll the stats of ANY '''Costume''' Enchantment, player will need 1 similar item as sacrifice.<br/> [[File:Cost.jpg|middle|Cost.jpg]]<br/> <u>Location: veil 87 97</u>
 +
 
 +
'''Adv. Costume Reroll - '''Allows to re-roll the stats of ANY '''Costume''' Enchantment, player will need 1 Costume Reroll Ticket as sacrifice.<br/> [[File:Cost.jpg|middle|Cost.jpg]]<br/> <u>Location: veil 89 95</u>
  
&nbsp;&nbsp;&nbsp;&nbsp;2 enchants = 2 MVP Coin
+
'''Ultimate Tier Reroll NPC '''Allows to re-roll the stats of ANY items, player will need 1 Ultimate Reroll Ticket as sacrifice.<br/> [[File:Cost.jpg|middle|Cost.jpg]]<br/> <u>Location: veil 91 100</u>
  
&nbsp;&nbsp;&nbsp;&nbsp;3 enchants = 3 MVP Coin
+
&nbsp;
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;Check up this chart for the available enchantment:
+
= '''Costume Enchants List''' =
 +
 
 +
&nbsp;&nbsp;'''Check up this chart for the available enchantment:'''
  
{| border="1" cellpadding="0" cellspacing="0" width="898"
+
{| border="1" cellpadding="0" cellspacing="0" width="959"
|- height="44"
+
|-
| colspan="8" height="44" style="text-align: center;" width="898" | AVAILABLE COSTUME ENCHANTS LIST
+
| colspan="8" height="44" style="text-align: center;" width="959" | AVAILABLE COSTUME ENCHANTS LIST
|- height="19"
+
|-
| height="19" width="120" | 1st Enchant List
+
| height="19" style="width: 214px;" width="177" | 1st Enchant List
| width="160" | Min ~ Max
+
| style="width: 115px;" width="152" | Min ~ Max
 
| &nbsp;
 
| &nbsp;
| width="212" | 2nd Enchant List
+
| width="224" | 2nd Enchant List
 
| width="62" | Min ~ Max
 
| width="62" | Min ~ Max
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | 3rd Enchant List
 
| width="218" | 3rd Enchant List
 
| width="62" | Min ~ Max
 
| width="62" | Min ~ Max
|- height="19"
+
|-
| height="19" width="120" | Attack+
+
| height="20" style="width: 214px;" width="177" | Attack+
| width="160" | 1 ~ 15
+
| style="width: 115px;" width="152" | 1 ~ 15
 
| &nbsp;
 
| &nbsp;
| width="212" | %Reduces Delay After Attack
+
| width="224" | %Reduces After Cast Delay
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Str
 
| width="218" | Str
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="120" | Magic Attack+
+
| height="19" style="width: 214px;" width="177" | Magic Attack+
| width="160" | 1 ~ 15
+
| style="width: 115px;" width="152" | 1 ~ 15
 
| &nbsp;
 
| &nbsp;
| width="212" | %Reduces Variable Casting Time
+
| width="224" | %Reduces Variable Casting Time
 
| width="62" | 5 ~ 8
 
| width="62" | 5 ~ 8
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Int
 
| width="218" | Int
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="120" | Attack+
+
| height="20" style="width: 214px;" width="177" | Attack+
| width="160" | 1 ~ 3%
+
| style="width: 115px;" width="152" | 1 ~ 3%
 
| &nbsp;
 
| &nbsp;
| width="212" | %Increases Critical Damage
+
| width="224" | %Increases Critical Damage
 
| width="62" | 5 ~ 8
 
| width="62" | 5 ~ 8
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Dex
 
| width="218" | Dex
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="20"
+
|-
| height="20" width="120" | Magic Attack+
+
| height="20" style="width: 214px;" width="177" | Magic Attack+
| width="160" | 1 ~3&nbsp;%
+
| style="width: 115px;" width="152" | 1 ~3&nbsp;%
 
| &nbsp;
 
| &nbsp;
| width="212" | Fire Resistance
+
| width="224" | Fire Resistance
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Vit
 
| width="218" | Vit
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="120" | Attack Speed
+
| height="20" style="width: 214px;" width="177" | Attack Speed
| width="160" | 1
+
| style="width: 115px;" width="152" | 1
 
| &nbsp;
 
| &nbsp;
| width="212" | Water Resistance
+
| width="224" | Water Resistance
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Luk
 
| width="218" | Luk
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="120" | Flee
+
| height="19" style="width: 214px;" width="177" | Flee
| width="160" | 5 ~ 15
+
| style="width: 115px;" width="152" | 5 ~ 15
 
| &nbsp;
 
| &nbsp;
| width="212" | Earth Resistance
+
| width="224" | Earth Resistance
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| width="218" | Agi
 
| width="218" | Agi
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="120" | Crit
+
| height="19" style="width: 214px;" width="177" | Crit
| width="160" | 1 ~ 5
+
| style="width: 115px;" width="152" | 1 ~ 5
 
| &nbsp;
 
| &nbsp;
| width="212" | Wind Resistance
+
| width="224" | Wind Resistance
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| width="218" | %Max HP
 
| width="218" | %Max HP
 
| width="62" | 1 ~ 5
 
| width="62" | 1 ~ 5
|- height="19"
+
|-
| height="19" width="120" | Reduces Variable Cast
+
| height="20" style="width: 214px;" width="177" | Reduces Variable Cast
| width="160" | 1 ~ 3%
+
| style="width: 115px;" width="152" | 1 ~ 3%
 
| &nbsp;
 
| &nbsp;
| width="212" | Non_Neutral Resistance
+
| width="224" | Non_Neutral Resistance
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
 
| width="218" | %Max SP
 
| width="218" | %Max SP
 
| width="62" | 1 ~ 5
 
| width="62" | 1 ~ 5
|- height="19"
+
|-
| height="19" width="120" | Crit Damage
+
| height="20" style="width: 214px;" width="177" | Crit Damage
| width="160" | 1 ~ 5%
+
| style="width: 115px;" width="152" | 1 ~ 5%
 
| &nbsp;
 
| &nbsp;
| width="212" | %Reduces SP Consumption
+
| width="224" | %Reduces SP Consumption
 
| width="62" | 3 ~ 5
 
| width="62" | 3 ~ 5
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Attack
 
| width="218" | Attack
 
| width="62" | 5 ~ 20
 
| width="62" | 5 ~ 20
|- height="19"
+
|-
| height="19" width="120" | Long Ranged Attack
+
| height="20" style="width: 214px;" width="177" | %Increase Long Ranged Physical Damage
| width="160" | 1 ~ 5%
+
| style="width: 115px;" width="152" | 1 ~ 5
 
| &nbsp;
 
| &nbsp;
| width="212" | %Max HP
+
| width="224" | %Max HP
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Magical Attack
 
| width="218" | Magical Attack
 
| width="62" | 5 ~ 20
 
| width="62" | 5 ~ 20
|- height="19"
+
|-
| height="19" width="120" | Max HP
+
| height="19" style="width: 214px;" width="177" | Max HP
| width="160" | 100 ~ 500
+
| style="width: 115px;" width="152" | 100 ~ 500
 
| &nbsp;
 
| &nbsp;
| width="212" | %Max SP
+
| width="224" | %Max SP
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Hit
 
| width="218" | Hit
 
| width="62" | 5 ~ 20
 
| width="62" | 5 ~ 20
|- height="19"
+
|-
| height="19" width="120" | Max SP
+
| height="20" style="width: 214px;" width="177" | Max SP
| width="160" | 20 ~ 100
+
| style="width: 115px;" width="152" | 20 ~ 100
 
| &nbsp;
 
| &nbsp;
| width="212" | %Attack
+
| width="224" | %Attack
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Crit
 
| width="218" | Crit
 
| width="62" | 5 ~ 10
 
| width="62" | 5 ~ 10
|- height="19"
+
|-
| height="19" width="120" | Max HP
+
| height="19" style="width: 214px;" width="177" | Max HP
| width="160" | 1 ~ 2%
+
| style="width: 115px;" width="152" | 1 ~ 2%
 
| &nbsp;
 
| &nbsp;
| width="212" | %Magical Attack
+
| width="224" | %Magical Attack
 
| width="62" | 1 ~ 3
 
| width="62" | 1 ~ 3
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Defense
 
