Difference between revisions of "Modified Skills"
Line 1: | Line 1: | ||
+ | |||
__TOC__ | __TOC__ | ||
+ | | ||
− | + | | |
= Introduction = | = Introduction = | ||
Line 37: | Line 39: | ||
| style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength. | | style="text-align: left;" | '''•'''Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength. | ||
'''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7. | '''•'''Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30<br/> '''•'''Increase range from 4 to 7. | ||
− | |||
|- | |- | ||
| style="text-align: center;" | '''Bowling Bash''' | | style="text-align: center;" | '''Bowling Bash''' | ||
| style="text-align: left;" | '''•'''Increase Damage by 30% | | style="text-align: left;" | '''•'''Increase Damage by 30% | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Parrying''' | ||
+ | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Concentration''' | ||
+ | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Aura Blade''' | ||
+ | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
|} | |} | ||
+ | |||
== Paladin == | == Paladin == | ||
+ | |||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Grand Cross''' | | style="text-align: center;" | '''Grand Cross''' | ||
− | | style="text-align: left;" | '''•'''Enabled Attack% / Matk% Cards on Grand Cross | + | | style="text-align: left;" | '''•'''Enabled Attack% / Matk% Cards on Grand Cross |
− | '''•'''New Formula 50% + 20% * Skill Level<br/> | + | '''•'''New Formula 50% + 20% * Skill Level<br/> '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> '''•'''Have Fixed Cooldown of 50ms<br/> '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch. |
− | '''•'''Grand Cross Damage type is Physical but can be boosted by both Physical & Magical Modifiers.<br/> | + | |
− | '''•'''Have Fixed Cooldown of 50ms<br/> | ||
− | '''•'''Removed the Strip Shield Self Debuff while attacking to enable quick switch. | ||
|- | |- | ||
| style="text-align: center;" | '''Provoke''' | | style="text-align: center;" | '''Provoke''' | ||
Line 61: | Line 70: | ||
|- | |- | ||
| style="text-align: center;" | '''Pressure''' | | style="text-align: center;" | '''Pressure''' | ||
− | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | + | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. |
− | '''•'''Modified SP Draining on Target, Higher Skill level = Lower SP Drain.<br/> | + | '''•'''Modified SP Draining on Target, Higher Skill level = Lower SP Drain.<br/> '''•'''Changes damage type from Fixed damage to Holy property Magical damage. Damage formula : (200 + (220 x skill level))%Matk.<br/> '''•'''Change Hit type to Multi Hit x3 |
− | '''•'''Changes damage type from Fixed damage to Holy property Magical damage. Damage formula : (200 + (220 x skill level))%Matk.<br/> | + | |
− | '''•'''Change Hit type to Multi Hit x3 | ||
|- | |- | ||
| style="text-align: center;" | '''Shield Chain''' | | style="text-align: center;" | '''Shield Chain''' | ||
− | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | + | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. |
− | '''•'''The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)<br/> | + | '''•'''The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor)<br/> '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK) |
− | '''•'''Rebalanced Formula:[100% + (30% * Skill Level) + HARD DEF] = Base Damage%.. [Base_Damage + (Shield Upgrade x 10) + Shield Weight] = Damage (ATK) | + | |
|- | |- | ||
| style="text-align: center;" | '''Reflect Shield''' | | style="text-align: center;" | '''Reflect Shield''' | ||
Line 76: | Line 84: | ||
= '''Merchant Class''' = | = '''Merchant Class''' = | ||
+ | |||
== Whitesmith == | == Whitesmith == | ||
+ | |||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Throw Tomahawk''' | | style="text-align: center;" | '''Throw Tomahawk''' | ||
− | | style="text-align: left;" | '''•'''Enabled Critical | + | | style="text-align: left;" | '''•'''Enabled Critical |
'''•'''Increase Damage by 550% | '''•'''Increase Damage by 550% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Mammonite''' | | style="text-align: center;" | '''Mammonite''' | ||
Line 91: | Line 101: | ||
|- | |- | ||
| style="text-align: center;" | '''Cart Revolution''' | | style="text-align: center;" | '''Cart Revolution''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 50% | '''•'''Increase Damage by 50% | ||
+ | |||
|- | |- | ||
+ | | style="text-align: center;" | '''Crazy Uproar''' | ||
+ | | style="text-align: left;" | '''•'''Adds 1 second variable casting time. | ||
+ | '''•'''Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.<br/> '''•'''Adds 15 seconds cooldown. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="text-align: center;" | '''Maximum Power Thrust''' | | style="text-align: center;" | '''Maximum Power Thrust''' | ||
− | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds. | + | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds. |
'''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) | '''•'''Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Weapon Perfection''' | | style="text-align: center;" | '''Weapon Perfection''' | ||
