Difference between revisions of "Status Resistance"
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*Adjusted required MDEF for '''Freeze''' status effects resistance. | *Adjusted required MDEF for '''Freeze''' status effects resistance. | ||
*'''We are referring to HARD MDEF for this section.''' | *'''We are referring to HARD MDEF for this section.''' | ||
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+ | ---- | ||
+ | |||
+ | | ||
+ | |||
+ | === 📊 Status Resistance Table === | ||
+ | |||
+ | This table is presented to help players quickly see how much each stat contributes to resisting statuses: | ||
+ | |||
+ | <!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 --> | ||
+ | |||
+ | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;" | ||
+ | |- | ||
+ | | Status | ||
+ | | sc_def per point | ||
+ | | % per point | ||
+ | | sc_def2 per point | ||
+ | | %per point | ||
+ | |- | ||
+ | | Poison | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Deadly Poison | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Stun | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Silence | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Bleeding | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Sleep | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Stone Curse | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Freeze | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Curse | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Blind | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Confusion | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Decrease Agi | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Ankle Snare | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |
Revision as of 04:30, 15 August 2025
What changed
- With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
- Adjusted required MDEF for Freeze status effects resistance.
- We are referring to HARD MDEF for this section.
✅ Status Resistance Final Formula
<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2; </code>
Where:
base_rate
is usually 10000 (for 100% chance).sc_def
is the percentage resistance calculated from stats (e.g.,MDEF * 20
for Freeze).sc_def2
is the flat resistance also from stats (e.g.,LUK * 5
for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.
To achieve 100% immunity, your combined reductions must reduce rate = 10000
down to 0
.
📊 Status Resistance Table
This table is presented to help players quickly see how much each stat contributes to resisting statuses:
Status | sc_def per point | % per point | sc_def2 per point | %per point |
Poison | ||||
Deadly Poison | ||||
Stun | ||||
Silence | ||||
Bleeding | ||||
Sleep | ||||
Stone Curse | ||||
Freeze | ||||
Curse | ||||
Blind | ||||
Confusion | ||||
Decrease Agi | ||||
Ankle Snare |