Difference between revisions of "Status Resistance"

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Line 27: Line 27:
  
 
 
 
 
 +
  
  
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| Poison
 
| Poison
 
| VIT * 40
 
| VIT * 40
|  
+
| .4%
|  
+
| LUK * 3.5
|  
+
| 0.035%
 
|-
 
|-
 
| Deadly Poison
 
| Deadly Poison
 
| VIT * 40
 
| VIT * 40
|  
+
| .4%
|  
+
| LUK * 3.5
|  
+
| 0.035%
 
|-
 
|-
 
| Stun
 
| Stun
 
| VIT * 50
 
| VIT * 50
|  
+
| .5%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Silence
 
| Silence
 
| VIT * 50
 
| VIT * 50
|  
+
| .5%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Bleeding
 
| Bleeding
 
| VIT * 40
 
| VIT * 40
|  
+
| .4%
|  
+
| LUK * 3.5
|  
+
| 0.035%
 
|-
 
|-
 
| Sleep
 
| Sleep
 
| VIT * 50
 
| VIT * 50
|  
+
| .5%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Stone Curse
 
| Stone Curse
 
| MDEF * 12.5
 
| MDEF * 12.5
|  
+
| 0.125%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Freeze
 
| Freeze
 
| MDEF * 20
 
| MDEF * 20
|  
+
| 0.200%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Curse
 
| Curse
 
| LUK * 20
 
| LUK * 20
|  
+
| 0.5%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Blind
 
| Blind
| VIT * 25
+
| VIT * 25 + INT * 25
|  
+
| 0.25%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Confusion
 
| Confusion
|  
+
| STR * 25 + INT * 25
|  
+
| 0.25%
|  
+
| LUK * 5
|  
+
| 0.05%
 
|-
 
|-
 
| Decrease Agi
 
| Decrease Agi
|  
+
| -
|  
+
| -
|  
+
| MDEF * 12.5
|  
+
| 0.125%
 
|-
 
|-
 
| Ankle Snare
 
| Ankle Snare
|  
+
| AGI * 25
|  
+
| 0.25 %
|  
+
| -
|  
+
| -
 
|}
 
|}
  
 
 
 
 

Revision as of 04:58, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



✅ Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.



 


📊 Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40 .4% LUK * 3.5 0.035%
Deadly Poison VIT * 40 .4% LUK * 3.5 0.035%
Stun VIT * 50 .5% LUK * 5 0.05%
Silence VIT * 50 .5% LUK * 5 0.05%
Bleeding VIT * 40 .4% LUK * 3.5 0.035%
Sleep VIT * 50 .5% LUK * 5 0.05%
Stone Curse MDEF * 12.5 0.125% LUK * 5 0.05%
Freeze MDEF * 20 0.200% LUK * 5 0.05%
Curse LUK * 20 0.5% LUK * 5 0.05%
Blind VIT * 25 + INT * 25 0.25% LUK * 5 0.05%
Confusion STR * 25 + INT * 25 0.25% LUK * 5 0.05%
Decrease Agi - - MDEF * 12.5 0.125%
Ankle Snare AGI * 25 0.25 % - -