Difference between revisions of "Pet System"

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The '''Pet System''' is a system which allows players to tame monsters to become pets. They give special stats bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.
 
The '''Pet System''' is a system which allows players to tame monsters to become pets. They give special stats bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.
 +
 
  
 
 
  
 
== Taming ==
 
== Taming ==
  
To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a ''Cute Pet Egg'' will be received. The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased. When the target is at 1% HP the base rate appears to increase by at most 67% (two thirds) multiplicatively (tested on iRO - see Discussion page).
+
To tame a pet, a ''Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a ''Pet Egg'' will be received. The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased. When the target is at 1% HP the base rate appears to increase by at most 67% (two thirds) multiplicatively.
  
 
*For example, a Rocker has a base tame success rate of 15%. If Rocker is down to 1% HP, the success rate is increased to 25% (15 * 1.67).  
 
*For example, a Rocker has a base tame success rate of 15%. If Rocker is down to 1% HP, the success rate is increased to 25% (15 * 1.67).  
 
*Having <code>/skillsnap</code> enabled makes targeting the monster easier.  
 
*Having <code>/skillsnap</code> enabled makes targeting the monster easier.  
 
*Inflicting Bleeding on the monster is a great way to reduce hp to 1 without killing them (e.g. Skogul Card).  
 
*Inflicting Bleeding on the monster is a great way to reduce hp to 1 without killing them (e.g. Skogul Card).  
 +
*Adjusted Pet Capture Rate Formula(higher chance based on LUK stat):
 +
    - New Formula: [( Base rate + player luk * 10 ) * ( 200 - current monster hp percentage ) / 10000] = Capture Rate %
 +
 +
&nbsp;
  
 
=== Hocus Pocus ===
 
=== Hocus Pocus ===
  
Cute Pets can also be tamed through the [[Sage|Sage]] skill Hocus Pocus (The implementation of this skill varies by server). This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg. On iRO, this skill is no longer able to tame monsters into pets
+
Pets can also be tamed through the [[Sage|Sage]] skill Hocus Pocus. This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg.
  
 
== Raising ==
 
== Raising ==
  
Once a Cute Pet egg has been obtained, use a '''Pet Incubator''' to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
+
Once a Pet egg has been obtained, use a '''Pet Incubator''' to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
  
 
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an '''Emote''', letting the owner know it has eaten. It should give the <code>/ok</code> emote. If it is repeatedly fed, it will give the <code>/hmm</code> or <code>/pif</code> emote. Feed it again and it will use the <code>/omg</code> emote and leave.
 
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an '''Emote''', letting the owner know it has eaten. It should give the <code>/ok</code> emote. If it is repeatedly fed, it will give the <code>/hmm</code> or <code>/pif</code> emote. Feed it again and it will use the <code>/omg</code> emote and leave.
  
A pet can also be renamed through the Cute Pet Window (Alt+J). This can be done '''only once'''.
+
A pet can also be renamed through the Pet Window (Alt+J). This can be done '''only once'''.
  
 
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
 
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
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&nbsp;
 
&nbsp;
 +
 +
  
 
== Comparison Chart ==
 
== Comparison Chart ==
Line 121: Line 127:
 
| 20%
 
| 20%
 
|-
 
|-
! {Baby Desert Wolf
+
! Baby Desert Wolf
 
| 14
 
| 14
| Well-Dried Bone}
+
| Well-Dried Bone
 
| Pet Food
 
| Pet Food
 
| Transparent Head Protector
 
| Transparent Head Protector
Line 236: Line 242:
 
| Morning Dew
 
| Morning Dew
 
| Jade Trinket
 
| Jade Trinket
| Max SP +30, Increases SP Recovery]by 5%
+
| Max SP +30, Increases SP Recovery by 5%
 
| 3
 
| 3
 
| 15
 
| 15
Line 914: Line 920:
  
