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Destroyer's Instance Newbie Guide!


Destroyer
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Note: This is a guide for everybody, but focused on newbies

Hello Folks, 

An Instance is a type of dungeon in which a specific copy  is created for each individual party attempting to enter. As such, the server requires a small time period to create the instance, and it can only be used until a certain time limit before it is destroyed. Therefore, each party has the instance to themselves.

These Instances in ArunafeltzRO are semi-customized (e.g. HP of monsters, Some Card Effects, Drop rates, Some Item Effects & Requirements for Items) storyline and other components are the same and did not change.


Let us take note that:

  • They involve one-way (no going backwards) progressions in an NPC-narrated quest.
  • They require players to be in a Party, and are "created" uniquely for each party. One party (its members) cannot enter the instance of another party.
  • They have time limits in which the quest progression must be completed. If the quest is not completed, the instance will be destroyed, and players sent back to their Save Points.
  • They have cooldown periods, where a player must wait after the time period ends before creating/entering a new instance.
  • They do not allow the skill teleport (or Fly Wings). In a solo party, the player will be sent back to their Save Point when logged out more than 5 minutes inside an instance.
  • They may restrict certain other skills depending on the instance.
  • They are restricted to characters of certain Base Levels.
  • The players can not reenter the instance if the players happen to exit the instance before the instance is done (e.g. disconnected more than 5 minutes in a solo party, died then respawn).
  • Some instances have an access that must be done before the players can start entering it.

ArunafeltzRO Unique Feature:
Instance Reset Tickets - Allows you to reset the cooldown of the instance
Tier 1: 
slVjt51.jpg
           Sealed Shrine - Requires 5x T1 Instance Reset Ticket
           Orc's Memory - Requires 1x T1 Instance Reset Ticket

Tier 2:
JLivYoR.jpg
          Geffen Magic Tournament - Requires 5x T2 Instance Reset Ticket
          Old Glast Heim - Requires 5x T2 Instance Reset Ticket
          Faceworm Nest 5x T2 Instance Reset Ticket

Tier 3:
WhNFHXY.jpg
          Nidhoggur's Nest - Requires 3x T3 Instance Reset Ticket
          Endless Tower - Requires 5x T3 Instance Reset Ticket

Now, Let's Talk about a Sharp Shooting Sniper Build (This is Top-Tier, very versatile and a very newbie friendly job for instances.)

Top Gear:
Highly Recommended:

Soldier's_Hat_Icon.jpgSoldier Hat 

Increases damage to Boss monsters by 20%.

Increase damage to Normal monsters by 10%.

If refined to +7, increases damage to Boss monsters by 1%.

If refined to +9, increases damage to Boss monsters by 1%.

Highly Recommended only if High Refines:  

aLmEJ4h.jpgCero Horn 

+5% Critical Damage Rate
-5 Agi
-5 Int

+Full Hallow Mask
+2% Critical Damage Rate per refine rate of Cero Horn
+10 Agi
15% Chance to curse on enemy.

 

Evil_Marching_Hat_Icon.jpg Evil Marching Hat 

Str +2

Attack +2% to all monsters.

If refined to +7 or higher, critical +10%.

If refined to +9 or higher,

the attack and ranged attack damage increases by 5%.

 

Captain's_Hat_Icon.jpg Captain's Hat 

Increases Physical Ranged attack power by 7%.

Max HP +100

Dex +1

 



Recommended: 

Cygnus_Helm_Icon.jpg Cygnus Helm

Reduces damage from Demihuman race by 10%

[Sniper, Stalker, Clown, Gypsy, and Gunslinger Class]

Increases long range attacks by 15%

 

Only Best Card Required for Top Gear:
(Required for spamming Sharp Shooting)

Kiel-D-01 Card - Reduces all skill's after-cast delay by 40%
Sealed Kiel-D-01 Card - Reduces all skill's after-cast delay by 30%

Middle Gear:
Highly Recommended:

Shadow_Booster.jpg Shadow Booster

ASPD +10

Reduces After Cast Delay by 5%.