Line 111: | Line 122: | ||
|- | |- | ||
| style="text-align: center;" | '''Cart Termination''' | | style="text-align: center;" | '''Cart Termination''' | ||
− | | style="text-align: left;" | '''•'''Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength | + | | style="text-align: left;" | '''•'''Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength |
'''•'''Increased Damage by 80% | '''•'''Increased Damage by 80% | ||
+ | |||
|} | |} | ||
Line 119: | Line 131: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Slim Potion Pitcher''' | | style="text-align: center;" | '''Slim Potion Pitcher''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Heal Power Item Bonus increase now affects the skill's healing rate | '''•'''Heal Power Item Bonus increase now affects the skill's healing rate | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Acid Demonstration''' | | style="text-align: center;" | '''Acid Demonstration''' | ||
− | | style="text-align: left;" | '''•'''Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy. | + | | style="text-align: left;" | '''•'''Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy. |
'''•'''New Formula: [[File:Bioformula.png|middle|Bioformula.png]] | '''•'''New Formula: [[File:Bioformula.png|middle|Bioformula.png]] | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Bio Cannibalize''' | | style="text-align: center;" | '''Bio Cannibalize''' | ||
− | | style="text-align: left;" | '''•'''Change Race of Summoned Parasite to 'Demi-Human'. | + | | style="text-align: left;" | '''•'''Change Race of Summoned Parasite to 'Demi-Human'. |
− | '''•'''Increase attack delay of Summoned Parasite from 100ms to 200ms.<br/> | + | '''•'''Increase attack delay of Summoned Parasite from 100ms to 200ms.<br/> '''•'''Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.<br/> '''•'''Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) + BasedLevel * 10] = Summon HP<br/> '''•'''Modified Summon's Attack Formula (decreased damage), [((INT*20) + (STR*20))*skill_lv + BaseLvL*10]= Attack damage |
− | '''•'''Decrease chance of Summoned Parasite to cast skill, from 50% to 25%.<br/> | + | |
− | '''•'''Modified Summon's HP Formula (decreased hp), [((MasterHP / 5) *skill_lv) | ||
− | '''•'''Modified Summon's Attack Formula (decreased damage), | ||
|} | |} | ||
= '''Archer Class''' = | = '''Archer Class''' = | ||
+ | |||
== Sniper == | == Sniper == | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''True Sight''' | | style="text-align: center;" | '''True Sight''' | ||
− | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds | + | | style="text-align: left;" | '''•'''Increased Duration to 300 seconds |
|- | |- | ||
| style="text-align: center;" | '''Sharpshooting''' | | style="text-align: center;" | '''Sharpshooting''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
− | '''•'''Increase Damage by 65%<br/> | + | '''•'''Increase Damage by 65%<br/> '''•'''Increased Range from 9 to 10 cells<br/> '''•'''Enabled Critical |
− | '''•'''Increased Range from 9 to 10 cells<br/> | + | |
− | '''•'''Enabled Critical | ||
|- | |- | ||
| style="text-align: center;" | '''Phantasmic Arrow''' | | style="text-align: center;" | '''Phantasmic Arrow''' | ||
− | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. | + | | style="text-align: left;" | '''•'''Reduced Fixed Cooldown from 100ms to 50ms. |
− | '''•'''Fixed Range of 11 Cells<br/> | + | '''•'''Fixed Range of 11 Cells<br/> '''•'''Ignore's Defense of Enemies<br/> '''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*). |
− | '''•'''Ignore's Defense of Enemies<br/> | + | |
− | '''•'''Skill Damage Formula Damage=(400% Magic Attack + Long Range Atk%*). | ||
|- | |- | ||
| style="text-align: center;" | '''Arrow Shower''' | | style="text-align: center;" | '''Arrow Shower''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
− | '''•'''Increase Damage by 100%<br/> | + | '''•'''Increase Damage by 100%<br/> '''•'''Enabled Critical |
− | '''•'''Enabled Critical | + | |
|- | |- | ||
| style="text-align: center;" | '''Ankle Snare''' | | style="text-align: center;" | '''Ankle Snare''' | ||
− | | style="text-align: left;" | '''•'''Increase Maximum Active Traps to 10 | + | | style="text-align: left;" | '''•'''Increase Maximum Active Traps to 10 |
'''•'''Trap HP Set to 30,000 HP | '''•'''Trap HP Set to 30,000 HP | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Freezing Trap''' | | style="text-align: center;" | '''Freezing Trap''' | ||
Line 182: | Line 192: | ||
|} | |} | ||
+ | | ||
− | + | | |
− | |||
== Clown/Gypsy == | == Clown/Gypsy == | ||
Line 227: | Line 237: | ||
| style="text-align: center;" | '''Assassin Cross of Sunset''' | | style="text-align: center;" | '''Assassin Cross of Sunset''' | ||
| style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds | | style="text-align: left;" | '''•'''Increased duration from 20 Seconds to 120 Seconds | ||
+ | |||
+ | |- | ||
+ | | style="text-align: center;" | '''Scream''' | ||