 
== Pet Evolution ==
 
== Pet Evolution ==
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 +
 +
 +
 +
  
 
=== Evolution ===
 
=== Evolution ===
Line 928: Line 939:
 
| Amulet 100
 
| Amulet 100
 
| Yao Jun Hat [1]
 
| Yao Jun Hat [1]
| colspan="2" | 4328Yao Jun Card
+
| colspan="2" | Yao Jun Card
 
|-
 
|-
 
! Cat o' Nine Tails → Moonlight Flower
 
! Cat o' Nine Tails → Moonlight Flower
Line 934: Line 945:
 
| Sohee Card 10
 
| Sohee Card 10
 
| Munak Card 10
 
| Munak Card 10
| colspan="2" | <div style="padding:1px;text-align:left;font-size:100%;">30 [https://www.divine-pride.net/database/item/25375 Essence of Powerful Soul]</div>  
+
| colspan="2" | <div style="padding:1px;text-align:left;font-size:100%;">30 [https://www.divine-pride.net/database/item/25375 Essence of Powerful Soul](Not obtainable)</div>  
 
|-
 
|-
 
! Deviruchi → Diabolic (Evolved)
 
! Deviruchi → Diabolic (Evolved)
Line 940: Line 951:
 
| Little Evil Wing 250
 
| Little Evil Wing 250
 
| Hand of God 30
 
| Hand of God 30
| colspan="2" | 4122Deviruchi Card
+
| colspan="2" | Deviruchi Card
 
|-
 
|-
 
! Dokebi → Am Mut
 
! Dokebi → Am Mut
Line 952: Line 963:
 
| Old Frying Pan 10
 
| Old Frying Pan 10
 
| Apple Juice 3
 
| Apple Juice 3
| colspan="2" | 4659Eggring Card
+
| colspan="2" | Eggring Card
 
|-
 
|-
 
! Drops → Sweet Drops
 
! Drops → Sweet Drops
Line 969: Line 980:
 
| Shining Scale 300
 
| Shining Scale 300
 
| Armlet of Obedience 3
 
| Armlet of Obedience 3
| carat Diamond 6
+
| 3carat Diamond 6
 
| colspan="2" | Queen's Hair Ornament
 
| colspan="2" | Queen's Hair Ornament
 
|-
 
|-
Line 1,042: Line 1,053:
 
| Tropical Banana 3
 
| Tropical Banana 3
 
| Yoyo Doll 2
 
| Yoyo Doll 2
| colspan="2" | 4051Yoyo Card
+
| colspan="2" | Yoyo Card
 
|}
 
|}
  

Latest revision as of 08:06, 23 April 2024

The Pet System is a system which allows players to tame monsters to become pets. They give special stats bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.  


Taming

To tame a pet, a Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Pet Egg will be received. The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased. When the target is at 1% HP the base rate appears to increase by at most 67% (two thirds) multiplicatively.

  • For example, a Rocker has a base tame success rate of 15%. If Rocker is down to 1% HP, the success rate is increased to 25% (15 * 1.67).
  • Having /skillsnap enabled makes targeting the monster easier.
  • Inflicting Bleeding on the monster is a great way to reduce hp to 1 without killing them (e.g. Skogul Card).
  • Adjusted Pet Capture Rate Formula(higher chance based on LUK stat):
   - New Formula: [( Base rate + player luk * 10 ) * ( 200 - current monster hp percentage ) / 10000] = Capture Rate %

 

Hocus Pocus

Pets can also be tamed through the Sage skill Hocus Pocus. This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg.

Raising

Once a Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.

The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an Emote, letting the owner know it has eaten. It should give the /ok emote. If it is repeatedly fed, it will give the /hmm or /pif emote. Feed it again and it will use the /omg emote and leave.

A pet can also be renamed through the Pet Window (Alt+J). This can be done only once.

To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.