Highly Recommended only if High Refines:

Hawk_Eyes.jpg Hawk Eyes

Dex +2

Adds 3% long range distance Atk.

If refine = 7

Additional Dex +1, Adds 2%  to Long Distance Atk

If refine = 9

Additional Dex +2, Adds 2% to Long Distance Atk

 

QnD9bGh.jpgFull Hollow Mask 

Dex+ 2
Atk + 3%, Matk + 3%

if refine = 7
Additional Dex + 2

if refine = 9
Additional Atk +3%, Matk +3%

+Cero Horn
+20 Agi
-20 Int
+15% Critical Chance/ 15Crit

~Small chance of casting using coma on enemy (0.09%)

 

Recommended:

Hollow_Mask.jpg Hollow Mask 

Bonus: Dex +2

Atk +3%, MAtk +3%

 

Fancy_Phantom_Mask.jpg Fancy Phantom Mask 

Str +1

Atk +5%

After Cast Delay reduces by 1%

Max HP +100 for each refine level.

Increases damage of Mammonite and Throw Zeny skills by 20%.

 

 

Robo_Eyes.jpg Robo Eyes 

Dex +1

Atk +2%

Matk +2%

 

Only Best Card Required for Mid Gear:
(Required for spamming Sharp Shooting)

Kiel-D-01 Card - Reduces all skill's after-cast delay by 40%
Sealed Kiel-D-01 Card - Reduces all skill's after-cast delay by 30%

Lower Gear:
Highly Recommended:

 

Crimson_Rose.jpg Crimson Rose 

Atk +1%

Matk +1%

Max SP +30

 

Highly Recommended with Combo:

 

Captain's_Pipe.jpg Captain's Pipe 

Reduces damage from Demihumans by 2%.

[+Captain Hat]

Increases long range Physical attacks by 1% for every refine level of Captain Hat.

 

Recommended:

Chocolate_Donut.jpg Chocolate Donut 

Atk +5

Def +2

Max HP +1500

Recover 1 HP every 100 seconds.

 

Foxtail.jpg Foxtail 

Matk +10

Reduces fixed cast time by 0.1 seconds.

Dex +2

 

Armor:

Highly Recommended:

 BFIzn5x.jpgDragon Armor 

  • All stats +5

[Mage, Archer, Acolyte, Taekweon, or Ninja Class]

  • Increase Physical Damage by 5%, 25% resistance against Silence status.

[Swordsman, Merchant, Thief, Taekwon, or Gunslinger Class]

  • Increase Magical Def by 5%, 25% resistance against Stun status.

[+Dragon Armor, Dragon Manteau, and Dragon Shoes Equip Set]

  • All stats +5, decreases all incoming magic damage by 5%, increases damage by 5%.

Needed Enchants:

1st Slot: 3% Atk%/Crit Damage%/Long Range Atk%
2nd Slot: 4% Atk%/Crit Damage%/Long Range Atk%
3rd Slot: 5% Atk%/Crit Damage%/Long Range Atk%

DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD

Note: Bring 3 Dragon Armors with this cards Compounded
Ktullanux Card -Increases damage against Fire Property monsters by 50%.
Add a 3% chance of auto casting 
Level 10 Frost Nova on an enemy when the user receives Physical Damage.
Gloom Under Night Card - Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.
Ghostring Card - Enchant an Armor with the Ghost Property. HP Recovery - 25%

Another Note: Use the Gloom Under Night Card, Ktullanux offensively (Mostly on the Mvps), If you can't keep up with their damage just use the ghost armor Defensively.

 

Weapon:

 ZOk1ghA.jpgDragon Bow 

  • Dex +3
  • Increase Sharp Shooting Damage by 1% per refine rate.
  • Increases Long Range Damage by 5%.

[Stalker]

  • Increases Double Strafe damage by 1% per refine rate.
  • Increases Long Range Damage by 5%.

