Difference between revisions of "Status Resistance"

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=== πŸ“Š Status Resistance Table ===
 
=== πŸ“Š Status Resistance Table ===
  
βˆ’
This table is presented to help players quickly see how much each stat contributes to resisting statuses:
+
This table is presented to help players quickly see how much each stat contributes to resisting statuses: <!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 -->
βˆ’
 
 
βˆ’
<!-- notionvc: fc6c1ccc-9f8a-4e25-9251-7d11274f1390 -->
 
  
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px;"
 
|-
 
|-
βˆ’
| Status
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| style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">Status</span>'''</span>
βˆ’
| sc_def per point
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| style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">sc_def per point</span>'''</span>
βˆ’
| % per point
+
| style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">% per point</span>'''</span>
βˆ’
| sc_def2 per point
+
| style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">sc_def2 per point</span>'''</span>
βˆ’
| %per point
+
| style="text-align: center;" | <span style="color:#2c3e50;">'''<span style="background-color:#2ecc71;">%per point</span>'''</span>
 
|-
 
|-
 
| Poison
 
| Poison
βˆ’
| &nbsp;
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| VIT * 40
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Deadly Poison
 
| Deadly Poison
βˆ’
| &nbsp;
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| VIT * 40
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Stun
 
| Stun
βˆ’
| &nbsp;
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| VIT * 50
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Silence
 
| Silence
βˆ’
| &nbsp;
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| VIT * 50
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Bleeding
 
| Bleeding
βˆ’
| &nbsp;
+
| VIT * 40
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Sleep
 
| Sleep
βˆ’
| &nbsp;
+
| VIT * 50
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Stone Curse
 
| Stone Curse
βˆ’
| &nbsp;
+
| MDEF * 12.5
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Freeze
 
| Freeze
βˆ’
| &nbsp;
+
| MDEF * 20
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Curse
 
| Curse
βˆ’
| &nbsp;
+
| LUK * 20
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
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|-
 
|-
 
| Blind
 
| Blind
βˆ’
| &nbsp;
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| VIT * 25
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;

Revision as of 04:32, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



βœ… Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.



 


πŸ“Š Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40      
Deadly Poison VIT * 40      
Stun VIT * 50      
Silence VIT * 50      
Bleeding VIT * 40      
Sleep VIT * 50      
Stone Curse MDEF * 12.5      
Freeze MDEF * 20      
Curse LUK * 20      
Blind VIT * 25      
Confusion        
Decrease Agi        
Ankle Snare