Mechanics

Intimacy Characteristics
Status Rate
Awkward Below 100 Ready to abandon its owner
Shy 100 ~ 249 Uses unhappy emotes such as /pif and /wah
Neutral 250 ~ 749 Uses friendly emotes such as /no1 and /ok
Cordial 750 ~ 909 Uses affectionate emotes such as /lv and /kis
Loyal 910 ~ 1,000 Talks often and uses affectionate emotes

A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases its intimacy relative to its level and hunger; higher level pets get less intimacy per feeding, and vice versa.

A pet's hunger level is classified using the following terms

Status Rate
Stuffed 100 ~ 91
Satisfied 90 ~ 76
Neutral 75 ~ 26
Hungry 25 ~ 11
Very Hungry 10 ~ 0
  • Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
  • Each feeding will increase pet's hunger level by 20.
  • Each feeding will decrease pet's intimacy by 100 when overfed.
  • Auto-feeding will continue to raise intimacy.
    • Warning: Auto-feeding will fail if RODEX window is open when trying to auto-feed at that moment.
    • Auto-feeding is disabled once pet is returned to its egg.
  • An unevolved pet’s intimacy decreases by 20 points when its owner dies.
  • An evolved pet’s intimacy decreases by 1 points when its owner dies.
  • If a pet is starving, its intimacy decreases by 20 every 20 seconds. The exception is the Little Poring, the intimacy of which decreases by 1 every 20 seconds instead.
  • Intimacy doesn't decrease when a pet is returned to its egg.

 

 


