Difference between revisions of "Status Resistance"
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*Adjusted required MDEF for '''Freeze''' status effects resistance. | *Adjusted required MDEF for '''Freeze''' status effects resistance. | ||
*'''We are referring to HARD MDEF for this section.''' | *'''We are referring to HARD MDEF for this section.''' | ||
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| + | === 📊 Status Resistance Table === | ||
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| + | This table is presented to help players quickly see how much each stat contributes to resisting statuses: | ||
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| + | <!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 --> | ||
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| + | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;" | ||
| + | |- | ||
| + | | Status | ||
| + | | sc_def per point | ||
| + | | % per point | ||
| + | | sc_def2 per point | ||
| + | | %per point | ||
| + | |- | ||
| + | | Poison | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Deadly Poison | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Stun | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Silence | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Bleeding | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Sleep | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Stone Curse | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Freeze | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Curse | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Blind | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Confusion | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Decrease Agi | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Ankle Snare | ||
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| + | |} | ||
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Revision as of 04:30, 15 August 2025
What changed
- With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
- Adjusted required MDEF for Freeze status effects resistance.
- We are referring to HARD MDEF for this section.
✅ Status Resistance Final Formula
<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2; </code>
Where:
base_rateis usually 10000 (for 100% chance).sc_defis the percentage resistance calculated from stats (e.g.,MDEF * 20for Freeze).sc_def2is the flat resistance also from stats (e.g.,LUK * 5for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.
To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.
📊 Status Resistance Table
This table is presented to help players quickly see how much each stat contributes to resisting statuses:
| Status | sc_def per point | % per point | sc_def2 per point | %per point |
| Poison | ||||
| Deadly Poison | ||||
| Stun | ||||
| Silence | ||||
| Bleeding | ||||
| Sleep | ||||
| Stone Curse | ||||
| Freeze | ||||
| Curse | ||||
| Blind | ||||
| Confusion | ||||
| Decrease Agi | ||||
| Ankle Snare |