Note: Bring 2 Dragon Bows, 1 for Normal Mobs and 1 for the MVP/s
Normal Mob Bow Cards:
Highly Recommended:
Turtle General Card - Increases damage inflicted on all enemies by 20%.
Add a 3% chance of automatically casting 
Level 10 Magnum Break on the enemy when attacking.
The Paper Card - Inflict 20% more damage with Critical attacks.
Drain 1 SP from its owner on each attack.

Angry Student Pyuriel Card - Increase critical damage by 30%.
Increases damage received from all monsters races by 10%.
Recommended:
White Knight Card: ATK +15
Increases physical damage inflicted on 
Medium and Large size monsters by 20%.
Memory of Thanatos Card - Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.
DEF - 30, Flee Rate - 30

Note: Best Combo: 2 cards of each except Thanatos Card (Needs only 1)

MVP Mob Bow Cards:
Highly Recommended:
White Knight Card: ATK +15
Increases physical damage inflicted on 
Medium and Large size monsters by 20%.
Turtle General Card - Increases damage inflicted on all enemies by 20%.
Add a 3% chance of automatically casting 
Level 10 Magnum Break on the enemy when attacking.
Abysmal Knight Card - Increase damage on Boss monster by 25%.
Memory of Thanatos Card - Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.
DEF - 30, Flee Rate - 30

Note Best Combo: 3 Abysmal Knight Cards + Any card of the Following

 

Garment:

Highly Recommended:

 0OiTP2Q.jpgDragon Manteau 

  • All stats +1
  • [Mage, Archer, Thief, Taekweon, or Ninja Class] 
  • Perfect Dodge +5. Bonus +1 Perfect Dodge per refine.
  • [Swordsman, Merchant, Acolyte, Taekwon, or Gunslinger Class]
  • Reflect 5% Melee Damage. Bonus +1% Reflect Melee Damage per refine.
  • [+Dragon Armor, Dragon Manteau, and Dragon Shoes Equip Set] 

Needed Enchants:
1st Slot: 3% Atk%/Crit Damage%/Long Range Atk%
2nd Slot: 4% Atk%/Crit Damage%/Long Range Atk%
3rd Slot: 5% Atk%/Crit Damage%/Long Range Atk%

DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD


Recommended Only If need high base stats:

 CapUzBL.jpgGigant Snake Skin 

A head scales of Wormface which defeated in distorted dimension. This demon once called as Jormungand's reincarnate.
MDEF +10.
This manteau resonates with all types of Temporal Boots.
All Stats + 2 MaxHP +15% and MaxSP +5% when equipped with any type of 
Temporal Boots.

Note: Just Aim for Good Dex Enchants, you can get double +7 dex stats if you're lucky enough! (Just use this for Dex Purposes)

Cards:
Highly Recommended:

Superior Deviling Card: Reduces damage received from [Neutral] element attacks by 50%.
Increases damage received from all elements except [Neutral] element by 50%.
[Sniper & Gunslinger]
[If no Ghostring Card & Using Two Hand Weapon]
Additional 10% Neutral Resistance
Deviling Card - Reduces damage received from [Neutral] element attacks by 50%.
Increases damage received from all elements except [Neutral] element by 50%.
Giant Whisper Card - Flee Rate + 10
[
Base STR >= 80]
ATK + 20
[
Base VIT >= 80]
Maximum HP + 3%
[
Base LUK >= 80]
Critical Rate + 3

Recommended:
Raydric Card - Increase resistance to Neutral Property attacks by 20%.
Noxious Card - 
Reduces damage received from [Neutral] element attacks by 10%.
Reduces damage received from ranged attacks by 10%.