+ | | style="text-align: left;" | '''•'''Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5 | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Musical Strike''' | | style="text-align: center;" | '''Musical Strike''' | ||
Line 235: | Line 250: | ||
= '''Thief Class''' = | = '''Thief Class''' = | ||
− | |||
== Assassin Cross == | == Assassin Cross == | ||
Line 295: | Line 309: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Preserve''' | | style="text-align: center;" | '''Preserve''' | ||
− | | style="text-align: left;" | '''•'''The skill is now immune to all kinds of dispel. | + | | style="text-align: left;" | '''•'''The skill is now immune to all kinds of dispel. |
− | '''•'''Skill is now toggle able.<br/> | + | '''•'''Skill is now toggle able.<br/> '''•'''Skill cannot be dispelled by Tarot Clearance. |
− | '''•'''Skill cannot be dispelled by Tarot Clearance. | + | |
|- | |- | ||
| style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon''' | | style="text-align: center;" | '''Strip Helm/Armor/Shield/Weapon''' | ||
− | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown |
'''•'''Increased from 1% to 2% Bypass chance | '''•'''Increased from 1% to 2% Bypass chance | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Raid''' | | style="text-align: center;" | '''Raid''' | ||
− | | style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). | + | | style="text-align: left;" | '''•'''When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters). |
− | '''•'''You need to be in Hiding State to use this skill.<br/> | + | '''•'''You need to be in Hiding State to use this skill.<br/> '''•'''Added Fixed Cooldown of 500ms.<br/> '''•'''Added 2 second Aftercast Delay.<br/> '''•'''Added 1 second Variable Cast Time (Reduceable by Dex). |
− | '''•'''Added Fixed Cooldown of 500ms.<br/> | + | |
− | '''•'''Added 2 second Aftercast Delay.<br/> | ||
− | '''•'''Added 1 second Variable Cast Time (Reduceable by Dex). | ||
|} | |} | ||
= '''Mage Class''' = | = '''Mage Class''' = | ||
+ | |||
== High Wizard == | == High Wizard == | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Jupitel Thunder''' | | style="text-align: center;" | '''Jupitel Thunder''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 120% | '''•'''Increase Damage by 120% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Meteor Storm''' | | style="text-align: center;" | '''Meteor Storm''' | ||
− | | style="text-align: left;" | '''•'''Increased Fix Cooldown from 200ms to 250ms. | + | | style="text-align: left;" | '''•'''Increased Fix Cooldown from 200ms to 250ms. |
− | '''•'''Made the skill spammable & stackable even while stationary.<br/> | + | '''•'''Made the skill spammable & stackable even while stationary.<br/> '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> '''•'''Increase damage by 75% |
− | '''•'''Max Meteor "Balls" stack is set to 50 from 25.<br/> | + | |
− | '''•'''Increase damage by 75% | ||
|- | |- | ||
| style="text-align: center;" | '''Napalm Vulcan''' | | style="text-align: center;" | '''Napalm Vulcan''' | ||
− | | style="text-align: left;" | '''•'''Damage is no longer split between enemies | + | | style="text-align: left;" | '''•'''Damage is no longer split between enemies |
'''•'''New Skill Formula: Matk%(50*Skill level) | '''•'''New Skill Formula: Matk%(50*Skill level) | ||
+ | |||
|} | |} | ||
Line 343: | Line 357: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Dispel''' | | style="text-align: center;" | '''Dispel''' | ||
− | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 200ms Fixed Cooldown |
|- | |- | ||
| style="text-align: center;" | '''Land Protection''' | | style="text-align: center;" | '''Land Protection''' | ||
− | | style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 1000ms Fixed Cooldown |
|- | |- | ||
| style="text-align: center;" | '''Spider Web''' | | style="text-align: center;" | '''Spider Web''' | ||
− | | style="text-align: left;" | '''•'''Web/Root Status removed after death | + | | style="text-align: left;" | '''•'''Web/Root Status removed after death |
|- | |- | ||
| style="text-align: center;" | '''Mind Breaker''' | | style="text-align: center;" | '''Mind Breaker''' | ||
− | | style="text-align: left;" | '''•'''Adjusted MATK bonus to 5% on all levels | + | | style="text-align: left;" | '''•'''Adjusted MATK bonus to 5% on all levels |
|- | |- | ||
| style="text-align: center;" | '''Soul Burn''' | | style="text-align: center;" | '''Soul Burn''' | ||
− | | style="text-align: left;" | '''•'''New Damage Formula: (INT * TargetSP)/3 | + | | style="text-align: left;" | '''•'''New Damage Formula: (INT * TargetSP)/3 |
|- | |- | ||
| style="text-align: center;" | '''Wall Of Fog''' | | style="text-align: center;" | '''Wall Of Fog''' | ||
− | | style="text-align: left;" | '''•'''Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion | + | | style="text-align: left;" | '''•'''Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion |
|- | |- | ||
| style="text-align: center;" | '''Double Casting''' | | style="text-align: center;" | '''Double Casting''' | ||
− | | style="text-align: left;" | '''•'''Added skill 'Soul Strike' & 'Earth Spike' | + | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels<br/> |
