Alchemist

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Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Job Level: 50
Race: Human
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

 

 

 

 

 

 

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

 

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror Throws an Acid bottle at a foe to deal 200~1,000% physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Aid Potion Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
Alchemical Weapon Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Axe Mastery swords. 10 Passive
Biochemical Helm Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Bomb Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Potion Research Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. 10 Passive
Prepare Potion Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Summon Flora Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
Summon Marine Sphere Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive
Synthesized Shield Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Synthetic Armor Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Bioethics Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Questsgive Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
Homunculus Resurrection Revives a Homunculus that has been defeated in battle. 5 Supportive
Vaporize Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
Aid Berserk Potion Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
Spiritual Potion Creation (variant 1) Attempts to create 200 White Potions rapidly. 1 Active
Spiritual Potion Creation (variant 2) Attempts to create 200 Condensed White Potions rapidly. 1 Active
Spiritual Potion Creation (variant 3) Attempts to create 100 Alcohols, 50 Acid Bottles and 50 Bottle Grenades rapidly. 1 Active

Unimplemented Skills

These skills were part of the original homunculus skill tree:

  • Biotechnology |simple=yes
  • Creature Creation |simple=yes
  • Cultivation |simple=yes
  • Drillmaster |simple=yes
  • Flame Control |simple=yes
  • Heal Homunculus |simple=yes

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43        
AGI 11 14 40 45 49 50      
VIT 20 31 36            
INT 1 9 17 23 24 29 38    
DEX 2 3 8 13 19 21 25 28 32
LUK                  

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -4 +1
Dagger -10 +2
Sword (One Handed) -5 +7
Axe (One Handed) -5 +3
Axe (Two Handed) -12 +3
Mace -5 +5
ASPD Potions Usable
Concentration
Awakening
Berserk