| width="218" | Defense
 
| width="62" | 30 ~ 60
 
| width="62" | 30 ~ 60
|- height="19"
+
|-
| height="19" width="120" | Max SP
+
| height="20" style="width: 214px;" width="177" | Max SP
| width="160" | 1 ~ 2%
+
| style="width: 115px;" width="152" | 1 ~ 2%
| &nbsp;
 
| &nbsp;
 
 
| &nbsp;
 
| &nbsp;
 +
| width="224" | %Attack Speed
 +
| width="62" | 1 ~ 5%
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Magical Defense
 
| width="218" | Magical Defense
 
| width="62" | 10 ~ 20
 
| width="62" | 10 ~ 20
|- height="19"
+
|-
| height="19" width="120" | Increase Healing
+
| height="18" style="width: 214px;" width="177" | Increase Healing
| width="160" | 3 ~ 5%
+
| style="width: 115px;" width="152" | 3 ~ 5%
| &nbsp;
 
| &nbsp;
 
 
| &nbsp;
 
| &nbsp;
 +
| width="224" | %Increase Long Ranged Physical Damage
 +
| width="62" | 1 ~ 5
 
| width="37" | &nbsp;
 
| width="37" | &nbsp;
 
| width="218" | Flee
 
| width="218" | Flee
 
| width="62" | 5 ~ 20
 
| width="62" | 5 ~ 20
|- height="19"
+
|-
| height="19" width="120" | Healing Received
+
| height="20" style="width: 214px;" width="177" | Healing Received
| width="160" | 3 ~ 5%
+
| style="width: 115px;" width="152" | 3 ~ 5%
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| width="218" | %Reduces Delay After Attack
+
| width="218" | %Reduces After Cast Delay
 
| width="62" | 5 ~ 10
 
| width="62" | 5 ~ 10
|- height="19"
+
|-
| height="19" width="120" | Defense
+
| height="19" style="width: 214px;" width="177" | Defense
| width="160" | 10 ~ 25
+
| style="width: 115px;" width="152" | 10 ~ 25
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 205: Line 232:
 
| width="218" | %Heal Effectiveness
 
| width="218" | %Heal Effectiveness
 
| width="62" | 5 ~ 15
 
| width="62" | 5 ~ 15
|- height="19"
+
|-
| height="19" width="120" | Magic Defense
+
| height="20" style="width: 214px;" width="177" | Magic Defense
| width="160" | 1 ~ 3%
+
| style="width: 115px;" width="152" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 214: Line 241:
 
| width="218" | %Incoming Heal Effectives
 
| width="218" | %Incoming Heal Effectives
 
| width="62" | 5 ~ 15
 
| width="62" | 5 ~ 15
|- height="19"
+
|-
| height="19" width="120" | Hit
+
| height="20" style="width: 214px;" width="177" | Hit
| width="160" | 5~15
+
| style="width: 115px;" width="152" | 5~15
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 223: Line 250:
 
| width="218" | %Attack
 
| width="218" | %Attack
 
| width="62" | 1 ~ 7
 
| width="62" | 1 ~ 7
|- height="19"
+
|-
| height="19" width="120" | Attack Speed
+
| height="20" style="width: 214px;" width="177" | %Attack Speed
| width="160" | 1 ~ 5%
+
| style="width: 115px;" width="152" | 1 ~ 5%
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 232: Line 259:
 
| width="218" | %Magical Attack
 
| width="218" | %Magical Attack
 
| width="62" | 1 ~ 7
 
| width="62" | 1 ~ 7
|- height="19"
+
|-
| height="19" | &nbsp;
+
| height="20" style="width: 214px;" width="177" | %Reduces After Cast Delay
| &nbsp;
+
| style="width: 115px;" width="152" | 3 ~ 5
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 241: Line 268:
 
| width="218" | %Increase Long Ranged Physical Damage
 
| width="218" | %Increase Long Ranged Physical Damage
 
| width="62" | 1 ~ 7
 
| width="62" | 1 ~ 7
|- height="19"
+
|-
| height="19" | &nbsp;
+
| height="19" style="width: 214px;" | &nbsp;
| &nbsp;
+
| style="width: 115px;" | &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 250: Line 277:
 
| width="218" | %Reduces Variable Casting Time
 
| width="218" | %Reduces Variable Casting Time
 
| width="62" | 5 ~ 10
 
| width="62" | 5 ~ 10
|- height="20"
+
|-
| height="20" | &nbsp;
+
| height="20" style="width: 214px;" | &nbsp;
| &nbsp;
+
| style="width: 115px;" | &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 259: Line 286:
 
| width="218" | %Increases Critical Damage
 
| width="218" | %Increases Critical Damage
 
| width="62" | 5 ~ 10
 
| width="62" | 5 ~ 10
|- height="20"
+
|-
| height="20" | &nbsp;
+
| height="20" style="width: 214px;" | &nbsp;
| &nbsp;
+
| style="width: 115px;" | &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
Line 272: Line 299:
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With the equal beauty, introducing '''Tierra''''''Enchanter, '''&nbsp;he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear and Garment. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With the equal beauty, introducing '''Tierra'&nbsp;'''''Enchanter, '''&nbsp;he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear,&nbsp;Garment, Shields & 2 Handed Weapons. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;-Can Enchant the following Equipments:
+
&nbsp;&nbsp;-Can Enchant Almost All Equipments Except Giant Snake Skin & Temporal Boots.<br/> ''​​​''
 
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''&nbsp;Dragon Armor''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Manteau''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Boots''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Armor''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Robe''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Boots''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Manteau''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Armor''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Manteau''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Shoes''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aegir Armor''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aegir Manteau''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aergir Shoes''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anti Magic Suit''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Geffen Magic Robe''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Nidhoggur's Shadow Garb''
 
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flame Manteau of Naght Sieger''
 
 
 
&nbsp;
 
  
 
&nbsp;&nbsp;&nbsp;&nbsp;Note: Different Tier enchant list & range. per Item Type.
 
&nbsp;&nbsp;&nbsp;&nbsp;Note: Different Tier enchant list & range. per Item Type.
Line 352: Line 343:
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  
'''LIST OF AVAILABLE ENCHANTMENTS'''
+
&nbsp;
  
<u>Body Armor Enchants</u>
+
&nbsp;
  
 
&nbsp;
 
&nbsp;
  
{| border="1" cellpadding="0" cellspacing="0" width="806"
+
== Tier 4 ==
|- height="19"
+
 
| height="19" width="163" | 1st Tier Body Armor Enchant
+
'''Unlock Tier 4 Enchants on your Costumes!'''
 +
 
 +
The Juno Scholars have finished deciphering these ancient scrolls and found out its actually Ancient Enchant Scrolls that can unlock the potential of the 4TH Tier Enchant of your costume!
 +
 
 +
Some subpar quality however are already on market with low chance of giving the maximum potential, so if you want a higher quality scroll you can hunt them using the Ancient Summoning System!
 +
 
 +
[[File:Cs25sample.png|500px|Cs25sample.png]]<br/> Tier 4 Enchants cannot be obtained using Normal Tier enchant and Enchant Tickets!
 +
 
 +
'''Random Stat Enchant +1 ~ +4, 10% chance of getting max enchant.'''<br/> [[File:Cs10.png|400px|Cs10.png]]<br/> [[File:Csstr10.png|400px|Csstr10.png]]<br/> Note: Can be bought using Aruna Credits / Cash Points on Donation Shop & Other Shops. Lower Quality.<br/> &nbsp;
 +
 
 +
'''Random Stat Enchant +2 ~ +4, 25% chance of getting max enchant.'''<br/> [[File:Cs25.png|400px|Cs25.png]]<br/> [[File:Cs25str.png|400px|Cs25str.png]]<br/> Note: Ancient Summoning System Exclusive Drop. Higher Quality.
 +
 
