Difference between revisions of "Damage & Resistance"

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(Created page with " '''Balancing: Damages & Resistance Limit (Caps)''' *Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%...")
 
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'''Balancing: Damages & Resistance Limit (Caps)'''
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[[Category:Balancing: Damages & Resistance Limit (Caps)]]
  
 
*Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%.  
 
*Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%.  
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*Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%.  
 
*Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%.  
 
*Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.  
 
*Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.  
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Revision as of 02:00, 21 December 2025


  • Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%.
  • Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at 75%.
  • Size caps: Size-based reductions (Small/Medium/Large) now cap at 75%.
  • Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at 75%.
  • Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%.
  • Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.