Difference between revisions of "Tier Enchantment System"

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<u>Tier Enchantment</u>
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__TOC__
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 +
= '''Tier Enchantment''' =
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, especially here in ArunafeltzRO.
+
We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, specially here in ArunafeltzRO. <br/>
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tier Enchantment provides added bonus to Equipment such as Armors, Footgear and Garments. There is also available Tier Enchantment for Costumes.
+
Tier Enchantment provides added bonus to Equipment such as Armors, Footgear, Garments, Shield & 2 Handed Weapons. There is also available Tier Enchantment for Costumes.<br/>
  
 
&nbsp;
 
&nbsp;
  
Introducing first; '''Godly Costume Enchanter''', he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town veil 96 107. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, ''luck'' is also needed.&nbsp;
+
Introducing first; '''Godly Costume Enchanter''', he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town '''veil 96 107'''. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, ''luck'' is also needed.&nbsp;
  
&nbsp;
+
'''&nbsp;Enchant Cost:'''
 
 
'''&nbsp;Enchant Cost'''
 
  
 
&nbsp;&nbsp;&nbsp;&nbsp;1st enchant = 1 Costume enchant ticket
 
&nbsp;&nbsp;&nbsp;&nbsp;1st enchant = 1 Costume enchant ticket
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&nbsp;&nbsp;&nbsp;&nbsp;2nd enchant = 2 Costume enchant ticket
 
&nbsp;&nbsp;&nbsp;&nbsp;2nd enchant = 2 Costume enchant ticket
  
&nbsp;&nbsp;&nbsp;&nbsp;3rd enchant = 3 Costume enchant ticket
+
&nbsp;&nbsp;&nbsp;&nbsp;3rd enchant = 3 Costume enchant ticket<br/><br/>
 
+
<i>You don’t like the enchantment bestowed upon your stylish costume?&nbsp; Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.<br/></i>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
 
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You don’t like the enchantment bestowed upon your stylish costume?&nbsp; Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.
 
 
 
&nbsp;
 
  
&nbsp;&nbsp;'''&nbsp;&nbsp;Reset Cost'''
+
'''&nbsp;Reset Cost'''
  
 
&nbsp;&nbsp;&nbsp;&nbsp;1 enchants = 1 MVP Coin
 
&nbsp;&nbsp;&nbsp;&nbsp;1 enchants = 1 MVP Coin
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&nbsp;&nbsp;&nbsp;&nbsp;3 enchants = 3 MVP Coin
 
&nbsp;&nbsp;&nbsp;&nbsp;3 enchants = 3 MVP Coin
  
&nbsp;
+
'''Godly Costume Enchanter - '''Allows enchant costume headgears. He has a few requirements to complete the upgrade for you.&nbsp;<br/> [[File:Godly.jpg|middle|Godly.jpg]]<br/> <u>Location: veil 96 107</u>
 
 
&nbsp;&nbsp;Check up this chart for the available enchantment:
 
 
 
<br/> [https://i.ibb.co/GnhNYvb/Costume-Enchants.png https://i.ibb.co/GnhNYvb/Costume-Enchants.png]
 
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With the equal beauty, introducing '''Tierra''''''Enchanter, '''&nbsp;he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear and Garment. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.
+
'''Tierra Enchanter - '''Allows to Enchant Equipment up to three Tiers.&nbsp;<br/>
 +
'''Artifact Enchant Cost:'''<br/>
  
&nbsp;
+
&nbsp;&nbsp;&nbsp;&nbsp;1st Enchant = Tier 1 Enchantment Artifact
  
&nbsp;&nbsp;-Can Enchant the following Equipments:
+
&nbsp;&nbsp;&nbsp;&nbsp;2nd Enchant = Tier 2 Enchantment Artifact
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''&nbsp;Dragon Armor''
+
&nbsp;&nbsp;&nbsp;&nbsp;3rd Enchant = Tier 3 Enchantment Artifact
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Manteau''
+
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Boots''
+
&nbsp;<br/> [[File:Tierra.jpg|middle|Tierra.jpg]]<br/> <u>Location: veil 90 105</u>
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Armor''
+
&nbsp;
 +
== Re-roll Enchant NPCs ==
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Robe''
+
'''Re-Roll Tier Enchant - '''Allows to re-roll the stats of ANY '''Tier''' Enchantment, player will need 1 similar item as sacrifice.<br/> [[File:Reroll.jpg|middle|Reroll.jpg]]<br/> <u>Location: veil 85 99</u>
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Boots''
+
'''Re-Roll Costume Enchant - '''Allows to re-roll the stats of ANY '''Costume''' Enchantment, player will need 1 similar item as sacrifice.<br/> [[File:Cost.jpg|middle|Cost.jpg]]<br/> <u>Location: veil 87 97</u>
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diabolus Manteau''
+
'''Adv. Costume Reroll - '''Allows to re-roll the stats of ANY '''Costume''' Enchantment, player will need 1 Costume Reroll Ticket as sacrifice.<br/> [[File:Cost.jpg|middle|Cost.jpg]]<br/> <u>Location: veil 89 95</u>
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Armor''
+
&nbsp;
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Manteau''
 
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Valkyrie Shoes''
 