 +
= '''Equipment Enchants List''' =
 +
 
 +
== Body Armor Enchants ==
 +
 
 +
{| border="1" cellpadding="0" cellspacing="0" width="852"
 +
|-
 +
| height="35" width="181" | 1st Tier Body Armor Enchant
 
| width="79" | Min ~ Max
 
| width="79" | Min ~ Max
 
| width="43" | &nbsp;
 
| width="43" | &nbsp;
Line 366: Line 375:
 
| width="67" | Min ~ Max
 
| width="67" | Min ~ Max
 
| width="64" | &nbsp;
 
| width="64" | &nbsp;
| width="158" | 3rd Tier Body Armor Enchant
+
| width="186" | 3rd Tier Body Armor Enchant
 
| width="67" | Min ~ Max
 
| width="67" | Min ~ Max
|- height="19"
+
|-
| height="19" width="163" | Fire Resistance
+
| height="19" width="181" | Fire Resistance
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 375: Line 384:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | Fire Resistance
+
| width="186" | Fire Resistance
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | Water Resistance
+
| height="19" width="181" | Water Resistance
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 384: Line 393:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | Water Resistance
+
| width="186" | Water Resistance
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | Earth Resistance
+
| height="19" width="181" | Earth Resistance
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 393: Line 402:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | Earth Resistance
+
| width="186" | Earth Resistance
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | Wind Resistance
+
| height="19" width="181" | Wind Resistance
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 402: Line 411:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | Wind Resistance
+
| width="186" | Wind Resistance
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | All Resist Except neutral
+
| height="20" width="181" | %All Resist Except neutral
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
| width="165" | All Resist Except neutral
+
| width="165" | %All Resist Except neutral
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | All Resist Except neutral
+
| width="186" | All Resist Except neutral
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Reduces SP Consumption
+
| height="19" width="181" | %Reduces SP Consumption
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 420: Line 429:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Reduces SP Consumption
+
| width="186" | %Reduces SP Consumption
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Max HP
+
| height="19" width="181" | %Max HP
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 429: Line 438:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Max HP
+
| width="186" | %Max HP
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Max SP
+
| height="19" width="181" | %Max SP
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 438: Line 447:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Max SP
+
| width="186" | %Max SP
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Attack
+
| height="20" width="181" | %Attack
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 447: Line 456:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Attack
+
| width="186" | %Attack
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Magical Attack
+
| height="19" width="181" | %Magical Attack
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 456: Line 465:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Magical Attack
+
| width="186" | %Magical Attack
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Reduces Delay After Attack
+
| height="20" width="181" | %Attack Speed
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
| width="165" | %Reduces Delay After Attack
+
| width="165" | %Attack Speed
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Reduces Delay After Attack
+
| width="186" | %Attack Speed
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="27"
+
|-
| height="27" width="163" | %Reduces Variable Casting Time
+
| height="30" width="181" | %Reduces Variable Casting Time
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 474: Line 483:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Reduces Variable Casting Time
+
| width="186" | %Reduces Variable Casting Time
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | %Increases Critical Damage
+
| height="19" width="181" | %Increases Critical Damage
 
| width="79" | 1 ~ 3
 
| width="79" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
Line 483: Line 492:
 
| width="67" | 2 ~ 4
 
| width="67" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
| width="158" | %Increases Critical Damage
+
| width="186" | %Increases Critical Damage
 
| width="67" | 3 ~ 5
 
| width="67" | 3 ~ 5
|- height="19"
+
|-
| height="19" width="163" | Str
+
| height="19" width="181" | Str
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 492: Line 501:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Str
+
| width="186" | Str
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="163" | Int
+
| height="19" width="181" | Int
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 501: Line 510:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Int
+
| width="186" | Int
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="163" | Dex
+
| height="19" width="181" | Dex
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 510: Line 519:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Dex
+
| width="186" | Dex
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="163" | Vit
+
| height="19" width="181" | Vit
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 519: Line 528:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Vit
+
| width="186" | Vit
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="163" | Luk
+
| height="19" width="181" | Luk
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 528: Line 537:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Luk
+
| width="186" | Luk
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
|- height="19"
+
|-
| height="19" width="163" | Agi
+
| height="19" width="181" | Agi
 
| width="79" | 1 ~ 1
 
| width="79" | 1 ~ 1
 
| &nbsp;
 
| &nbsp;
Line 537: Line 546:
 
| width="67" | 1 ~ 2
 
| width="67" | 1 ~ 2
 
| &nbsp;
 
| &nbsp;
| width="158" | Agi
+
| width="186" | Agi
 
| width="67" | 1 ~ 3
 
| width="67" | 1 ~ 3
 
|}
 
|}
Line 543: Line 552:
 
&nbsp;
 
&nbsp;
  
<u>Garment Enchants</u>
+
== Garment Enchants ==
 
 
&nbsp;
 
  
 
{| border="1" cellpadding="0" cellspacing="0" width="883"
 
{| border="1" cellpadding="0" cellspacing="0" width="883"
|- height="20"
+
|-
 
| height="20" width="168" | 1st Tier Garment Enchant
 
| height="20" width="168" | 1st Tier Garment Enchant
 
| width="99" | Min ~ Max
 
| width="99" | Min ~ Max
Line 557: Line 564:
 
| width="171" | 3rd Tier Garment Enchant
 
| width="171" | 3rd Tier Garment Enchant
 
| width="82" | Min ~ Max
 
| width="82" | Min ~ Max
|- height="20"
+
|-
 
| height="20" width="168" | Attack+
 
| height="20" width="168" | Attack+
 
| width="99" | 5 ~ 15
 
| width="99" | 5 ~ 15
Line 566: Line 573:
 
| width="171" | Attack+
 
| width="171" | Attack+
 
| width="82" | 15 ~ 25
 
| width="82" | 15 ~ 25
|- height="20"
+
|-
 
| height="20" width="168" | Magic Attack+
 
| height="20" width="168" | Magic Attack+
 
| width="99" | 5 ~ 15
 
| width="99" | 5 ~ 15
Line 575: Line 582:
 
| width="171" | Magic Attack+
 
| width="171" | Magic Attack+
 
| width="82" | 15 ~ 25
 
| width="82" | 15 ~ 25
|- height="20"
+
|-
 
| height="20" width="168" | Flee
 
| height="20" width="168" | Flee
 
| width="99" | 5 ~ 15
 
| width="99" | 5 ~ 15
Line 584: Line 591:
 
| width="171" | Flee
 
| width="171" | Flee
 
| width="82" | 15 ~ 25
 
| width="82" | 15 ~ 25
|- height="20"
+
|-
 
| height="20" width="168" | Hit
 
| height="20" width="168" | Hit
 
| width="99" | 5 ~ 15
 
| width="99" | 5 ~ 15
Line 593: Line 600:
 
| width="171" | Hit
 
| width="171" | Hit
 
| width="82" | 15 ~ 25
 
| width="82" | 15 ~ 25
|- height="20"
+
|-
 
| height="20" width="168" | Crit
 
| height="20" width="168" | Crit
 
| width="99" | 1 ~ 5
 
| width="99" | 1 ~ 5
Line 602: Line 609:
 
| width="171" | Crit
 
| width="171" | Crit
 
| width="82" | 3 ~ 7
 
| width="82" | 3 ~ 7
|- height="20"
+
|-
 
| height="20" width="168" | Perfect Dodge
 
| height="20" width="168" | Perfect Dodge
 
| width="99" | 1 ~ 3
 
| width="99" | 1 ~ 3
Line 611: Line 618:
 
| width="171" | Perfect Dodge
 
| width="171" | Perfect Dodge
 
| width="82" | 3 ~ 5
 
| width="82" | 3 ~ 5
|- height="20"
+
|-
 
| height="20" width="168" | Defense
 
| height="20" width="168" | Defense
 
| width="99" | 5 ~ 10
 
| width="99" | 5 ~ 10
Line 620: Line 627:
 
| width="171" | Defense
 
| width="171" | Defense
 
| width="82" | 15 ~ 20
 
| width="82" | 15 ~ 20
|- height="20"
+
|-
 
| height="20" width="168" | Attack+
 
| height="20" width="168" | Attack+
 
| width="99" | 1 ~ 3%
 
| width="99" | 1 ~ 3%
Line 629: Line 636:
 
| width="171" | Attack+
 
| width="171" | Attack+
 
| width="82" | 3 ~ 5%
 
| width="82" | 3 ~ 5%
|- height="20"
+
|-
 
| height="20" width="168" | Magic Attack+
 
| height="20" width="168" | Magic Attack+
 
| width="99" | 1 ~ 3%
 
| width="99" | 1 ~ 3%
Line 638: Line 645:
 
| width="171" | Magic Attack+
 
| width="171" | Magic Attack+
 
| width="82" | 3 ~ 5%
 
| width="82" | 3 ~ 5%
|- height="20"
+
|-
 
| height="20" width="168" | Reduces Variable Cast
 
| height="20" width="168" | Reduces Variable Cast
 
| width="99" | 1 ~ 3%
 
| width="99" | 1 ~ 3%
Line 647: Line 654:
 