+ | '''•'''Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast <br/> | ||
'''•'''Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level) | '''•'''Increase Chance of Double Casting Lightning, Fire, Cold Bolt, Soul Strike, Earth Spike spells from 80% to 100% (at max level) | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Dragonology''' | | style="text-align: center;" | '''Dragonology''' | ||
− | | style="text-align: left;" | '''•'''Each Level Gives +3 int | + | | style="text-align: left;" | '''•'''Each Level Gives +3 int |
|- | |- | ||
| style="text-align: center;" | '''Heavens Drive''' | | style="text-align: center;" | '''Heavens Drive''' | ||
− | | style="text-align: left;" | '''•'''Can now damage Sniper traps | + | | style="text-align: left;" | '''•'''Can now damage Sniper traps |
|} | |} | ||
= '''Acolyte Class''' = | = '''Acolyte Class''' = | ||
+ | |||
== Champion == | == Champion == | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Asura Strike''' | | style="text-align: center;" | '''Asura Strike''' | ||
− | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP | + | | style="text-align: left;" | '''•'''Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP |
|- | |- | ||
| style="text-align: center;" | '''Finger Offensive''' | | style="text-align: center;" | '''Finger Offensive''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 70% | '''•'''Increase Damage by 70% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Body Relocation''' | | style="text-align: center;" | '''Body Relocation''' | ||
− | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 100ms Fixed Cooldown |
|} | |} | ||
Line 398: | Line 416: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Sanctuary''' | | style="text-align: center;" | '''Sanctuary''' | ||
− | | style="text-align: left;" | '''•'''Skill now bypasses GTB | + | | style="text-align: left;" | '''•'''Skill now bypasses GTB |
− | '''•'''The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)<br/> | + | '''•'''The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3)<br/> '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill) |
− | '''•'''Can now be casted on top of Land Protector.(Ignore land protector skill) | + | |
|- | |- | ||
| style="text-align: center;" | '''Magnus Exorcismus''' | | style="text-align: center;" | '''Magnus Exorcismus''' | ||
− | | style="text-align: left;" | '''•'''Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires) | + | | style="text-align: left;" | '''•'''Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires) |
− | '''•'''Increased Damage interval from 200ms per tick to 250ms per tick.<br/> | + | '''•'''Increased Damage interval from 200ms per tick to 250ms per tick.<br/> '''•'''Increased Duration from 5 seconds to 8 seconds. |
− | '''•'''Increased Duration from 5 seconds to 8 seconds. | + | |
|- | |- | ||
| style="text-align: center;" | '''Angelus''' | | style="text-align: center;" | '''Angelus''' | ||
− | | style="text-align: left;" | '''•'''Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25 | + | | style="text-align: left;" | '''•'''Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25 |
'''•'''Note: this counts 'Total Vit' not base vit | '''•'''Note: this counts 'Total Vit' not base vit | ||
+ | |||
|} | |} | ||
= '''Expanded Job Class''' = | = '''Expanded Job Class''' = | ||
+ | |||
== Taekwon == | == Taekwon == | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Storm Kick''' | | style="text-align: center;" | '''Storm Kick''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
|- | |- | ||
| style="text-align: center;" | '''Running/Sprint''' | | style="text-align: center;" | '''Running/Sprint''' | ||
− | | style="text-align: left;" | '''•'''Spurt Status no longer requires the user to be bare handed to activate | + | | style="text-align: left;" | '''•'''Spurt Status no longer requires the user to be bare handed to activate |
|- | |- | ||
| style="text-align: center;" | '''Flying Side Kick''' | | style="text-align: center;" | '''Flying Side Kick''' | ||
− | | style="text-align: left;" | '''•'''User Cannot jump when affected by [Close Confine] or [Spider Web] | + | | style="text-align: left;" | '''•'''User Cannot jump when affected by [Close Confine] or [Spider Web] |
|- | |- | ||
| style="text-align: center;" | '''Whirlwind Kick''' | | style="text-align: center;" | '''Whirlwind Kick''' | ||
− | | style="text-align: left;" | '''•'''Users can now cast the skill freely without restrictions | + | | style="text-align: left;" | '''•'''Users can now cast the skill freely without restrictions |
'''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault) | '''•'''Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault) | ||
+ | |||
|} | |} | ||
Line 442: | Line 463: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
+ | | style="text-align: center;" | '''Esma''' | ||
+ | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | ||