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aegir Armor''
+
= '''Costume Enchants List''' =
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aegir Manteau''
+
&nbsp;&nbsp;'''Check up this chart for the available enchantment:'''
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aergir Shoes''
+
{| border="1" cellpadding="0" cellspacing="0" width="959"
 +
|-
 +
| colspan="8" height="44" style="text-align: center;" width="959" | AVAILABLE COSTUME ENCHANTS LIST
 +
|-
 +
| height="19" style="width: 214px;" width="177" | 1st Enchant List
 +
| style="width: 115px;" width="152" | Min ~ Max
 +
| &nbsp;
 +
| width="224" | 2nd Enchant List
 +
| width="62" | Min ~ Max
 +
| width="37" | &nbsp;
 +
| width="218" | 3rd Enchant List
 +
| width="62" | Min ~ Max
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Attack+
 +
| style="width: 115px;" width="152" | 1 ~ 15
 +
| &nbsp;
 +
| width="224" | %Reduces After Cast Delay
 +
| width="62" | 3 ~ 5
 +
| &nbsp;
 +
| width="218" | Str
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Magic Attack+
 +
| style="width: 115px;" width="152" | 1 ~ 15
 +
| &nbsp;
 +
| width="224" | %Reduces Variable Casting Time
 +
| width="62" | 5 ~ 8
 +
| &nbsp;
 +
| width="218" | Int
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Attack+
 +
| style="width: 115px;" width="152" | 1 ~ 3%
 +
| &nbsp;
 +
| width="224" | %Increases Critical Damage
 +
| width="62" | 5 ~ 8
 +
| &nbsp;
 +
| width="218" | Dex
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Magic Attack+
 +
| style="width: 115px;" width="152" | 1 ~3&nbsp;%
 +
| &nbsp;
 +
| width="224" | Fire Resistance
 +
| width="62" | 3 ~ 5
 +
| &nbsp;
 +
| width="218" | Vit
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Attack Speed
 +
| style="width: 115px;" width="152" | 1
 +
| &nbsp;
 +
| width="224" | Water Resistance
 +
| width="62" | 3 ~ 5
 +
| &nbsp;
 +
| width="218" | Luk
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Flee
 +
| style="width: 115px;" width="152" | 5 ~ 15
 +
| &nbsp;
 +
| width="224" | Earth Resistance
 +
| width="62" | 3 ~ 5
 +
| &nbsp;
 +
| width="218" | Agi
 +
| width="62" | 1 ~ 3
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Crit
 +
| style="width: 115px;" width="152" | 1 ~ 5
 +
| &nbsp;
 +
| width="224" | Wind Resistance
 +
| width="62" | 3 ~ 5
 +
| &nbsp;
 +
| width="218" | %Max HP
 +
| width="62" | 1 ~ 5
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Reduces Variable Cast
 +
| style="width: 115px;" width="152" | 1 ~ 3%
 +
| &nbsp;
 +
| width="224" | Non_Neutral Resistance
 +
| width="62" | 1 ~ 3
 +
| &nbsp;
 +
| width="218" | %Max SP
 +
| width="62" | 1 ~ 5
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Crit Damage
 +
| style="width: 115px;" width="152" | 1 ~ 5%
 +
| &nbsp;
 +
| width="224" | %Reduces SP Consumption
 +
| width="62" | 3 ~ 5
 +
| width="37" | &nbsp;
 +
| width="218" | Attack
 +
| width="62" | 5 ~ 20
 +
|-
 +
| height="20" style="width: 214px;" width="177" | %Increase Long Ranged Physical Damage
 +
| style="width: 115px;" width="152" | 1 ~ 5
 +
| &nbsp;
 +
| width="224" | %Max HP
 +
| width="62" | 1 ~ 3
 +
| width="37" | &nbsp;
 +
| width="218" | Magical Attack
 +
| width="62" | 5 ~ 20
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Max HP
 +
| style="width: 115px;" width="152" | 100 ~ 500
 +
| &nbsp;
 +
| width="224" | %Max SP
 +
| width="62" | 1 ~ 3
 +
| width="37" | &nbsp;
 +
| width="218" | Hit
 +
| width="62" | 5 ~ 20
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Max SP
 +
| style="width: 115px;" width="152" | 20 ~ 100
 +
| &nbsp;
 +
| width="224" | %Attack
 +
| width="62" | 1 ~ 3
 +
| width="37" | &nbsp;
 +
| width="218" | Crit
 +
| width="62" | 5 ~ 10
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Max HP
 +
| style="width: 115px;" width="152" | 1 ~ 2%
 +
| &nbsp;
 +
| width="224" | %Magical Attack
 +
| width="62" | 1 ~ 3
 +
| width="37" | &nbsp;
 +
| width="218" | Defense
 +
| width="62" | 30 ~ 60
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Max SP
 +
| style="width: 115px;" width="152" | 1 ~ 2%
 +
| &nbsp;
 +
| width="224" | %Attack Speed
 +
| width="62" | 1 ~ 5%
 +
| width="37" | &nbsp;
 +
| width="218" | Magical Defense
 +
| width="62" | 10 ~ 20
 +
|-
 +
| height="18" style="width: 214px;" width="177" | Increase Healing
 +
| style="width: 115px;" width="152" | 3 ~ 5%
 +
| &nbsp;
 +
| width="224" | %Increase Long Ranged Physical Damage
 +
| width="62" | 1 ~ 5
 +
| width="37" | &nbsp;
 +
| width="218" | Flee
 +
| width="62" | 5 ~ 20
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Healing Received
 +
| style="width: 115px;" width="152" | 3 ~ 5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Reduces After Cast Delay
 +
| width="62" | 5 ~ 10
 +
|-
 +
| height="19" style="width: 214px;" width="177" | Defense
 +
| style="width: 115px;" width="152" | 10 ~ 25
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Heal Effectiveness
 +
| width="62" | 5 ~ 15
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Magic Defense
 +
| style="width: 115px;" width="152" | 1 ~ 3
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Incoming Heal Effectives
 +
| width="62" | 5 ~ 15
 +
|-
 +
| height="20" style="width: 214px;" width="177" | Hit
 +
| style="width: 115px;" width="152" | 5~15
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Attack
 +
| width="62" | 1 ~ 7
 +
|-
 +
| height="20" style="width: 214px;" width="177" | %Attack Speed
 +
| style="width: 115px;" width="152" | 1 ~ 5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Magical Attack
 +
| width="62" | 1 ~ 7
 +
|-
 +
| height="20" style="width: 214px;" width="177" | %Reduces After Cast Delay
 +
| style="width: 115px;" width="152" | 3 ~ 5
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Increase Long Ranged Physical Damage
 +
| width="62" | 1 ~ 7
 +
|-
 +
| height="19" style="width: 214px;" | &nbsp;
 +
| style="width: 115px;" | &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Reduces Variable Casting Time
 +
| width="62" | 5 ~ 10
 +
|-
 +
| height="20" style="width: 214px;" | &nbsp;
 +
| style="width: 115px;" | &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | %Increases Critical Damage
 +
| width="62" | 5 ~ 10
 +
|-
 +
| height="20" style="width: 214px;" | &nbsp;
 +
| style="width: 115px;" | &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="218" | Attack Speed
 +
| width="62" | 1
 +
|}
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anti Magic Suit''
+
&nbsp;
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Geffen Magic Robe''
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With the equal beauty, introducing '''Tierra'&nbsp;'''''Enchanter, '''&nbsp;he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear,&nbsp;Garment, Shields & 2 Handed Weapons. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.
  
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Nidhoggur's Shadow Garb''
+
&nbsp;
 
 
''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flame Manteau of Naght Sieger''
 
  
&nbsp;
+
&nbsp;&nbsp;-Can Enchant Almost All Equipments Except Giant Snake Skin & Temporal Boots.<br/> ''​​​''
  
 
&nbsp;&nbsp;&nbsp;&nbsp;Note: Different Tier enchant list & range. per Item Type.
 
