Difference between revisions of "Status Resistance"

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*<code>sc_def2</code> is the '''flat resistance''' also from stats (e.g., <code>LUK * 5</code> for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.  
 
*<code>sc_def2</code> is the '''flat resistance''' also from stats (e.g., <code>LUK * 5</code> for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.  
  
To achieve '''100% immunity''', your combined reductions must reduce <code>rate = 10000</code> down to <code>0</code>.
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To achieve '''100% immunity''', your combined reductions must reduce <code>rate = 10000</code> down to <code>0</code>. <!-- notionvc: bf00741e-7d91-42c6-a70c-f2fa2fd33a1f -->
 
 
<!-- notionvc: bf00741e-7d91-42c6-a70c-f2fa2fd33a1f -->
 
  
 
----
 
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=== 📊 Status Resistance Table ===
 
=== 📊 Status Resistance Table ===
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| Ankle Snare
 
| Ankle Snare
 
| AGI * 25
 
| AGI * 25
| 0.25 %
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| 0.25&nbsp;%
 
| -
 
| -
 
| -
 
| -
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&nbsp;
 
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=== 🧮 Example: Freeze Immunity Calculation ===
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'''Goal:''' Find '''LUK''' needed for '''100% Freeze immunity at 0 MDEF'''
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'''(based on updated formula in Arunafeltz Server)'''
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'''Using:'''
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*<code>sc_def = MDEF × 20</code>
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*<code>sc_def2 = LUK × 5</code>
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Formula:
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<pre><code>0 = 10000 - (MDEF × 20) - (LUK × 5)
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LUK = (10000 - (MDEF × 20)) ÷ 5
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</code></pre>
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----
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'''At 0 MDEF:'''
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<pre><code>sc_def  = 0 × 20 = 0
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sc_def2 = LUK × 5
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10000 = LUK × 5
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LUK = 2000
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</code></pre>
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✅ '''2000 LUK required for 100% Freeze immunity at 0 MDEF'''
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----
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'''At 100 MDEF:'''
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<pre><code>sc_def = 100 × 20 = 2000
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Remaining = 10000 - 2000 = 8000
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LUK = 8000 ÷ 5 = 1600
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</code></pre>
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✅ '''1600 LUK required for 100% Freeze immunity at 100 MDEF'''
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<!-- notionvc: 5e8aaf44-c91d-4cef-8ebd-e4a39b3344ee -->

Revision as of 04:58, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



✅ Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.


 

 

📊 Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40 .4% LUK * 3.5 0.035%
Deadly Poison VIT * 40 .4% LUK * 3.5 0.035%
Stun VIT * 50 .5% LUK * 5 0.05%
Silence VIT * 50 .5% LUK * 5 0.05%
Bleeding VIT * 40 .4% LUK * 3.5 0.035%
Sleep VIT * 50 .5% LUK * 5 0.05%
Stone Curse MDEF * 12.5 0.125% LUK * 5 0.05%
Freeze MDEF * 20 0.200% LUK * 5 0.05%
Curse LUK * 20 0.5% LUK * 5 0.05%
Blind VIT * 25 + INT * 25 0.25% LUK * 5 0.05%
Confusion STR * 25 + INT * 25 0.25% LUK * 5 0.05%
Decrease Agi - - MDEF * 12.5 0.125%
Ankle Snare AGI * 25 0.25 % - -

 

 

🧮 Example: Freeze Immunity Calculation

Goal: Find LUK needed for 100% Freeze immunity at 0 MDEF

(based on updated formula in Arunafeltz Server)

Using:

  • sc_def = MDEF × 20
  • sc_def2 = LUK × 5

Formula:

<code>0 = 10000 - (MDEF × 20) - (LUK × 5)
LUK = (10000 - (MDEF × 20)) ÷ 5
</code>

At 0 MDEF:

<code>sc_def  = 0 × 20 = 0
sc_def2 = LUK × 5

10000 = LUK × 5
LUK = 2000
</code>

2000 LUK required for 100% Freeze immunity at 0 MDEF


At 100 MDEF:

<code>sc_def = 100 × 20 = 2000
Remaining = 10000 - 2000 = 8000
LUK = 8000 ÷ 5 = 1600
</code>

1600 LUK required for 100% Freeze immunity at 100 MDEF