Difference between revisions of "Refinement System"

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(Created page with "   == Overview == Defeating more powerful enemies require more powerful equipments. Equipments can be refined to upgrade their stats. All equipments have a maximum upgr...")
 
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== Overview ==
 
== Overview ==
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You can locate the upgrade and refinement NPCs at veil 86, 155.<br/> These NPCs include:
 
You can locate the upgrade and refinement NPCs at veil 86, 155.<br/> These NPCs include:
  
Seiyablem- Adds slots to weaponns and armors&nbsp;<br/> ''Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''<br/> &nbsp;
+
'''1.) Hollgrehen'''-'''&nbsp;'''Refines all kinds of weapons and equipment with normal metals (Phracon, Emveretarcon, Oridecon and Elunium).
 +
 
 +
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 +
|-
 +
| colspan="3" style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Requirements'''</span>
 +
|-
 +
| style="text-align: center;" | '''Equipment'''
 +
| style="text-align: center;" | '''Material'''
 +
| style="text-align: center;" | '''Fee'''
 +
|-
 +
| style="text-align: center;" | '''Weapon Lv. 1'''
 +
| style="text-align: center;" | Phracon
 +
| style="text-align: center;" | 50 zeny
 +
|-
 +
| style="text-align: center;" | '''Weapon Lv. 2'''
 +
| style="text-align: center;" | Emveretarcon
 +
| style="text-align: center;" | 200 zeny
 +
|-
 +
| style="text-align: center;" | '''Weapon Lv. 3'''
 +
| style="text-align: center;" | Oridecon
 +
| style="text-align: center;" | 5,000 zeny
 +
|-
 +
| style="text-align: center;" | '''Weapon Lv. 4'''
 +
| style="text-align: center;" | Oridecon
 +
| style="text-align: center;" | 20,000 zeny
 +
|-
 +
| style="text-align: center;" | '''Armors'''
 +
| style="text-align: center;" | Elunium
 +
| style="text-align: center;" | 2,000 zeny
 +
|}
 +
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>
 +
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 +
|-
 +
| colspan="6" style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Success Chance with Normal Metals'''</span>
 +
|-
 +
| style="text-align: center;" | '''Upgrade'''
 +
| style="text-align: center;" | '''Lv. 1'''
 +
| style="text-align: center;" | '''Lv. 2'''
 +
| style="text-align: center;" | '''Lv. 3'''
 +
| style="text-align: center;" | '''Lv. 4'''
 +
| style="text-align: center;" | '''Armor'''
 +
|-
 +
| style="text-align: center;" | '''+4 -> +5'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 60%
 +
| style="text-align: center;" | 60%
 +
|-
 +
| style="text-align: center;" | '''+5 -> +6'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 60%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
|-
 +
| style="text-align: center;" | '''+6 -> +7'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 60%
 +
| style="text-align: center;" | 50%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
|-
 +
| style="text-align: center;" | '''+7 -> +8'''
 +
| style="text-align: center;" | 60%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
|-
 +
| style="text-align: center;" | '''+8 -> +9'''
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
|-
 +
| style="text-align: center;" | '''+9 -> +10'''
 +
| style="text-align: center;" | 19%
 +
| style="text-align: center;" | 19%
 +
| style="text-align: center;" | 19%
 +
| style="text-align: center;" | 9%
 +
| style="text-align: center;" | 9%
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
&nbsp;
 +
 
 +
'''2.) Suhnbi'''- Refines weapons and armors using Enriched Elunium and Enriched Oridecon.&nbsp;
 +
 
 +
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 +
|-
 +
| colspan="6" style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Success Chance with Enrinched Ores'''</span>
 +
|-
 +
| style="text-align: center;" | '''Upgrade'''
 +
| style="text-align: center;" | '''Lv. 1'''
 +
| style="text-align: center;" | '''Lv. 2'''
 +
| style="text-align: center;" | '''Lv. 3'''
 +
| style="text-align: center;" | '''Lv. 4'''
 +
| style="text-align: center;" | '''Armor'''
 +
|-
 +
| style="text-align: center;" | '''+4 -> +5'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 90%
 +
|-
 +
| style="text-align: center;" | '''+5 -> +6'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 70%
 +
|-
 +
| style="text-align: center;" | '''+6 -> +7'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 80%
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 70%
 +
|-
 +
| style="text-align: center;" | '''+7 -> +8'''
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
|-
 +
| style="text-align: center;" | '''+8 -> +9'''
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 40%
 +
|-
 +
| style="text-align: center;" | '''+9 -> +10'''
 +
| style="text-align: center;" | 30%
 +
| style="text-align: center;" | 30%
 +
| style="text-align: center;" | 30%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
|}
 +
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>
 +
&nbsp;
 +
 
