Difference between revisions of "Refinement System"

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          Defeating more powerful enemies require more powerful equipments. Equipments can be refined to upgrade their stats. All equipments have a maximum upgrade level of +10 starting from +0.
 
          Defeating more powerful enemies require more powerful equipments. Equipments can be refined to upgrade their stats. All equipments have a maximum upgrade level of +10 starting from +0.
 +
 +
== Blessed Ores ==
 +
 +
Equipments can now be upgraded using Blessed Ores. 
 +
 +
Blessed Ore Refiner (veil 72 159)- refines equipments using Blessed Oridecon or Blessed Elunium. This refinement system ensures that the item will not break, but will go down 1 refine level everytime the upgrade attempt fails. 
 +
 +
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 300px;"
 +
|-
 +
| style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Refine Level'''</span>
 +
| style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Required Blessed Ores'''</span>
 +
|-
 +
| style="text-align: center;" | '''+4 to +5'''
 +
| style="text-align: center;" | 1
 +
|-
 +
| style="text-align: center;" | '''+5 to +6'''
 +
| style="text-align: center;" | 2
 +
|-
 +
| style="text-align: center;" | '''+6 to +7'''
 +
| style="text-align: center;" | 4
 +
|-
 +
| style="text-align: center;" | '''+7 to +8'''
 +
| style="text-align: center;" | 7
 +
|-
 +
| style="text-align: center;" | '''+8 to +9'''
 +
| style="text-align: center;" | 10
 +
|}
 +
 +
{| align="center" border="1" cellpadding="1" cellspacing="1" style="font-size: 13px; width: 400px;"
 +
|-
 +
| colspan="6" style="text-align: center; background-color: rgb(102, 0, 0);" | <span style="color:#ffffff;">'''Success Chance with Blessed Ores'''</span>
 +
|-
 +
| style="text-align: center;" | '''Upgrade'''
 +
| style="text-align: center;" | '''Lvl. 1'''
 +
| style="text-align: center;" | '''Lvl. 2'''
 +
| style="text-align: center;" | '''Lvl. 3'''
 +
| style="text-align: center;" | '''Lvl. 4'''
 +
| style="text-align: center;" | '''Armor'''
 +
|-
 +
| style="text-align: center;" | '''+4 to +5'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 90%
 +
|-
 +
| style="text-align: center;" | '''+5 to +6'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 70%
 +
|-
 +
| style="text-align: center;" | '''+6 to +7'''
 +
| style="text-align: center;" | 100%
 +
| style="text-align: center;" | 90%
 +
| style="text-align: center;" | 80%
 +
| style="text-align: center;" | 70%
 +
| style="text-align: center;" | 70%
 +
|-
 +
| style="text-align: center;" | '''+7 to +8'''
 +
| style="text-align: center;" | 60%
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
|-
 +
| style="text-align: center;" | '''+8 to +9'''
 +
| style="text-align: center;" | 40%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
| style="text-align: center;" | 20%
 +
|}
 +
 +
&nbsp;
  
 
== Upgrade Area NPCs ==
 
== Upgrade Area NPCs ==
  
[[File:Refinement Area Veil.jpg|center|800x600px|Refinement Area Veil.jpg]]
+
== [[File:Refinement Area Veil.jpg|center|800x600px|Refinement Area Veil.jpg]]Hollgrehen ==
<p style="text-align: center;">'''You can locate the upgrade and refinement NPCs at veil 86, 155.'''</p>
 
''These NPCs include:''
 
  
'''1.) Hollgrehen'''-'''&nbsp;'''Refines all kinds of weapons and equipment with normal metals (Phracon, Emveretarcon, Oridecon and Elunium).
+
Refines all kinds of weapons and equipment with normal metals (Phracon, Emveretarcon, Oridecon and Elunium).
  
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
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&nbsp;
 
&nbsp;
  
&nbsp;
+
== Suhnbi ==
  
'''2.) Suhnbi'''- Refines weapons and armors using Enriched Elunium and Enriched Oridecon.&nbsp;
+
Refines weapons and armors using Enriched Elunium and Enriched Oridecon.&nbsp;
  
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
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|}
 
|}
 
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>  
 
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>  
&nbsp;
+
== Seiyablem ==
  
'''3.) Seiyablem'''- Adds slots to weaponns and armors.&nbsp;<br/> ''Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''<br/> &nbsp;
+
Adds slots to weaponns and armors.&nbsp;<br/> ''Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''<br/> &nbsp;
  
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 400px;"
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 400px;"
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| style="text-align: center;" | Bow Thimble
 
| style="text-align: center;" | Bow Thimble
 
|}
 
|}
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>  
+
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>
&nbsp;
+
== Leablem ==
  
&nbsp;
+
Adds slots to weaponns and armors.<br/> ''Note: When adding slots with Leablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''
 
 
&nbsp;
 
 
 
&nbsp;
 
 
 
&nbsp;
 
 
 
&nbsp;
 
 
 
'''4.) Leablem'''-&nbsp;Adds slots to weaponns and armors.<br/> ''Note: When adding slots with Leablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.''
 
