Mage
Mage | |||||||
Job Base(s): | Novice | ||||||
Job Type: | First | ||||||
Job Level: | 50 | ||||||
Race: | Human | ||||||
Number of Skills: | 13 | ||||||
Total Skill Points: | 121 | ||||||
Total Quest Skills: | 1 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+0 | +4 | +0 | +8 | +3 | +3 |
Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Class Data
Skills
Skill | Description | Levels | Type |
Cold Bolt | Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage. | 10 | Offensive |
Fire Ball | Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage. | 10 | Offensive |
Fire Bolt | Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage. | 10 | Offensive |
Fire Wall | Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. | 10 | Offensive |
Frost Driver | Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. | 10 | Offensive |
Increase SP Recovery | Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist | 10 | Passive |
Lightning Bolt | Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage. | 10 | Offensive |
Napalm Beat | Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. | 10 | Offensive |
Safety Wall | Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. | 10 | Supportive |
Sight | Reveal hidden enemies in a 7×7 area around the user. | 1 | Active |
Soul Strike | Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. | 10 | Offensive |
Stone Curse | Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. | 10 | Active |
Thunderstorm | Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage. | 10 | Offensive |
Quest Skills
Skill | Description | Levels | Type | Base Requirement | Quest |
Energy Coat | Reduces damage from incoming physical attacks while consuming SP. | 1 | Supportive | 35 | All IN ONE SHOP |
JOB Bonuses
Stats\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
STR | ||||||||
AGI | 18 | 26 | 40 | 47 | ||||
VIT | ||||||||
INT | 2 | 14 | 22 | 33 | 38 | 44 | 46 | 50 |
DEX | 6 | 10 | 36 | |||||
LUK | 30 | 42 | 49 |
ASPD
Equip | Attack Speed | From Novice |
Bare Handed | 146 | -10 |
Shield | -10 | 0 |
Dagger | 0 | +15 |
Rod (One Handed) | -5 | +20 |
Rod (Two Handed) | -5 | N/A |
ASPD Potions | Usable |
Concentration | ✔ |
Awakening | ✔ |
Berserk | ✔ |