Footgear:

Highly Recommended:

 TPi4hVh.jpgDragon Boots 

  • Maximum HP and Maximum SP +25%
  • Movement Speed +70%
  • Increase Resistance against Sleep status by 50%
  • [Mage, Archer Acolyte, Taekwon or Ninja Class]
  • Max HP +1%*(Base lvl/10)
  • [Swordsman, Merchant, Thief, Taekwon, or Gunslinger Class]

Max SP +1%*(Job lvl/10)

[+Dragon Armor, Dragon Manteau, Dragon Shoes Equipment Set]

 

Needed Enchants
1st Slot - 5% Atk to Boss Monsters
2nd Slot - 10% Atk to Undead/Dark Property
3rd Slot - 10% Atk to Boss Monsters

Recommended Only If need high base stats:

 vaDSW2D.jpgTemporal Dex Boots 

  •  Maximum HP and Maximum SP+ 20%
                Movement Speed 70%
                [Mage, Archer, Acolyte, Taekwon or Ninja Class]
                Max HP + 1% * (Base Lvl/10)
                [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class]
                Max SP + 1% * (Job Lvl/10)
                ________________________
                For each 2 refine levels:
                MaxHP +100
                MaxSP +10
                DEX +2
                ________________________
                Base DEX at least 120:
                Reduces fixed cast time of all skills by 0.5 sec.
                ->Increases ranged physical attack by 10%.

Needed Enchants:
Long Range Atk 8%
Hawk Eye (+10 Dex)

Note: Bring 2 footgears with the following Cards:
Footgear 1: This is for Kiting/Moving Around
Eddga Card - Max HP - 25%
Adds a permanent 
Level 1 Endure effect to the compounded item.

Or

Superior Eddga Card - Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Footgear 2: This is for Damage

Faceworm Queen Card - Max HP - 10%
Crit + 15

For every upgrade level of the compounded item,
Crit + 1
Increases critical damage on targets by 1%.

Blut Haase Card - ATK +3%, ranged physical attack damage +5%.

Geffen Bully Card - Aspd + 3%
Increases critical damage on targets by 5%.

DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD

Accessory:

Highly Recommended:

OwStXao.jpgArcher Figure 

Dex + 5
Attack + 10
Long Range Damage + 7%


Recommended:

m53eGf1.jpgBow Thimble 

A finger accessory for archers which helps improve their accuracy.
Ranged Attack Damage + 3%.

 

Cards:
Highly Recommended:
Ifrit Card - Increase ATK, Critical Rate, and HIT every 4 Job Level.
Add a 1% chance of auto casting 
Level 10 Earthquake on the user when the user receives Physical Damage.
Zerom Card - DEX + 3

Note: Just use Ifrit Card If you're a critical sharp shoot type.
Note 2: Use Zerom if you're using a Thanatos Card.

Note 3: If ever you have donate Items such as a Dragon Ring It is more efficient to use it.

 

Costumes:

Actually, Any costume will do. Just make sure you have Maxed out any of this Enchants.
1st Slot: 5% Long Range Atk or 5% Crit Damage / 3% Atk
2nd Slot: 8% Crit Damage / 3% Atk
3rd Slot: 10% After Cast Delay (Need atleast one in 1 costume)/ 7% Atk or 7% Long Range Atk / 10% Crit Damage

DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD

Consumables: (Items can be found in the tool dealer or the items may be farmable)

Highly Needed: 

Hunter Talisman - Soul Links to Hunters
and Snipers giving them special buffs
for the skill's duration.

-Effectiveness of Beast Bane is increased
by Hunters/Sniper STR.

-If Double Strafing is Level 10, a new skill,
Beast Strafing, will be available.

-There is a low chance of Falcon Assault occurring
automatically per shot with a bow

-Making their Sharp Shooting halving its After Cast 
Delay

Abrasive - An abrasive that
adds sharpness to
a weapon. Increases
Critical Rate by 30
for 5 minutes.
If you are incapacitated,
the item effect will disappear.

(Use if Crit Type)

Anti-Abrasive - An abrasive that
adds sharpness to
a weapon. Decreases
Critical Rate by 100
for 5 minutes.
If you are incapacitated,
the item effect will disappear.

(Best use with Thanatos Card)

All +10 Food Stats - Just a boost for stats

Blessing Scrolls - Casts Level 10 Blessing on user.

