Difference between revisions of "Ninja"

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Latest revision as of 10:19, 3 May 2023

Ninja
Ninja.png
Job Base(s): Novice
Job Type: Extended
Job Level: 120
Race: Human
Number of Skills: 23
Total Skill Points: 175
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +5 +6 +4

 

 

 

 

 

 

 

Overview

Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute. They do however have follow up jobs: The Kagerou (male) and the Oboro (female) which take their roles as ninjas much farther and make them much more powerful. Kagerou and Oboro are able to wield a weapon in each hand (dual-wield).

The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).

This class is not recommended for new players, as it is expensive to play. The magic and throwing ninjas require materials to cast all of their spells, thus attention should be paid to choosing profitable targets.

Class Data

A Run-down On The Ninja's Skills

Dagger Throwing Practice - This skill raises shuriken damage. useful if player is going to be leveling with only throw shuriken

Throw Shuriken - Useful for low level leveling. can be spammed but drains sp fast

Throw Kunai - Was once a powerful spell, now does very low damage and has terrible cast delay.

Throw Huuma Shuriken - Useless skill that has horrible cast time, bad aiming system, and poor aoe range

Throw Coins - Now considered the ninjas most powerful throw spell. Only recommended for players that are financially well off.

Flip Tatami - Useful against ranged attackers, but player most likely wont use it often

Shadow Leap - Primary attack spell for melee ninjas. This one is fun to use because it gets you to enemy fast

Haze Slasher - Primary attack of melee ninjas. Puts player in stealth

Shadow Slash - Must have for melee ninja

Cicada Skin Shed - Mandatory survival spell. Useful for both melee and magic ninjas.

Mirror Image - Useless. requires player to cast ninja aura first and does almost same effect as Cicada Skin Shed and does not stack on top of Cicada skin shed.

Flaming Petals - Useless as ninja, amazing as Oboru. Has horrifically bad cast time for mild fire damage

Blaze Shield - One of the magic ninjas primary leveling skills. Creates a low dmg fire circle around the ninja.

Exploding Dragon - magic ninjas primary leveling skill. Does a 5x5 explosion of fire and has decent cast timer

Freezing Spear - Useful water attack for single target

Watery Evasion - This one can be very useful, but players will have to find proper use for it

Snow Flake Draft - The ninjas version of stormgust. Pretty decent spell

Wind Blade - Useful for water element monsters

Lightning Jolt - Very hard to target and slow cast time, but fun to use

First Wind - Useful wind aoe spell

Ninja Aura - raises INT. so semi-useful for dmg boost, but has slow cast timer and must be recast all the time

Ninja Mastery - MUST HAVE for any ninja build. NINJA spells are very sp intensive. this keeps you going

Killing Stroke - Useless attack that completely drains player of all hp for a mediocre dmg attack. Cannot compete in post-renewal mechanics and will only get player killed. Also very terrible in pvp due to players resistances. YOU WILL DIE if you try to use this in PVP.

Skills

Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.

Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.

Skill Description Levels Type
Dagger Throwing Practice Gives a Weapon Mastery-type damage bonus to Throw Shuriken. 10 Passive
Throw Shuriken Throw a Shuriken to deal a small amount of damage, but with little delay. 10 Offensive
Throw Kunai Throw a Kunai to deal three hits. 5 Offensive
Throw Huuma Shuriken Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. 5 Offensive
Throw Coins Throw a random amount of zeny at the target to deal DEF-piercing damage. 10 Offensive
Flip Tatami Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. 5 Offensive
Shadow Leap From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) 5 Active
Haze Slasher Strike a target and enter the Hiding status. 10 Offensive
Shadow Slash From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. 5 Offensive
Cicada Skin Shed Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. 5 Active
Mirror Image Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. 10 Active
Flaming Petals Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Blaze Shield Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. 10 Offensive
Exploding Dragon Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. 5 Offensive
Freezing Spear Attack a single target with up to 12x MATK Water-element damage. 10 Offensive
Watery Evasion Create a field of water that slows down all enemies, except for other Ninjas. 10 Active
Snow Flake Draft Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. 5 Offensive
Wind Blade Attack a single target with up to 6x MATK Wind-element damage. 10 Offensive
Lightning Jolt Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. 5 Offensive
First Wind Strike all targets within a 3-cell wide path to the target with Wind-element damage. 5 Offensive
Ninja Aura Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. 5 Active
Ninja Mastery Passively increases SP recovery speed when not moving. 10 Passive
Killing Stroke Reduce the Ninja's HP to 1% in order to deal a strong blow to a single target. 10 Offensive

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 59              
AGI 1 2 12 21 31 41 51 61
VIT 60              
INT 20 29 42 50 62      
DEX 11 22 32 43 53 63    
LUK 30 40 52 64        

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -6 +4
Dagger -3 +12
Huuma Shuriken -15 N/A
ASPD Potions Usable
Concentration
Awakening
Berserk

HP

Level HP
1 40
2 47
3 54
4 61
5 69
6 77
7 85
8 94
9 103
10 202
11 212
12 222
13 232
14 243
15 254
16 265
17 277
18 289
19 301
20 316
Level HP
21 331
22 346
23 364
24 382
25 400
26 420
27 440
28 460
29 482
30 504
31 526
32 548
33 572
34 596
35 620
36 646
37 672
38 698
39 726
40 754
Level HP
41 784
42 814
43 844
44 876
45 908
46 940
47 975
48 1,010
49 1,100
50 1,140
51 1,180
52 1,220
53 1,260
54 1,300
55 1,340
56 1,385
57 1,430
58 1,475
59 1,520
60 1,565
Level HP
61 1,615
62 1,665
63 1,715
64 1,765
65 1,815
66 1,880
67 1,935
68 1,990
69 2,045
70 2,100
71 2,160
72 2,220
73 2,280
74 2,340
75 2,400
76 2,460
77 2,520
78 2,580
79 2,640
80 2,705
Level HP
81 2,770
82 2,835
83 2,900
84 2,965
85 3,030
86 3,100
87 3,170
88 3,240
89 3,310
90 3,380
91 3,455
92 3,530
93 3,605
94 3,680
95 3,760
96 3,840
97 3,920
98 4,000
99 4,080