Comparison Chart

Monster Level Taming Item Food Accessory Bonuses Hunger Level Decrease per Minute Intimacy Increase per Feed Capture Rate
Alice 100 Soft Apron White Potion None MDEF+1, Demi Human Resistance +1% 2 20 20%
Baby Desert Wolf 14 Well-Dried Bone Pet Food Transparent Head Protector INT +1, MAX SP +20 6 40 20%
Baphomet Jr. 57 Book of Devil Honey Skull Helmet DEF & MDEF +1, Stun Resistance -1% 2 10 20%
Bongun 59 Her Heart Pet Food Grave Keeper's Sword VIT +1, Stun Resistance +1% 4 30 20%
Chonchon 5 Rotten Fish Pet Food Mosnter Oxygen Mask AGI +1, FLEE +2 6 30 20%
Deleter (Ground) 105 Holy Marble Whole Barbeque None None 4 20 20%
Deviruchi 93 Contract in Shadow Shoot Pacifier ATK & MATK +1%, Max HP & Max SP -3% 2 10 20%
Diabolic 104 Red Burning Stone Meat Skewer None None 2 10 20%
Dokebi 68 Old Broom Pet Food Wig MATK +1%, ATK -1% 4 20 20%
Drops 2 Orange Juice Yellow Herb Poring Pet Backpack HIT +3, ATK +3 4 40 20%
Dullahan 1504 108 Luxury Whisky Bottle Sunset On The Rock {Ring of Death CRIT +5 3 10 20%
Eclipse 6 Event Quest Bok Choy None None 3 50 20%
Evil Nymph 97 Charming Lotus Morning Dew Jade Trinket Max SP +30, Increases SP Recovery by 5% 3 15 20%
Goblin (Dagger) 48 Knife Goblin Ring Green Apple None None 3 50 20%
Goblin (Flail) 44 Flail Goblin Ring None None 3 50 20%
Goblin (Hammer) 45 Hammer Goblin Ring None None 3 50 20%
Goblin Leader 55 Staff of Leader Big Cell Nice Badge Increases damage to Demi-Human monsters by 3%. 7 10 20%
Golem 61 Magical Lithography Mystic Stone Windup Ring FLEE +5, Max HP +100 7 20 20%
Green Maiden 82 Tantan Noodle Bun None DEF +1, Demi Human Resistance +1% 3 50 20%
Gremlin 118 Airship Part Cheap Lubricant None DEX +1 HIT +1 (Cordial), DEX +2 HIT +1 (Loyal) (-) 50 20%
Hard Rice Cake 12 Chewy Rice Powder Green Herb None Neutral Resistance +1%, Max HP -1% 3 50 20%
Hunter Fly 63 Monster Juice Red Gemstone {Monster Oxygen Mask FLEE -5, Perfect Dodge +2 5 10 20%
Imp 129 Ice Fireworks Flame Gemstone Horn Barrier Fire Resistance +2%, Physical damage to Fire monster +1% 3 10 20%
Incubus 120 Girl's Naivety Yellow Vital Flower Ball Mask Max SP +5%, adds a 2% chance of restoring 1% of damage as SP when performing a physical attack. 3 10 20%
Isis 59 Armlet of Obedience Pet Food Queen's Hair Ornament ATK +1%, MATK -1%, 3 10 20%
Leaf Cat 1586 64 Very Soft Plant Fish With Blue Back Green Lucky Bag Increases Brute Resistance by 3% 7 20 20%
Loli Ruri 109 Very Red Juice Pumpkin Pie Fashionable Glasses Max HP +3%, may autocast Heal Lv. 1 when physically attacked 3 15 20%
Lunatic 3 Rainbow Carrot Carrot Juice Silk Ribbon ATK+2, CRIT +2 4 40 20%
Civil Servant 89 Fan Of Wind Flavored Alcohol Golden Earring Max SP +10 3 10 20%
Marionette 90 Delicious Shaved Ice Small Snow Flower Star Hairband May activate|1% chance (Neutral Resistance +20%, 100 HP Regen/2 sec) for 3 seconds when physically attacked 3 10 20%
Medusa 102 Splendid Mirror Apple Pudding Queen's Coronet VIT +1, Stone Resistance +5% 3 10 20%
Miyabi Ningyo 85 Girl's Doll Well Ripened Berry Summer Fan INT +1, Var Cast Time -3% 3 15 20%
Mummy 55 Spiritual Bandage Memento None HIT +4 (Cordial), HIT +5 (Loyal) (-) 50 20%
Munak 58 No Recipient Pet Food Punisher INT +1, DEF +1 3 20 20%
Nightmare Terror 107 Hell Contract Fresh Salad Hell Horn Sleep Resistance +100% 3 10 20%
Nine Tail 72 Sap Jelly Suspicious Bottle None HIT +2 CRIT +2 (Cordial), HIT +3 CRIT +2 (Loyal) (-) 8 20%
Orc Warrior 44 Orc Trophy Pet Food Wild Flower ATK +10, DEF -3 5 20 20%
Peco Peco 25 Fatty Chubby Earthworm Pet Food Battered Pot Max HP +150, Max SP -10 4 30 20%
Petite (Ground) 86 Shining Stone Pet Food Stellar Hairpin DEF & MDEF -2, ASPD +1% 4 20 20%
Picky 9 Earthworm the Dude Red Herb Tiny Egg Shell STR +1, ATK +5 4 40 20%
Poison Spore 26 Deadly Noxious Herb Pet Food Bark Shorts STR +1, INT +1 3 20 20%
Poporing 30 Bitter Herb Green Herb Poring Pet Backpack LUK +2, Poison Resistance +10% 5 30 20%
Poring 1 Unripe Apple Apple Juice Poring Pet Backpack LUK +2, CRIT +1 3 50 20%
Rocker 15 Singing Flower Pet Food Rocker Glasses HP Recovery +5%, Max HP +25 1 30 20%
Roween 95 Stinky Rotten Meat Rotten Meat None Wind Magic Damage 2% (Cordial), Wind Magic Damage 3% (Loyal) (-) 50 20%
Santa Goblin 25 Sweet Candy Cane Scell None Max HP +30, Water Resistance +1% 3 50 20%
Savage Bebe 14 Sweet Milk Pet Food Green Lace VIT +1, Max HP +50 7 40 20%
Shinobi 95 Kuloren Grilled Rice Cake Wine on Sleeve AGI +2 7 20 20%
Smokie 29 Sweet Potato Pet Food Red Scarf AGI +1, Perfect Dodge +1 4 30 20%
Sohee 64 Silver Knife of Chastity Pet Food Golden Bell STR +1, DEX +1 3 10 20%
Spore 18 Dew Laden Moss Pet Food Bark Shorts HIT +5, ATK -2 3 30 20%
Steel Chonchon 48 Rusty Iron Iron Ore Monster Oxygen Mask FLEE +6, AGI -1 5 20 20%
Stone Shooter 64 Oilpalm Coconut Plant Neutrient Afro Hair Fire skill resistance +3% 7 20 20%
Succubus 119 Boy's Pure Heart Blue Vital Flower Black Butterfly Mask 2% chance to leech 5% of the damage as HP when performing a physical attack. 3 10 20%
Teddy Bear 91 Small Doll Needle Cotton Tufts None Max SP + 50 (Cordial), Max SP + 100 (Loyal) 3 8 20%
Tikbalang 115 Tikbalang Harness Monster's Feed None Damage to Bakonawa, Bangungot, and Buwaya +10% 8 10 20%
Wanderer 120 Vagabond's Skull Spirit Liquor None None 2 20 20%
Whisper 46 Ghost Coffin Damp Darkness Spirit Chain FLEE + 7, Enables the use of Hiding Lv.1 7 20 20%
Bacsojin 97 Gingerbread Cookie Traditional Cookie ?? None 7 10 20%
Willow 8 Old Tree's Dew Fine-grained Trunk None INT +2 (Cordial), INT +3 (Loyal) (-) 50 20%
Yoyo 38 Tropical Banana Banana Juice Monkey Circlet CRIT +3, LUK -1 5 20 20%
Zherlthsh 105 Forbidden Red Candle Immortal Heart None Damage & Magic Damage to Demi Human +2% 7 10 20%