| width="171" | Reduces Variable Cast
 
| width="171" | Reduces Variable Cast
 
| width="82" | 3 ~ 5%
 
| width="82" | 3 ~ 5%
|- height="20"
+
|-
 
| height="20" width="168" | Crit Damage
 
| height="20" width="168" | Crit Damage
 
| width="99" | 1 ~ 3%
 
| width="99" | 1 ~ 3%
Line 656: Line 663:
 
| width="171" | Crit Damage
 
| width="171" | Crit Damage
 
| width="82" | 3 ~ 5%
 
| width="82" | 3 ~ 5%
|- height="20"
+
|-
 
| height="20" width="168" | Long Ranged Attack
 
| height="20" width="168" | Long Ranged Attack
 
| width="99" | 1 ~ 3%
 
| width="99" | 1 ~ 3%
Line 665: Line 672:
 
| width="171" | Long Ranged Attack
 
| width="171" | Long Ranged Attack
 
| width="82" | 3 ~ 5%
 
| width="82" | 3 ~ 5%
|- height="20"
+
|-
 
| height="20" width="168" | Magic Defense
 
| height="20" width="168" | Magic Defense
| width="99" | 1 ~ 3%
+
| width="99" | 1 ~ 3
 
| &nbsp;
 
| &nbsp;
 
| width="175" | Magic Defense
 
| width="175" | Magic Defense
| width="114" | 2 ~ 4%
+
| width="114" | 2 ~ 4
 
| &nbsp;
 
| &nbsp;
 
| width="171" | Magic Defense
 
| width="171" | Magic Defense
| width="82" | 3 ~ 5%
+
| width="82" | 3 ~ 5
|- height="20"
+
|-
 
| height="20" width="168" | Increase Healing
 
| height="20" width="168" | Increase Healing
 
| width="99" | 3 ~ 5%
 
| width="99" | 3 ~ 5%
Line 683: Line 690:
 
| width="171" | Increase Healing
 
| width="171" | Increase Healing
 
| width="82" | 5~ 10%
 
| width="82" | 5~ 10%
|- height="20"
+
|-
 
| height="20" width="168" | Healing Received
 
| height="20" width="168" | Healing Received
 
| width="99" | 3 ~ 5%
 
| width="99" | 3 ~ 5%
Line 692: Line 699:
 
| width="171" | Healing Received
 
| width="171" | Healing Received
 
| width="82" | 5 ~ 10%
 
| width="82" | 5 ~ 10%
|- height="20"
+
|-
 +
| height="20" width="168" | Reduce Aftercast Delay
 +
| width="99" | 6~10%
 +
| &nbsp;
 +
| width="175" | Reduce Aftercast Delay
 +
| width="114" | 10~15%
 +
| &nbsp;
 +
| width="171" | Reduce Aftercast Delay
 +
| width="82" | 15~20%
 +
|-
 
| height="20" width="168" | Attack Speed
 
| height="20" width="168" | Attack Speed
 
| width="99" | 10 ~ 20%
 
| width="99" | 10 ~ 20%
Line 701: Line 717:
 
| width="171" | Attack Speed
 
| width="171" | Attack Speed
 
| width="82" | 20 ~ 30%
 
| width="82" | 20 ~ 30%
|- height="20"
+
|-
 
| height="20" width="168" | Max HP
 
| height="20" width="168" | Max HP
 
| width="99" | 100 ~ 500
 
| width="99" | 100 ~ 500
Line 710: Line 726:
 
| width="171" | Max HP
 
| width="171" | Max HP
 
| width="82" | 600 ~ 1000
 
| width="82" | 600 ~ 1000
|- height="20"
+
|-
 
| height="20" width="168" | Max SP
 
| height="20" width="168" | Max SP
 
| width="99" | 20 ~ 100
 
| width="99" | 20 ~ 100
Line 719: Line 735:
 
| width="171" | Max SP
 
| width="171" | Max SP
 
| width="82" | 60 ~ 150
 
| width="82" | 60 ~ 150
|- height="20"
+
|-
 
| height="20" width="168" | Str
 
| height="20" width="168" | Str
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 728: Line 744:
 
| width="171" | Str
 
| width="171" | Str
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Int
 
| height="20" width="168" | Int
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 737: Line 753:
 
| width="171" | Int
 
| width="171" | Int
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Dex
 
| height="20" width="168" | Dex
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 746: Line 762:
 
| width="171" | Dex
 
| width="171" | Dex
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Vit
 
| height="20" width="168" | Vit
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 755: Line 771:
 
| width="171" | Vit
 
| width="171" | Vit
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Luk
 
| height="20" width="168" | Luk
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 764: Line 780:
 
| width="171" | Luk
 
| width="171" | Luk
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Agi
 
| height="20" width="168" | Agi
 
| width="99" | 1 ~ 1
 
| width="99" | 1 ~ 1
Line 777: Line 793:
 
&nbsp;
 
&nbsp;
  
<u>Shoes Enchants</u>
+
== Shoes Enchants ==
  
 
{| border="1" cellpadding="0" cellspacing="0" width="1135"
 
{| border="1" cellpadding="0" cellspacing="0" width="1135"
|- height="19"
+
|-
 
| height="19" width="236" | 1st Tier Shoes Enchant
 
| height="19" width="236" | 1st Tier Shoes Enchant
 
| width="99" | Min ~ Max
 
| width="99" | Min ~ Max
Line 789: Line 805:
 
| width="274" | 3rd Tier Shoes Enchant
 
| width="274" | 3rd Tier Shoes Enchant
 
| width="82" | Min ~ Max
 
| width="82" | Min ~ Max
|- height="19"
+
|-
 
| height="19" width="236" | %Max HP
 
| height="19" width="236" | %Max HP
 
| width="99" | 1% ~ 5%
 
| width="99" | 1% ~ 5%
Line 798: Line 814:
 
| width="274" | %Max HP
 
| width="274" | %Max HP
 
| width="82" | 7% ~ 10%
 
| width="82" | 7% ~ 10%
|- height="19"
+
|-
 
| height="19" width="236" | %Max SP
 
| height="19" width="236" | %Max SP
 
| width="99" | 1% ~ 5%
 
| width="99" | 1% ~ 5%
Line 807: Line 823:
 
| width="274" | %Max SP
 
| width="274" | %Max SP
 
| width="82" | 7% ~ 10%
 
| width="82" | 7% ~ 10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Neutral Property
 
| height="19" width="236" | Increase Physical Damage to Neutral Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 816: Line 832:
 
| width="274" | Increase Physical Damage to Formless Race
 
| width="274" | Increase Physical Damage to Formless Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Water Property
 
| height="19" width="236" | Increase Physical Damage to Water Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 825: Line 841:
 
| width="274" | Increase Physical Damage to Undead Race
 
| width="274" | Increase Physical Damage to Undead Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Fire Property
 
| height="19" width="236" | Increase Physical Damage to Fire Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 834: Line 850:
 
| width="274" | Increase Physical Damage to Brute Race
 
| width="274" | Increase Physical Damage to Brute Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Earth Property
 
| height="19" width="236" | Increase Physical Damage to Earth Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 843: Line 859:
 
| width="274" | Increase Physical Damage to Plant Race
 
| width="274" | Increase Physical Damage to Plant Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Wind Property
 
| height="19" width="236" | Increase Physical Damage to Wind Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 852: Line 868:
 
| width="274" | Increase Physical Damage to Insect Race
 
| width="274" | Increase Physical Damage to Insect Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Poison Property
 
| height="19" width="236" | Increase Physical Damage to Poison Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 861: Line 877:
 
| width="274" | Increase Physical Damage to Fish Race
 
| width="274" | Increase Physical Damage to Fish Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Holy Property
 
| height="19" width="236" | Increase Physical Damage to Holy Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 870: Line 886:
 
| width="274" | Increase Physical Damage to Angel Race
 
| width="274" | Increase Physical Damage to Angel Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Dark Property
 
| height="19" width="236" | Increase Physical Damage to Dark Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 879: Line 895:
 
| width="274" | Increase Physical Damage to Demon Race
 
| width="274" | Increase Physical Damage to Demon Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Ghost Property
 
| height="19" width="236" | Increase Physical Damage to Ghost Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 888: Line 904:
 
