Difference between revisions of "Modified Skills"
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= '''Thief Class''' = | = '''Thief Class''' = | ||
+ | |||
== Assassin Cross == | == Assassin Cross == | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Sonic Blow''' | | style="text-align: center;" | '''Sonic Blow''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
|- | |- | ||
| style="text-align: center;" | '''Left Hand Mastery''' | | style="text-align: center;" | '''Left Hand Mastery''' | ||
− | | style="text-align: left;" | '''•'''Increase Damage bonus from 80% to 100% at Max Level | + | | style="text-align: left;" | '''•'''Increase Damage bonus from 80% to 100% at Max Level |
|- | |- | ||
| style="text-align: center;" | '''Right Hand Mastery''' | | style="text-align: center;" | '''Right Hand Mastery''' | ||
− | | style="text-align: left;" | '''•'''Increase Damage bonus from 100% to 120% at Max Level | + | | style="text-align: left;" | '''•'''Increase Damage bonus from 100% to 120% at Max Level |
|- | |- | ||
| style="text-align: center;" | '''Double Attack''' | | style="text-align: center;" | '''Double Attack''' | ||
− | | style="text-align: left;" | '''•'''Increase Double Attack Chance from 50% to 70% at Max Level | + | | style="text-align: left;" | '''•'''Increase Double Attack Chance from 50% to 70% at Max Level |
− | '''•'''Double attack now works with any weapon except fist<br/> | + | '''•'''Double attack now works with any weapon except fist<br/> '''•'''Enable Critical |
− | '''•'''Enable Critical | + | |
|- | |- | ||
| style="text-align: center;" | '''Meteor Assault''' | | style="text-align: center;" | '''Meteor Assault''' | ||
− | | style="text-align: left;" | '''•'''Modified Damage formula by 180 * skill_lv = SkillDamage% | + | | style="text-align: left;" | '''•'''Modified Damage formula by 180 * skill_lv = SkillDamage% |
− | '''•'''Can now affected by Enchant Deadly Poison damage buff<br/> | + | '''•'''Can now affected by Enchant Deadly Poison damage buff<br/> '''•'''Enabled Critical |
− | '''•'''Enabled Critical | + | |
|- | |- | ||
| style="text-align: center;" | '''Grimtooth''' | | style="text-align: center;" | '''Grimtooth''' | ||
| style="text-align: left;" | '''•'''Enabled Critical | | style="text-align: left;" | '''•'''Enabled Critical | ||
+ | |- | ||
+ | | style="text-align: center;" | '''[[Soul_Destroyer|Soul Destroyer]]''' | ||
+ | | style="text-align: left;" | A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details | ||
|- | |- | ||
| style="text-align: center;" | '''Enchant Poison''' | | style="text-align: center;" | '''Enchant Poison''' | ||
− | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds | + | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds |
− | '''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> | + | '''•'''Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier)<br/> '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster) |
− | '''•'''Bonus Damage will not affect the following skills: Asura Strike, Sacrifice, Soul Destroyer<br/> | + | |
− | '''•'''Changed skill behavior to only buff the caster (Cannot buff other players aside from the caster) | ||
|- | |- | ||
| style="text-align: center;" | '''Enchant Deadly Poison''' | | style="text-align: center;" | '''Enchant Deadly Poison''' | ||
− | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds | + | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds |
|- | |- | ||
| style="text-align: center;" | '''Cross Impact''' | | style="text-align: center;" | '''Cross Impact''' | ||
− | | style="text-align: left;" | '''•'''Modified Damage formula by 1250 + 150 * skill_lv = SkillDamage% | + | | style="text-align: left;" | '''•'''Modified Damage formula by 1250 + 150 * skill_lv = SkillDamage% |
− | '''•'''Enabled Critical<br/> | + | '''•'''Enabled Critical<br/> '''•'''Reduce Cell Leap Range to 3 cells<br/> '''•'''Has 50ms Fixed CD<br/> '''•'''Ignores Defense |
− | '''•'''Reduce Cell Leap Range to 3 cells<br/> | + | |
− | '''•'''Has 50ms Fixed CD<br/> | ||
− | '''•'''Ignores Defense | ||
|- | |- | ||
| style="text-align: center;" | '''Counter Slash''' | | style="text-align: center;" | '''Counter Slash''' | ||
− | | style="text-align: left;" | '''•'''Added 220ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 220ms Fixed Cooldown |
− | '''•'''Increase Damage by 50%<br/> | + | '''•'''Increase Damage by 50%<br/> '''•'''Ignores Defense<br/> '''•'''Enabled Critical |
− | '''•'''Ignores Defense<br/> | + | |
− | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Weapon Blocking''' | | style="text-align: center;" | '''Weapon Blocking''' | ||
− | | style="text-align: left;" | '''•'''Counter Stance now last 30 seconds instead of 10 when triggered | + | | style="text-align: left;" | '''•'''Counter Stance now last 30 seconds instead of 10 when triggered |
|} | |} | ||
Revision as of 16:08, 2 June 2023
Contents
Introduction
These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.