Taming Items

Monster Taming Item Obtained From
Alice Soft Apron Evil Snake Lord

Aliza

Baby Desert Wolf Well-Dried Bone Pirate Skeleton

Hellhound

Baphomet Jr. Book of the Devil Marduk

Monster Tamer

Bongun Her Heart Munak's Grandma (Comodo)
Chonchon Rotten Fish Wild Rose

Megalodon

Deleter (Ground)* Holy Marble Unknown
Deviruchi Contract in Shadow Joker
Diabolic* Red Burning Stone Unknown
Dokebi Old Broom Alice

Bathory

Drops Orange Juice Drops
Dullahan Luxury Whisky Bottle Unknown
Evil Nymph Charming Lotus Unknown
Goblin (Dagger) Knife Goblin Ring Unknown
Goblin (Flail) Flail Goblin Ring Unknown
Goblin (Hammer) Hammer Goblin Ring Unknown
Goblin Leader Staff of Leader Unknown
Golem Magical Lithography Unknown
Chung E Tantan Noodle Green Maiden

White Lady

Gremlin Airship Part Airship Raid
Hard Rice Cake Chewy Rice Powder Unknown
Hunter Fly Monster Juice Monster Tamer

Vagabond Wolf

Imp Ice Fireworks Imp
Incubus Girl's Naivety Incubus
Isis Armlet of Obedience Verit

Maya

Leaf Cat Very Soft Plant Unknown
Loli Ruri Very Red Juice Unknown
Lunatic Rainbow Carrot Lunatic

Eclipse

Civil Servant Fan of Wind Unknown
Marionette Delicious Shaved Ice Unknown
Medusa Splendid Mirror Unknown
Miyabi Ningyo Girl's Doll Unknown
Mummy Spiritual Bandage Unknown
Munak No Recipient Monster Tamer
Nightmare Terror Hell Contract Unknown
Nine Tail Sap Jelly Enchanted Peach Tree
Orc Warrior Orc Trophy Monster Tamer
Peco Peco Fatty Chubby Earthworm Hode
Petite (Ground) Shining Stone Zenorc
Picky Earthworm the Dude Kukre

