Difference between revisions of "Temporal Boots"
Line 87: | Line 87: | ||
| 100 | | 100 | ||
|} | |} | ||
+ | |||
Line 114: | Line 115: | ||
When physically attacking, has a chance to proc +100% ASPD and +50 Flee for 5 seconds. Consumes 400 HP and 40 SP per second during activation. | When physically attacking, has a chance to proc +100% ASPD and +50 Flee for 5 seconds. Consumes 400 HP and 40 SP per second during activation. | ||
− | |||
− | |||
[[Category:General Information]] [[Category:Enchantment]] | [[Category:General Information]] [[Category:Enchantment]] |
Revision as of 15:08, 12 May 2021
The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim instance can be exchanged for Temporal Boots.
You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, if you have acquired the materials through other means, such as buying from other players.
Contents
Temporal Boots
- Hugin's Butler (/navi glast_01 210/273) will exchange 1 Temporal Crystal for a Temporal Boots.
- These boots can be further upgraded to a specific Stat Temporal Boots in exchange for Temporal Crystal.
- The player has to be wearing the Temporal Boots to upgrade them.
Temporal Stat Boots | |
---|---|
Template:Item List | Template:Item List |
Template:Item List | Template:Item List |
Template:Item List | Template:Item List |
Slotting Temporal Boots
- Hugin's Craftsman or the Instance Manager in Prontera (/navi glast_01 210/270) will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
- There is no chance to fail and break the Boots. Slotted Boots can be further enchanted and enchants will not be lost when slotting.
Enchanting Temporal Boots
- Hugin's Magic Master or the Instance Manager in Prontera (/navi glast_01 212/273) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated Spell.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
- After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment which requires 100 Contaminated Magic.
Enchant | Fighting Spirit | Expert Archer | Spell | Vitality | Attack Speed | Lucky | Coagulated Spells Required |
---|---|---|---|---|---|---|---|
Level 1 | Fighting Spirit 4 | Expert Archer 1 | Spell 2 | Vit+2 | Delayafterattack 1 | Luk+3 | 5 |
Level 2 | Fighting Spirit 5 | Expert Archer 2 | Spell 3 | Vit+3 | Delayafterattack 2 | Luk+4 | 25 |
Level 3 | Fighting Spirit 6 | Expert Archer 3 | Spell 4 | Max HP +1% | Delayafterattack 3 | Luk+5 | 50 |
Level 4 | Fighting Spirit 7 | Expert Archer 4 | Spell 5 | Max HP +2% | Delayafterattack 4 | Luk+6 | 200 |
Final (slot 3) | Random Special Enchantment | 100 |
Temporal Boots Special Enchants
Bear's Power
When being physically attacked, adds a chance to proc +10 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.
Hawkeye
Adds a chance to proc +10 DEX for 5 seconds when physically attacking. Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.
Lucky Day
When physically/magically attacking and being physically/magically attacked, adds a chance to proc +50 LUK for 5 seconds. Adds a chance to obtain a treasure box when killing monsters during activation.
Muscle Fool
When being physically attacked, adds a low chance to proc +10 Vit for 5 seconds, -50% ATK and MATK during activation.
Runaway Magic
When dealing magical damage, has a chance to proc +10 INT for 10 seconds. Consumes 200 SP/sec during activation.
Speed of Light
When physically attacking, has a chance to proc +100% ASPD and +50 Flee for 5 seconds. Consumes 400 HP and 40 SP per second during activation.