Difference between revisions of "Assassin"

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== Class Data ==
 
== Class Data ==
 +
  
 
=== Skills ===
 
=== Skills ===
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|-
 
|-
 
| Righthand Mastery
 
| Righthand Mastery
| Recovers up to 100% of the dual wielding damage penalty for the right hand.
+
| Recovers up to 70% of the dual wielding damage penalty for the right hand.
 
| 5
 
| 5
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-
 
|-
 
| Lefthand Mastery
 
| Lefthand Mastery
| Recovers up to 80% of the dual wielding damage penalty for the left hand.
+
| Recovers up to 50% of the dual wielding damage penalty for the left hand.
 
| 5
 
| 5
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
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| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
 
|}
 
|}
 
  
 
=== Quest Skills ===
 
=== Quest Skills ===

Latest revision as of 11:16, 3 May 2023

Assassin
Assassin.png
Job Base(s): Thief
Job Type: 2-1
Job Level: 50
Race: Human
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0

 

 

 

 

 

 

 

Overview

Assassins (and their transcended Assassin Cross) are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Class Data

Skills

See Thief Skills for first class skills.

Skill Description Levels Type
Cloaking Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. 10 Active
Enchant Poison Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Grimtooth An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery Increases the damage done with Katar weapons by up to 30. 10 Passive
Righthand Mastery Recovers up to 70% of the dual wielding damage penalty for the right hand. 5 Passive
Lefthand Mastery Recovers up to 50% of the dual wielding damage penalty for the left hand. 5 Passive
Poison React Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Sonic Blow Deal up to 1,200% physical damage with a katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Venom Dust Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. Not affected by Enchant Deadly Poison. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sonic Acceleration Sonic Blow deals +10% damage and has +50% chance of landing a hit. 1 Passive 40 All IN ONE SHOP
Venom Knife Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None All IN ONE SHOP

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48        
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8                
INT 4 14 38 42            
DEX 9 24 30 31 40 41 46 50    
LUK                    

ASPD

Equip Attack Speed From Thief
Bare Handed 156 0
Shield -6 0
Dagger -2 +6
Sword (One Handed) -10 0
Axe (One Handed) -11 +9
Katar -2 N/A
Left Hand Dagger -10 N/A
Left Hand Sword -12 N/A
Left Hand Axe -12 N/A
ASPD Potions Usable
Concentration
Awakening
Berserk

Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.