Pet Evolution

Evolution

To evolve a pet, it must be in Loyal intimacy state and require the following items below:

Pets Required Items
Bongun → Yao Jun Munak Doll 100 Amulet 100 Yao Jun Hat [1] Yao Jun Card
Cat o' Nine Tails → Moonlight Flower Nine Tail Card 10 Sohee Card 10 Munak Card 10
30 Essence of Powerful Soul(Not obtainable)
Deviruchi → Diabolic (Evolved) Contract in Shadow 3 Little Evil Wing 250 Hand of God 30 Deviruchi Card
Dokebi → Am Mut Old Broom 3 Violet Dyestuffs 3 Dokebi Horn 300 Gold 3
Drops → Eggring Piece of Egg Shell 20 Old Frying Pan 10 Apple Juice 3 Eggring Card
Drops → Sweet Drops Candy 50 Candy Cane 50
500 Sweets Festival Coin
Drops Card
Gremlin → Hodremlin Damp Darkness 50 Will of the Darkness 200 Hodremlin Card
Isis → Little Isis Shining Scale 300 Armlet of Obedience 3 3carat Diamond 6 Queen's Hair Ornament
Lunatic → Leaf Lunatic Huge Leaf 100 Clover 250 Four-Leaf Clover 30
Mastering → Angeling Jellopy 200 White Herb 50 Yellow Potion 20 Halo
Mummy → Ancient Mummy 3 Spiritual Bandage Rune of the Darkness 200 Gold 30 Ancient Mummy Card
Nine Tail → Cat o' Nine Tails
3 Sap Jelly
Nine Tails 999 Punisher Nine Tail Card
Orc Warrior → High Orc rcish Voucher 500 rc Trophy 3 Orcish Sword Cigarette Orc Warrior Card
Pecopeco → Grand Peco PecoPeco Feather 300 Mastela Fruit 10 Pet Food 10 Fatty Chubby Earthworm 3 PecoPeco Card
Petite (Ground) → Deleter (Ground) Shining Stone 3 Petite's Tail 100 Aloevera 150 Earth Deleter Card
Poring → Mastering Yggdrasil Leaf 10 Unripe Apple 3
Rocker → Metaller Singing Plant 3 Grasshopper's Leg 777 Yellow Herb 200 Metaller Card
Savage Babe → Savage Meat 100 Pet Food 10 Sweet Milk 3 Feather 50
Teddy Bear → Abandoned Teddy Bear Small Needle Kit 3 Cursed Seal 300 Cursed Ruby 50 Teddy Bear Card
Yoyo → Choco Cacao 300 Tropical Banana 3 Yoyo Doll 2 Yoyo Card

 

Evolved Bonus

Note that some "evolved" pets can be caught with certain items. The stats listed here are from evolution ONLY.