  
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 450px;"
 
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 450px;"
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| style="text-align: center;" | Pantie
 
| style="text-align: center;" | Pantie
 
|}
 
|}
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>  
+
<p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p>
&nbsp;
+
'''"Leablems Secret"'''<br/> ''You can add slots to the Hat of the Sun God with the help of Leablem. You have a 90% success chance but he will require 2 Gold and 200,000,000 Zeny.''
 
 
&nbsp;
 
  
 
&nbsp;
 
&nbsp;
  
&nbsp;
+
== Vuruwell ==
  
'''"Leablems Secret"'''<br/> ''You can add slots to the Hat of the Sun God with the help of Leablem. You have a 90% success chance but he will require 2 Gold and 200,000,000 Zeny.''
+
Sells two kinds of metals for tempering weaponry (Phracon and Emveretarcon).
 
 
&nbsp;
 
 
 
'''4.) Vuruwell'''- Sells two kinds of metals for tempering weaponry (Phracon and Emveretarcon).
 
  
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
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|}
 
|}
  
&nbsp;
+
== Dietrich ==
  
'''5.) Dietrich'''- Purifies Rough Oridecon and Rough Elunium.
+
Purifies Rough Oridecon and Rough Elunium.
  
 
''Note: In order to make 1 Oridecon/Elunium, you'll be needing 5 Rough Stones.''
 
''Note: In order to make 1 Oridecon/Elunium, you'll be needing 5 Rough Stones.''
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&nbsp;
 
&nbsp;
  
'''7.) Godly Refiner'''- Refines weapon/equipment continously depending on your desired option.
+
== Godly Refiner ==
 +
 
 +
Refines weapon/equipment continously depending on your desired option.
  
 
Options:
 
Options:
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*Refine Multiple Times- Refines you item continously depending on how many times do you wish to upgrade.  
 
*Refine Multiple Times- Refines you item continously depending on how many times do you wish to upgrade.  
  
&nbsp;
+
== Ticket Refiner ==
  
'''8.) Ticket Refiner'''- Refines item&nbsp;safely using a Refine Ticket.
+
Refines item&nbsp;safely using a Refine Ticket.
  
 
&nbsp;
 
&nbsp;

Revision as of 03:23, 15 April 2021

Overview

          Defeating more powerful enemies require more powerful equipments. Equipments can be refined to upgrade their stats. All equipments have a maximum upgrade level of +10 starting from +0.

Blessed Ores

Equipments can now be upgraded using Blessed Ores. 

Blessed Ore Refiner (veil 72 159)- refines equipments using Blessed Oridecon or Blessed Elunium. This refinement system ensures that the item will not break, but will go down 1 refine level everytime the upgrade attempt fails. 

Refine Level Required Blessed Ores
+4 to +5 1
+5 to +6 2
+6 to +7 4
+7 to +8 7
+8 to +9 10
Success Chance with Blessed Ores
Upgrade Lvl. 1 Lvl. 2 Lvl. 3 Lvl. 4 Armor
+4 to +5 100% 100% 100% 90% 90%
+5 to +6 100% 100% 90% 70% 70%
+6 to +7 100% 90% 80% 70% 70%
+7 to +8 60% 40% 20% 20% 20%
+8 to +9 40% 20% 20% 20% 20%

 

Upgrade Area NPCs

Refinement Area Veil.jpg
Hollgrehen

Refines all kinds of weapons and equipment with normal metals (Phracon, Emveretarcon, Oridecon and Elunium).

Requirements
Equipment Material Fee
Weapon Lv. 1 Phracon.jpg Phracon Zeny.jpg 50 zeny
Weapon Lv. 2 Emveretarcon.jpg Emveretarcon Zeny.jpg 200 zeny
Weapon Lv. 3 Oridecon.jpg Oridecon Zeny.jpg 5,000 zeny
Weapon Lv. 4 Oridecon.jpg Oridecon Zeny.jpg 20,000 zeny
Armors Elunium.jpg Elunium Zeny.jpg 2,000 zeny

 

 

 

 

 

 

 

 

 

Success Chance with Normal Metals
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 60% 60%
+5 -> +6 100% 100% 60% 40% 40%
+6 -> +7 100% 60% 50% 40% 40%
+7 -> +8 60% 40% 20% 20% 20%
+8 -> +9 40% 20% 20% 20% 20%
+9 -> +10 19% 19% 19% 9% 9%

 

 

 

 

 

 

 

 

Suhnbi

Refines weapons and armors using Enriched Elunium and Enriched Oridecon. 

Success Chance with Enrinched Ores
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 90% 90%
+5 -> +6 100% 100% 90% 70% 70%
+6 -> +7 100% 90% 80% 70% 70%
+7 -> +8 90% 70% 40% 40% 40%
+8 -> +9 70% 40% 40% 40% 40%
+9 -> +10 30% 30% 30% 20% 20%

 

 

 

 

 

 

 

 

Seiyablem

Adds slots to weaponns and armors. 
Note: When adding slots with Seiyablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.
 

