Difference between revisions of "Damage & Resistance"
| Line 1: | Line 1: | ||
| − | + | | |
[[Category:Balancing: Damages & Resistance Limit (Caps)]] | [[Category:Balancing: Damages & Resistance Limit (Caps)]] | ||
| Line 10: | Line 10: | ||
*Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%. | *Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%. | ||
*Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | *Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | ||
| + | |||
| + | <!-- notionvc: 10783377-0f62-4bf2-b272-aae1bc1009c3 --> | ||
| | ||
| | ||
Revision as of 02:01, 21 December 2025
- Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%.
- Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at 75%.
- Size caps: Size-based reductions (Small/Medium/Large) now cap at 75%.
- Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at 75%.
- Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%.
- Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.