Monster Level Food Accessory Intimacy Bonus Hunger Level Decrease per Minute Intimacy Increase per Feed
Awkward/Shy Neutral Cordial Loyal
Abandoned Bear Doll 148 Pet Food None Max SP + 50 Max SP + 100 Max SP + 150
Chance to restore 30 SP per 5 seconds for dealing magic damage
Max SP + 150
Chance to restore 40 SP per 5 seconds for dealing magic damage
1 1
Am Mut 141 Pet Food None MATK + 1% MATK + 2% MATK + 3% MATK + 4% 2 1
Ancient Mummy 114 Pet Food None HIT + 4 HIT + 5 HIT + 6
Damage (physical and magical) against dragon race monsters increased by 3%.
HIT + 6
Damage (physical and magical) against dragon race monsters increased by 6%.
2 1
Angeling 77 Pet Food None MaxHP + 1%
Heal effectiveness + 2%
MaxHP + 1%
Heal effectiveness + 4%
MaxHP + 2%
Heal effectiveness + 6%
MaxHP + 2%
Heal effectiveness + 8%
1 1
79 Pet Food None CRI + 2
HIT + 2
CRI + 3
HIT + 3
CRI + 4
HIT + 4
Chance to recover 300 per second for 5 seconds when dealing physical damage.
CRI + 5
HIT + 5
Chance to recover 400 per second for 5 seconds when dealing physical damage.
2 1
48 Pet Food None CRIT + 3 CRIT + 5
Increases long-ranged physical damage + 1%
CRIT + 7
Increases long-ranged physical damage + 2%
CRIT + 9
Increases long-ranged physical damage + 3%
2 1
105 Pet Food None Increases ASPD by 1% Increases ASPD by 1%
AGI + 1
Increases ASPD by 2%
AGI + 2
Increases ASPD by 3%
AGI + 3
2 1
104 Pet Food None ATK + 1%
MATK + 1%
ATK + 1%
MATK + 1%
MaxHP + 1%
MaxSP + 1%
ATK + 2%
MATK + 2%
MaxHP + 1%
MaxSP + 1%
ATK + 2%
MATK + 2%
MaxHP + 1%
MaxSP + 1%
Autocast Fire Bolt lv. 3 when attacking.
2 1
1 Pet Food None HIT + 3
ATK + 3
HIT + 5
ATK + 5
HIT + 7
ATK + 7
HIT + 9
ATK + 9
2 1
75 Pet Food None MaxHP + 150 MaxHP + 200 MaxHP + 300 MaxHP + 400 2 1
81 Pet Food None ATK + 10
DEF - 3
ATK + 15 ATK + 20 ATK + 25 2 1
122 Pet Food None HIT + 1
DEX + 1
HIT + 1
DEX + 2
CRIT DMG + %7
HIT + 2
DEX + 2
CRIT DMG + %9
HIT + 2
DEX + 2
2 1
3 Pet Food None CRIT + 2 ATK + 2 CRIT + 3 ATK + 3 CRIT + 4 ATK + 4
Damage (physical and magical) against formless race monsters increased by 3%.
CRIT + 5 ATK + 5
Damage (physical and magical) against formless race monsters increased by 6%.
2 1
59 Pet Food None ATK + 1% ATK + 2% ATK + 3% ATK + 4% 2 1
42 Pet Food None CRIT + 1
LUK + 2
CRIT + 1
LUK + 3
CRIT + 2
LUK + 3
CRIT + 3
LUK + 3
2 1
55 Pet Food None HP Recovery + %5
Max HP + 25
HP Recovery + %10
Max HP +38
HP Recovery + %15
Max HP +55
Damage (physical and magical) against plant race monsters increased by 3%.
HP Recovery + %20
Max HP +70
Damage (physical and magical) against plant race monsters increased by 6%.
2 1
79 None CRIT + 3
HIT + 3
CRIT + 4
HIT + 4
1% chance to recover 300 HP per second for 5 seconds when dealing physical attack.
CRIT + 5
HIT + 6
2% chance to recover 400 HP and 10 SP per second for 5 seconds when dealing physical attack.
CRIT + 6
HIT + 6
3% chance to recover 500 HP and 20 SP per second for 5 seconds when dealing physical attack.
? ?
59 Pet Food None VIT + 1
MaxHP + 50
VIT + 1
MaxHP + 50
VIT + 1
MaxHP + 100
VIT + 2
MaxHP + 200
2 1
87 Pet Food None VIT + 1
Increases tolerance to Stun by 1%.
VIT + 2
Increases tolerance to Stun by 2%.
VIT + 3
Increases tolerance to Stun by 3%.
Add 1% chance of restoring 1% of damage as SP when performing physical attack
VIT + 4
Increases tolerance to Stun by 4%.
Add 1% chance of restoring 1% of damage as SP when performing physical attack
2 1