Difference between revisions of "Thief"
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== Overview == | == Overview == | ||
− | Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown. | + | Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown. |
− | Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.<br/> | + | Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.<br/> |
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== Class Data == | == Class Data == | ||
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span> | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Detoxify |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Cures yourself or a target from being poisoned. |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 1 |
− | | style="text-align: center; background-color: rgb(255, | + | | style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive |
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Double Attack |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Adds a high chance to deal double damage when attacking with a dagger. |
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| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Envenom |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. |
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | | style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Hiding |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. |
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
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| style="text-align: center; background-color: rgb(128, 255, 128);" | Active | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Improve Dodge |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Increases flee rate. Flee rate increases upon reaching 2nd Class |
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
− | | style="text-align: center; background-color: rgb( | + | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive |
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Steal |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Steal items from monsters. |
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active | ||
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|} | |} | ||
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span> | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Back Slide |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Instantly move back 5 cells. |
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
− | | style="text-align: center; background-color: rgb( | + | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active |
| style="text-align: center;" | 35 | | style="text-align: center;" | 35 | ||
+ | | style="text-align: center;" | All IN ONE SHOP | ||
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+ | | style="text-align: center;" | Find Stone | ||
+ | | style="text-align: center;" | Provide ammunition for Stone Fling or other creative uses. | ||
+ | | style="text-align: center;" | 1 | ||
+ | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active | ||
+ | | style="text-align: center;" | 20 | ||
+ | | style="text-align: center;" | All IN ONE SHOP | ||
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+ | | style="text-align: center;" | Sprinkle Sand | ||
+ | | style="text-align: center;" | Earth-element attack dealing 130% damage with a 15% chance of blinding its target. | ||
+ | | style="text-align: center;" | 1 | ||
+ | | style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | ||
+ | | style="text-align: center;" | 25 | ||
+ | | style="text-align: center;" | All IN ONE SHOP | ||
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+ | | style="text-align: center;" | Throw Stone | ||
+ | | style="text-align: center;" | Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. | ||
+ | | style="text-align: center;" | 1 | ||
+ | | style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | ||
+ | | style="text-align: center;" | 15 | ||
| style="text-align: center;" | All IN ONE SHOP | | style="text-align: center;" | All IN ONE SHOP | ||
|} | |} | ||
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span> | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span> | ||
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| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 6 |
− | + | | style="text-align: center;" | 30 | |
− | + | | style="text-align: center;" | 38 | |
− | + | | style="text-align: center;" | 47 | |
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| style="text-align: center;" | AGI | | style="text-align: center;" | AGI | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 2 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 33 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 36 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 50 |
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| style="text-align: center;" | VIT | | style="text-align: center;" | VIT | ||
+ | | style="text-align: center;" | 14 | ||
+ | | style="text-align: center;" | 44 | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
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+ | | style="text-align: center;" | INT | ||
+ | | style="text-align: center;" | 18 | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
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| style="text-align: center;" | DEX | | style="text-align: center;" | DEX | ||
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| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 22 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 42 |
− | + | | style="text-align: center;" | 49 | |
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| style="text-align: center;" | LUK | | style="text-align: center;" | LUK | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 26 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 40 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 46 |
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| style="text-align: center;" | | | style="text-align: center;" | | ||
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| style="text-align: center;" | Bare Handed | | style="text-align: center;" | Bare Handed | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 156 |
− | | style="text-align: center | + | | style="text-align: center;" | -0 |
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| style="text-align: center;" | Shield | | style="text-align: center;" | Shield | ||
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -6 |
− | | style="text-align: center;" | | + | | style="text-align: center; color: rgb(0, 159, 227);" | +4 |
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| style="text-align: center;" | Dagger | | style="text-align: center;" | Dagger | ||
− | | style="text-align: center;" | 0 | + | | style="text-align: center;" | -8 |
− | | style="text-align: center; color: rgb(0, 159, 227);" | + | + | | style="text-align: center; color: rgb(0, 159, 227);" | +7 |
+ | |- | ||
+ | | style="text-align: center;" | Sword (One Handed) | ||
+ | | style="text-align: center;" | -10 | ||
+ | | style="text-align: center; color: rgb(0, 159, 227);" | +7 | ||
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Axe (One Handed) |
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -20 |
− | | style="text-align: center; color: rgb( | + | | style="text-align: center; color: rgb(237, 28, 36);" | -10 |
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− | | style="text-align: center;" | | + | | style="text-align: center;" | Bow |
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -13 |
| style="text-align: center;" | N/A | | style="text-align: center;" | N/A | ||
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| style="text-align: center;" | Berserk | | style="text-align: center;" | Berserk | ||
− | | style="text-align: center; color: rgb( | + | | style="text-align: center; color: rgb(237, 28, 36);" | ✘ |
|} | |} | ||
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Revision as of 06:18, 3 May 2023
Thief | |||||||
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Job Base(s): | Novice | ||||||
Job Type: | First | ||||||
Job Level: | 50 | ||||||
Race: | Human | ||||||
Number of Skills: | 6 | ||||||
Total Skill Points: | 51 | ||||||
Total Quest Skills: | 4 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+4 | +4 | +2 | +1 | +8 | +3 |
Overview
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.
Class Data
Skills
Skill | Description | Levels | Type |
Detoxify | Cures yourself or a target from being poisoned. | 1 | Supportive |
Double Attack | Adds a high chance to deal double damage when attacking with a dagger. | 10 | Passive |
Envenom | Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. | 10 | Offensive |
Hiding | Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. | 10 | Active |
Improve Dodge | Increases flee rate. Flee rate increases upon reaching 2nd Class | 10 | Passive |
Steal | Steal items from monsters. | 10 | Active |
Quest Skills
Skill | Description | Levels | Type | Base Requirement | Quest |
Back Slide | Instantly move back 5 cells. | 1 | Active | 35 | All IN ONE SHOP |
Find Stone | Provide ammunition for Stone Fling or other creative uses. | 1 | Active | 20 | All IN ONE SHOP |
Sprinkle Sand | Earth-element attack dealing 130% damage with a 15% chance of blinding its target. | 1 | Offensive | 25 | All IN ONE SHOP |
Throw Stone | Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. | 1 | Offensive | 15 | All IN ONE SHOP |
JOB Bonuses
Stats\Amount | +1 | +2 | +3 | +4 |
STR | 6 | 30 | 38 | 47 |
AGI | 2 | 33 | 36 | 50 |
VIT | 14 | 44 | ||
INT | 18 | |||
DEX | 10 | 22 | 42 | 49 |
LUK | 26 | 40 | 46 |
ASPD
Equip | Attack Speed | From Novice |
Bare Handed | 156 | -0 |
Shield | -6 | +4 |
Dagger | -8 | +7 |
Sword (One Handed) | -10 | +7 |
Axe (One Handed) | -20 | -10 |
Bow | -13 | N/A |
ASPD Potions | Usable |
Concentration | ✔ |
Awakening | ✔ |
Berserk | ✘ |