Difference between revisions of "Swordsman"
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|- | |- | ||
| colspan="6" style="text-align: center; background-color: rgb(192, 192, 192);" | '''<span style="color:#black;">Swordman</span>''' | | colspan="6" style="text-align: center; background-color: rgb(192, 192, 192);" | '''<span style="color:#black;">Swordman</span>''' | ||
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|- | |- | ||
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Job Level:</span>''' | | colspan="4" style="text-align: center;" | '''<span style="color:#black;">Job Level:</span>''' | ||
− | | colspan="4" style="text-align: left;" | <span style="color:#black;"> | + | | colspan="4" style="text-align: left;" | <span style="color:#black;">50</span> |
|- | |- | ||
| colspan="4" style="text-align: center;" | '''<span style="color:#black;">Race:</span>''' | | colspan="4" style="text-align: center;" | '''<span style="color:#black;">Race:</span>''' | ||
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== Overview == | == Overview == | ||
− | + | Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.<br/> | |
− | + | Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.<br/> | |
== Class Data == | == Class Data == | ||
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=== Skills === | === Skills === | ||
− | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: | + | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" |
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− | | style="text-align: center; width: | + | | style="text-align: center; width: 190px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>''' |
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span> | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span> | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Type'''</span> | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Bash |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 10 |
+ | | style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | ||
+ | |- | ||
+ | | style="text-align: center;" | Endure | ||
+ | | style="text-align: center;" | Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active | ||
+ | |- | ||
+ | | style="text-align: center;" | Increase HP Recovery | ||
+ | | style="text-align: center;" | Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | ||
+ | |- | ||
+ | | style="text-align: center;" | Magnum Break | ||
+ | | style="text-align: center;" | Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center; background-color: rgb(255, 128, 128);" | Offensive | ||
+ | |- | ||
+ | | style="text-align: center;" | Provoke | ||
+ | | style="text-align: center;" | Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center; background-color: rgb(128, 255, 128);" | Active | ||
+ | |- | ||
+ | | style="text-align: center;" | Sword Mastery | ||
+ | | style="text-align: center;" | Increases ATK by 4~40 with swords and daggers. | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | ||
+ | |- | ||
+ | | style="text-align: center;" | Two-Handed Sword Mastery | ||
+ | | style="text-align: center;" | Increases ATK by 4~40 with two-handed swords. | ||
+ | | style="text-align: center;" | 10 | ||
| style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | ||
|} | |} | ||
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{| align="center" border="1" cellpadding="1" cellspacing="1" frame="box" style="width: 1300px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" frame="box" style="width: 1300px;" | ||
|- | |- | ||
− | | style="text-align: center; width: | + | | style="text-align: center; width: 250px; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Skill</span>''' |
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Description'''</span> | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Levels'''</span> | ||
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| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Quest'''</span> | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Berserk |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. |
+ | | style="text-align: center;" | 1 | ||
+ | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive | ||
+ | | style="text-align: center;" | 30 | ||
+ | | style="text-align: center;" | All IN ONE SHOP | ||
+ | |- | ||
+ | | style="text-align: center;" | Fatal Blow | ||
+ | | style="text-align: center;" | Enables the skill Bash (level 6~10) to stun targets by chance. | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
− | | style="text-align: center; background-color: rgb( | + | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 30 |
| style="text-align: center;" | All IN ONE SHOP | | style="text-align: center;" | All IN ONE SHOP | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | HP Recovery While Moving |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Enables HP Recovery even while moving. |
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
− | | style="text-align: center; background-color: rgb( | + | | style="text-align: center; background-color: rgb(210, 210, 210);" | Passive |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 35 |
| style="text-align: center;" | All IN ONE SHOP | | style="text-align: center;" | All IN ONE SHOP | ||
+ | |- | ||
|} | |} | ||
| | ||
+ | |||
+ | === JOB Bonuses=== | ||
+ | |||
+ | {| align="center" border="1" cellpadding="2" cellspacing="1" frame="box" style="width: 300px;" | ||
+ | |- | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Stats\Amount</span>''' | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+1'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+2'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+3'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+4'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+5'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+6'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''+7'''</span> | ||
+ | |- | ||
+ | | style="text-align: center;" | STR | ||
+ | | style="text-align: center;" | 2 | ||
+ | | style="text-align: center;" | 14 | ||
+ | | style="text-align: center;" | 33 | ||
+ | | style="text-align: center;" | 40 | ||
+ | | style="text-align: center;" | 47 | ||