&nbsp;&nbsp;&nbsp;&nbsp;Note: Different Tier enchant list & range. per Item Type.
Line 124: Line 341:
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  
'''LIST OF AVAILABLE ENCHANTMENTS'''
 
  
<u>Body Armor Enchants</u>
 
  
[https://i.imgur.com/a7HHlCz.png https://i.imgur.com/a7HHlCz.png]
 
  
<u>Garment Enchants</u>
 
  
[https://i.imgur.com/XY9Z6f4.png https://i.imgur.com/XY9Z6f4.png]
 
  
<u>Shoes Enchants</u>
+
== Tier 4 ==
  
&nbsp;[https://i.imgur.com/BYPiUaX.png https://i.imgur.com/BYPiUaX.png]
+
'''Unlock Tier 4 Enchants on your Costumes!'''
 +
 
 +
The Juno Scholars have finished deciphering these ancient scrolls and found out its actually Ancient Enchant Scrolls that can unlock the potential of the 4TH Tier Enchant of your costume!
 +
 
 +
Some subpar quality however are already on market with low chance of giving the maximum potential, so if you want a higher quality scroll you can hunt them using the Ancient Summoning System!
 +
 
 +
[[File:Cs25sample.png|500px|Cs25sample.png]]<br/> Tier 4 Enchants cannot be obtained using Normal Tier enchant and Enchant Tickets!
 +
 
 +
'''Random Stat Enchant +1 ~ +4, 10% chance of getting max enchant.'''<br/> [[File:Cs10.png|400px|Cs10.png]]<br/> [[File:Csstr10.png|400px|Csstr10.png]]<br/> Note: Can be bought using Aruna Credits / Cash Points on Donation Shop & Other Shops. Lower Quality.<br/> &nbsp;
 +
 
 +
'''Random Stat Enchant +2 ~ +4, 25% chance of getting max enchant.'''<br/> [[File:Cs25.png|400px|Cs25.png]]<br/> [[File:Cs25str.png|400px|Cs25str.png]]<br/> Note: Ancient Summoning System Exclusive Drop. Higher Quality.
 +
 
 +
= '''Equipment Enchants List''' =
 +
 
 +
== Body Armor Enchants ==
 +
 
 +
{| border="1" cellpadding="0" cellspacing="0" width="852"
 +
|-
 +
| height="35" width="181" | 1st Tier Body Armor Enchant
 +
| width="79" | Min ~ Max
 +
| width="43" | &nbsp;
 +
| width="165" | 2nd Tier Body Armor Enchant
 +
| width="67" | Min ~ Max
 +
| width="64" | &nbsp;
 +
| width="186" | 3rd Tier Body Armor Enchant
 +
| width="67" | Min ~ Max
 +
|-
 +
| height="19" width="181" | Fire Resistance
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | Fire Resistance
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | Fire Resistance
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | Water Resistance
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | Water Resistance
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | Water Resistance
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | Earth Resistance
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | Earth Resistance
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | Earth Resistance
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | Wind Resistance
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | Wind Resistance
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | Wind Resistance
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="20" width="181" | %All Resist Except neutral
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %All Resist Except neutral
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | All Resist Except neutral
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | %Reduces SP Consumption
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Reduces SP Consumption
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Reduces SP Consumption
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | %Max HP
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Max HP
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Max HP
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | %Max SP
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Max SP
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Max SP
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="20" width="181" | %Attack
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Attack
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Attack
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | %Magical Attack
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Magical Attack
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Magical Attack
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="20" width="181" | %Attack Speed
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Attack Speed
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Attack Speed
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="30" width="181" | %Reduces Variable Casting Time
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Reduces Variable Casting Time
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Reduces Variable Casting Time
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | %Increases Critical Damage
 +
| width="79" | 1 ~ 3
 +
| &nbsp;
 +
| width="165" | %Increases Critical Damage
 +
| width="67" | 2 ~ 4
 +
| &nbsp;
 +
| width="186" | %Increases Critical Damage
 +
| width="67" | 3 ~ 5
 +
|-
 +
| height="19" width="181" | Str
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Str
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Str
 +
| width="67" | 1 ~ 3
 +
|-
 +
| height="19" width="181" | Int
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Int
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Int
 +
| width="67" | 1 ~ 3
 +
|-
 +
| height="19" width="181" | Dex
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Dex
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Dex
 +
| width="67" | 1 ~ 3
 +
|-
 +
| height="19" width="181" | Vit
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Vit
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Vit
 +
| width="67" | 1 ~ 3
 +
|-
 +
| height="19" width="181" | Luk
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Luk
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Luk
 +
| width="67" | 1 ~ 3
 +
|-
 +
| height="19" width="181" | Agi
 +
| width="79" | 1 ~ 1
 +
| &nbsp;
 +
| width="165" | Agi
 +
| width="67" | 1 ~ 2
 +
| &nbsp;
 +
| width="186" | Agi
 +
| width="67" | 1 ~ 3
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
== Garment Enchants ==
 +
 