| width="274" | Increase Physical Damage to Dragon Race
 
| width="274" | Increase Physical Damage to Dragon Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Undead Property
 
| height="19" width="236" | Increase Physical Damage to Undead Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 897: Line 913:
 
| width="274" | Increase Physical Damage to Demi-human Race
 
| width="274" | Increase Physical Damage to Demi-human Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Formless Race
 
| height="19" width="236" | Increase Physical Damage to Formless Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 906: Line 922:
 
| width="274" | Increase Physical Damage to Normal Class
 
| width="274" | Increase Physical Damage to Normal Class
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Undead Race
 
| height="19" width="236" | Increase Physical Damage to Undead Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 915: Line 931:
 
| width="274" | Increase Physical Damage to Boss Class
 
| width="274" | Increase Physical Damage to Boss Class
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Brute Race
 
| height="19" width="236" | Increase Physical Damage to Brute Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 924: Line 940:
 
| width="274" | Increase Magic Damage to Formless Race
 
| width="274" | Increase Magic Damage to Formless Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Plant Race
 
| height="19" width="236" | Increase Physical Damage to Plant Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 933: Line 949:
 
| width="274" | Increase Magic Damage to Undead Race
 
| width="274" | Increase Magic Damage to Undead Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Insect Race
 
| height="19" width="236" | Increase Physical Damage to Insect Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 942: Line 958:
 
| width="274" | Increase Magic Damage to Brute Race
 
| width="274" | Increase Magic Damage to Brute Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Fish Race
 
| height="19" width="236" | Increase Physical Damage to Fish Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 951: Line 967:
 
| width="274" | Increase Magic Damage to Plant Race
 
| width="274" | Increase Magic Damage to Plant Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Angel Race
 
| height="19" width="236" | Increase Physical Damage to Angel Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 960: Line 976:
 
| width="274" | Increase Magic Damage to Insect Race
 
| width="274" | Increase Magic Damage to Insect Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Demon Race
 
| height="19" width="236" | Increase Physical Damage to Demon Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 969: Line 985:
 
| width="274" | Increase Magic Damage to Fish Race
 
| width="274" | Increase Magic Damage to Fish Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Dragon Race
 
| height="19" width="236" | Increase Physical Damage to Dragon Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 978: Line 994:
 
| width="274" | Increase Magic Damage to Angel Race
 
| width="274" | Increase Magic Damage to Angel Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Demi-human Race
 
| height="19" width="236" | Increase Physical Damage to Demi-human Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 987: Line 1,003:
 
| width="274" | Increase Magic Damage to Demon Race
 
| width="274" | Increase Magic Damage to Demon Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Normal Class
 
| height="19" width="236" | Increase Physical Damage to Normal Class
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 996: Line 1,012:
 
| width="274" | Increase Magic Damage to Dragon Race
 
| width="274" | Increase Magic Damage to Dragon Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Physical Damage to Boss Class
 
| height="19" width="236" | Increase Physical Damage to Boss Class
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,005: Line 1,021:
 
| width="274" | Increase Magic Damage to Demi-human Race
 
| width="274" | Increase Magic Damage to Demi-human Race
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="19"
+
|-
 
| height="19" width="236" | Increase Magic Damage to Neutral Property
 
| height="19" width="236" | Increase Magic Damage to Neutral Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,014: Line 1,030:
 
| width="274" | Increase Magic Damage to Normal Class
 
| width="274" | Increase Magic Damage to Normal Class
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Water Property
 
| height="20" width="236" | Increase Magic Damage to Water Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,023: Line 1,039:
 
| width="274" | Increase Magic Damage to Boss Class
 
| width="274" | Increase Magic Damage to Boss Class
 
| width="82" | 5%~10%
 
| width="82" | 5%~10%
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Fire Property
 
| height="20" width="236" | Increase Magic Damage to Fire Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,032: Line 1,048:
 
| width="274" | Str
 
| width="274" | Str
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Earth Property
 
| height="20" width="236" | Increase Magic Damage to Earth Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,041: Line 1,057:
 
| width="274" | Int
 
| width="274" | Int
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Wind Property
 
| height="20" width="236" | Increase Magic Damage to Wind Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,050: Line 1,066:
 
| width="274" | Dex
 
| width="274" | Dex
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Poison Property
 
| height="20" width="236" | Increase Magic Damage to Poison Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,059: Line 1,075:
 
| width="274" | Vit
 
| width="274" | Vit
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Holy Property
 
| height="20" width="236" | Increase Magic Damage to Holy Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,068: Line 1,084:
 
| width="274" | Luk
 
| width="274" | Luk
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Dark Property
 
| height="20" width="236" | Increase Magic Damage to Dark Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,077: Line 1,093:
 
| width="274" | Agi
 
| width="274" | Agi
 
| width="82" | 1 ~ 3
 
| width="82" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Ghost Property
 
| height="20" width="236" | Increase Magic Damage to Ghost Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,086: Line 1,102:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Undead Property
 
| height="20" width="236" | Increase Magic Damage to Undead Property
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,095: Line 1,111:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Formless Race
 
| height="20" width="236" | Increase Magic Damage to Formless Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,104: Line 1,120:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Undead Race
 
| height="20" width="236" | Increase Magic Damage to Undead Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,113: Line 1,129:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Brute Race
 
| height="20" width="236" | Increase Magic Damage to Brute Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,122: Line 1,138:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Plant Race
 
| height="20" width="236" | Increase Magic Damage to Plant Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,131: Line 1,147:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Insect Race
 
| height="20" width="236" | Increase Magic Damage to Insect Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,140: Line 1,156:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Fish Race
 
| height="20" width="236" | Increase Magic Damage to Fish Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,149: Line 1,165:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Angel Race
 
| height="20" width="236" | Increase Magic Damage to Angel Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,158: Line 1,174:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Demon Race
 
| height="20" width="236" | Increase Magic Damage to Demon Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,167: Line 1,183:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Dragon Race
 
| height="20" width="236" | Increase Magic Damage to Dragon Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,176: Line 1,192:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Demi-human Race
 
| height="20" width="236" | Increase Magic Damage to Demi-human Race
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,185: Line 1,201:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Normal Class
 
| height="20" width="236" | Increase Magic Damage to Normal Class
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,194: Line 1,210:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
|- height="20"
+
|-
 
| height="20" width="236" | Increase Magic Damage to Boss Class
 
| height="20" width="236" | Increase Magic Damage to Boss Class
 
| width="99" | 1%~5%
 
| width="99" | 1%~5%
Line 1,207: Line 1,223:
 
&nbsp;
 
&nbsp;
  
<u>Shield Enchants</u>
+
== Shield & 2H Weapon&nbsp;Enchants ==
  
 
{| border="1" cellpadding="0" cellspacing="0" width="815"
 
{| border="1" cellpadding="0" cellspacing="0" width="815"
|- height="20"
+
|-
 
| height="20" width="168" | 1st Tier Shield&nbsp; Enchant
 
| height="20" width="168" | 1st Tier Shield&nbsp; Enchant
 
| width="64" | Min ~ Max
 
| width="64" | Min ~ Max
Line 1,219: Line 1,235:
 
| width="170" | 3rd Tier Shield Enchant
 
| width="170" | 3rd Tier Shield Enchant
 
| width="64" | Min ~ Max
 
| width="64" | Min ~ Max
|- height="20"
+
|-
 
| height="20" width="168" | Fire Resistance
 
| height="20" width="168" | Fire Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,228: Line 1,244:
 
| width="170" | Fire Resistance
 
| width="170" | Fire Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Water Resistance
 
| height="20" width="168" | Water Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,237: Line 1,253:
 
| width="170" | Water Resistance
 
| width="170" | Water Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Earth Resistance
 
| height="20" width="168" | Earth Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,246: Line 1,262:
 
| width="170" | Earth Resistance
 
| width="170" | Earth Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Wind Resistance
 
| height="20" width="168" | Wind Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,255: Line 1,271:
 
| width="170" | Wind Resistance
 
| width="170" | Wind Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Neutral Resistance
 
| height="20" width="168" | Neutral Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,264: Line 1,280:
 
| width="170" | Neutral Resistance
 
| width="170" | Neutral Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Poison Resistance
 
| height="20" width="168" | Poison Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,273: Line 1,289:
 
| width="170" | Poison Resistance
 
| width="170" | Poison Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Holy Resistance
 
| height="20" width="168" | Holy Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,282: Line 1,298:
 
| width="170" | Holy Resistance
 
| width="170" | Holy Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Darkness Resistance
 