+ | | style="text-align: center;" | 49 | ||
+ | | style="text-align: center;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;" | AGI | ||
+ | | style="text-align: center;" | 30 | ||
+ | | style="text-align: center;" | 40 | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | |- | ||
+ | | style="text-align: center;" | VIT | ||
+ | | style="text-align: center;" | 6 | ||
+ | | style="text-align: center;" | 18 | ||
+ | | style="text-align: center;" | 38 | ||
+ | | style="text-align: center;" | 42 | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | |- | ||
+ | | style="text-align: center;" | INT | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | |- | ||
+ | | style="text-align: center;" | DEX | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center;" | 22 | ||
+ | | style="text-align: center;" | 36 | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | |- | ||
+ | | style="text-align: center;" | LUK | ||
+ | | style="text-align: center;" | 26 | ||
+ | | style="text-align: center;" | 44 | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | |} | ||
=== ASPD === | === ASPD === | ||
− | {| align=" | + | {| align="center" border="1" cellpadding="3" cellspacing="1" style="margin: 10px;" |
|- | |- | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Equip</span>''' | | style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">Equip</span>''' | ||
| style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Attack Speed'''</span> | | style="text-align: center; background-color: rgb(240, 240, 240);" | <span style="color:#black;">'''Attack Speed'''</span> | ||
+ | | style="text-align: center; background-color: rgb(240, 240, 240);" | '''<span style="color:#black;">From [[Novice|Novice]]</span>''' | ||
|- | |- | ||
| style="text-align: center;" | Bare Handed | | style="text-align: center;" | Bare Handed | ||
| style="text-align: center;" | 156 | | style="text-align: center;" | 156 | ||
+ | | style="text-align: center;" | 0 | ||
|- | |- | ||
| style="text-align: center;" | Shield | | style="text-align: center;" | Shield | ||
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -5 |
+ | | style="text-align: center;" | +5 | ||
|- | |- | ||
| style="text-align: center;" | Dagger | | style="text-align: center;" | Dagger | ||
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -7 |
+ | | style="text-align: center;" | +8 | ||
|- | |- | ||
| style="text-align: center;" | Sword '''(One Handed)''' | | style="text-align: center;" | Sword '''(One Handed)''' | ||
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -7 |
+ | | style="text-align: center;" | +10 | ||
+ | |- | ||
+ | | style="text-align: center;" | Sword '''(Two Handed)''' | ||
+ | | style="text-align: center;" | -14 | ||
+ | | style="text-align: center;" | N/A | ||
|- | |- | ||
| style="text-align: center;" | Axe '''(One Handed)''' | | style="text-align: center;" | Axe '''(One Handed)''' | ||
− | | style="text-align: center;" | - | + | | style="text-align: center;" | -15 |
+ | | style="text-align: center;" | -5 | ||
+ | |- | ||
+ | | style="text-align: center;" | Axe '''(Two Handed)''' | ||
+ | | style="text-align: center;" | -20 | ||
+ | | style="text-align: center;" | N/A | ||
|- | |- | ||
| style="text-align: center;" | Mace | | style="text-align: center;" | Mace | ||
| style="text-align: center;" | -10 | | style="text-align: center;" | -10 | ||
+ | | style="text-align: center;" | 0 | ||
+ | |- | ||
+ | | style="text-align: center;" | Spear '''(One Handed)''' | ||
+ | | style="text-align: center;" | -17 | ||
+ | | style="text-align: center;" | N/A | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Spear '''(Two Handed)''' |
| style="text-align: center;" | -25 | | style="text-align: center;" | -25 | ||
+ | | style="text-align: center;" | N/A | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center;" | Awakening | | style="text-align: center;" | Awakening | ||
− | | style="text-align: center; color: rgb( | + | | style="text-align: center; color: rgb(0, 128, 0);" | ✔ |
|- | |- | ||
| style="text-align: center;" | Berserk | | style="text-align: center;" | Berserk | ||
− | | style="text-align: center; color: rgb( | + | | style="text-align: center; color: rgb((0, 128, 0);" | ✔ |
|} | |} |
Revision as of 07:53, 2 May 2023
Swordman | |||||||
Job Base(s): | Novice | ||||||
Job Type: | First | ||||||
Job Level: | 50 | ||||||
Race: | Human | ||||||
Number of Skills: | 10 | ||||||
Total Skill Points: | 70 | ||||||
Total Quest Skills: | 3 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+7 | +2 | +4 | +0 | +3 | +2 |
Overview
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Class Data
Skills
Skill | Description | Levels | Type |
Bash | Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. | 10 | Offensive |
Endure | Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. | 10 | Active |
Increase HP Recovery | Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. | 10 | Passive |
Magnum Break | Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. | 10 | Offensive |
Provoke | Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. | 10 | Active |
Sword Mastery | Increases ATK by 4~40 with swords and daggers. | 10 | Passive |
Two-Handed Sword Mastery | Increases ATK by 4~40 with two-handed swords. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Base Requirement | Quest |
Berserk | Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. | 1 | Passive | 30 | All IN ONE SHOP |
Fatal Blow | Enables the skill Bash (level 6~10) to stun targets by chance. | 1 | Passive | 30 | All IN ONE SHOP |
HP Recovery While Moving | Enables HP Recovery even while moving. | 1 | Passive | 35 | All IN ONE SHOP |
JOB Bonuses
Stats\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
STR | 2 | 14 | 33 | 40 | 47 | 49 | 50 |
AGI | 30 | 40 | |||||
VIT | 6 | 18 | 38 | 42 | |||
INT | |||||||
DEX | 10 | 22 | 36 | ||||
LUK | 26 | 44 |
ASPD
Equip | Attack Speed | From Novice |
Bare Handed | 156 | 0 |
Shield | -5 | +5 |
Dagger | -7 | +8 |
Sword (One Handed) | -7 | +10 |
Sword (Two Handed) | -14 | N/A |
Axe (One Handed) | -15 | -5 |
Axe (Two Handed) | -20 | N/A |
Mace | -10 | 0 |
Spear (One Handed) | -17 | N/A |
Spear (Two Handed) | -25 | N/A |
ASPD Potions | Usable |
Concentration | ✔ |
Awakening | ✔ |
Berserk | ✔ |