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  1. Table Of Contents===== I. Introduction II. Definition of each category (alphabetical order) III. The Actual Guide IV. Tips V. Conclusion VI. Credits I. Introduction===== This guide was organised and compiled by Drak231 (credits at the end). I don't know the person or where he has taken it from, but proper credits should be given. I did not initiate this guide, I'm simply sharing it to the players who actively plays on this server. Also, there is an appendix in alphabetical order to define each section and search what you're looking for. II. Definition of each category (alphabetical order)===== The Actual Guide follows these categories with the following sort order: Category Name - Equipment Type - Alphabetical. Armor Enchantment Cards: cards that enchant armor with a certain elemental property level 1. For instance, if you wore an armor with fire property, you would receive 150% damage from water property, 50% from earth, 25% from fire, 125% from poison, and the rest would stay the same. => http://tinyurl.com/225onw Careful though, most attack from monsters are neutral property attack. Casting Time/Interruption Cards: Cards that affect casting time, after-cast delay or give the ability to cast even when you receive damage. Chance Cards - Item Drop when Killing: Cards that add a chance of dropping a certain item when a mob is killed. Chance Cards - Skill when Attacking: Cards that give a chance of casting a certain skill when attacking. Chance Cards - Skill when Physical/Magical Damage: Cards that give a chance of casting a certain skill when receiving Physical or Magical damage. Chance Cards - Special Status when Attacking: Cards that give a chance of inflicting a certain status effect when attacking. Chance Cards - Special Status when Physical/Magical Damage: Cards that give a chance of inflicting a certain status effect when receiving Physical or Magical damage. Increase Damage Cards: e.g.: increase physical damage/magical damage, ignore DEF/MDEF/size of a monster, splash damage, etc. Increase Damage Cards Based on Monster Property: e.g.: fire. Increase Damage Cards Based on Monster Size: e.g.: small. Increase Damage Cards Based on Monster Type: e.g.: demi-human. Increase Damage Cards - Skill Effectiveness: Increase the damage output of a skill (or healing for white lady). Increase Points - Experience Point Cards: Cards that give more experience depending on the monsters' type. Increase Points - HP Cards: Cards that increase your maximum HP, your HP recovery or your actual HP with a triggered condition. Increase Points - HP/SP Cards: Cards that increase your maximum HP/SP, your HP/SP recovery or your actual HP/SP with a triggered condition. Increase Points - SP Cards: Cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. Increase Special Status Resistance Cards: Cards that add resistance of grant protection from a certain status effect. Increase Stats - Agility Stats Cards: Cards that increase your Agility. Increase Stats - Dexterity Stats Cards: Cards that increase your Dexterity. Increase Stats - Intelligence Stats Cards: Cards that increase your Int. Increase Stats - Luck Stats Cards: Cards that increase your Luck. Increase Stats - Strength Stats Cards: Cards that increase your Strength. Increase Stats - Vitality Stats Cards: Cards that increase your Vit. Increase Substats - ATK/MATK Cards: Cards that increase your ATK, MATK or both. Increase Substats - Attack Speed Cards: Cards that increase your Attack Speed. Increase Substats - Critical Attack/Critical Rate Cards: Cards that increase your critical attack damage, critical attack rate or both. Increase Substats - DEF/MDEF Cards: Cards that increase your DEF, MDEF or both. Increase Substats - Flee Rate/Perfect Dodge Cards: Cards that increase your Flee Rate, Perfect Dodge or both. Increase Substats - Hit Cards: Cards that increase your Hit. Job Specific Card Combinations: different combo depending on your class. Miscellaneous Cards: dead branch effect, reduce long range damage, nullify gemstones, nullify magic, decrease SP of enemy. Reduce Damage Cards Based on Monster Property: e.g.: fire. Reduce Damage Cards Based on Monster Size: e.g.: small. Reduce Damage Cards Based on Monster Type: e.g.: demi-human. Reflect Damage Cards: Reflect Magical or Physical Damage. Skill Enable Cards: Cards that give you the ability to use certain skills. III. The Actual Guide===== This is an attempt to group all of the different cards based on what effect they have (for example those which increase damage) regardless of where they are slotted. Note that not all cards are implemented. All the data here was initially derived from RMS [Rate My Server] card definitions and maintained with iro wiki's database. Armor Enchantment Cards Casting Time/Interruption Cards Chance Cards - Item Drop when Killing Chance Cards - Skill when Attacking Chance Cards - Skill when Physical/Magical Damage Chance Cards - Special Status when Attacking Chance Cards - Special Status when Physical/Magical Damage Increase Damage Cards Increase Damage Cards Based on Monster Property Increase Damage Cards Based on Monster Size Increase Damage Cards Based on Monster Type Increase Damage Cards - Skill Effectiveness Increase Points - Experience Point Cards Increase Points - HP Cards Increase Points - SP Cards Increase Special Status Resistance Cards Increase Stats - Agility Stats Cards Increase Stats - Dexterity Stats Cards Increase Stats - Intelligence Stats Cards Increase Stats - Luck Stats Cards Increase Stats - Strength Stats Cards Increase Stats - Vitality Stats Cards Increase Substats - ATK/MATK Cards Increase Substats - Attack Speed Cards Increase Substats - Critical Attack/Critical Rate Cards Increase Substats - DEF/MDEF Cards Increase Substats - Flee Rate/Perfect Dodge Cards Increase Substats - Hit Cards Job Specific Card Combinations Miscellaneous Cards Reduce Damage Cards Based on Monster Property Reduce Damage Cards Based on Monster Size Reduce Damage Cards Based on Monster Type Reflect Damage Cards Skill Enable Cards IV. Tips===== Auto cast card doesn't stack (don't make) silly weapon like +9 Triple injustice/sidewinder elemental sword Players are DemiHuman type. Players with baby suits are considered small (Small, Medium, and Large). Use [Ctrl + F] to find the card/s you are looking for and their definition. V. Conclusion===== The Staff can freely edit my post (following the format) to include their modified cards and whatnot. Any changes to be made or mistakes within the post, please notify me via Discord: Salvacion#0001 or here. Other than that, I always revert back to RMS (but it's hectic, hence this guide post) and Arunafeltz Wikipedia for further details, especially modified cards exclusively for the server. VI. Credits===== Drak231
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