| height="20" width="168" | Darkness Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,291: Line 1,307:
 
| width="170" | Darkness Resistance
 
| width="170" | Darkness Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Ghost Resistance
 
| height="20" width="168" | Ghost Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,300: Line 1,316:
 
| width="170" | Ghost Resistance
 
| width="170" | Ghost Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Undead Resistance
 
| height="20" width="168" | Undead Resistance
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,309: Line 1,325:
 
| width="170" | Undead Resistance
 
| width="170" | Undead Resistance
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | %Reduces SP Consumption
 
| height="20" width="168" | %Reduces SP Consumption
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,318: Line 1,334:
 
| width="170" | %Reduces SP Consumption
 
| width="170" | %Reduces SP Consumption
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | %Max HP
 
| height="20" width="168" | %Max HP
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,327: Line 1,343:
 
| width="170" | %Max HP
 
| width="170" | %Max HP
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | %Max SP
 
| height="20" width="168" | %Max SP
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
Line 1,336: Line 1,352:
 
| width="170" | %Max SP
 
| width="170" | %Max SP
 
| width="64" | 3 ~ 4
 
| width="64" | 3 ~ 4
|- height="20"
+
|-
 
| height="20" width="168" | Str
 
| height="20" width="168" | Str
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,345: Line 1,361:
 
| width="170" | Str
 
| width="170" | Str
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Int
 
| height="20" width="168" | Int
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,354: Line 1,370:
 
| width="170" | Int
 
| width="170" | Int
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Dex
 
| height="20" width="168" | Dex
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,363: Line 1,379:
 
| width="170" | Dex
 
| width="170" | Dex
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Vit
 
| height="20" width="168" | Vit
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,372: Line 1,388:
 
| width="170" | Vit
 
| width="170" | Vit
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Luk
 
| height="20" width="168" | Luk
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,381: Line 1,397:
 
| width="170" | Luk
 
| width="170" | Luk
 
| width="64" | 1 ~ 3
 
| width="64" | 1 ~ 3
|- height="20"
+
|-
 
| height="20" width="168" | Agi
 
| height="20" width="168" | Agi
 
| width="64" | 1 ~ 1
 
| width="64" | 1 ~ 1
Line 1,394: Line 1,410:
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wondering where you can get these ''Enchantment Artifacts''? No need to wander to wonder, because '''Artifact Maker '''landed in and he is at the main town veil 91 108. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee.&nbsp;
+
Wondering where you can get these ''Enchantment Artifacts''? No need to wander to wonder, because '''Monster Hunter&nbsp;'''landed in and he is at the main town veil 117 85. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee.&nbsp;
  
 
&nbsp;
 
&nbsp;
Line 1,408: Line 1,424:
 
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
 
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
  
&nbsp;&nbsp;&nbsp;''&nbsp;''''Note:''''All requirements on this quest npc are only obtainable through monster drops & Bossnia Point SHOP''
+
&nbsp;&nbsp;&nbsp;''&nbsp;''''Note:''''&nbsp;You can also obtain these artifacts on Ancient Summoning System, The Other Domain, Bring Me Event, World Boss, Dragon Valley''
  
 
&nbsp;
 
&nbsp;
  
[https://i.imgur.com/RPJy4wv.png https://i.imgur.com/RPJy4wv.png]
+
 
 +
= '''Ultimate Tier Reroll NPC''' =
 +
 
 +
== <font size="+3">🌟</font> Features ==
 +
 
 +
* Selective Enchant Re-rolling
 +
   
 +
    Players can now re-roll a specific enchantment slot (1st, 2nd, or 3rd) instead of randomizing all.
 +
   
 +
* Full Control on Enchant Value
 +
   
 +
    Choose your desired enchant from the tier list and set the exact value within the allowed range.
 +
   
 +
* Supports Multiple Equipment Types
 +
   
 +
    Works with: Armor, Garment, Shoes, Shield, Costume Top, Costume Mid, and Costume Lower slots.
 +
   
 +
* Enchantment Checks
 +
    Only fully enchanted items can be re-rolled.
 +
    Restricted items (same restriction as other tier enchanters) are blocked to prevent abuse.
 +
* Quality of Life Additions
 +
    Re-roll confirmation dialogs and enchant preview before confirmation.
 +
    Option to immediately re-roll again if desired.
 +
* Dev1 Manual Tier Enchant Service No More
 +
    This NPC will handle the Tier Enchants from now on yey!
 +
    No more Tier Enchant Service from Dev1
 +
    Those can be enchanted on this NPC must be enchanted on NPC.
 +
 
 +
=== <font size="+3">🧾</font> Requirements ===
 +
 
 +
* Ultimate Reroll Ticket(Item ID: 52383) is required per enchant re-roll.
 +
* This can be Obtained from Faith Event Shop, Bad Dragon Shop, ASS Drop, Donation Shop.
 +
[[File:Ultrerollticket.png|middle|Ultrerollticket.png]]

Latest revision as of 09:44, 14 April 2025

Tier Enchantment

 

We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, specially here in ArunafeltzRO.

Tier Enchantment provides added bonus to Equipment such as Armors, Footgear, Garments, Shield & 2 Handed Weapons. There is also available Tier Enchantment for Costumes.

 

Introducing first; Godly Costume Enchanter, he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town veil 96 107. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, luck is also needed. 

 Enchant Cost:

    1st enchant = 1 Costume enchant ticket

    2nd enchant = 2 Costume enchant ticket

    3rd enchant = 3 Costume enchant ticket

You don’t like the enchantment bestowed upon your stylish costume?  Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.

 Reset Cost

    1 enchants = 1 MVP Coin

    2 enchants = 2 MVP Coin

    3 enchants = 3 MVP Coin

Godly Costume Enchanter - Allows enchant costume headgears. He has a few requirements to complete the upgrade for you. 
Godly.jpg
Location: veil 96 107

 

Tierra Enchanter - Allows to Enchant Equipment up to three Tiers. 
Artifact Enchant Cost:

    1st Enchant = Tier 1 Enchantment Artifact

    2nd Enchant = Tier 2 Enchantment Artifact

    3rd Enchant = Tier 3 Enchantment Artifact

    Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.

 
Tierra.jpg
Location: veil 90 105

 


Re-roll Enchant NPCs

Re-Roll Tier Enchant - Allows to re-roll the stats of ANY Tier Enchantment, player will need 1 similar item as sacrifice.
Reroll.jpg
Location: veil 85 99

Re-Roll Costume Enchant - Allows to re-roll the stats of ANY Costume Enchantment, player will need 1 similar item as sacrifice.
Cost.jpg
Location: veil 87 97

Adv. Costume Reroll - Allows to re-roll the stats of ANY Costume Enchantment, player will need 1 Costume Reroll Ticket as sacrifice.
Cost.jpg
Location: veil 89 95

Ultimate Tier Reroll NPC Allows to re-roll the stats of ANY items, player will need 1 Ultimate Reroll Ticket as sacrifice.
Cost.jpg
Location: veil 91 100

 

 

Costume Enchants List

  Check up this chart for the available enchantment:

AVAILABLE COSTUME ENCHANTS LIST
1st Enchant List Min ~ Max   2nd Enchant List Min ~ Max   3rd Enchant List Min ~ Max
Attack+ 1 ~ 15   %Reduces After Cast Delay 3 ~ 5   Str 1 ~ 3
Magic Attack+ 1 ~ 15   %Reduces Variable Casting Time 5 ~ 8   Int 1 ~ 3
Attack+ 1 ~ 3%   %Increases Critical Damage 5 ~ 8   Dex 1 ~ 3
Magic Attack+ 1 ~3 %   Fire Resistance 3 ~ 5   Vit 1 ~ 3
Attack Speed 1   Water Resistance 3 ~ 5   Luk 1 ~ 3
Flee 5 ~ 15   Earth Resistance 3 ~ 5   Agi 1 ~ 3
Crit 1 ~ 5   Wind Resistance 3 ~ 5   %Max HP 1 ~ 5
Reduces Variable Cast 1 ~ 3%   Non_Neutral Resistance 1 ~ 3   %Max SP 1 ~ 5
Crit Damage 1 ~ 5%   %Reduces SP Consumption 3 ~ 5   Attack 5 ~ 20
%Increase Long Ranged Physical Damage 1 ~ 5   %Max HP 1 ~ 3   Magical Attack 5 ~ 20
Max HP 100 ~ 500   %Max SP 1 ~ 3   Hit 5 ~ 20
Max SP 20 ~ 100   %Attack 1 ~ 3   Crit 5 ~ 10
Max HP 1 ~ 2%   %Magical Attack 1 ~ 3   Defense 30 ~ 60
Max SP 1 ~ 2%   %Attack Speed 1 ~ 5%   Magical Defense 10 ~ 20
Increase Healing 3 ~ 5%   %Increase Long Ranged Physical Damage 1 ~ 5   Flee 5 ~ 20
Healing Received 3 ~ 5%         %Reduces After Cast Delay 5 ~ 10
Defense 10 ~ 25         %Heal Effectiveness 5 ~ 15
Magic Defense 1 ~ 3         %Incoming Heal Effectives 5 ~ 15
Hit 5~15         %Attack 1 ~ 7
%Attack Speed 1 ~ 5%         %Magical Attack 1 ~ 7
%Reduces After Cast Delay 3 ~ 5         %Increase Long Ranged Physical Damage 1 ~ 7
            %Reduces Variable Casting Time 5 ~ 10
            %Increases Critical Damage 5 ~ 10
            Attack Speed 1

