Difference between revisions of "Lord Knight"
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− | ''ASPD values do not change after transcending. See Knight#ASPD|Knight (ASPD).'' | + | ''ASPD values do not change after transcending. See [[Knight#ASPD|Knight (ASPD)]].'' |
Revision as of 07:28, 4 May 2023
Lord Knight | |||||||
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Job Base(s): | Archer | ||||||
Job Type: | 2-1 Transcendent | ||||||
Job Level: | 120 | ||||||
Race: | Human | ||||||
Number of Skills: | 8 | ||||||
Total Skill Points: | 42 | ||||||
Total Quest Skills: | 0 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+15 | +8 | +8 | +2 | +9 | +3 |
Overview
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
Class Data
Skills
Click here to see Knight skills.
Skill | Description | Levels | Type |
---|---|---|---|
Aura Blade | Produces a special aura around the equipped weapon to strengthen its power temporarily. | 5 | Supportive |
Clashing Spiral | Skewers a single target five times with a spiral technique, dealing ranged damage that is affected by the weapon's weight. | 5 | Offensive |
Frenzy | Heightens physical power at the cost of the ability to use skills. | 1 | Supportive |
Parry | Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. | 10 | Supportive |
Relax | Greatly increases HP regeneration, but forces the user to sit down. | 1 | Supportive |
Spear Dynamo | Increases ATK and Accuracy with any weapon while decreasing DEF. | 5 | Supportive |
Traumatic Blow | An attack that has a chance of inflicting the Bleeding status on a target. | 5 | Offensive |
Vital Strike | A ranged attack that can cause various abnormal status effects. | 10 | Offensive |
Job Bonuses
The levels at which a Lord Knight receives a certain bonus.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 1 | 6 | 7 | 8 | 19 | 25 | 33 | 41 | 46 | 47 | 52 | 56 | 57 | 64 | 70 |
AGI | 2 | 10 | 14 | 17 | 37 | 53 | 61 | 65 | |||||||
VIT | 5 | 12 | 22 | 29 | 40 | 43 | 58 | 68 | |||||||
INT | 13 | 67 | |||||||||||||
DEX | 4 | 11 | 16 | 28 | 31 | 36 | 44 | 49 | 62 | ||||||
LUK | 3 | 27 | 38 |
ASPD
ASPD values do not change after transcending. See Knight (ASPD).