Ninja
Ninja | |||||||
Job Base(s): | Novice | ||||||
Job Type: | Extended | ||||||
Job Level: | 120 | ||||||
Race: | Human | ||||||
Number of Skills: | 23 | ||||||
Total Skill Points: | 175 | ||||||
Total Quest Skills: | 0 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+1 | +8 | +1 | +5 | +6 | +4 |
Contents
Overview
Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute. They do however have follow up jobs: The Kagerou (male) and the Oboro (female) which take their roles as ninjas much farther and make them much more powerful. Kagerou and Oboro are able to wield a weapon in each hand (dual-wield).
The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).
This class is not recommended for new players, as it is expensive to play. The magic and throwing ninjas require materials to cast all of their spells, thus attention should be paid to choosing profitable targets.
Class Data
A Run-down On The Ninja's Skills
Dagger Throwing Practice - This skill raises shuriken damage. useful if player is going to be leveling with only throw shuriken
Throw Shuriken - Useful for low level leveling. can be spammed but drains sp fast
Throw Kunai - Was once a powerful spell, now does very low damage and has terrible cast delay.
Throw Huuma Shuriken - Useless skill that has horrible cast time, bad aiming system, and poor aoe range
Throw Coins - Now considered the ninjas most powerful throw spell. Only recommended for players that are financially well off.
Flip Tatami - Useful against ranged attackers, but player most likely wont use it often
Shadow Leap - Primary attack spell for melee ninjas. This one is fun to use because it gets you to enemy fast
Haze Slasher - Primary attack of melee ninjas. Puts player in stealth
Shadow Slash - Must have for melee ninja
Cicada Skin Shed - Mandatory survival spell. Useful for both melee and magic ninjas.
Mirror Image - Useless. requires player to cast ninja aura first and does almost same effect as Cicada Skin Shed and does not stack on top of Cicada skin shed.
Flaming Petals - Useless as ninja, amazing as Oboru. Has horrifically bad cast time for mild fire damage
Blaze Shield - One of the magic ninjas primary leveling skills. Creates a low dmg fire circle around the ninja.
Exploding Dragon - magic ninjas primary leveling skill. Does a 5x5 explosion of fire and has decent cast timer
Freezing Spear - Useful water attack for single target
Watery Evasion - This one can be very useful, but players will have to find proper use for it
Snow Flake Draft - The ninjas version of stormgust. Pretty decent spell
Wind Blade - Useful for water element monsters
Lightning Jolt - Very hard to target and slow cast time, but fun to use
First Wind - Useful wind aoe spell
Ninja Aura - raises INT. so semi-useful for dmg boost, but has slow cast timer and must be recast all the time
Ninja Mastery - MUST HAVE for any ninja build. NINJA spells are very sp intensive. this keeps you going
Killing Stroke - Useless attack that completely drains player of all hp for a mediocre dmg attack. Cannot compete in post-renewal mechanics and will only get player killed. Also very terrible in pvp due to players resistances. YOU WILL DIE if you try to use this in PVP.
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Skill | Description | Levels | Type |
---|---|---|---|
Dagger Throwing Practice | Gives a Weapon Mastery-type damage bonus to Throw Shuriken. | 10 | Passive |
Throw Shuriken | Throw a Shuriken to deal a small amount of damage, but with little delay. | 10 | Offensive |
Throw Kunai | Throw a Kunai to deal three hits. | 5 | Offensive |
Throw Huuma Shuriken | Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. | 5 | Offensive |
Throw Coins | Throw a random amount of zeny at the target to deal DEF-piercing damage. | 10 | Offensive |
Flip Tatami | Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. | 5 | Offensive |
Shadow Leap | From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) | 5 | Active |
Haze Slasher | Strike a target and enter the Hiding status. | 10 | Offensive |
Shadow Slash | From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. | 5 | Offensive |
Cicada Skin Shed | Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. | 5 | Active |
Mirror Image | Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. | 10 | Active |
Flaming Petals | Attack a single target with up to 10× MATK Fire-element damage. | 10 | Offensive |
Blaze Shield | Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. | 10 | Offensive |
Exploding Dragon | Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. | 5 | Offensive |
Freezing Spear | Attack a single target with up to 12x MATK Water-element damage. | 10 | Offensive |
Watery Evasion | Create a field of water that slows down all enemies, except for other Ninjas. | 10 | Active |
Snow Flake Draft | Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. | 5 | Offensive |
Wind Blade | Attack a single target with up to 6x MATK Wind-element damage. | 10 | Offensive |
Lightning Jolt | Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. | 5 | Offensive |
First Wind | Strike all targets within a 3-cell wide path to the target with Wind-element damage. | 5 | Offensive |
Ninja Aura | Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. | 5 | Active |
Ninja Mastery | Passively increases SP recovery speed when not moving. | 10 | Passive |
Killing Stroke | Reduce the Ninja's HP to 1% in order to deal a strong blow to a single target. | 10 | Offensive |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 59 | |||||||
AGI | 1 | 2 | 12 | 21 | 31 | 41 | 51 | 61 |
VIT | 60 | |||||||
INT | 20 | 29 | 42 | 50 | 62 | |||
DEX | 11 | 22 | 32 | 43 | 53 | 63 | ||
LUK | 30 | 40 | 52 | 64 |
ASPD
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HP
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