Difference between revisions of "Status Resistance"

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(Created page with " === What changed === *With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing. *Adjusted required...")
 
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*Adjusted required MDEF for '''Freeze''' status effects resistance.  
 
*Adjusted required MDEF for '''Freeze''' status effects resistance.  
 
*'''We are referring to HARD MDEF for this section.'''  
 
*'''We are referring to HARD MDEF for this section.'''  
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----
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&nbsp;
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=== 📊 Status Resistance Table ===
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This table is presented to help players quickly see how much each stat contributes to resisting statuses:
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;"
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|-
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| Status
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| sc_def per point
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| % per point
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| sc_def2 per point
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| %per point
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|-
 +
| Poison
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
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| Deadly Poison
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| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| Stun
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
 +
| Silence
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
|-
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| Bleeding
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
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|-
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| Sleep
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| &nbsp;
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| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Stone Curse
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| &nbsp;
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| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Freeze
 +
| &nbsp;
 +
| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Curse
 +
| &nbsp;
 +
| &nbsp;
 +
| &nbsp;
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| &nbsp;
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|-
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| Blind
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| &nbsp;
 +
| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Confusion
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| &nbsp;
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| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Decrease Agi
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| &nbsp;
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| &nbsp;
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| &nbsp;
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| &nbsp;
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|-
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| Ankle Snare
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| &nbsp;
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| &nbsp;
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| &nbsp;
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| &nbsp;
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|}
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&nbsp;

Revision as of 04:30, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



✅ Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.



 

📊 Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:


Status sc_def per point % per point sc_def2 per point %per point
Poison        
Deadly Poison        
Stun        
Silence        
Bleeding        
Sleep        
Stone Curse        
Freeze        
Curse        
Blind        
Confusion        
Decrease Agi        
Ankle Snare