Increase Agi Scrolls - Casts Level 10 Increase Agility on user.

Panacea - Cures the user of [Blind], [Curse], [Confusion], [Poison] and [Silence] statuses.

 

IMPORTANT: (May be found in the event shop)

Token of Siegfried - Not a consumable but Allows you to resurrect yourself in battle.

 

Needed:

Aloevera - Casts Level 1 Provoke on user.

Anodyne - Casts Level 1 Endure on user. (For Lazy Switchers to Eddga XDDD)

Box of Resentment  - Increases Atk by 20 for 60 seconds

 

 NOTE: PLEASE DON'T FORGET YOUR HEALING POTIONS/YGG BERRY XDDD

NOTE 2: Don't forget to also bring Bubble gum for spiking those drop rates!

 

Stats:

1-35 STR - Just For Weight purposes
110-130 AGI - As long as you reach max ASPD
130-180 VIT - Need a lot of HP
1-75 INT - Just For SP
250-255 DEX - Main Source of Damage
1-99 LUK - Totally Depends if you're a Crit type or Thana type.

 

INSTANCES: 

Tier 1 Instances:

Sealed Shrine

Requirements: 
-Need Atleast 2 people in the party and is active.

Items to loot: #6004 

Steps:

1. Type @instance and warp to Sealed Shrine from the Instance Manager, your Party leader must speak with Friar Patrick 

  Friar Patrick

2. After asking to enter, the party must wait for the instance to be created. The party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. If the dungeon is destroyed, the party may request another one immediately. A party may leave the shrine, but they must return to the shrine in 5 minutes. The party will have 2 hours to finish the dungeon. After the instance expires, the party leader and anyone that participated in the party will be unable to create a new instance for 12 hours. (Party members can go with another party leader who can create the dungeon, however.)

  • Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B.

3. Once inside, the party leader must talk to the Hero NPC to begin the quest in the Shrine (141, 221). Snatch, Teleport/Fly Wings, Safety Wall and Assumptio are disabled in the dungeon. Assumptio Scrolls can be used, however.

300px-Catacombs_1.png
 
Map of the 1st Floor

Monsters Do respawn here, and give both Experience and Drops. Experience is also lost upon death on both levels of the dungeon.

4. First from the start point, head to the Hero (Marked in yellow) and talk to it. It will ask you to bring a 6003.png Pendant of Spirit. Talk to the Falling Graves (Marked in blue). The correct one will give a 6003.png Pendant of Spirit. Only the Party Leader can obtain and return the pendant to the Hero (141, 221).

5. Return the 6003.png Pendant of Spirit to the first Falling Grave. The NPC will instruct you to meet him in the center of the Catacomb.

6. Now talk to the Soul of Ancient Hero in the middle of the map (Marked in green). He will require one representative of the party (the party leader) to get 10 6001.png Essence of Fire. He will also instruct you to gather 6002.png Token of Apostle. Only the party leader and anyone who left the dungeon during the quest needs to have a Token of Apostle to progress to the next floor. You will have 1 hour to finish his task.

  • 6001.png Essence of Fire are obtained from Torches (Marked in red).
  • 6002.png Token of Apostle are obtained automatically by killing any monster named Apostle of Baphomet. These are tradable among party members, but only the party leader and anyone who left the dungeon during the course of the quest are required to have them in order to progress to the next floor.
  • If the party leader disconnects, respawns, or otherwise leaves the dungeon while collecting Essence of Fire, the Soul of Ancient Hero will no longer correctly recognize the party leader, and the quest cannot be continued.

7. After returning with the items, Soul of Ancient Hero will open the portal to the second floor. The portal can be found at the lower right side of the floor.

8. Once on the second floor, talk to The Main Altar to summon Great Demon Baphomet. Great Demon Baphomet is invulnerable to your attacks.

Sealedshrine2.gif


9. The Soul of Ancient Hero will tell you of seals that will weaken Baphomet. He will instruct you to go to 5 seal locations on the map. The locations are: 2 o'clock, 4 o'clock, 8 o'clock, 10 o'clock and the middle (above The Main Altar).