+ | '''•'''Changed damage formula to Damage = (220+(INT/5))%<br/> '''•'''User can now cast the skill independently when linked | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 456: | Line 476: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> |
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''Tracking''' | | style="text-align: center;" | '''Tracking''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
− | '''•'''Increased Ranged based on Snake Eye Skill<br/> | + | '''•'''Increased Ranged based on Snake Eye Skill<br/> '''•'''Enabled Critical |
− | '''•'''Enabled Critical | + | |
|- | |- | ||
| style="text-align: center;" | '''Rapid Shower''' | | style="text-align: center;" | '''Rapid Shower''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
− | '''•'''Enabled Critical<br/> | + | '''•'''Enabled Critical<br/> '''•'''Increase damage by 120% |
− | '''•'''Increase damage by 120% | + | |
|- | |- | ||
| style="text-align: center;" | '''Spread Attack''' | | style="text-align: center;" | '''Spread Attack''' | ||
− | | style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9. | + | | style="text-align: left;" | '''•'''Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9. |
− | '''•'''Increase damage by 180%<br/> | + | '''•'''Increase damage by 180%<br/> '''•'''Enabled Critical |
− | '''•'''Enabled Critical | + | |
|- | |- | ||
| style="text-align: center;" | '''Flip The Coin''' | | style="text-align: center;" | '''Flip The Coin''' | ||
− | | style="text-align: left;" | '''•'''Increased the chance of successfully gaining a coin from 70% to 90% | + | | style="text-align: left;" | '''•'''Increased the chance of successfully gaining a coin from 70% to 90% |
|- | |- | ||
| style="text-align: center;" | '''Adjustment''' | | style="text-align: center;" | '''Adjustment''' | ||
| style="text-align: left;" | '''•'''Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT<br/> | | style="text-align: left;" | '''•'''Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT<br/> | ||
+ | '''•'''Increased Duration to 300 Seconds on all levels | ||
|- | |- | ||
| style="text-align: center;" | '''Madness Canceller''' | | style="text-align: center;" | '''Madness Canceller''' | ||
| style="text-align: left;" | '''•'''Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks<br/> | | style="text-align: left;" | '''•'''Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks<br/> | ||
+ | '''•'''Increased Duration to 300 Seconds on all levels | ||
|- | |- | ||
| style="text-align: center;" | '''Full Buster''' | | style="text-align: center;" | '''Full Buster''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage Buff of Full Buster skill by 80% | '''•'''Increase Damage Buff of Full Buster skill by 80% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Desperado''' | | style="text-align: center;" | '''Desperado''' | ||
| style="text-align: left;" | '''•'''Increase Desperado Damage by +75%<br/> | | style="text-align: left;" | '''•'''Increase Desperado Damage by +75%<br/> | ||
+ | '''•'''Enable switching weapons/equipment while using desperado for more flexibility | ||
|- | |- | ||
| style="text-align: center;" | '''Gatling Fever''' | | style="text-align: center;" | '''Gatling Fever''' | ||
| style="text-align: left;" | '''•'''Increased Damage buff at level 10, From +1100 ATK to +1600 ATK<br/> | | style="text-align: left;" | '''•'''Increased Damage buff at level 10, From +1100 ATK to +1600 ATK<br/> | ||
+ | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |- | ||
+ | | style="text-align: center;" | '''Increasing Accuracy''' | ||
+ | | style="text-align: left;" | '''•'''Increased Duration to 300 Seconds on all levels | ||
+ | |||
|} | |} | ||
Line 498: | Line 527: | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" | ||
|- | |- | ||
− | + | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name'''</span> | |
− | | style="background-color: rgb(102, 0, 0); text-align: center;" width="180px" | <span style="color:#ecf0f1;">'''Skill Name '''</span> | ||
| style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | | style="background-color: rgb(102, 0, 0); text-align: center;" | <span style="color:#ffffff;">'''Modified Effect'''</span> | ||
|- | |- | ||
| style="text-align: center;" | '''First Wind''' | | style="text-align: center;" | '''First Wind''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 50% | '''•'''Increase Damage by 50% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Lightning Jolt''' | | style="text-align: center;" | '''Lightning Jolt''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 100% | '''•'''Increase Damage by 100% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Wind Blade''' | | style="text-align: center;" | '''Wind Blade''' | ||
− | | style="text-align: left;" | '''•'''Removed After Cast Delay | + | | style="text-align: left;" | '''•'''Removed After Cast Delay |
− | '''•'''Added 50ms Fixed Cooldown<br/> | + | '''•'''Added 50ms Fixed Cooldown<br/> '''•'''Increased hits up to 10 hits , 1 hit added per level<br/> '''•'''Increased damage by 120% |
− | '''•'''Increased hits up to 10 hits , 1 hit added per level<br/> | + | |
− | '''•'''Increased damage by 120% | ||
|- | |- | ||
