Difference between revisions of "Classes"

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| style="text-align: center;" | [[Acolyte|Acolyte]]
 
| style="text-align: center;" | [[Acolyte|Acolyte]]
 
| style="text-align: center;" | Priest
 
| style="text-align: center;" | Priest
| style="text-align: center;" | Monk
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| style="text-align: center;" | [[Monk|Monk]]
 
| style="text-align: center;" | High Priest
 
| style="text-align: center;" | High Priest
| style="text-align: center;" | Champion
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| style="text-align: center;" | [[Champion|Champion]]
 
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Revision as of 08:16, 3 May 2023

Novice Transcendent Novice
Novice High Novice

 

First Class Transcendent First Class
Swordsman Mage Archer Merchant Thief Acolyte High First Class

 

First Class Second Class (2-1) Second Class (2-2) Transcendent Second Class (2-1) Transcendent Second Class (2-2)
Swordsman Knight Crusader Lord Knight Paladin
Mage Wizard Sage High Wizard Scholar
Archer Hunter Bard/Dancer Sniper Ministrel/Gypsy
Merchant Blacksmith Alchemist Mastersmith Biochemist
Thief Assassin Rogue Assassin Cross Stalker
Acolyte Priest Monk High Priest Champion

 

Expanded Classes
TaeKwon Kid Ninja Gunslinger Super Novice
Soul Linker TaeKwon Master

 

About Classes

In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach Job Level 10 they can choose between a variety of first job classes. After attaining Job Level 40 (or higher for more skill points) they can then change to a second class job, either 2-1 or 2-2.

Once the character has reached Base Level 99 and Job Level 50 as a second class, they can choose to transcend and start the process again, being rewarded with a more powerful, transcendent character. It is always recommended to transcend, unless the character is a Baby class, which cannot transcend. See the Transcendent Article for more information.

A 2-1 or 2-2 regular or transcendent character can then chose to change to a third class, which breaks the level 99 barrier. The current maximum base and job level for third classes are 185 and 65.

Alternatively, from Novice, players can choose to become the ultimate Novice, the Super Novice, or explore one of the Expanded classes.

Notes:

Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a Swordman chooses the Knight path, and the Knight transcends, they must become a Lord Knight and cannot become a Paladin or any other class.
Stats and Skills are only reset once during the transcending / rebirth process. The character would have to use a stat reset / skill reset for any other circumstances. The job changes process can be confusing. An example of the general path is as follows:
        1. Start off as Novice
        2. Reach job level 10
        3. Choose a first class (Swordsman)
        4. Reach job level 40-50
        5. Choose a second class (Knight)
        6. Reach base level 99
        7. Rebirth (transcend)
        8. Now a base level 1 job level 1 High Novice (all stats and skills are reset)
        9. Reach job level 10
        10. Job change to the same first class (High Swordsman)
        11. Reach job level 40-50 (50 always recommended)
        12. Job change to the same transcendent class (Lord Knight)
        13. The character may now level up to base level 255 and job level 120

 

Stats Description

It is vital that you understand how each status affects your character to play the game well.

STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
VIT - increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.
INT - increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.
DEX - decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.
LUK - increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.
Melee Weapons - (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)
Ranged Weapons - (Bows, Guns, Instruments, and Whips)