10. Great Demon Baphomet must be brought INTO the seal and the seal must be activated to weaken Baphomet. Upon activating a seal, your party has a few seconds to damage Baphomet. The Soul of Ancient Hero will tell your party which seal to activate next. The party member who activates a seal will be Stone Cursed for approximately 30 seconds. It is during this time that the other party members must attack and damage Baphomet. The party member who activates a seal cannot activate two seals in a row. Thus, a party must have a rotation for members who will activate seals.

Rewards

Upon killing Great Demon Baphomet, one of the possible drop items is a Cursed Baphomet Doll, which is used to make the headgear, 5374.png Giant Magestic Goat.

Process of headgear creation:

1. After killing Great Demon Baphomet and receiving a 6004.png Cursed Baphomet Doll (10% chance to drop) in your inventory: Do not talk to the Champion NPC to warp out. Use a Butterfly Wing or use the Warp Portal acolyte skill to get out of the instance map. DO NOT talk to any other NPC, AT ALL. Come back to Friar Patrick first and DISCUSS ONLY THE DOLL.

  • Note: Any other choice but talking to Friar Patrick about the doll that you hold in your inventory will result in failure of the headgear quest. Step 2 will not activate unless you have spoken to the Friar about the doll first. If you talk to any other NPC, or select any other option, your completion status on the instance is reset. This means if you mess up this step by selecting any other option than the doll option or talking to any other NPC, you might possibly have to redo the entire Sealed Shrine Quest again, gain completion of the instance according to the server, and regain the doll. You have been warned!

2. Speak with Rust Blackhand (prt_monk 261,91) with the following items to make a 5374.png Giant Magestic Goat.

 

 

5374.png Giant Magestic Goat 

A headgear made from the horns of Baphomet.
Increases physical damage to the Demi Human monster by 12%.
As your JOB Level increases, the helm grants additional ATK.

Monsters Info

Image Name Level     HP Size / Race / Element
1263.png Wind Ghost 51 12,050 Medium / Demon / Wind 3
1117.png Evil Druid 58 41,265 Large / Undead / Undead 4
         
1291.png Wraith Dead 74 107,552 Large / Undead / Undead 4
1509.png Lude 36 8,035 Small / Undead / Undead 4
1699.png Ancient Mimic 60 20,200 Large / Formless / Neutral 3
1132.png Khalitzburg 63 48,190 Large / Undead / Undead 1
1298.png Zombie Master 62 35,527 Medium / Undead / Undead 1
1869.png Flame Skull 60 25,200 Small / Demon / Ghost 3
1867.png Banshee 81 87,777 Medium / Demon / Dark 4
1290.png Skeleton General 73 43,505 Medium / Undead / Undead 1
1929.png Great Demon Baphomet
Mvp.gif
98 75,000,000  Large / Demon / Dark 3

 

 

ArunafeltzRO Special:

Gather 10x 6004.png Cursed Baphomet Doll and you can craft this amazing middle headgear with some other requirements.
(Veil 88,123) Chrome Quests

(Special Equipments Section)

x8XC9IP.png

 

s8qVhiu.pngVisor Chroma 

Increases Variable Cast Time by 100%
Reduces SP Recovery by 100%
Ignore 20% MDEF of Normal Enemy
Reduces After Cast Delay by 40%
[Refine Bonus]
Ignores 1% MDEF of Normal Enemies 
per Refine Rate.

 

Requirements:
1x Unique Glasses
1x Fallen Bishop Hibram Card
2x Kiel-D-01Card
10x Gemstone
10x Cursed Baphomet Doll

 

Video:

WILL BE UPLOADED SOON AFTER DONE WITH THE GUIDE!