 +
{| border="1" cellpadding="0" cellspacing="0" width="883"
 +
|-
 +
| height="20" width="168" | 1st Tier Garment Enchant
 +
| width="99" | Min ~ Max
 +
| width="37" | &nbsp;
 +
| width="175" | 2nd Tier Garment Enchant
 +
| width="114" | Min ~ Max
 +
| width="37" | &nbsp;
 +
| width="171" | 3rd Tier Garment Enchant
 +
| width="82" | Min ~ Max
 +
|-
 +
| height="20" width="168" | Attack+
 +
| width="99" | 5 ~ 15
 +
| &nbsp;
 +
| width="175" | Attack+
 +
| width="114" | 10 ~ 20
 +
| &nbsp;
 +
| width="171" | Attack+
 +
| width="82" | 15 ~ 25
 +
|-
 +
| height="20" width="168" | Magic Attack+
 +
| width="99" | 5 ~ 15
 +
| &nbsp;
 +
| width="175" | Magic Attack+
 +
| width="114" | 10 ~ 20
 +
| &nbsp;
 +
| width="171" | Magic Attack+
 +
| width="82" | 15 ~ 25
 +
|-
 +
| height="20" width="168" | Flee
 +
| width="99" | 5 ~ 15
 +
| &nbsp;
 +
| width="175" | Flee
 +
| width="114" | 10 ~ 20
 +
| &nbsp;
 +
| width="171" | Flee
 +
| width="82" | 15 ~ 25
 +
|-
 +
| height="20" width="168" | Hit
 +
| width="99" | 5 ~ 15
 +
| &nbsp;
 +
| width="175" | Hit
 +
| width="114" | 10 ~ 20
 +
| &nbsp;
 +
| width="171" | Hit
 +
| width="82" | 15 ~ 25
 +
|-
 +
| height="20" width="168" | Crit
 +
| width="99" | 1 ~ 5
 +
| &nbsp;
 +
| width="175" | Crit
 +
| width="114" | 2 ~ 6
 +
| &nbsp;
 +
| width="171" | Crit
 +
| width="82" | 3 ~ 7
 +
|-
 +
| height="20" width="168" | Perfect Dodge
 +
| width="99" | 1 ~ 3
 +
| &nbsp;
 +
| width="175" | Perfect Dodge
 +
| width="114" | 2 ~ 4
 +
| &nbsp;
 +
| width="171" | Perfect Dodge
 +
| width="82" | 3 ~ 5
 +
|-
 +
| height="20" width="168" | Defense
 +
| width="99" | 5 ~ 10
 +
| &nbsp;
 +
| width="175" | Defense
 +
| width="114" | 10 ~ 15
 +
| &nbsp;
 +
| width="171" | Defense
 +
| width="82" | 15 ~ 20
 +
|-
 +
| height="20" width="168" | Attack+
 +
| width="99" | 1 ~ 3%
 +
| &nbsp;
 +
| width="175" | Attack+
 +
| width="114" | 2 ~ 4%
 +
| &nbsp;
 +
| width="171" | Attack+
 +
| width="82" | 3 ~ 5%
 +
|-
 +
| height="20" width="168" | Magic Attack+
 +
| width="99" | 1 ~ 3%
 +
| &nbsp;
 +
| width="175" | Magic Attack+
 +
| width="114" | 2 ~ 4%
 +
| &nbsp;
 +
| width="171" | Magic Attack+
 +
| width="82" | 3 ~ 5%
 +
|-
 +
| height="20" width="168" | Reduces Variable Cast
 +
| width="99" | 1 ~ 3%
 +
| &nbsp;
 +
| width="175" | Reduces Variable Cast
 +
| width="114" | 2 ~ 4%
 +
| &nbsp;
 +
| width="171" | Reduces Variable Cast
 +
| width="82" | 3 ~ 5%
 +
|-
 +
| height="20" width="168" | Crit Damage
 +
| width="99" | 1 ~ 3%
 +
| &nbsp;
 +
| width="175" | Crit Damage
 +
| width="114" | 2 ~ 4%
 +
| &nbsp;
 +
| width="171" | Crit Damage
 +
| width="82" | 3 ~ 5%
 +
|-
 +
| height="20" width="168" | Long Ranged Attack
 +
| width="99" | 1 ~ 3%
 +
| &nbsp;
 +
| width="175" | Long Ranged Attack
 +
| width="114" | 2 ~ 4%
 +
| &nbsp;
 +
| width="171" | Long Ranged Attack
 +
| width="82" | 3 ~ 5%
 +
|-
 +
| height="20" width="168" | Magic Defense
 +
| width="99" | 1 ~ 3
 +
| &nbsp;
 +
| width="175" | Magic Defense
 +
| width="114" | 2 ~ 4
 +
| &nbsp;
 +
| width="171" | Magic Defense
 +
| width="82" | 3 ~ 5
 +
|-
 +
| height="20" width="168" | Increase Healing
 +
| width="99" | 3 ~ 5%
 +
| &nbsp;
 +
| width="175" | Increase Healing
 +
| width="114" | 4~ 6%
 +
| &nbsp;
 +
| width="171" | Increase Healing
 +
| width="82" | 5~ 10%
 +
|-
 +
| height="20" width="168" | Healing Received
 +
| width="99" | 3 ~ 5%
 +
| &nbsp;
 +
| width="175" | Healing Received
 +
| width="114" | 4 ~ 6%
 +
| &nbsp;
 +
| width="171" | Healing Received
 +
| width="82" | 5 ~ 10%
 +
|-
 +
| height="20" width="168" | Reduce Aftercast Delay
 +
| width="99" | 6~10%
 +
| &nbsp;
 +
| width="175" | Reduce Aftercast Delay
 +
| width="114" | 10~15%
 +
| &nbsp;
 +
| width="171" | Reduce Aftercast Delay
 +
| width="82" | 15~20%
 +
|-
 +
| height="20" width="168" | Attack Speed
 +
| width="99" | 10 ~ 20%
 +
| &nbsp;
 +
| width="175" | Attack Speed
 +
| width="114" | 15 ~ 25%
 +
| &nbsp;
 +
| width="171" | Attack Speed
 +
| width="82" | 20 ~ 30%
 +
|-
 +
| height="20" width="168" | Max HP
 +
| width="99" | 100 ~ 500
 +
| &nbsp;
 +
| width="175" | Max HP
 +
| width="114" | 300 ~ 700
 +
| &nbsp;
 +
| width="171" | Max HP
 +
| width="82" | 600 ~ 1000
 +
|-
 +
| height="20" width="168" | Max SP
 +
| width="99" | 20 ~ 100
 +
| &nbsp;
 +
| width="175" | Max SP
 +
| width="114" | 40 ~ 120
 +
| &nbsp;
 +
| width="171" | Max SP
 +
| width="82" | 60 ~ 150
 +
|-
 +
| height="20" width="168" | Str
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Str
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Str
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Int
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Int
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Int
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Dex
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Dex
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Dex
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Vit
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Vit
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Vit
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Luk
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Luk
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Luk
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Agi
 +
| width="99" | 1 ~ 1
 +
| &nbsp;
 +
| width="175" | Agi
 +
| width="114" | 1 ~ 2
 +
| &nbsp;
 +
| width="171" | Agi
 +
| width="82" | 1 ~ 3
 +
|}
  
 
&nbsp;
 