 

            With the equal beauty, introducing 'Tierra' Enchanter,  he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear, Garment, Shields & 2 Handed Weapons. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.

 

  -Can Enchant Almost All Equipments Except Giant Snake Skin & Temporal Boots.
​​​

    Note: Different Tier enchant list & range. per Item Type.

        Ex. Tier 1 ,Type Shoes, Enchant List Shoes, Range 1-5.

            Tier 1 ,Type Garment,Enchant List Garment, Range 1-5.

            

            Tier 2 ,Type Shoes,Enchant List Shoes, Range 5-10.

            Tier 2 ,Type Garment,Enchant List Garment, Range 5-10.

 

    Enchantment Cost:

        Tier 1 = Tier 1 Enchantment Artifact

        Tier 2 = Tier 2 Enchantment Artifact

        Tier 3 = Tier 3 Enchantment Artifact

            

    You don’t like the enchantment bestowed upon your battle equipment?  Don’t fret! With the power of his chic pipe, he can cast spells to reset the enchantment. Of course, power-up like this doesn’t come free.

 

Reset Cost

     Tier 1 Enchant, you will need 1x [Tier Enchant Reset Artifact]

     Tier 2 enchant, you will need 2x [Tier Enchant Reset Artifact](ALL ENCHANTMENT WILL VANISH)

     Tier 3 enchant, you will need 3x [Tier Enchant Reset Artifact](ALL ENCHANTMENT WILL VANISH)

        

 

 

 

Tier 4

Unlock Tier 4 Enchants on your Costumes!

The Juno Scholars have finished deciphering these ancient scrolls and found out its actually Ancient Enchant Scrolls that can unlock the potential of the 4TH Tier Enchant of your costume!

Some subpar quality however are already on market with low chance of giving the maximum potential, so if you want a higher quality scroll you can hunt them using the Ancient Summoning System!

Cs25sample.png
Tier 4 Enchants cannot be obtained using Normal Tier enchant and Enchant Tickets!

Random Stat Enchant +1 ~ +4, 10% chance of getting max enchant.
Cs10.png
Csstr10.png
Note: Can be bought using Aruna Credits / Cash Points on Donation Shop & Other Shops. Lower Quality.
 

Random Stat Enchant +2 ~ +4, 25% chance of getting max enchant.
Cs25.png
Cs25str.png
Note: Ancient Summoning System Exclusive Drop. Higher Quality.

Equipment Enchants List

Body Armor Enchants

1st Tier Body Armor Enchant Min ~ Max   2nd Tier Body Armor Enchant Min ~ Max   3rd Tier Body Armor Enchant Min ~ Max
Fire Resistance 1 ~ 3   Fire Resistance 2 ~ 4   Fire Resistance 3 ~ 5
Water Resistance 1 ~ 3   Water Resistance 2 ~ 4   Water Resistance 3 ~ 5
Earth Resistance 1 ~ 3   Earth Resistance 2 ~ 4   Earth Resistance 3 ~ 5
Wind Resistance 1 ~ 3   Wind Resistance 2 ~ 4   Wind Resistance 3 ~ 5
%All Resist Except neutral 1 ~ 3   %All Resist Except neutral 2 ~ 4   All Resist Except neutral 3 ~ 5
%Reduces SP Consumption 1 ~ 3   %Reduces SP Consumption 2 ~ 4   %Reduces SP Consumption 3 ~ 5
%Max HP 1 ~ 3   %Max HP 2 ~ 4   %Max HP 3 ~ 5
%Max SP 1 ~ 3   %Max SP 2 ~ 4   %Max SP 3 ~ 5
%Attack 1 ~ 3   %Attack 2 ~ 4   %Attack 3 ~ 5
%Magical Attack 1 ~ 3   %Magical Attack 2 ~ 4   %Magical Attack 3 ~ 5
%Attack Speed 1 ~ 3   %Attack Speed 2 ~ 4   %Attack Speed 3 ~ 5
%Reduces Variable Casting Time 1 ~ 3   %Reduces Variable Casting Time 2 ~ 4   %Reduces Variable Casting Time 3 ~ 5
%Increases Critical Damage 1 ~ 3   %Increases Critical Damage 2 ~ 4   %Increases Critical Damage 3 ~ 5
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Garment Enchants

1st Tier Garment Enchant Min ~ Max   2nd Tier Garment Enchant Min ~ Max   3rd Tier Garment Enchant Min ~ Max
Attack+ 5 ~ 15   Attack+ 10 ~ 20   Attack+ 15 ~ 25
Magic Attack+ 5 ~ 15   Magic Attack+ 10 ~ 20   Magic Attack+ 15 ~ 25
Flee 5 ~ 15   Flee 10 ~ 20   Flee 15 ~ 25
Hit 5 ~ 15   Hit 10 ~ 20   Hit 15 ~ 25
Crit 1 ~ 5   Crit 2 ~ 6   Crit 3 ~ 7
Perfect Dodge 1 ~ 3   Perfect Dodge 2 ~ 4   Perfect Dodge 3 ~ 5
Defense 5 ~ 10   Defense 10 ~ 15   Defense 15 ~ 20
Attack+ 1 ~ 3%   Attack+ 2 ~ 4%   Attack+ 3 ~ 5%
Magic Attack+ 1 ~ 3%   Magic Attack+ 2 ~ 4%   Magic Attack+ 3 ~ 5%
Reduces Variable Cast 1 ~ 3%   Reduces Variable Cast 2 ~ 4%   Reduces Variable Cast 3 ~ 5%
Crit Damage 1 ~ 3%   Crit Damage 2 ~ 4%   Crit Damage 3 ~ 5%
Long Ranged Attack 1 ~ 3%   Long Ranged Attack 2 ~ 4%   Long Ranged Attack 3 ~ 5%
Magic Defense 1 ~ 3   Magic Defense 2 ~ 4   Magic Defense 3 ~ 5
Increase Healing 3 ~ 5%   Increase Healing 4~ 6%   Increase Healing 5~ 10%
Healing Received 3 ~ 5%   Healing Received 4 ~ 6%   Healing Received 5 ~ 10%
Reduce Aftercast Delay 6~10%   Reduce Aftercast Delay 10~15%   Reduce Aftercast Delay 15~20%
Attack Speed 10 ~ 20%   Attack Speed 15 ~ 25%   Attack Speed 20 ~ 30%
Max HP 100 ~ 500   Max HP 300 ~ 700   Max HP 600 ~ 1000
Max SP 20 ~ 100   Max SP 40 ~ 120   Max SP 60 ~ 150
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Shoes Enchants

