War of Emperium
Contents
What Is War Of Emperium?
The War of Emperium is a game feature that allows guilds to fight in order to conquer a Castle by breaking the Emperium of the castle which is being held by other guilds.
Guilds must defend their castle from the opposing guilds until the WoE ends to be officially declared as the castle owner.
War Of Emperium Schedule
• New War of Emperium Sched and KOE Sched • M,W,F, Sun will have its 9pm to 10pm WOE • Tuesday, Thursday, Saturday will have both KOE & WOE • All times are in GMT+ 8
Castle Locations
1st Edition WoE
Prontera | |
Castle Name | Location |
Kriemhild | @warp prt_gld 133 65 |
Fadhgridh | @warp prt_gld 153 137 |
Skoegul | @warp prt_gld 111 240 |
Gondul | @warp prt_gld 208 240 |
Swanhild | @warp prt_gld 240 127 |
Payon | |
Castle Name | Location |
Sacred Altar | @warp pay_gld 140 160 |
Bright Arbor | @warp pay_gld 121 235 |
Bamboo Grove Hill | @warp pay_gld 204 266 |
Holy Shadow | @warp pay_gld 319 293 |
Scarlet Palace | @warp pay_gld 294 116 |
Aldebaran | |
Castle Name | Location |
Rothenburg | @warp alde_gld 262 90 |
Nuenburg | @warp alde_gld 142 85 |
Neuschwanstein | @warp alde_gld 48 82 |
Hohenschwangau | @warp alde_gld 95 250 |
Wuerzburg | @warp alde_gld 239 242 |
Geffen | |
Castle Name | Location |
Yesnelph | @warp gef_fild13 143 240
@warp gef_fild13 83 181 |
Bergel | @warp gef_fild13 193 278 |
Eeyorbriggar | @warp gef_fild13 308 240 |
Mersetdeitz | @warp gef_fild13 309 86
@warp gef_fild13 252 58 |
Repherion | @warp gef_fild13 214 74
@warp gef_fild13 152 51 |
2nd Edition WoE
Valfreyja | |
Castle Name | Location |
Banadis | @warp aru_gld 291 108 |
Cyr | @warp aru_gld 82 47 |
Horny | @warp aru_gld 68 154 |
Mardol | @warp aru_gld 158 270 |
Gefn | @warp aru_gld 289 343 |
Nidhoggur | |
Castle Name | Location |
Himin | @warp sch_gld 293 94 |
Hijod | @warp sch_gld 137 94< |
Vidblainn | @warp sch_gld 97 188 |
Skidbladnir | @warp sch_gld 68 315 |
Andlangr | @warp sch_gld 288 254 |
Requirements
All players are allowed to enter WoE castles.
Only players belonging to a guild with the Official Guild Approval skill can damage an emperium.
The emperium will only be available at certain hours a week, dependent on server. These periods are known as WoE periods. The castles are still accessible outside of these hours.
Also note the emperium can appear outside of the normal hours and be broken once if the guild which owns the castle is disbanded.
Mechanics
The character to deal the last hit against the Emperium claims the castle. All characters with a different guild, allied or not, will be warped out at that point. Only normal attacks can damage the emperium, as all active skills miss. After a castle is claimed, other guilds can immediately re-enter and attempt to break the emperium. The last owner before the emperium disappears at the end of the WoE period holds it until the next period.
Guild mates and Allied Guilds are considered allies in castles and can not attack each other. Members cannot be expelled, and alliances cannot be broken, by members inside a castle.
The owning guild of a castle has several advantages. Guardians are summoned upon the request of the castle owner's guild leader. They will automatically attack all non-allied characters. Guild members can also click on Flags outside of the castle to be instantly teleported to a specific location inside the castle.
Disabled Skills
The following skills cannot be cast within castles:
• Assumptio
• Gospel
• Ice Wall
• Warp Portal
• Teleport
• High Jump
• Shadow Jump
Skills cast outside the castle will not disappear upon entering. Using items that activate the skill will also fail, but Autocast equipment can grant the skills in a castle.
Battle Mechanic Changes
• Flee is reduced by 20%.
• Melee damage adjustments (non skills) for WoE battles: 50%
• Ranged damage adjustments (non skills) for WoE battles: 50%
• Weapon skills damage adjustments for WoE battles: 50%
• Magic skills damage adjustments for WoE battles: 50%
• Misc skills damage adjustments for WoE battles: 50%
Other Gameplay Changes
/noctrl or /nc does not work; players must hold down the mouse button for normal attacks.
Damage numbers do not appear.
/mineffect is automatically activated.
A character's guild emblem is shown above their head.
Death does not cause experience loss.
WoE Changelogs
• Guild Aura effect now includes the Guild Master
Guild Skill
• Glorious Wounds (Wounds of Glory)
- Gives an additional Damage Resistance using "33 - Membercount = damageresist%" formula when atleast 5 members are near the Guild Leader.
Example:
There are 9 members near the guild leader so membercount including guild leader will be 10.
33 - 10 = 23% Damage Resistance
This means that as long as those 9 members are near the guild leader they will have 23% Damage Resistance.
WoE Monsters
• Emperium
- Added 60% Damage Resistance
- Hit Points is back to its Original value 1.25b
• Guardian Stones
- Improved Stats & Hit Points (Old Value 25m)
- Now Immune to Magic Attacks
- 25% Damage Resistance
• Barricade
- Improved Stats & Hit Points (Old Value 20m)
- Now Immune to Magic Attacks
- 25% Damage Resistance
• Sword Guardian
- Improved Stats & Hit Points (Old Value 12.5m)
- Added Monster Skill Spiral Pierce when attacking & chasing target.
• Archer Guardian
- Improved Stats & Hit Points (Old Value 12.5m)
- Added Monster Skill Ankle Snare.
- Does Ankle Snare when idle every 30 seconds.
- Does Ankle Snare when attacking target with 5 second cooldown.
WoE Restrictions
- Disabled Icewall on Castle Entrances
- Disabled Warp Portal on Castle Entrances