&nbsp;
 +
 +
== Shoes Enchants ==
 +
 +
{| border="1" cellpadding="0" cellspacing="0" width="1135"
 +
|-
 +
| height="19" width="236" | 1st Tier Shoes Enchant
 +
| width="99" | Min ~ Max
 +
| width="37" | &nbsp;
 +
| width="239" | 2nd Tier Shoes Enchant
 +
| width="131" | Min ~ Max
 +
| width="37" | &nbsp;
 +
| width="274" | 3rd Tier Shoes Enchant
 +
| width="82" | Min ~ Max
 +
|-
 +
| height="19" width="236" | %Max HP
 +
| width="99" | 1% ~ 5%
 +
| &nbsp;
 +
| width="239" | %Max HP
 +
| width="131" | 5% ~ 10%
 +
| &nbsp;
 +
| width="274" | %Max HP
 +
| width="82" | 7% ~ 10%
 +
|-
 +
| height="19" width="236" | %Max SP
 +
| width="99" | 1% ~ 5%
 +
| &nbsp;
 +
| width="239" | %Max SP
 +
| width="131" | 5% ~ 10%
 +
| &nbsp;
 +
| width="274" | %Max SP
 +
| width="82" | 7% ~ 10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Neutral Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Neutral Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Formless Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Water Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Water Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Undead Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Fire Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Fire Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Brute Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Earth Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Earth Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Plant Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Wind Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Wind Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Insect Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Poison Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Poison Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Fish Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Holy Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Holy Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Angel Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Dark Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Dark Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Demon Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Ghost Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Ghost Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Dragon Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Undead Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Physical Damage to Undead Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Demi-human Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Formless Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Neutral Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Normal Class
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Undead Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Water Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Physical Damage to Boss Class
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Brute Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Fire Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Formless Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Plant Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Earth Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Undead Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Insect Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Wind Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Brute Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Fish Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Poison Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Plant Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Angel Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Holy Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Insect Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Demon Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Dark Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Fish Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Dragon Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Ghost Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Angel Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Demi-human Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Increase Magic Damage to Undead Property
 +
| width="131" | 5%~10%
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Demon Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Normal Class
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Str
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Dragon Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Physical Damage to Boss Class
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Int
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Demi-human Race
 +
| width="82" | 5%~10%
 +
|-
 +
| height="19" width="236" | Increase Magic Damage to Neutral Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Dex
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Normal Class
 +
| width="82" | 5%~10%
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Water Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Vit
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Increase Magic Damage to Boss Class
 +
| width="82" | 5%~10%
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Fire Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Luk
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Str
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Earth Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| width="239" | Agi
 +
| width="131" | 1 ~ 3
 +
| &nbsp;
 +
| width="274" | Int
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Wind Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="274" | Dex
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Poison Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="274" | Vit
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Holy Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="274" | Luk
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Dark Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| width="274" | Agi
 +
| width="82" | 1 ~ 3
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Ghost Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Undead Property
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Formless Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Undead Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Brute Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Plant Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Insect Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Fish Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Angel Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Demon Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Dragon Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Demi-human Race
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Normal Class
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| height="20" width="236" | Increase Magic Damage to Boss Class
 +
| width="99" | 1%~5%
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|}
  
 
&nbsp;
 
&nbsp;
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wondering where you can get these ''Enchantment Artifacts''? No need to wander to wonder, because '''Artifact Maker '''landed in and he is at the main town veil 91 108. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee.&nbsp;
+
== Shield & 2H Weapon&nbsp;Enchants ==
 +
 
 +
{| border="1" cellpadding="0" cellspacing="0" width="815"
 +
|-
 +
| height="20" width="168" | 1st Tier Shield&nbsp; Enchant
 +
| width="64" | Min ~ Max
 +
| width="64" | &nbsp;
 +
| width="159" | 2nd Tier Shield Enchant
 +
| width="62" | Min ~ Max
 +
| width="64" | &nbsp;
 +
| width="170" | 3rd Tier Shield Enchant
 +
| width="64" | Min ~ Max
 +
|-
 +
| height="20" width="168" | Fire Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Fire Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Fire Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Water Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Water Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Water Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Earth Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Earth Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Earth Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Wind Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Wind Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Wind Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Neutral Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Neutral Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Neutral Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Poison Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Poison Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Poison Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Holy Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Holy Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Holy Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Darkness Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Darkness Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Darkness Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Ghost Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Ghost Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Ghost Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Undead Resistance
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | Undead Resistance
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | Undead Resistance
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | %Reduces SP Consumption
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | %Reduces SP Consumption
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | %Reduces SP Consumption
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | %Max HP
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | %Max HP
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | %Max HP
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | %Max SP
 +
| width="64" | 1 ~ 3
 +
| &nbsp;
 +
| width="159" | %Max SP
 +
| width="62" | 2 ~ 3
 +
| &nbsp;
 +
| width="170" | %Max SP
 +
| width="64" | 3 ~ 4
 +
|-
 +
| height="20" width="168" | Str
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Str
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Str
 +
| width="64" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Int
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Int
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Int
 +
| width="64" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Dex
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Dex
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Dex
 +
| width="64" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Vit
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Vit
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Vit
 +
| width="64" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Luk
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Luk
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Luk
 +
| width="64" | 1 ~ 3
 +
|-
 +
| height="20" width="168" | Agi
 +
| width="64" | 1 ~ 1
 +
| &nbsp;
 +
| width="159" | Agi
 +
| width="62" | 1 ~ 2
 +
| &nbsp;
 +
| width="170" | Agi
 +
| width="64" | 1 ~ 3
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
Wondering where you can get these ''Enchantment Artifacts''? No need to wander to wonder, because '''Monster Hunter&nbsp;'''landed in and he is at the main town veil 117 85. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee.&nbsp;
  
 
&nbsp;
 
&nbsp;
Line 156: Line 1,421:
 
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
 
&nbsp;&nbsp;&nbsp;&nbsp;Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.
  
&nbsp;&nbsp;&nbsp;''&nbsp;''''Note:''''All requirements on this quest npc are only obtainable through monster drops & Bossnia Point SHOP''
+
&nbsp;&nbsp;&nbsp;''&nbsp;''''Note:''''&nbsp;You can also obtain these artifacts on Ancient Summoning System, The Other Domain, Bring Me Event, World Boss, Dragon Valley''
  
 
&nbsp;
 
&nbsp;
 
[https://i.imgur.com/RPJy4wv.png https://i.imgur.com/RPJy4wv.png]
 

Latest revision as of 16:32, 10 August 2023

Tier Enchantment

 

We are very pleased to introduce Tier Enchantment to the world of Ragnarok Online, specially here in ArunafeltzRO.

Tier Enchantment provides added bonus to Equipment such as Armors, Footgear, Garments, Shield & 2 Handed Weapons. There is also available Tier Enchantment for Costumes.

 

Introducing first; Godly Costume Enchanter, he may be looking plain with his black and white fashion, but his simplicity doesn’t par with the enchantment he can do with your own fashion! With his stylish pipe he will help you enchant your costume for awesome STAT bonuses. To make it even more cooler than your stylish self, his enchantment can do up to three Tiers! Meaning you can get more than one bonus stat! He you can very much visit him at the main town veil 96 107. Do take note that this awesomeness and very fashionista thing come with some cost, but beauty most of the time comes with a price, don’t they? Sometimes, luck is also needed. 

