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Deviant

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Posts posted by Deviant

  1. Hello everyone,

    This will be just a basic guide on how each battleground mode works and its objectives. I will also post some FAQs and try to answer them according to my observation and experience from the game.

    Please feel free to suggest on this write up and maybe some additional information that you would like to be added on the topic.

    Any questions feel free to reply here or dm me on discord :) Deviant#7774

     

    How to join:

    Players can type @joinbg to enlist themself to the battleground queue.
    Players can also go to @veil 107 125 and speak to Maroll Battle Recruiter

     

    Happy Hours:

    Happy Hour Effect +100% more rewards on battlegrounds during its duration.

     

    Battleground Modes:

     

    STONE CONTROL

    Objective: Teams must capture the Stone totems and carry them to the base. Every tick teams gain points if they control any stone.

    - There are total of 6 stones and 6 gajomart per team base. The more stones you deposited, the faster your score generates.

    - First team to reach 100pts wins the game.

     

    **

    Stone carrier also cannot cast skills.

    Whoever is carrying the stone, cannot regenerate hp or use healing potions. Approx 5% of hp gets deducted every 2-3secs of carrying a stone.

    You will NOT die when carrying the stone, it will leave you 1hp.

    If enemy team captures a stone, you can go to their base and steal it from them.

     

    ---------------------------------

     

    Capture The Flag

    Objective: Teams must capture the enemy crystal and carry it to their flag.

    - If your team captures enemy's flag along with enemy captured your flag, you will need to kill whoever the carrier of your flag is. If the carrier got killed, flag will drop and enemy can still pick it up, but after a few secs if nobody picks it up, it will respawn to the respective team base.

    - First team to score 3pts wins the game.

     

    **

    Flag carrier cannot cast skills.

    Whoever is carrying the flag, cannot regenerate hp or use healing potions. Approx 5% of hp gets deducted every 2-3secs of carrying a stone.

    You will NOT die when carrying the flag, it will leave you 1hp.

    Every flag deposited, the round will reset. Meaning,  all flags will be back to their respective team base.

     

    ---------------------------------

     

    Bossnia

    Objective: Each team have a boss in their base, teams must kill the Balance Flag to remove enemy boss's immunity to kill the boss.

    Balance flag has 2500hp, 1hp per attack gets deducted.

    First team to kill 3 bosses wins the game. ( Baphomet, Lord of Death, Thanatos )

     

     

     

     

    **

    If enemy team gets the neutrality flag, the other team must destroy the neutrality flag again to have their boss' immunity back before they kill the boss.

    If a team kills the enemy's boss, the round resets and a new neutrality flag will be set.

     

    ---------------------------------

     

    Domination

    Objective: There are 3 bases, teams must capture them standing on them to gain points.

    Every member of the team who stands in the vicinity of each base, the flag gains 2%/sec of captivity. ( More members in the same base, the faster it will be ).

    First team to reach 100pts wins the game.

     

     

     

    **

    If there are 1 member for each team on the same base, there will be no % of captivity will generate. This will be the time where you would want to kill the other team.

    If an enemy team captures a base and your team wants to conquer it, the base has to go back to neutral first before your team can generate % of captivity.

     

    ---------------------------------

     

    Team DeathMatch

    Objective: As the name indicate, a deathmatch. The first team on killing 50 times wins.

     

    ---------------------------------

     

    Double Inferno

    Objective: It's a deathmatch where every player drops a skull, team members must pick up the enemy skulls and sacrifice them in their respective totems.

    First team to sacrifice 50 enemy skulls wins the game.

     

    **

    If one of your team member dies, they will drop a skull. Any of your team member can pick it up to prevent the enemy team from sacrificing it to their totem.

    Only enemy skulls counts as a sacrifice.

     

     

    ---------------------------------

     

    RUSH

    Objective: FE Castle, Must break the emperium and defend it for 6mins.

    **

    If the other team breaks it within the 6mins, they win the game.

    Emperium requires 2500hits to break.

     

    ---------------------------------

     

    Conquest

    Objective: SE Castle, Attacking team must break the emperium within 6mins.

    **

    1 team is defending which is spawned inside the emp room, while the attacking team spawns at the entrance.

    SE Castles have 2 guardian stones and 3 sets of barricades. Each barricade and guardian stones requires 1500hits to break. Emperium requires 2500.

    If a guardian stone or a set of barricade gets broken, the time resets at 6mins.

     

     

    Reference:

    https://arunafeltz.net/wiki/index.php/Battleground

  2. On 5/8/2022 at 9:35 AM, shortstack said:

    Does anyone feel that champions are a little bit too strong in WoE? Open for discussion. Just two point I noticed:

    - if you don't have 690k-890k HP while wearing tatacho, neutral enchant shield, thara, deviling card you won't survive asura. As a sinx (with higher HP multiplier), 255 vit WITHOUT HPC, gives me 650k hp. I just don't know how other non-tanky classes (LK, pally, sinx) can survive asura.

    - champs still move faster than every other class and can catch/run away too easily IMO. Autopots + fast movespeed just adds to their survivability. 

    - champs seem like the most played class right now for WoE, and they are the main ones with godlike streaks...this may be because good and high skill cap pvp players on all the ragnarok server I've played on play champs...so maybe they are just really good here as well ...or they are just a bit overtuned.

    Did you just say that LK and Pally are non tanky classes?

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