 +
'''3.) Seiyablem'''- Adds slots to weaponns and armors&nbsp;<br/> ''Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''<br/> &nbsp;
  
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 400px;"
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 400px;"
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| style="text-align: center; background-color: rgb(102, 0, 0);" | '''<span style="color:#ffffff;">Requirements</span>'''
 
| style="text-align: center; background-color: rgb(102, 0, 0);" | '''<span style="color:#ffffff;">Requirements</span>'''
 
|-
 
|-
| rowspan="3" style="text-align: center; background-color: rgb(255, 255, 0);" | C
+
| rowspan="3" style="text-align: center; background-color: rgb(255, 255, 0);" | '''C'''
 
| style="text-align: center;" | Trident
 
| style="text-align: center;" | Trident
 
| colspan="1" rowspan="3" style="text-align: center;" | 10 Phracons<br/> 200,000 Zeny
 
| colspan="1" rowspan="3" style="text-align: center;" | 10 Phracons<br/> 200,000 Zeny
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| style="text-align: center;" | Violin
 
| style="text-align: center;" | Violin
 
|-
 
|-
| rowspan="9" style="text-align: center; background-color: rgb(51, 102, 51);" | B
+
| rowspan="9" style="text-align: center; background-color: rgb(51, 102, 51);" | '''B'''
 
| style="text-align: center;" | Chain
 
| style="text-align: center;" | Chain
 
| colspan="1" rowspan="9" style="text-align: center;" | 10 Phracons<br/> 300,000 Zeny
 
| colspan="1" rowspan="9" style="text-align: center;" | 10 Phracons<br/> 300,000 Zeny
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| style="text-align: center;" | Arbalest Bow
 
| style="text-align: center;" | Arbalest Bow
 
|-
 
|-
| rowspan="9" style="text-align: center; background-color: rgb(51, 102, 255);" | A
+
| rowspan="9" style="text-align: center; background-color: rgb(51, 102, 255);" | '''A'''
 
| style="text-align: center;" | Hunter Bow
 
| style="text-align: center;" | Hunter Bow
 
| colspan="1" rowspan="9" style="text-align: center;" | 5 Oridecons<br/> 10 Steel<br/> 500,000 Zeny
 
| colspan="1" rowspan="9" style="text-align: center;" | 5 Oridecons<br/> 10 Steel<br/> 500,000 Zeny
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| style="text-align: center;" | Claymore
 
| style="text-align: center;" | Claymore
 
|-
 
|-
| rowspan="8" style="text-align: center; background-color: rgb(153, 51, 0);" | S
+
| rowspan="8" style="text-align: center; background-color: rgb(153, 51, 0);" | '''S'''
 
| style="text-align: center;" | Gungnir
 
| style="text-align: center;" | Gungnir
 
| colspan="1" rowspan="8" style="text-align: center;" | 5 Oridecons<br/> 10 Steel<br/> 1,000,000 Zeny<br/> &nbsp;
 
| colspan="1" rowspan="8" style="text-align: center;" | 5 Oridecons<br/> 10 Steel<br/> 1,000,000 Zeny<br/> &nbsp;
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| style="text-align: center; background-color: rgb(102, 0, 0);" | '''<span style="color:#ffffff;">Requirements</span>'''
 
| style="text-align: center; background-color: rgb(102, 0, 0);" | '''<span style="color:#ffffff;">Requirements</span>'''
 
|-
 
|-
| rowspan="4" style="text-align: center; background-color: rgb(255, 255, 0);" | C
+
| rowspan="4" style="text-align: center; background-color: rgb(255, 255, 0);" | '''C'''
 
| style="text-align: center;" | Mantle
 
| style="text-align: center;" | Mantle
 
| rowspan="4" style="text-align: center;" | 3 Steel<br/> 200,000 Zeny
 
| rowspan="4" style="text-align: center;" | 3 Steel<br/> 200,000 Zeny
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| style="text-align: center;" | Biretta
 
| style="text-align: center;" | Biretta
 
|-
 
|-
| rowspan="11" style="text-align: center; background-color: rgb(51, 102, 51);" | B
+
| rowspan="11" style="text-align: center; background-color: rgb(51, 102, 51);" | '''B'''
 
| style="text-align: center;" | Mirror Shield
 
| style="text-align: center;" | Mirror Shield
 
| rowspan="11" style="text-align: center;" | 5 Steel<br/> 250,000 Zeny
 
| rowspan="11" style="text-align: center;" | 5 Steel<br/> 250,000 Zeny
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| style="text-align: center;" | Bongun Hat
 
