Difference between revisions of "Damage & Resistance"
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*Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%. | *Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%. | ||
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*Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%. | *Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%. | ||
*Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | *Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped. | ||
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Revision as of 02:00, 21 December 2025
- Elemental caps: Element-based damage reduction on players is now capped at 75%. Neutral element has a separate cap at 90%.
- Race caps: Race-based reductions (e.g., Demi-Human, Angel) now cap at 75%.
- Size caps: Size-based reductions (Small/Medium/Large) now cap at 75%.
- Class caps: Class-based reductions (Normal/Boss/Guardian) now cap at 75%.
- Attack-type caps: Melee, Ranged, Magic, and Misc resist bonuses are each capped at 75%.
- Full immunities unchanged: “No Weapon/Magic/Misc Damage” toggles remain on/off effects and are not capped.