Difference between revisions of "Temporal Boots"
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=== Temporal Boots === | === Temporal Boots === | ||
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=== Enchanting Temporal Boots === | === Enchanting Temporal Boots === |
Revision as of 15:50, 12 May 2021
The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim instance can be exchanged for Temporal Boots.
You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, if you have acquired the materials through other means, such as buying from other players.
Contents
Temporal Boots
- Hugin's Butler (/navi glast_01 210/273) will exchange 1 Temporal Crystal for a Temporal Boots.
- These boots can be further upgraded to a specific Stat Temporal Boots in exchange for Temporal Crystal.
- The player has to be wearing the Temporal Boots to upgrade them.
Temporal Stat Boots | ||
---|---|---|
Temporal Str Boots | Temporal Agi Boots | Temporal Vit Boots |
These boots are obviously old but they show no signs of wear and tear. ________________________ Maximum HP and Maximum SP+ 20% Movement Speed 70% [Mage, Archer, Acolyte, Taekwon or Ninja Class] Max HP + 1% * (Base Lvl/10) [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class] Max SP + 1% * (Job Lvl/10) ________________________ For each 2 refine levels: MaxHP +100 MaxSP +10 ATK +7 ________________________ Base STR at least 120: ATK +50 ________________________ Type: Footgear Defense: 5 Weight: 60 Refinable: Yes Can be enchanted by: Hugins Magician ________________________ Requirement: Base level 99 Every Job |
These boots are obviously old but they show no signs of wear and tear. |
These boots are obviously old but they show no signs of wear and tear. |
Temporal Int Boots | Temporal Dex Boots | Temporal Luk Boots |
These boots are obviously old but they show no signs of wear and tear. ________________________ Maximum HP and Maximum SP+ 20% Movement Speed 70% [Mage, Archer, Acolyte, Taekwon or Ninja Class] Max HP + 1% * (Base Lvl/10) [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class] Max SP + 1% * (Job Lvl/10) ________________________ For each 2 refine levels: MaxHP +100 MaxSP +10 MATK +10 ________________________ Base INT at least 120: MATK +60 ________________________ Type: Footgear Defense: 5 Weight: 60 Refinable: Yes Can be enchanted by: Hugins Magician ________________________ Requirement: Base level 99 Every Job |
These boots are obviously old but they show no signs of wear and tear. ________________________ Maximum HP and Maximum SP+ 20% Movement Speed 70% [Mage, Archer, Acolyte, Taekwon or Ninja Class] Max HP + 1% * (Base Lvl/10) [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class] Max SP + 1% * (Job Lvl/10) ________________________ For each 2 refine levels: MaxHP +100 MaxSP +10 DEX +2 ________________________ Base DEX at least 120: Reduces fixed cast time of all skills by 0.5 sec. Increases ranged physical attack by 5%. ________________________ Type: Footgear Defense: 5 Weight: 60 Refinable: Yes Can be enchanted by: Hugins Magician ________________________ Requirement: Base level 99 Every Job |
These boots are obviously old but they show no signs of wear and tear. ________________________ Maximum HP and Maximum SP+ 20% Movement Speed 70% [Mage, Archer, Acolyte, Taekwon or Ninja Class] Max HP + 1% * (Base Lvl/10) [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class] Max SP + 1% * (Job Lvl/10) ________________________ For each 2 refine levels: MaxHP +100 MaxSP +10 Increases critical hit damage by 1%. ________________________ Base LUK at least 120: Increases critical hit damage by 10%. ________________________ Type: Footgear Defense: 5 Weight: 60 Refinable: Yes Can be enchanted by: Hugins Magician ________________________ Requirement: Base level 99 Every Job |
Enchanting Temporal Boots
- Hugin's Magic Master (/navi glast_01 212/273) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated SpellCoagulated Spells.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
- After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment which requires 250 Contaminated Magic.
Enchant | ATK% | Ranged % | MATK% | MAXHP | AGI | Lucky | Coagulated Spells Required |
---|---|---|---|---|---|---|---|
Level 1 | ATK+ 4% | Ranged Dmg +2% | MATK+ 4% | Max HP +2% | AGI+ 7 | Luk+7 | 10 |
Level 2 | ATK+ 5% | Ranged Dmg +4% | MATK+ 5% | Max HP +3% | AGI+ 8 | Luk+8 | 30 |
Level 3 | ATK+ 6% | Ranged Dmg +6% | MATK+ 6% | Max HP +4% | AGI+ 9 | Luk+9 | 50 |
Level 4 | ATK+ 7% | Ranged Dmg +8% | MATK+ 7% | Max HP +5% | AGI+ 10 | Luk+10 | 100 |
Final (slot 3) | Random Special Enchantment | 250 |
Temporal Boots Special Enchants
Bear's Power
When being physically attacked, adds a chance to proc +10 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.
Hawkeye
Adds a chance to proc +10 DEX for 5 seconds when physically attacking. Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.
Lucky Day
When physically/magically attacking and being physically/magically attacked, adds a chance to proc +50 LUK for 5 seconds. Adds a chance to obtain a treasure box when killing monsters during activation.
Muscle Fool
When being physically attacked, adds a low chance to proc +10 Vit for 5 seconds, -50% ATK and MATK during activation.
Runaway Magic
When dealing magical damage, has a chance to proc +10 INT for 10 seconds. Consumes 200 SP/sec during activation.
Speed of Light
When physically attacking, has a chance to proc +100% ASPD and +50 Flee for 5 seconds. Consumes 400 HP and 40 SP per second during activation.