 Enchant Cost:

    1st enchant = 1 Costume enchant ticket

    2nd enchant = 2 Costume enchant ticket

    3rd enchant = 3 Costume enchant ticket

You don’t like the enchantment bestowed upon your stylish costume?  Don’t fret! With the power of his stylish pipe, he can cast spells to reset the enchantment. Of course, nothing this awesome is free.

 Reset Cost

    1 enchants = 1 MVP Coin

    2 enchants = 2 MVP Coin

    3 enchants = 3 MVP Coin

Godly Costume Enchanter - Allows enchant costume headgears. He has a few requirements to complete the upgrade for you. 
Godly.jpg
Location: veil 96 107

 

Tierra Enchanter - Allows to Enchant Equipment up to three Tiers. 
Artifact Enchant Cost:

    1st Enchant = Tier 1 Enchantment Artifact

    2nd Enchant = Tier 2 Enchantment Artifact

    3rd Enchant = Tier 3 Enchantment Artifact

    Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.

 
Tierra.jpg
Location: veil 90 105

 

Re-roll Enchant NPCs

Re-Roll Tier Enchant - Allows to re-roll the stats of ANY Tier Enchantment, player will need 1 similar item as sacrifice.
Reroll.jpg
Location: veil 85 99

Re-Roll Costume Enchant - Allows to re-roll the stats of ANY Costume Enchantment, player will need 1 similar item as sacrifice.
Cost.jpg
Location: veil 87 97

Adv. Costume Reroll - Allows to re-roll the stats of ANY Costume Enchantment, player will need 1 Costume Reroll Ticket as sacrifice.
Cost.jpg
Location: veil 89 95

 


Costume Enchants List

  Check up this chart for the available enchantment:

AVAILABLE COSTUME ENCHANTS LIST
1st Enchant List Min ~ Max   2nd Enchant List Min ~ Max   3rd Enchant List Min ~ Max
Attack+ 1 ~ 15   %Reduces After Cast Delay 3 ~ 5   Str 1 ~ 3
Magic Attack+ 1 ~ 15   %Reduces Variable Casting Time 5 ~ 8   Int 1 ~ 3
Attack+ 1 ~ 3%   %Increases Critical Damage 5 ~ 8   Dex 1 ~ 3
Magic Attack+ 1 ~3 %   Fire Resistance 3 ~ 5   Vit 1 ~ 3
Attack Speed 1   Water Resistance 3 ~ 5   Luk 1 ~ 3
Flee 5 ~ 15   Earth Resistance 3 ~ 5   Agi 1 ~ 3
Crit 1 ~ 5   Wind Resistance 3 ~ 5   %Max HP 1 ~ 5
Reduces Variable Cast 1 ~ 3%   Non_Neutral Resistance 1 ~ 3   %Max SP 1 ~ 5
Crit Damage 1 ~ 5%   %Reduces SP Consumption 3 ~ 5   Attack 5 ~ 20
%Increase Long Ranged Physical Damage 1 ~ 5   %Max HP 1 ~ 3   Magical Attack 5 ~ 20
Max HP 100 ~ 500   %Max SP 1 ~ 3   Hit 5 ~ 20
Max SP 20 ~ 100   %Attack 1 ~ 3   Crit 5 ~ 10
Max HP 1 ~ 2%   %Magical Attack 1 ~ 3   Defense 30 ~ 60
Max SP 1 ~ 2%   %Attack Speed 1 ~ 5%   Magical Defense 10 ~ 20
Increase Healing 3 ~ 5%   %Increase Long Ranged Physical Damage 1 ~ 5   Flee 5 ~ 20
Healing Received 3 ~ 5%         %Reduces After Cast Delay 5 ~ 10
Defense 10 ~ 25         %Heal Effectiveness 5 ~ 15
Magic Defense 1 ~ 3         %Incoming Heal Effectives 5 ~ 15
Hit 5~15         %Attack 1 ~ 7
%Attack Speed 1 ~ 5%         %Magical Attack 1 ~ 7
%Reduces After Cast Delay 3 ~ 5         %Increase Long Ranged Physical Damage 1 ~ 7
            %Reduces Variable Casting Time 5 ~ 10
            %Increases Critical Damage 5 ~ 10
            Attack Speed 1

 

            With the equal beauty, introducing 'Tierra' Enchanter,  he may appear stylish but unlike his look-a-like, he’s not into costume, he does enchantment and it goes to Equipment like Armors, Footgear, Garment, Shields & 2 Handed Weapons. Having a chic pipe he can also enchant equipment up to three tiers. You can visit him at the main town veil 90 105. These enchantments can power up your equipment that can help you with your battles.

 

  -Can Enchant Almost All Equipments Except Giant Snake Skin & Temporal Boots.
​​​

    Note: Different Tier enchant list & range. per Item Type.

        Ex. Tier 1 ,Type Shoes, Enchant List Shoes, Range 1-5.

            Tier 1 ,Type Garment,Enchant List Garment, Range 1-5.

            

            Tier 2 ,Type Shoes,Enchant List Shoes, Range 5-10.

            Tier 2 ,Type Garment,Enchant List Garment, Range 5-10.

 

    Enchantment Cost:

        Tier 1 = Tier 1 Enchantment Artifact

        Tier 2 = Tier 2 Enchantment Artifact

        Tier 3 = Tier 3 Enchantment Artifact

            

    You don’t like the enchantment bestowed upon your battle equipment?  Don’t fret! With the power of his chic pipe, he can cast spells to reset the enchantment. Of course, power-up like this doesn’t come free.

 

Reset Cost

     Tier 1 Enchant, you will need 1x [Tier Enchant Reset Artifact]

     Tier 2 enchant, you will need 2x [Tier Enchant Reset Artifact](ALL ENCHANTMENT WILL VANISH)

     Tier 3 enchant, you will need 3x [Tier Enchant Reset Artifact](ALL ENCHANTMENT WILL VANISH)

        




Tier 4

Unlock Tier 4 Enchants on your Costumes!

The Juno Scholars have finished deciphering these ancient scrolls and found out its actually Ancient Enchant Scrolls that can unlock the potential of the 4TH Tier Enchant of your costume!

Some subpar quality however are already on market with low chance of giving the maximum potential, so if you want a higher quality scroll you can hunt them using the Ancient Summoning System!

Cs25sample.png
Tier 4 Enchants cannot be obtained using Normal Tier enchant and Enchant Tickets!

Random Stat Enchant +1 ~ +4, 10% chance of getting max enchant.
Cs10.png
Csstr10.png
Note: Can be bought using Aruna Credits / Cash Points on Donation Shop & Other Shops. Lower Quality.
 

