Difference between revisions of "Status Resistance"
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=== π Status Resistance Table === | === π Status Resistance Table === | ||
β | This table is presented to help players quickly see how much each stat contributes to resisting statuses: | + | This table is presented to help players quickly see how much each stat contributes to resisting statuses: <!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 --> |
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β | <!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 --> | ||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;" | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;" | ||
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β | | Status | + | | style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">Status</span>'''</span> |
β | | sc_def per point | + | | style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">sc_def per point</span>'''</span> |
β | | % per point | + | | style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">% per point</span>'''</span> |
β | | sc_def2 per point | + | | style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">sc_def2 per point</span>'''</span> |
β | | %per point | + | | style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">%per point</span>'''</span> |
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| Poison | | Poison | ||
β | | | + | | VIT * 40 |
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| Deadly Poison | | Deadly Poison | ||
β | | | + | | VIT * 40 |
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| Stun | | Stun | ||
β | | | + | | VIT * 50 |
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| Silence | | Silence | ||
β | | | + | | VIT * 50 |
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| Bleeding | | Bleeding | ||
β | | | + | | VIT * 40 |
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| Sleep | | Sleep | ||
β | | | + | | VIT * 50 |
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| Stone Curse | | Stone Curse | ||
β | | | + | | MDEF * 12.5 |
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| Freeze | | Freeze | ||
β | | | + | | MDEF * 20 |
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| Curse | | Curse | ||
β | | | + | | LUK * 20 |
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| Blind | | Blind | ||
β | | | + | | VIT * 25 |
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Revision as of 04:32, 15 August 2025
What changed
- With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
- Adjusted required MDEF for Freeze status effects resistance.
- We are referring to HARD MDEF for this section.
β Status Resistance Final Formula
<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2; </code>
Where:
base_rate
is usually 10000 (for 100% chance).sc_def
is the percentage resistance calculated from stats (e.g.,MDEF * 20
for Freeze).sc_def2
is the flat resistance also from stats (e.g.,LUK * 5
for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.
To achieve 100% immunity, your combined reductions must reduce rate = 10000
down to 0
.
π Status Resistance Table
This table is presented to help players quickly see how much each stat contributes to resisting statuses:
Status | sc_def per point | % per point | sc_def2 per point | %per point |
Poison | VIT * 40 | |||
Deadly Poison | VIT * 40 | |||
Stun | VIT * 50 | |||
Silence | VIT * 50 | |||
Bleeding | VIT * 40 | |||
Sleep | VIT * 50 | |||
Stone Curse | MDEF * 12.5 | |||
Freeze | MDEF * 20 | |||
Curse | LUK * 20 | |||
Blind | VIT * 25 | |||
Confusion | ||||
Decrease Agi | ||||
Ankle Snare |