| style="text-align: center;" | '''Ice Meteor''' | | style="text-align: center;" | '''Ice Meteor''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
− | '''•'''Reduce Aftercast Delay<br/> | + | '''•'''Reduce Aftercast Delay<br/> '''•'''Increased damage by 70% |
− | '''•'''Increased damage by 70% | + | |
|- | |- | ||
| style="text-align: center;" | '''Freezing Spear''' | | style="text-align: center;" | '''Freezing Spear''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 120% | '''•'''Increase Damage by 120% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Exploding Dragon''' | | style="text-align: center;" | '''Exploding Dragon''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 50% | '''•'''Increase Damage by 50% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Blaze Shield''' | | style="text-align: center;" | '''Blaze Shield''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 225% | '''•'''Increase Damage by 225% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Flaming Petals''' | | style="text-align: center;" | '''Flaming Petals''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 120% | '''•'''Increase Damage by 120% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''FInal Strike''' | | style="text-align: center;" | '''FInal Strike''' | ||
− | | style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level). | + | | style="text-align: left;" | '''•'''New damage formula: (20 x Str) + (HP x 4 x Skill Level). |
− | '''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> | + | '''•'''Increased retained HP after casting final strike from 1% to 33% to make it more spammable.<br/> '''•'''Added Fixed Cooldown of 50ms |
− | '''•'''Added Fixed Cooldown of 50ms | + | |
|- | |- | ||
| style="text-align: center;" | '''First Wind''' | | style="text-align: center;" | '''First Wind''' | ||
− | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown | + | | style="text-align: left;" | '''•'''Added 50ms Fixed Cooldown |
'''•'''Increase Damage by 50% | '''•'''Increase Damage by 50% | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Cicada Skin Shedding''' | | style="text-align: center;" | '''Cicada Skin Shedding''' | ||
− | | style="text-align: left;" | '''•'''Removed Aftercast Delay | + | | style="text-align: left;" | '''•'''Removed Aftercast Delay |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|- | |- | ||
| style="text-align: center;" | '''Shadow Jump''' | | style="text-align: center;" | '''Shadow Jump''' | ||
− | | style="text-align: left;" | '''•'''Removed Aftercast Delay | + | | style="text-align: left;" | '''•'''Removed Aftercast Delay |
'''•'''Added 100ms Fixed Cooldown | '''•'''Added 100ms Fixed Cooldown | ||
+ | |||
|} | |} |
Revision as of 06:04, 6 June 2023
Contents
Introduction
These are compilation of all the skills that have been modified by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
Notes:
1.) If some skills are not here. Meaning they have not been modified or altered in any way.
2.) Enabled Critical means skill can be increased with Critical Enchants in costumes/armor and card critical modifiers(eg. Pyuriel_Card)
3.) Some skills have also been buffed with the use of Soul Link Scroll for more information Click Here.
Arunafeltz Modified Skills
Swordman Class
Lord Knight
Skill Name | Modified Effect |
Berserk | •Mobile users can now chat when using Berserk. Unfortunately PC users cannot do the same because of how PC client works. |
Brandish Spear | •Removed the Strip Weapon Self Debuff while attacking to enable quick switch.
•New formula [(50*Skill_level) + (Str*5)]/3=Damage% |
Spear Boomerang | •Added 50ms Fixed Cooldown
•Skill now hits 2 times. |
Joint Beat | •Increase Resistance Requirement to Resist Joint Beat Debuffs from 255 Total Strength to 300 Total Strength.
•Adjusted Debuff Duration Formula to Duration(Default 30 Seconds) = [[(69*((LUK+AGI)/2))/10000]*30] - 30 |
Bowling Bash | •Increase Damage by 30% |
Parrying | •Increased Duration to 300 Seconds on all levels |
Concentration | •Increased Duration to 300 Seconds on all levels |
Aura Blade | •Increased Duration to 300 Seconds on all levels |
Paladin
Skill Name | Modified Effect |
Grand Cross | •Enabled Attack% / Matk% Cards on Grand Cross
•New Formula 50% + 20% * Skill Level |
Provoke | •Adjusted ATK bonus to 5% on all levels |
Pressure | •Reduced Fixed Cooldown from 100ms to 50ms.
•Modified SP Draining on Target, Higher Skill level = Lower SP Drain. |
Shield Chain | •Reduced Fixed Cooldown from 100ms to 50ms.
•The damage is Pseudo-elemental with fixed neutral element. (Damage Bypasses Neutral Element Resist but can be countered by Ghost Element Armor) |
Reflect Shield | •Reduced Reflect Damage from 40% to 30% (at max level) |
Merchant Class
Whitesmith
Skill Name | Modified Effect |
Throw Tomahawk | •Enabled Critical
•Increase Damage by 550% |
Mammonite | •Enabled Critical |
Cart Revolution | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Crazy Uproar | •Adds 1 second variable casting time.
•Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. |
Maximum Power Thrust | •Increased Duration to 300 seconds.