Arunafeltz Modified Skills
Swordman Class
Lord Knight
Skill Name | Modified Effect |
Berserk | •Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works. |
Brandish Spear | •Removed the Strip Weapon Self Debuff while attacking to enable quick switch.
•New formula [(50*Skill_level) + (Str*5)]/3=Damage% |
Spear Boomerang | •Added 50ms Fixed Cooldown
•Skill now hits 2 times. |
Joint Beat | •Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.
•Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30 |
Bowling Bash | •Increase Damage by 30% |
Paladin
Skill Name | Modified Effect |
Grand Cross | •Enabled Attack% / Matk% Cards on Grand Cross •New Formula 50% + 20% * Skill Level |
Provoke | •Adjusted ATK bonus to 5% on all levels |
Pressure | •Reduced Fixed Cooldown from 100ms to 50ms. •Modified SP Draining on Target, Higher Skill level = Lower SP Drain. |
Shield Chain | •Reduced Fixed Cooldown from 100ms to 50ms. •The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor) |
Reflect Shield | •Reduced Reflect Damage from 40% to 30% (at max level) |
Merchant Class
Whitesmith
Skill Name | Modified Effect |
Throw Tomahawk | •Enabled Critical •Increase Damage by 550% |
Mammonite | •Enabled Critical |
Cart Revolution | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Crazy Uproar | •Adds 1 second variable casting time. •Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. |
Maximum Power Thrust | •Increased Duration to 300 seconds. •Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) |
Weapon Perfection | •Increased Duration to 300 seconds. |
Adrenaline Rush | •Increased Duration to 300 seconds. |
Cart Termination | •Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength •Increased Damage by 80% |
Creator
Skill Name | Modified Effect |
Slim Potion Pitcher | •Added 50ms Fixed Cooldown •Heal Power Item Bonus increase now affects the skill's healing rate |
Acid Demonstration | •Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy. |
Bio Cannibalize | •Change Race of Summoned Parasite to 'Demi-Human'. •Increase attack delay of Summoned Parasite from 100ms to 200ms. |
Archer Class
Sniper
Skill Name | Modified Effect |
True Sight | •Increased Duration to 300 seconds |
Sharpshooting | •Added 50ms Fixed Cooldown •Increase Damage by 65% |
Phantasmic Arrow | •Reduced Fixed Cooldown from 100ms to 50ms. •Fixed Range of 11 Cells |
Arrow Shower | •Added 50ms Fixed Cooldown •Increase Damage by 100% |
Ankle Snare | •Increase Maximum Active Traps to 10 •Trap HP Set to 30,000 HP |
Freezing Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Claymore Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Blastmine Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Clown/Gypsy
Skill Name | Modified Effect |
Tarot Card of Fate | •Tarot no longer dispell FCP Buffs
•Tarot no longer break items when buffed with FCP. |
Arrow Shower | •Enabled using Muscial Weapon or Whip
•Enabled Critical |
Arrow Vulcan | •Added 50ms Fixed Cooldown
•Increase skill damage damage by +30% |
Please Don't Forget Me | •New Improved Formula:
5 + 3 * skill_lv + Dex / 5 = ASPD Decrease % |
Marionette Control | •Completely Disabled the skill to avoid bugs/exploit |
Invulnerable Siegfried | •(New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers. |
Apple Of Idun | •Increased duration from 20 Seconds to 180 Seconds |
Poem Of Bragi | •Increased duration from 20 Seconds to 180 Seconds |
Assassin Cross of Sunset | •Increased duration from 20 Seconds to 120 Seconds |
Musical Strike | •Enabled Critical
•Increase Damage by 180% |
Thief Class
Assassin Cross
Skill Name | Modified Effect |
Sonic Blow | •Added 50ms Fixed Cooldown |
Left Hand Mastery | •Increase Damage bonus from 80% to 100% at Max Level |
Right Hand Mastery | •Increase Damage bonus from 100% to 120% at Max Level |
Double Attack | •Increase Double Attack Chance from 50% to 70% at Max Level
•Double attack now works with any weapon except fist |
Meteor Assault | •Modified Damage formula by 180 * skill_lv = SkillDamage%
•Can now affected by Enchant Deadly Poison damage buff |
Grimtooth | •Enabled Critical |
Soul Destroyer | A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details |
Enchant Poison | •Increased Duration to 300 seconds
•Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier) |
Enchant Deadly Poison | •Increased Duration to 300 seconds |
Cross Impact | •Modified Damage formula by 1250 + 150 * skill_lv = SkillDamage%