Random Stat Enchant +2 ~ +4, 25% chance of getting max enchant.
Cs25.png
Cs25str.png
Note: Ancient Summoning System Exclusive Drop. Higher Quality.

Equipment Enchants List

Body Armor Enchants

1st Tier Body Armor Enchant Min ~ Max   2nd Tier Body Armor Enchant Min ~ Max   3rd Tier Body Armor Enchant Min ~ Max
Fire Resistance 1 ~ 3   Fire Resistance 2 ~ 4   Fire Resistance 3 ~ 5
Water Resistance 1 ~ 3   Water Resistance 2 ~ 4   Water Resistance 3 ~ 5
Earth Resistance 1 ~ 3   Earth Resistance 2 ~ 4   Earth Resistance 3 ~ 5
Wind Resistance 1 ~ 3   Wind Resistance 2 ~ 4   Wind Resistance 3 ~ 5
%All Resist Except neutral 1 ~ 3   %All Resist Except neutral 2 ~ 4   All Resist Except neutral 3 ~ 5
%Reduces SP Consumption 1 ~ 3   %Reduces SP Consumption 2 ~ 4   %Reduces SP Consumption 3 ~ 5
%Max HP 1 ~ 3   %Max HP 2 ~ 4   %Max HP 3 ~ 5
%Max SP 1 ~ 3   %Max SP 2 ~ 4   %Max SP 3 ~ 5
%Attack 1 ~ 3   %Attack 2 ~ 4   %Attack 3 ~ 5
%Magical Attack 1 ~ 3   %Magical Attack 2 ~ 4   %Magical Attack 3 ~ 5
%Attack Speed 1 ~ 3   %Attack Speed 2 ~ 4   %Attack Speed 3 ~ 5
%Reduces Variable Casting Time 1 ~ 3   %Reduces Variable Casting Time 2 ~ 4   %Reduces Variable Casting Time 3 ~ 5
%Increases Critical Damage 1 ~ 3   %Increases Critical Damage 2 ~ 4   %Increases Critical Damage 3 ~ 5
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Garment Enchants

1st Tier Garment Enchant Min ~ Max   2nd Tier Garment Enchant Min ~ Max   3rd Tier Garment Enchant Min ~ Max
Attack+ 5 ~ 15   Attack+ 10 ~ 20   Attack+ 15 ~ 25
Magic Attack+ 5 ~ 15   Magic Attack+ 10 ~ 20   Magic Attack+ 15 ~ 25
Flee 5 ~ 15   Flee 10 ~ 20   Flee 15 ~ 25
Hit 5 ~ 15   Hit 10 ~ 20   Hit 15 ~ 25
Crit 1 ~ 5   Crit 2 ~ 6   Crit 3 ~ 7
Perfect Dodge 1 ~ 3   Perfect Dodge 2 ~ 4   Perfect Dodge 3 ~ 5
Defense 5 ~ 10   Defense 10 ~ 15   Defense 15 ~ 20
Attack+ 1 ~ 3%   Attack+ 2 ~ 4%   Attack+ 3 ~ 5%
Magic Attack+ 1 ~ 3%   Magic Attack+ 2 ~ 4%   Magic Attack+ 3 ~ 5%
Reduces Variable Cast 1 ~ 3%   Reduces Variable Cast 2 ~ 4%   Reduces Variable Cast 3 ~ 5%
Crit Damage 1 ~ 3%   Crit Damage 2 ~ 4%   Crit Damage 3 ~ 5%
Long Ranged Attack 1 ~ 3%   Long Ranged Attack 2 ~ 4%   Long Ranged Attack 3 ~ 5%
Magic Defense 1 ~ 3   Magic Defense 2 ~ 4   Magic Defense 3 ~ 5
Increase Healing 3 ~ 5%   Increase Healing 4~ 6%   Increase Healing 5~ 10%
Healing Received 3 ~ 5%   Healing Received 4 ~ 6%   Healing Received 5 ~ 10%
Reduce Aftercast Delay 6~10%   Reduce Aftercast Delay 10~15%   Reduce Aftercast Delay 15~20%
Attack Speed 10 ~ 20%   Attack Speed 15 ~ 25%   Attack Speed 20 ~ 30%
Max HP 100 ~ 500   Max HP 300 ~ 700   Max HP 600 ~ 1000
Max SP 20 ~ 100   Max SP 40 ~ 120   Max SP 60 ~ 150
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Shoes Enchants