| style="text-align: center;" | Bongun Hat
 
|-
 
|-
| rowspan="18" style="text-align: center; background-color: rgb(51, 102, 255);" | A
+
| rowspan="18" style="text-align: center; background-color: rgb(51, 102, 255);" | '''A'''
 
| style="text-align: center;" | Gemmed Sallet
 
| style="text-align: center;" | Gemmed Sallet
 
| rowspan="18" style="text-align: center;" | 1 Elunium<br/> 300,000 Zeny
 
| rowspan="18" style="text-align: center;" | 1 Elunium<br/> 300,000 Zeny
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| style="text-align: center;" | Munak Hat
 
| style="text-align: center;" | Munak Hat
 
|-
 
|-
| rowspan="11" style="text-align: center; background-color: rgb(153, 51, 0);" | S
+
| rowspan="11" style="text-align: center; background-color: rgb(153, 51, 0);" | '''S'''
 
| style="text-align: center;" | Majestic Goat
 
| style="text-align: center;" | Majestic Goat
 
| rowspan="11" style="text-align: center;" |  
 
| rowspan="11" style="text-align: center;" |  

Revision as of 18:40, 30 March 2021

Overview

Defeating more powerful enemies require more powerful equipments. Equipments can be refined to upgrade their stats. All equipments have a maximum upgrade level of +10 starting from +0.

Upgrade Area NPCs

You can locate the upgrade and refinement NPCs at veil 86, 155.
These NPCs include:

1.) Hollgrehen- Refines all kinds of weapons and equipment with normal metals (Phracon, Emveretarcon, Oridecon and Elunium).

Requirements
Equipment Material Fee
Weapon Lv. 1 Phracon 50 zeny
Weapon Lv. 2 Emveretarcon 200 zeny
Weapon Lv. 3 Oridecon 5,000 zeny
Weapon Lv. 4 Oridecon 20,000 zeny
Armors Elunium 2,000 zeny

 

 

 

 

 

 

 

Success Chance with Normal Metals
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 60% 60%
+5 -> +6 100% 100% 60% 40% 40%
+6 -> +7 100% 60% 50% 40% 40%
+7 -> +8 60% 40% 20% 20% 20%
+8 -> +9 40% 20% 20% 20% 20%
+9 -> +10 19% 19% 19% 9% 9%

 

 

2.) Suhnbi- Refines weapons and armors using Enriched Elunium and Enriched Oridecon. 

Success Chance with Enrinched Ores
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 90% 90%
+5 -> +6 100% 100% 90% 70% 70%
+6 -> +7 100% 90% 80% 70% 70%
+7 -> +8 90% 70% 40% 40% 40%
+8 -> +9 70% 40% 40% 40% 40%
+9 -> +10 30% 30% 30% 20% 20%

 

 

 

 

 

 

 

 

 

3.) Seiyablem- Adds slots to weaponns and armors 
Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.
 

Class Weapon Requirements
C Trident 10 Phracons
200,000 Zeny
Rope
Violin
B Chain 10 Phracons
300,000 Zeny
Gladius
Gakkung Bow
Pike
Haedonggum
Lute
Wire
Waghnahk
Arbalest Bow
A Hunter Bow 5 Oridecons
10 Steel
500,000 Zeny
Survivor's Rod (INT)
Zweihander
Flamberge
Infiltrator
Ballista
Stunner
Berserk
Claymore
S Gungnir 5 Oridecons
10 Steel
1,000,000 Zeny
 
Poison Knife
Ice Pick
Sucsamad
Ginnungagap
Cutlas
Cresent Scythe
Survivor's Rox (DEX)
Class Armor Requirements
C Mantle 3 Steel
200,000 Zeny
Coat
Circlet
Biretta
B Mirror Shield 5 Steel
250,000 Zeny
Chain Mail
Saint Robe
Silk Robe
Boots
Shoes
Muffler
Guard
Buckler
Shield
Bongun Hat
A Gemmed Sallet 1 Elunium
300,000 Zeny
Bucket Hat
Memory Book
Tights
Legion Plate Armor
Full Plate
Thief Clothes
Greaves
Coif
Manteau
Helm
Ninja Suit
Orc Helm
Ancient Cape
Monk Hat
Golden Gear
Brooch
Munak Hat
S Majestic Goat

2 Eluniums
2,000,000 Zeny

Spiky Band
Bone Helm
Corsair
Crown
Tiara
Sphinx Hat
Robe of Cast
Earring
Ring
Bow Thimble