•Enabled Critical |
Counter Slash | •Added 220ms Fixed Cooldown
•Increase Damage by 50% |
Weapon Blocking | •Counter Stance now last 30 seconds instead of 10 when triggered |
Stalker
Skill Name | Modified Effect |
Preserve | •The skill is now immune to all kinds of dispel. •Skill is now toggle able. |
Strip Helm/Armor/Shield/Weapon | •Added 200ms Fixed Cooldown •Increased from 1% to 2% Bypass chance |
Raid | •When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). •You need to be in Hiding State to use this skill. |
Mage Class
High Wizard
Skill Name | Modified Effect |
Jupitel Thunder | •Added 50ms Fixed Cooldown •Increase Damage by 120% |
Meteor Storm | •Increased Fix Cooldown from 200ms to 250ms. •Made the skill spammable & stackable even while stationary. |
Napalm Vulcan | •Damage is no longer split between enemies •New Skill Formula: Matk%(50*Skill level) |
Professor
Skill Name | Modified Effect |
Dispel | •Added 200ms Fixed Cooldown |
Land Protection | •Added 1000ms Fixed Cooldown |
Spider Web | •Web/Root Status removed after death |
Mind Breaker | •Adjusted MATK bonus to 5% on all levels |
Soul Burn | •New Damage Formula: (INT * TargetSP)/3 |
Wall Of Fog | •Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion |
Double Casting | •Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast •Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level) |
Dragonology | •Each Level Gives +3 int |
Heavens Drive | •Can now damage Sniper traps |
Acolyte Class
Champion
Skill Name | Modified Effect |
Asura Strike | •Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP |
Finger Offensive | •Added 50ms Fixed Cooldown •Increase Damage by 70% |
Body Relocation | •Added 100ms Fixed Cooldown |
High Priest
Skill Name | Modified Effect |
Sanctuary | •Skill now bypasses GTB •The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3) |
Magnus Exorcismus | •Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires) •Increased Damage interval from 200ms per tick to 250ms per tick. |
Angelus | •Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25 •Note: this counts 'Total Vit' not base vit |
Expanded Job Class
Taekwon
Skill Name | Modified Effect |
Storm Kick | •Added 50ms Fixed Cooldown |
Running/Sprint | •Spurt Status no longer requires the user to be bare handed to activate |
Flying Side Kick | •User Cannot jump when affected by [Close Confine] or [Spider Web] |
Whirlwind Kick | •Users can now cast the skill freely without restrictions •Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault) |
Soul Linker
Skill Name | Modified Effect |
Esma | •Added 50ms Fixed Cooldown •Changed damage formula to Damage = (220+(INT/5))% |
Gunslinger
Skill Name | Modified Effect |
Tracking | •Added 50ms Fixed Cooldown •Increased Ranged based on Snake Eye Skill |
Rapid Shower | •Added 50ms Fixed Cooldown •Enabled Critical |
Spread Attack | •Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9. •Increase damage by 180% |
Flip The Coin | •Increased the chance of successfully gaining a coin from 70% to 90% |
Adjustment | •Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT |
Madness Canceller | •Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks |
Full Buster | •Added 50ms Fixed Cooldown •Increase Damage Buff of Full Buster skill by 80% |
Desperado | •Increase Desperado Damage by +75% |
Gatling Fever | •Increased Damage buff at level 10, From +1100 ATK to +1600 ATK |
Ninja
Skill Name | Modified Effect |
First Wind | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Lightning Jolt | •Added 50ms Fixed Cooldown •Increase Damage by 100% |
Wind Blade | •Removed After Cast Delay •Added 50ms Fixed Cooldown |
Ice Meteor | •Added 50ms Fixed Cooldown
•Reduce Aftercast Delay |
Freezing Spear | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Exploding Dragon | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Blaze Shield | •Added 50ms Fixed Cooldown
•Increase Damage by 225% |
Flaming Petals | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
FInal Strike | •New damage formula: (20 x Str) + (HP x 4 x Skill Level).
•Increased retained HP after casting final strike from 1% to 33% to make it more spammable. |
First Wind | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Cicada Skin Shedding | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |
Shadow Jump | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |