Difference between revisions of "Swordsman"

From ArunaWiki
Jump to: navigation, search
Line 1: Line 1:
  
{| align="right" border="0" cellpadding="1" cellspacing="0" frame="box" style="width: 200px;"
+
{| align="right" border="0" cellpadding="1" cellspacing="3" frame="box" style="width: 200px;"
 
|-
 
|-
 
| colspan="6" style="text-align: center; background-color: rgb(192, 192, 192);" | '''<span style="color:#black;">Swordman</span>'''
 
| colspan="6" style="text-align: center; background-color: rgb(192, 192, 192);" | '''<span style="color:#black;">Swordman</span>'''
Line 13: Line 13:
 
|-
 
|-
 
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Job Level:</span>'''
 
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Job Level:</span>'''
| colspan="4" style="text-align: left;" | <span style="color:#black;">9</span>
+
| colspan="4" style="text-align: left;" | <span style="color:#black;">50</span>
 
|-
 
|-
 
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Race:</span>'''
 
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Race:</span>'''
Line 48: Line 48:
 
== Overview ==
 
== Overview ==
  
The '''Novice''' is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Swordsman<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Magician<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Archer<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Merchant<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Thief<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Acolyte
+
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.<br/>
  
Alternatively, they can choose to become one of the Expanded Classes:<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Super Novice (need Base Level 45)<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • TaeKwon Kid<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Ninja<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; • Gunslinger
+
Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.<br/>
  
 
== Class Data ==
 
== Class Data ==
Line 56: Line 56:
 
=== Skills ===
 
=== Skills ===
  
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 900px;"
+
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;"
 
|-
 
|-
| style="text-align: center; width: 100px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
+
| style="text-align: center; width: 190px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span>
 
|-
 
|-
| style="text-align: center;" | Basic Skill
+
| style="text-align: center;" | Bash
| style="text-align: center;" | Enables the use of Basic Interface Skills such as Trading, Kafra use and Chatroom and Party creation.
+
| style="text-align: center;" | Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy.
| style="text-align: center;" | 9
+
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 +
|-
 +
| style="text-align: center;" | Endure
 +
| style="text-align: center;" | Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active.
 +
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 +
|-
 +
| style="text-align: center;" | Increase HP Recovery
 +
| style="text-align: center;" | Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%.
 +
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 +
|-
 +
| style="text-align: center;" | Magnum Break
 +
| style="text-align: center;" | Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy.
 +
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive
 +
|-
 +
| style="text-align: center;" | Provoke
 +
| style="text-align: center;" | Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance.
 +
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(128, 255, 128);" | Active
 +
|-
 +
| style="text-align: center;" | Sword Mastery
 +
| style="text-align: center;" | Increases ATK by 4~40 with swords and daggers.
 +
| style="text-align: center;" | 10
 +
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 +
|-
 +
| style="text-align: center;" | Two-Handed Sword Mastery
 +
| style="text-align: center;" | Increases ATK by 4~40 with two-handed swords.
 +
| style="text-align: center;" | 10
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 
|}
 
|}
Line 75: Line 105:
 
{| align="center" border="1" cellpadding="1" cellspacing="1" frame="box" style="width: 1300px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" frame="box" style="width: 1300px;"
 
|-
 
|-
| style="text-align: center; width: 100px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
+
| style="text-align: center; width: 250px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>'''
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span>
Line 82: Line 112:
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span>
 
|-
 
|-
| style="text-align: center;" | First Aid
+
| style="text-align: center;" | Berserk
| style="text-align: center;" | Consume 3 SP to restore 5 HP.
+
| style="text-align: center;" | Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%.
 +
| style="text-align: center;" | 1
 +
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
 +
| style="text-align: center;" | 30
 +
| style="text-align: center;" | All IN ONE SHOP
 +
|-
 +
| style="text-align: center;" | Fatal Blow
 +
| style="text-align: center;" | Enables the skill Bash (level 6~10) to stun targets by chance.
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
+
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
| style="text-align: center;" | 4
+
| style="text-align: center;" | 30
 
| style="text-align: center;" | All IN ONE SHOP
 
| style="text-align: center;" | All IN ONE SHOP
 
|-
 
|-
| style="text-align: center;" | Play Dead
+
| style="text-align: center;" | HP Recovery While Moving
| style="text-align: center;" | Pretend to fall dead on the ground, becoming immune from all attacks from Players and monsters.
+
| style="text-align: center;" | Enables HP Recovery even while moving.
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
| style="text-align: center; background-color: rgb(168, 255, 255);" | Supportive
+
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive
| style="text-align: center;" | 4
+
| style="text-align: center;" | 35
 
| style="text-align: center;" | All IN ONE SHOP
 
| style="text-align: center;" | All IN ONE SHOP
 +
|-
 
|}
 
|}
  
 
&nbsp;
 
&nbsp;
 +
 +
=== JOB Bonuses===
 +
 +
{| align="center" border="1" cellpadding="2" cellspacing="1" frame="box" style="width: 300px;"
 +
|-
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Stats\Amount</span>'''
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+1'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+2'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+5'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+6'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+7'''</span>
 +
|-
 +
| style="text-align: center;" | STR
 +
| style="text-align: center;" | 2
 +
| style="text-align: center;" | 14
 +
| style="text-align: center;" | 33
 +
| style="text-align: center;" | 40
 +
| style="text-align: center;" | 47
 +
| style="text-align: center;" | 49
 +
| style="text-align: center;" | 50
 +
|-
 +
| style="text-align: center;" | AGI
 +
| style="text-align: center;" | 30
 +
| style="text-align: center;" | 40
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
|-
 +
| style="text-align: center;" | VIT
 +
| style="text-align: center;" | 6
 +
| style="text-align: center;" | 18
 +
| style="text-align: center;" | 38
 +
| style="text-align: center;" | 42
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
|-
 +
| style="text-align: center;" | INT
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
|-
 +
| style="text-align: center;" | DEX
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 22
 +
| style="text-align: center;" | 36
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
|-
 +
| style="text-align: center;" | LUK
 +
| style="text-align: center;" | 26
 +
| style="text-align: center;" | 44
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
| style="text-align: center;" | &nbsp;
 +
|}
  
 
=== ASPD ===
 
=== ASPD ===
  
{| align="left" border="1" cellpadding="1" cellspacing="1" style="margin: 10px;"
+
{| align="center" border="1" cellpadding="3" cellspacing="1" style="margin: 10px;"  
 
|-
 
|-
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Equip</span>'''
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Equip</span>'''
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Attack Speed'''</span>
 
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Attack Speed'''</span>
 +
| style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">From [[Novice|Novice]]</span>'''
 
|-
 
|-
 
| style="text-align: center;" | Bare Handed
 
| style="text-align: center;" | Bare Handed
 
| style="text-align: center;" | 156
 
| style="text-align: center;" | 156
 +
| style="text-align: center;" | 0
 
|-
 
|-
 
| style="text-align: center;" | Shield
 
| style="text-align: center;" | Shield
| style="text-align: center;" | -10
+
| style="text-align: center;" | -5
 +
| style="text-align: center;" | +5
 
|-
 
|-
 
| style="text-align: center;" | Dagger
 
| style="text-align: center;" | Dagger
| style="text-align: center;" | -15
+
| style="text-align: center;" | -7
 +
| style="text-align: center;" | +8
 
|-
 
|-
 
| style="text-align: center;" | Sword '''(One Handed)'''
 
| style="text-align: center;" | Sword '''(One Handed)'''
| style="text-align: center;" | -17
+
| style="text-align: center;" | -7
 +
| style="text-align: center;" | +10
 +
|-
 +
| style="text-align: center;" | Sword '''(Two Handed)'''
 +
| style="text-align: center;" | -14
 +
| style="text-align: center;" | N/A
 
|-
 
|-
 
| style="text-align: center;" | Axe '''(One Handed)'''
 
| style="text-align: center;" | Axe '''(One Handed)'''
| style="text-align: center;" | -10
+
| style="text-align: center;" | -15
 +
| style="text-align: center;" | -5
 +
|-
 +
| style="text-align: center;" | Axe '''(Two Handed)'''
 +
| style="text-align: center;" | -20
 +
| style="text-align: center;" | N/A
 
|-
 
|-
 
| style="text-align: center;" | Mace
 
| style="text-align: center;" | Mace
 
| style="text-align: center;" | -10
 
| style="text-align: center;" | -10
 +
| style="text-align: center;" | 0
 +
|-
 +
| style="text-align: center;" | Spear '''(One Handed)'''
 +
| style="text-align: center;" | -17
 +
| style="text-align: center;" | N/A
 
|-
 
|-
| style="text-align: center;" | Rod '''(One Handed)'''
+
| style="text-align: center;" | Spear '''(Two Handed)'''
 
| style="text-align: center;" | -25
 
| style="text-align: center;" | -25
 +
| style="text-align: center;" | N/A
 
|}
 
|}
  
Line 137: Line 263:
 
|-
 
|-
 
| style="text-align: center;" | Awakening
 
| style="text-align: center;" | Awakening
| style="text-align: center; color: rgb(237, 28, 36);" |
+
| style="text-align: center; color: rgb(0, 128, 0);" |
 
|-
 
|-
 
| style="text-align: center;" | Berserk
 
| style="text-align: center;" | Berserk
| style="text-align: center; color: rgb(237, 28, 36);" |
+
| style="text-align: center; color: rgb((0, 128, 0);" |
 
|}
 
|}

Revision as of 07:53, 2 May 2023

Swordman
Swordman.png
Job Base(s): Novice
Job Type: First
Job Level: 50
Race: Human
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2

Overview

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Class Data

Skills

Skill Description Levels Type
Bash Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. 10 Offensive
Endure Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. 10 Active
Increase HP Recovery Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Magnum Break Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. 10 Offensive
Provoke Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. 10 Active
Sword Mastery Increases ATK by 4~40 with swords and daggers. 10 Passive
Two-Handed Sword Mastery Increases ATK by 4~40 with two-handed swords. 10 Passive

 

Quest Skills

Skill Description Levels Type Base Requirement Quest
Berserk Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. 1 Passive 30 All IN ONE SHOP
Fatal Blow Enables the skill Bash (level 6~10) to stun targets by chance. 1 Passive 30 All IN ONE SHOP
HP Recovery While Moving Enables HP Recovery even while moving. 1 Passive 35 All IN ONE SHOP

 

JOB Bonuses

Stats\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 40          
VIT 6 18 38 42      
INT              
DEX 10 22 36        
LUK 26 44          

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -5 +5
Dagger -7 +8
Sword (One Handed) -7 +10
Sword (Two Handed) -14 N/A
Axe (One Handed) -15 -5
Axe (Two Handed) -20 N/A
Mace -10 0
Spear (One Handed) -17 N/A
Spear (Two Handed) -25 N/A
ASPD Potions Usable
Concentration
Awakening
Berserk