1st Tier Shoes Enchant Min ~ Max   2nd Tier Shoes Enchant Min ~ Max   3rd Tier Shoes Enchant Min ~ Max
%Max HP 1% ~ 5%   %Max HP 5% ~ 10%   %Max HP 7% ~ 10%
%Max SP 1% ~ 5%   %Max SP 5% ~ 10%   %Max SP 7% ~ 10%
Increase Physical Damage to Neutral Property 1%~5%   Increase Physical Damage to Neutral Property 5%~10%   Increase Physical Damage to Formless Race 5%~10%
Increase Physical Damage to Water Property 1%~5%   Increase Physical Damage to Water Property 5%~10%   Increase Physical Damage to Undead Race 5%~10%
Increase Physical Damage to Fire Property 1%~5%   Increase Physical Damage to Fire Property 5%~10%   Increase Physical Damage to Brute Race 5%~10%
Increase Physical Damage to Earth Property 1%~5%   Increase Physical Damage to Earth Property 5%~10%   Increase Physical Damage to Plant Race 5%~10%
Increase Physical Damage to Wind Property 1%~5%   Increase Physical Damage to Wind Property 5%~10%   Increase Physical Damage to Insect Race 5%~10%
Increase Physical Damage to Poison Property 1%~5%   Increase Physical Damage to Poison Property 5%~10%   Increase Physical Damage to Fish Race 5%~10%
Increase Physical Damage to Holy Property 1%~5%   Increase Physical Damage to Holy Property 5%~10%   Increase Physical Damage to Angel Race 5%~10%
Increase Physical Damage to Dark Property 1%~5%   Increase Physical Damage to Dark Property 5%~10%   Increase Physical Damage to Demon Race 5%~10%
Increase Physical Damage to Ghost Property 1%~5%   Increase Physical Damage to Ghost Property 5%~10%   Increase Physical Damage to Dragon Race 5%~10%
Increase Physical Damage to Undead Property 1%~5%   Increase Physical Damage to Undead Property 5%~10%   Increase Physical Damage to Demi-human Race 5%~10%
Increase Physical Damage to Formless Race 1%~5%   Increase Magic Damage to Neutral Property 5%~10%   Increase Physical Damage to Normal Class 5%~10%
Increase Physical Damage to Undead Race 1%~5%   Increase Magic Damage to Water Property 5%~10%   Increase Physical Damage to Boss Class 5%~10%
Increase Physical Damage to Brute Race 1%~5%   Increase Magic Damage to Fire Property 5%~10%   Increase Magic Damage to Formless Race 5%~10%
Increase Physical Damage to Plant Race 1%~5%   Increase Magic Damage to Earth Property 5%~10%   Increase Magic Damage to Undead Race 5%~10%
Increase Physical Damage to Insect Race 1%~5%   Increase Magic Damage to Wind Property 5%~10%   Increase Magic Damage to Brute Race 5%~10%
Increase Physical Damage to Fish Race 1%~5%   Increase Magic Damage to Poison Property 5%~10%   Increase Magic Damage to Plant Race 5%~10%
Increase Physical Damage to Angel Race 1%~5%   Increase Magic Damage to Holy Property 5%~10%   Increase Magic Damage to Insect Race 5%~10%
Increase Physical Damage to Demon Race 1%~5%   Increase Magic Damage to Dark Property 5%~10%   Increase Magic Damage to Fish Race 5%~10%
Increase Physical Damage to Dragon Race 1%~5%   Increase Magic Damage to Ghost Property 5%~10%   Increase Magic Damage to Angel Race 5%~10%
Increase Physical Damage to Demi-human Race 1%~5%   Increase Magic Damage to Undead Property 5%~10%   Increase Magic Damage to Demon Race 5%~10%
Increase Physical Damage to Normal Class 1%~5%   Str 1 ~ 3   Increase Magic Damage to Dragon Race 5%~10%
Increase Physical Damage to Boss Class 1%~5%   Int 1 ~ 3   Increase Magic Damage to Demi-human Race 5%~10%
Increase Magic Damage to Neutral Property 1%~5%   Dex 1 ~ 3   Increase Magic Damage to Normal Class 5%~10%
Increase Magic Damage to Water Property 1%~5%   Vit 1 ~ 3   Increase Magic Damage to Boss Class 5%~10%
Increase Magic Damage to Fire Property 1%~5%   Luk 1 ~ 3   Str 1 ~ 3
Increase Magic Damage to Earth Property 1%~5%   Agi 1 ~ 3   Int 1 ~ 3
Increase Magic Damage to Wind Property 1%~5%         Dex 1 ~ 3
Increase Magic Damage to Poison Property 1%~5%         Vit 1 ~ 3
Increase Magic Damage to Holy Property 1%~5%         Luk 1 ~ 3
Increase Magic Damage to Dark Property 1%~5%         Agi 1 ~ 3
Increase Magic Damage to Ghost Property 1%~5%            
Increase Magic Damage to Undead Property 1%~5%            
Increase Magic Damage to Formless Race 1%~5%            
Increase Magic Damage to Undead Race 1%~5%            
Increase Magic Damage to Brute Race 1%~5%            
Increase Magic Damage to Plant Race 1%~5%            
Increase Magic Damage to Insect Race 1%~5%            
Increase Magic Damage to Fish Race 1%~5%            
Increase Magic Damage to Angel Race 1%~5%            
Increase Magic Damage to Demon Race 1%~5%            
Increase Magic Damage to Dragon Race 1%~5%            
Increase Magic Damage to Demi-human Race 1%~5%            
Increase Magic Damage to Normal Class 1%~5%            
Increase Magic Damage to Boss Class 1%~5%            

 

Shield & 2H Weapon Enchants

1st Tier Shield  Enchant Min ~ Max   2nd Tier Shield Enchant Min ~ Max   3rd Tier Shield Enchant Min ~ Max
Fire Resistance 1 ~ 3   Fire Resistance 2 ~ 3   Fire Resistance 3 ~ 4
Water Resistance 1 ~ 3   Water Resistance 2 ~ 3   Water Resistance 3 ~ 4
Earth Resistance 1 ~ 3   Earth Resistance 2 ~ 3   Earth Resistance 3 ~ 4
Wind Resistance 1 ~ 3   Wind Resistance 2 ~ 3   Wind Resistance 3 ~ 4
Neutral Resistance 1 ~ 3   Neutral Resistance 2 ~ 3   Neutral Resistance 3 ~ 4
Poison Resistance 1 ~ 3   Poison Resistance 2 ~ 3   Poison Resistance 3 ~ 4
Holy Resistance 1 ~ 3   Holy Resistance 2 ~ 3   Holy Resistance 3 ~ 4
Darkness Resistance 1 ~ 3   Darkness Resistance 2 ~ 3   Darkness Resistance 3 ~ 4
Ghost Resistance 1 ~ 3   Ghost Resistance 2 ~ 3   Ghost Resistance 3 ~ 4
Undead Resistance 1 ~ 3   Undead Resistance 2 ~ 3   Undead Resistance 3 ~ 4
%Reduces SP Consumption 1 ~ 3   %Reduces SP Consumption 2 ~ 3   %Reduces SP Consumption 3 ~ 4
%Max HP 1 ~ 3   %Max HP 2 ~ 3   %Max HP 3 ~ 4
%Max SP 1 ~ 3   %Max SP 2 ~ 3   %Max SP 3 ~ 4
Str 1 ~ 1   Str 1 ~ 2   Str 1 ~ 3
Int 1 ~ 1   Int 1 ~ 2   Int 1 ~ 3
Dex 1 ~ 1   Dex 1 ~ 2   Dex 1 ~ 3
Vit 1 ~ 1   Vit 1 ~ 2   Vit 1 ~ 3
Luk 1 ~ 1   Luk 1 ~ 2   Luk 1 ~ 3
Agi 1 ~ 1   Agi 1 ~ 2   Agi 1 ~ 3

 

Wondering where you can get these Enchantment Artifacts? No need to wander to wonder, because Monster Hunter landed in and he is at the main town veil 117 85. He spent years wandering and wondering to master the craft of these Enchantment Artifacts and now he sells them for a small fee. 

 

   List of artifacts:

    Tier 1 Enchantment Artifact

    Tier 2 Enchantment Artifact

    Tier 3 Enchantment Artifact

    Tier Enchant Reset Artifact - Resets the Enchantment of an equipment.

    'Note:' You can also obtain these artifacts on Ancient Summoning System, The Other Domain, Bring Me Event, World Boss, Dragon Valley