•Skill is now usable for all weapon types. (Ex. When using WS Card on BOW. etc.) |
Weapon Perfection | •Increased Duration to 300 seconds. |
Adrenaline Rush | •Increased Duration to 300 seconds. |
Cart Termination | •Increase Damage bonus gained from Strength by +0.5% Skill damage per 5 Strength
•Increased Damage by 80% |
Creator
Skill Name | Modified Effect |
Slim Potion Pitcher | •Added 50ms Fixed Cooldown
•Heal Power Item Bonus increase now affects the skill's healing rate |
Acid Demonstration | •Adjusted Acid Demonstration Formula LR% Bonus to Scale Properly With VIT Stat of the enemy. |
Bio Cannibalize | •Change Race of Summoned Parasite to 'Demi-Human'.
•Increase attack delay of Summoned Parasite from 100ms to 200ms. |
Archer Class
Sniper
Skill Name | Modified Effect |
True Sight | •Increased Duration to 300 seconds |
Sharpshooting | •Added 50ms Fixed Cooldown
•Increase Damage by 65% |
Phantasmic Arrow | •Reduced Fixed Cooldown from 100ms to 50ms.
•Fixed Range of 11 Cells |
Arrow Shower | •Added 50ms Fixed Cooldown
•Increase Damage by 100% |
Ankle Snare | •Increase Maximum Active Traps to 10
•Trap HP Set to 30,000 HP |
Freezing Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Claymore Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Blastmine Trap | •New damage formula (SkillLevel * INT)%attack = TrapDamage |
Clown/Gypsy
Skill Name | Modified Effect |
Tarot Card of Fate | •Tarot no longer dispell FCP Buffs
•Tarot no longer break items when buffed with FCP. |
Arrow Shower | •Enabled using Muscial Weapon or Whip
•Enabled Critical |
Arrow Vulcan | •Added 50ms Fixed Cooldown
•Increase skill damage damage by +30% |
Please Don't Forget Me | •New Improved Formula:
5 + 3 * skill_lv + Dex / 5 = ASPD Decrease % |
Marionette Control | •Completely Disabled the skill to avoid bugs/exploit |
Invulnerable Siegfried | •(New Effect) No Longer an Ensemble Skill, Performs a song that will boost resistance to all elemental properties (except neutral) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members around the performers. |
Apple Of Idun | •Increased duration from 20 Seconds to 180 Seconds |
Poem Of Bragi | •Increased duration from 20 Seconds to 180 Seconds |
Assassin Cross of Sunset | •Increased duration from 20 Seconds to 120 Seconds |
Scream | •Change Status effect to Stone Curse at 75% chance to inflict Stone Status at level 5 |
Musical Strike | •Enabled Critical
•Increase Damage by 180% |
Thief Class
Assassin Cross
Skill Name | Modified Effect |
Sonic Blow | •Added 50ms Fixed Cooldown |
Left Hand Mastery | •Increase Damage bonus from 80% to 100% at Max Level |
Right Hand Mastery | •Increase Damage bonus from 100% to 120% at Max Level |
Double Attack | •Increase Double Attack Chance from 50% to 70% at Max Level
•Double attack now works with any weapon except fist |
Meteor Assault | •Modified Damage formula by 180 * skill_lv = SkillDamage%
•Can now affected by Enchant Deadly Poison damage buff |
Grimtooth | •Enabled Critical |
Soul Destroyer | •A ranged skill that consists of two parts of damage, one based on MATK and the other based on ATK. Click for more details •Formula= (MATK*4*SkillLv + Random(500~1000)) + (((ATK*4.7*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier) •MATK Part Bypasses Defender Aura & Ignore Defense •ATK Part is affected by Defender Aura & target's DEF and VIT. |
Enchant Poison | •Increased Duration to 300 seconds
•Effect changed to provide +2/4/6/8/10/12/14/16/18/20% Bonus damage. (Damage modifier) |
Enchant Deadly Poison | •Increased Duration to 300 seconds |
Cross Impact | •Modified Damage formula by 1250 + 150 * skill_lv = SkillDamage%
•Enabled Critical |
Counter Slash | •Added 220ms Fixed Cooldown
•Increase Damage by 50% |
Weapon Blocking | •Counter Stance now last 30 seconds instead of 10 when triggered |
Stalker
Skill Name | Modified Effect |
Preserve | •The skill is now immune to all kinds of dispel.
•Skill is now toggle able. |
Strip Helm/Armor/Shield/Weapon | •Added 200ms Fixed Cooldown
•Increased from 1% to 2% Bypass chance |
Raid | •When Raid(Sightless Mind) hit target. Target will take more damage from all source by 20% for 5 seconds at max level(1sec*SkillLv), (15% on boss monsters).
•You need to be in Hiding State to use this skill. |
Mage Class
High Wizard
Skill Name | Modified Effect |
Jupitel Thunder | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Meteor Storm | •Increased Fix Cooldown from 200ms to 250ms.
