Difference between revisions of "Status Resistance"

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*<code>sc_def2</code> is the '''flat resistance''' also from stats (e.g., <code>LUK * 5</code> for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.  
 
*<code>sc_def2</code> is the '''flat resistance''' also from stats (e.g., <code>LUK * 5</code> for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.  
  
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To achieve '''100% immunity''', your combined reductions must reduce <code>rate = 10000</code> down to <code>0</code>. <!-- notionvc: bf00741e-7d91-42c6-a70c-f2fa2fd33a1f -->
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To achieve '''100% immunity''', your combined reductions must reduce <code>rate = 10000</code> down to <code>0</code>.
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Latest revision as of 19:13, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.





โœ… Status Resistance Final Formula

rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

 

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.


 

 

๐Ÿ“Š Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40 .4% LUK * 3.5 0.035%
Deadly Poison VIT * 40 .4% LUK * 3.5 0.035%
Stun VIT * 50 .5% LUK * 5 0.05%
Silence VIT * 50 .5% LUK * 5 0.05%
Bleeding VIT * 40 .4% LUK * 3.5 0.035%
Sleep VIT * 50 .5% LUK * 5 0.05%
Stone Curse MDEF * 12.5 0.125% LUK * 5 0.05%
Freeze MDEF * 20 0.200% LUK * 5 0.05%
Curse LUK * 20 0.5% LUK * 5 0.05%
Blind VIT * 25 + INT * 25 0.25% LUK * 5 0.05%
Confusion STR * 25 + INT * 25 0.25% LUK * 5 0.05%
Decrease Agi - - MDEF * 12.5 0.125%
Ankle Snare AGI * 25 0.25 % - -

 

 

 

๐Ÿงฎ Example: Freeze Immunity Calculation

Goal: Find LUK needed for 100% Freeze immunity at 0 MDEF

(based on updated formula in Arunafeltz Server)

Using:

  • sc_def = MDEF ร— 20
  • sc_def2 = LUK ร— 5

Formula:

0 = 10000 - (MDEF ร— 20) - (LUK ร— 5)
LUK = (10000 - (MDEF ร— 20)) รท 5

At 0 MDEF:

sc_def  = 0 ร— 20 = 0
sc_def2 = LUK ร— 5

10000 = LUK ร— 5
LUK = 2000

โœ… 2000 LUK required for 100% Freeze immunity at 0 MDEF


At 100 MDEF:

sc_def = 100 ร— 20 = 2000
Remaining = 10000 - 2000 = 8000
LUK = 8000 รท 5 = 1600

โœ… 1600 LUK required for 100% Freeze immunity at 100 MDEF



 

๐Ÿ“Š Required LUK for 100% Freeze Immunity

MDEF Required LUK
0 2000
100 1600
200 1200
300 800
400 400
500 0
600+ โœ… Immune

โœ… Summary:

  • Every +100 MDEF reduces required LUK by 400.
  • At 400 MDEF, you need 0 LUK to fully resist Freeze.
  • You can freely combine MDEF and LUK to reach 100% resistance.