Class Weapon Requirements
C Trident Phracon.jpg 10 Phracons
Zeny.jpg 200,000 Zeny
Rope
Violin
B Chain Phracon.jpg 10 Phracons
Zeny.jpg 300,000 Zeny
Gladius
Gakkung Bow
Pike
Haedonggum
Lute
Wire
Waghnahk
Arbalest Bow
A Hunter Bow Oridecon.jpg 5 Oridecons
36025 ARO Steel.jpg 10 Steel
Zeny.jpg 500,000 Zeny
Survivor's Rod (INT)
Zweihander
Flamberge
Infiltrator
Ballista
Stunner
Berserk
Claymore
S Gungnir Oridecon.jpg 5 Oridecons
36025 ARO Steel.jpg 10 Steel
Zeny.jpg 1,000,000 Zeny
 
Poison Knife
Ice Pick
Sucsamad
Ginnungagap
Cutlas
Cresent Scythe
Survivor's Rox (DEX)
Class Armor Requirements
C Mantle 36025 ARO Steel.jpg 3 Steel
Zeny.jpg 200,000 Zeny
Coat
Circlet
Biretta
B Mirror Shield 36025 ARO Steel.jpg 5 Steel
Zeny.jpg 250,000 Zeny
Chain Mail
Saint Robe
Silk Robe
Boots
Shoes
Muffler
Guard
Buckler
Shield
Bongun Hat
A Gemmed Sallet Elunium.jpg  1 Elunium
Zeny.jpg 300,000 Zeny
Bucket Hat
Memory Book
Tights
Legion Plate Armor
Full Plate
Thief Clothes
Greaves
Coif
Manteau
Helm
Ninja Suit
Orc Helm
Ancient Cape
Monk Hat
Golden Gear
Brooch
Munak Hat
S Majestic Goat

Elunium.jpg  2 Eluniums
Zeny.jpg 2,000,000 Zeny

Spiky Band
Bone Helm
Corsair
Crown
Tiara
Sphinx Hat
Robe of Cast
Earring
Ring
Bow Thimble

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Leablem

Adds slots to weaponns and armors.
Note: When adding slots with Leablem, remember to have just 1 type of the armor/weapon in you inventory. For example, if you have a +7 manteau and a normal manteau in your inventory, he will randomly pick one for slot addition. The equipments also have a category. C for the easiest class and S for the most difficult. If the slot attempt fails, the weapon together with the card that is compounded to it would be destroyed.

Class Weapon Requirements
C Book of Mother Earth Phracon.jpg 10 Phracons
Zeny.jpg 200,000 Zeny
Book of Billows
Book of Gust of Wind
Book of the Blazing Sun
B Orcish Axe Oridecon.jpg 1 Oridecon
Zeny.jpg 200,000 Zeny
Scrimiter
Spike
A Dragon Killer Oridecon.jpg 2 Oridecon
Zeny.jpg 500,000 Zeny
Katar of Quaking
Katar of Raging Blaze
Katar of Frozen Icicle
Katar of Piercing Wind
Golden Mace
Oriental Lute
Queen's Whip
Spectral Spear
Gae Bolg
Schweizersabel
S Zephyrus Oridecon.jpg 5 Oridecons
36025 ARO Steel.jpg 10 Steel
Zeny.jpg 1,000,000 Zeny
Mailbreaker
Dragon Slayer
Swordbreaker
Assasin Dagger
Grand Cross
Executioner
Class Armor Requirements
C Sunflower 36025 ARO Steel.jpg 3 Steel
Zeny.jpg 100,000 Zeny
Ph.D Hat
Big Ribbon
Boys Cap
B Skull Ring 36025 ARO Steel.jpg 5 Steel
Zeny.jpg 300,000 Zeny
High Heels
A Pirate Bandana

Elunium.jpg  1 Elunium
Zeny.jpg 500,000 Zeny

Black Leather Boots
S Mage Coat Elunium.jpg  1 Eluniums
Zeny.jpg 1,000,000 Zeny
Holy Robe
Sacred Mission
Undershirt
Pantie

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

"Leablems Secret"
You can add slots to the Hat of the Sun God with the help of Leablem. You have a 90% success chance but he will require 2 Gold and 200,000,000 Zeny.

 

Vuruwell

Sells two kinds of metals for tempering weaponry (Phracon and Emveretarcon).

Material Cost
Phracon 200 Zeny
Emveretarcon 1,000 Zeny

Dietrich

Purifies Rough Oridecon and Rough Elunium.

Note: In order to make 1 Oridecon/Elunium, you'll be needing 5 Rough Stones.

 

Godly Refiner

Refines weapon/equipment continously depending on your desired option.

Options:

  • Refine One Time- Single item refine.
  • Refine Multiple Times- Refines you item continously depending on how many times do you wish to upgrade.

Ticket Refiner

Refines item safely using a Refine Ticket.