•Made the skill spammable & stackable even while stationary. |
Napalm Vulcan | •Damage is no longer split between enemies
•New Skill Formula: Matk%(50*Skill level) |
Professor
Skill Name | Modified Effect |
Dispel | •Added 200ms Fixed Cooldown |
Land Protection | •Added 1000ms Fixed Cooldown |
Spider Web | •Web/Root Status removed after death |
Mind Breaker | •Adjusted MATK bonus to 5% on all levels |
Soul Burn | •New Damage Formula: (INT * TargetSP)/3 |
Wall Of Fog | •Can now be casted on top of Deludge, Volcano, Violent Gale, Watery Evasion |
Double Casting | •Increased Duration to 300 Seconds on all levels •Added skill 'Soul Strike' & 'Earth Spike' on the list of skills that can be double cast |
Dragonology | •Each Level Gives +3 int |
Heavens Drive | •Can now damage Sniper traps |
Acolyte Class
Champion
Skill Name | Modified Effect |
Asura Strike | •Since the server has removed SP Cap to all characters. Asura SP Cap will be at 6000 SP |
Finger Offensive | •Added 50ms Fixed Cooldown
•Increase Damage by 70% |
Body Relocation | •Added 100ms Fixed Cooldown |
High Priest
Skill Name | Modified Effect |
Sanctuary | •Skill now bypasses GTB
•The Strength of the Heal depends on the Skill Level x (INTx3 + VITx3) |
Magnus Exorcismus | •Skill now have a limit of 2 active instance per user. (it means you cannot cast magnus again until the first one expires)
•Increased Damage interval from 200ms per tick to 250ms per tick. |
Angelus | •Added MaxHP Rate Bonus on Angelus based on the Caster's VIT, MaxHP Rate formula = (25 + VIT)/25
•Note: this counts 'Total Vit' not base vit |
Expanded Job Class
Taekwon
Skill Name | Modified Effect |
Storm Kick | •Added 50ms Fixed Cooldown |
Running/Sprint | •Spurt Status no longer requires the user to be bare handed to activate |
Flying Side Kick | •User Cannot jump when affected by [Close Confine] or [Spider Web] |
Whirlwind Kick | •Users can now cast the skill freely without restrictions
•Changed the skill mechanics from targeted attack to 3x3 cell AOE (& behaves like Meteor Assault) |
Soul Linker
Skill Name | Modified Effect |
Esma | •Added 50ms Fixed Cooldown
•Changed damage formula to Damage = (220+(INT/5))% |
Gunslinger
Skill Name | Modified Effect |
Tracking | •Added 50ms Fixed Cooldown
•Increased Ranged based on Snake Eye Skill |
Rapid Shower | •Added 50ms Fixed Cooldown
•Enabled Critical |
Spread Attack | •Increased Range of Spread Attack on Lower Levels to 9x9 cells on levels 1 ~ 4 & 7x7 cells on levels 5 ~ 9.
•Increase damage by 180% |
Flip The Coin | •Increased the chance of successfully gaining a coin from 70% to 90% |
Adjustment | •Improved Effect: +50 Flee and receives 20% less damage from ranged physical attacks, but has -50 HIT •Increased Duration to 300 Seconds on all levels |
Madness Canceller | •Improved Effect: The caster is immobilized, but adds 169 ATK and 50% ASPD and receives 20% less damage from physical attacks •Increased Duration to 300 Seconds on all levels |
Full Buster | •Added 50ms Fixed Cooldown
•Increase Damage Buff of Full Buster skill by 80% |
Desperado | •Increase Desperado Damage by +75% •Enable switching weapons/equipment while using desperado for more flexibility |
Gatling Fever | •Increased Damage buff at level 10, From +1100 ATK to +1600 ATK •Increased Duration to 300 Seconds on all levels |
Increasing Accuracy | •Increased Duration to 300 Seconds on all levels |
Ninja
Skill Name | Modified Effect |
First Wind | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Lightning Jolt | •Added 50ms Fixed Cooldown
•Increase Damage by 100% |
Wind Blade | •Removed After Cast Delay
•Added 50ms Fixed Cooldown |
Ice Meteor | •Added 50ms Fixed Cooldown
•Reduce Aftercast Delay |
Freezing Spear | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
Exploding Dragon | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Blaze Shield | •Added 50ms Fixed Cooldown
•Increase Damage by 225% |
Flaming Petals | •Added 50ms Fixed Cooldown
•Increase Damage by 120% |
FInal Strike | •New damage formula: (20 x Str) + (HP x 4 x Skill Level).
•Increased retained HP after casting final strike from 1% to 33% to make it more spammable. |
First Wind | •Added 50ms Fixed Cooldown
•Increase Damage by 50% |
Cicada Skin Shedding | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |
Shadow Jump | •Removed Aftercast Delay
•Added 100ms Fixed Cooldown |