Orc's Memory

Items To loot: #50101

  • With 1 or more people in your party, the party leader needs speak with Dimensional Gorge Piece (gef_fild10 242, 202) to "Reserve the Orc's Memory".
  • After the dungeon is created, speak to the Dimensional Gorge Piece to "Enter the Dungeon".
    • Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B.
    • Note 2: There is a 2 hour time limit for completing the quest before the instance is destroyed.
  • Once inside, the party leader must speak to Kruger (1@orcs 180,29) to start the instance.

    300px-1%40orcs.png

     

    Enchanted Orcs shown in blue

  • To pass each zone on the first map, you must kill the Enchanted Orc in that zone (Enchanted Orcs are identical to Orc Warriors). Kruger explains that each non-enchanted orc you kill will cause a High Orc to spawn near the exit.
    • Depending on the challenge you wish to face, you may kill only the Enchanted Orc, or instead kill everything. If enough Orcs are killed, a large mob of Stalatic Golem will spawn at the end of the 4th zone.
  • The first Enchanted Orc spawns at (142, 87). Killing it opens a portal at (168, 125).
  • The second Enchanted Orc spawns near (106, 108). Killing it opens a portal at (89, 94).
  • The third Enchanted Orc spawns at (32, 44). Killing it opens a portal at (38, 105).
  • The fourth Enchanted Orc spawns near (24, 178). Killing it opens a portal at (21, 189). All monsters on 1@orcs will de-spawn as soon as the last Enchanted Orc dies.
  • On the second map, speak to Kruger again (2@orcs 35, 169). He explains that you will need to extinguish the Braziers to proceed to the next zone.

    300px-2%40orcs.png

     

    braziers in yellow, "bosses" in blue

    • As before, depending on the challenge you wish to face, you may kill only the specific guards, or instead kill everything. If enough Orcs are killed, a large mob of Wraiths will spawn at the end of the 4th zone.
    • Each Orc Zombie killed will respawn as an Orc Archer.
    • Each Orc Skeleton killed will respawn as a High Orc.
  • The Braziers in the first zone are at (27, 164), (55, 154), (108, 145), and (99, 179). After being activated in order, The Chief Orc of Safeguards will spawn at (110, 156). Killing him will open a portal at (48, 100).
  • The Braziers in the second zone are at (35, 92), (33, 70), (71, 30), and (84, 50). After being activated in order, Orc Sniper will spawn at (67, 64). Killing him will open a portal at (101, 55).
  • The Braziers in the third zone are at (143, 144), (162, 134), (145, 116), and (137, 98). After being activated in order, Depraved Vengeful Orc Spirit will spawn at (156, 147). Killing him will open a portal at (167, 104).
  • After the Depraved Vengeful Orc Spirit dies, a Depraved Orc Hero and Shaman Cargalache will spawn in the 4th zone.
  • When Shaman Cargalache dies, all monsters on 2@orcs will de-spawn (except the Anophles and Orc Hero).
    • Note: If Shaman Cargalache dies at the same moment as another Orc, a bug may prevent the de-spawn.

ArunafeltzRO Special:

The Orc Hero in this instance Has 150,000,000 HP (The Highest & Strongest  MVP HP in all instances) This Orc Hero gives an item called Orc Hero Headress (item #50101) and give x8 of these.
This is used in creating special items and superior cards:

(Veil 85,80)
(Equipments Section)

Iq1fmzG.png

q44Q2Gi.pngLarge Orc Hero Helm 

Reduce Damage from Demihuman Monster by 10%
Grants Level 5 Auto Guard Skill

Requirements:
x250 Orc Hero Headress
x10 Mithril ARO Coin

 

(Veil 88,123) Chrome Quests
(Special Cards Section)

x8XC9IP.png

Superior Orc Hero Card - Vit +5, Max Hp +5%, Prevents Stun status.

Requirements:
x50 Orc Hero Card
x1 Tao Gunka Card
x100 Orc Hero Headress
x10 Mithril ARO Coin

Video:

WILL BE UPLOADED SOON AFTER DONE WITH THE GUIDE!

 

Tier 2 Instances:

WILL CONTINUE LATER OR TOMORROW.

 

Edited by Destroyer
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