Difference between revisions of "Temporal Boots"

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You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, if you have acquired the materials through other means, such as buying from other players.
 
You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, if you have acquired the materials through other means, such as buying from other players.
  
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=== Temporal Boots ===
 
=== Temporal Boots ===
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=== Slotting Temporal Boots ===
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*Hugin's Craftsman or the Instance Manager in Prontera ('''/navi glast_01 210/270''') will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
 
**There is no chance to fail and break the Boots. Slotted Boots can be further enchanted and enchants will not be lost when slotting. 
 
 
 
 
 
  
 
=== Enchanting Temporal Boots ===
 
=== Enchanting Temporal Boots ===
  
*Hugin's Magic Master or the Instance Manager in Prontera ('''/navi glast_01 212/273''') can enchant the 3rd and 4th slots of Stat Temporal Boots using {{Item|id=6608 Coagulated Spell}}.  
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*Hugin's Magic Master ('''/navi glast_01 212/273''') can enchant the 3rd and 4th slots of Stat Temporal Boots using {{Item|id=6608 Coagulated Spell}}Coagulated Spells.  
 
**The player can select the nature of enchantment of the 4th slot.  
 
**The player can select the nature of enchantment of the 4th slot.  
 
**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.  
 
**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.  

Revision as of 15:44, 12 May 2021

The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim instance can be exchanged for Temporal Boots.

You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, if you have acquired the materials through other means, such as buying from other players.

 

 

Temporal Boots

  • Hugin's Butler (/navi glast_01 210/273) will exchange 1 Temporal Crystal for a Temporal Boots.
    • These boots can be further upgraded to a specific Stat Temporal Boots in exchange for Temporal Crystal.
    • The player has to be wearing the Temporal Boots to upgrade them.
Temporal Stat Boots
Temporal Str Boots Temporal Agi Boots Temporal Vit Boots
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +100
MaxSP +10
ATK +7
________________________
Base STR at least 120:
ATK +50
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +100
MaxSP +10
Reduces after attack delay by 3%.
________________________
Base AGI at least 120:
ASPD +1
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +300
MaxSP +10
________________________
Base VIT at least 120:
MaxHP +8%
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 
Temporal Int Boots Temporal Dex Boots Temporal Luk Boots
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +100
MaxSP +10
MATK +10
________________________
Base INT at least 120:
MATK +60
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +100
MaxSP +10
DEX +2
________________________
Base DEX at least 120:
Reduces fixed cast time of all skills by 0.5 sec.
Increases ranged physical attack by 5%.
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 
These boots are obviously old but they show no signs of wear and tear.
________________________
Maximum HP and Maximum SP+ 20%
Movement Speed 70%
[Mage, Archer, Acolyte, Taekwon or Ninja Class]
Max HP + 1% * (Base Lvl/10)
[Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
Max SP + 1% * (Job Lvl/10)
________________________
For each 2 refine levels:
MaxHP +100
MaxSP +10
Increases critical hit damage by 1%.
________________________
Base LUK at least 120:
Increases critical hit damage by 10%.
________________________
Type: Footgear
Defense: 5
Weight: 60
Refinable: Yes
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
________________________
Requirement:
Base level 99
Every Job
 

 

Enchanting Temporal Boots

  • Hugin's Magic Master (/navi glast_01 212/273) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated SpellCoagulated Spells.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
    • After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment which requires 250 Contaminated Magic.
Enchant ATK% Ranged % MATK% MAXHP AGI Lucky Coagulated Spells Required
Level 1 ATK+ 4% Ranged Dmg +2% MATK+ 4% Max HP +2% AGI+ 7 Luk+7 10
Level 2 ATK+ 5% Ranged Dmg +4% MATK+ 5% Max HP +3% AGI+ 8 Luk+8 30
Level 3 ATK+ 6% Ranged Dmg +6% MATK+ 6% Max HP +4% AGI+ 9 Luk+9 50
Level 4 ATK+ 7% Ranged Dmg +8% MATK+ 7% Max HP +5% AGI+ 10 Luk+10 100
Final (slot 3) Random Special Enchantment 250

Temporal Boots Special Enchants

Bear's Power

When being physically attacked, adds a chance to proc +10 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.

Hawkeye

Adds a chance to proc +10 DEX for 5 seconds when physically attacking. Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.

Lucky Day

When physically/magically attacking and being physically/magically attacked, adds a chance to proc +50 LUK for 5 seconds. Adds a chance to obtain a treasure box when killing monsters during activation.

Muscle Fool

When being physically attacked, adds a low chance to proc +10 Vit for 5 seconds, -50% ATK and MATK during activation.

Runaway Magic

When dealing magical damage, has a chance to proc +10 INT for 10 seconds. Consumes 200 SP/sec during activation.

Speed of Light

When physically attacking, has a chance to proc +100% ASPD and +50 Flee for 5 seconds. Consumes 400 HP and 40 SP per second during activation.