1st Tier Shoes Enchant Min ~ Max   2nd Tier Shoes Enchant Min ~ Max   3rd Tier Shoes Enchant Min ~ Max
%Max HP 1% ~ 5%   %Max HP 5% ~ 10%   %Max HP 7% ~ 10%
%Max SP 1% ~ 5%   %Max SP 5% ~ 10%   %Max SP 7% ~ 10%
Increase Physical Damage to Neutral Property 1%~5%   Increase Physical Damage to Neutral Property 5%~10%   Increase Physical Damage to Formless Race 5%~10%
Increase Physical Damage to Water Property 1%~5%   Increase Physical Damage to Water Property 5%~10%   Increase Physical Damage to Undead Race 5%~10%
Increase Physical Damage to Fire Property 1%~5%   Increase Physical Damage to Fire Property 5%~10%   Increase Physical Damage to Brute Race 5%~10%
Increase Physical Damage to Earth Property 1%~5%   Increase Physical Damage to Earth Property 5%~10%   Increase Physical Damage to Plant Race 5%~10%
Increase Physical Damage to Wind Property 1%~5%   Increase Physical Damage to Wind Property 5%~10%   Increase Physical Damage to Insect Race 5%~10%
Increase Physical Damage to Poison Property 1%~5%   Increase Physical Damage to Poison Property 5%~10%   Increase Physical Damage to Fish Race 5%~10%
Increase Physical Damage to Holy Property 1%~5%   Increase Physical Damage to Holy Property 5%~10%   Increase Physical Damage to Angel Race 5%~10%
Increase Physical Damage to Dark Property 1%~5%   Increase Physical Damage to Dark Property 5%~10%   Increase Physical Damage to Demon Race 5%~10%
Increase Physical Damage to Ghost Property 1%~5%   Increase Physical Damage to Ghost Property 5%~10%   Increase Physical Damage to Dragon Race 5%~10%
Increase Physical Damage to Undead Property 1%~5%   Increase Physical Damage to Undead Property 5%~10%   Increase Physical Damage to Demi-human Race 5%~10%
Increase Physical Damage to Formless Race 1%~5%   Increase Magic Damage to Neutral Property 5%~10%   Increase Physical Damage to Normal Class 5%~10%
Increase Physical Damage to Undead Race 1%~5%   Increase Magic Damage to Water Property 5%~10%   Increase Physical Damage to Boss Class 5%~10%
Increase Physical Damage to Brute Race 1%~5%   Increase Magic Damage to Fire Property 5%~10%   Increase Magic Damage to Formless Race 5%~10%
Increase Physical Damage to Plant Race 1%~5%   Increase Magic Damage to Earth Property 5%~10%   Increase Magic Damage to Undead Race 5%~10%
Increase Physical Damage to Insect Race 1%~5%   Increase Magic Damage to Wind Property 5%~10%   Increase Magic Damage to Brute Race 5%~10%
Increase Physical Damage to Fish Race 1%~5%   Increase Magic Damage to Poison Property 5%~10%   Increase Magic Damage to Plant Race 5%~10%
Increase Physical Damage to Angel Race 1%~5%   Increase Magic Damage to Holy Property 5%~10%   Increase Magic Damage to Insect Race 5%~10%
Increase Physical Damage to Demon Race 1%~5%   Increase Magic Damage to Dark Property 5%~10%   Increase Magic Damage to Fish Race 5%~10%
Increase Physical Damage to Dragon Race 1%~5%   Increase Magic Damage to Ghost Property 5%~10%   Increase Magic Damage to Angel Race 5%~10%
Increase Physical Damage to Demi-human Race 1%~5%   Increase Magic Damage to Undead Property 5%~10%   Increase Magic Damage to Demon Race 5%~10%
Increase Physical Damage to Normal Class 1%~5%   Str 1 ~ 3   Increase Magic Damage to Dragon Race 5%~10%
Increase Physical Damage to Boss Class 1%~5%   Int 1 ~ 3   Increase Magic Damage to Demi-human Race 5%~10%
Increase Magic Damage to Neutral Property 1%~5%   Dex 1 ~ 3   Increase Magic Damage to Normal Class 5%~10%
Increase Magic Damage to Water Property 1%~5%   Vit 1 ~ 3   Increase Magic Damage to Boss Class 5%~10%
Increase Magic Damage to Fire Property 1%~5%   Luk 1 ~ 3   Str 1 ~ 3
Increase Magic Damage to Earth Property 1%~5%   Agi 1 ~ 3   Int 1 ~ 3
Increase Magic Damage to Wind Property 1%~5%         Dex 1 ~ 3
Increase Magic Damage to Poison Property 1%~5%         Vit 1 ~ 3
Increase Magic Damage to Holy Property 1%~5%         Luk 1 ~ 3
Increase Magic Damage to Dark Property 1%~5%         Agi 1 ~ 3
Increase Magic Damage to Ghost Property 1%~5%            
Increase Magic Damage to Undead Property 1%~5%            
Increase Magic Damage to Formless Race 1%~5%            
Increase Magic Damage to Undead Race 1%~5%            
Increase Magic Damage to Brute Race 1%~5%            
Increase Magic Damage to Plant Race 1%~5%            
Increase Magic Damage to Insect Race 1%~5%            
Increase Magic Damage to Fish Race 1%~5%            
Increase Magic Damage to Angel Race 1%~5%            
Increase Magic Damage to Demon Race 1%~5%            
Increase Magic Damage to Dragon Race 1%~5%            
Increase Magic Damage to Demi-human Race 1%~5%            
Increase Magic Damage to Normal Class 1%~5%            
Increase Magic Damage to Boss Class 1%~5%            

 

Shield & 2H Weapon Enchants

1st Tier Shield  Enchant Min ~ Max   2nd Tier Shield Enchant Min ~ Max   3rd Tier Shield Enchant Min ~ Max
Fire Resistance 1 ~ 3   Fire Resistance 2 ~ 3   Fire Resistance 3 ~ 4
Water Resistance 1 ~ 3   Water Resistance 2 ~ 3   Water Resistance 3 ~ 4
Earth Resistance 1 ~ 3   Earth Resistance 2 ~ 3   Earth Resistance 3 ~ 4
Wind Resistance 1 ~ 3   Wind Resistance 2 ~ 3   Wind Resistance 3 ~ 4
Neutral Resistance 1 ~ 3   Neutral Resistance 2 ~ 3   Neutral Resistance 3 ~ 4
Poison Resistance 1 ~ 3   Poison Resistance 2 ~ 3   Poison Resistance 3 ~ 4
Holy Resistance 1 ~ 3   Holy Resistance 2 ~ 3   Holy Resistance 3 ~ 4
Darkness Resistance 1 ~ 3   Darkness Resistance 2 ~ 3   Darkness Resistance 3 ~ 4
Ghost Resistance 1 ~ 3   Ghost Resistance 2 ~ 3   Ghost Resistance 3 ~ 4
Undead Resistance 1 ~ 3   Undead Resistance 2 ~ 3   Undead Resistance 3 ~ 4
%Reduces SP Consumption 1 ~ 3   %Reduces SP Consumption 2 ~ 3   %Reduces SP Consumption 3 ~ 4
%Max HP 1 ~ 3   %Max HP 2 ~ 3   %Max HP 3 ~ 4
%Max SP 1 ~ 3   %Max SP 2 ~ 3   %Max SP 3 ~ 4
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Wondering where you can get these Enchantment Artifacts? No need to wander to wonder, because Monster Hunter landed in and he is at the main town veil 117 85. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee. 

 

   List of artifacts:

    Tier 1 Enchantment Artifact

    Tier 2 Enchantment Artifact

    Tier 3 Enchantment Artifact

    Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.

    'Note:' You can also obtain these artifacts on Ancient Summoning System, The Other Domain, Bring Me Event, World Boss, Dragon Valley

 


Ultimate Tier Reroll NPC

🌟 Features

  • Selective Enchant Re-rolling
   Players can now re-roll a specific enchantment slot (1st, 2nd, or 3rd) instead of randomizing all.
   
  • Full Control on Enchant Value
   Choose your desired enchant from the tier list and set the exact value within the allowed range.
   
  • Supports Multiple Equipment Types
   Works with: Armor, Garment, Shoes, Shield, Costume Top, Costume Mid, and Costume Lower slots.
   
  • Enchantment Checks
   Only fully enchanted items can be re-rolled.
   Restricted items (same restriction as other tier enchanters) are blocked to prevent abuse.
  • Quality of Life Additions
   Re-roll confirmation dialogs and enchant preview before confirmation.
   Option to immediately re-roll again if desired.
  • Dev1 Manual Tier Enchant Service No More
   This NPC will handle the Tier Enchants from now on yey!
   No more Tier Enchant Service from Dev1
   Those can be enchanted on this NPC must be enchanted on NPC.

🧾 Requirements

  • Ultimate Reroll Ticket(Item ID: 52383) is required per enchant re-roll.
  • This can be Obtained from Faith Event Shop, Bad Dragon Shop, ASS Drop, Donation Shop.

Ultrerollticket.png