Difference between revisions of "Status Resistance"

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=== 🧮 Example: Freeze Immunity Calculation ===
 
=== 🧮 Example: Freeze Immunity Calculation ===
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Formula:
 
Formula:
<pre><code>0 = 10000 - (MDEF × 20) - (LUK × 5)
+
<pre>0 = 10000 - (MDEF × 20) - (LUK × 5)
 
LUK = (10000 - (MDEF × 20)) ÷ 5
 
LUK = (10000 - (MDEF × 20)) ÷ 5
</code></pre>
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</pre>
  
 
----
 
----
  
 
'''At 0 MDEF:'''
 
'''At 0 MDEF:'''
<pre><code>sc_def  = 0 × 20 = 0
+
<pre>sc_def  = 0 × 20 = 0
 
sc_def2 = LUK × 5
 
sc_def2 = LUK × 5
  
 
10000 = LUK × 5
 
10000 = LUK × 5
 
LUK = 2000
 
LUK = 2000
</code></pre>
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</pre>
  
 
✅ '''2000 LUK required for 100% Freeze immunity at 0 MDEF'''
 
✅ '''2000 LUK required for 100% Freeze immunity at 0 MDEF'''
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'''At 100 MDEF:'''
 
'''At 100 MDEF:'''
<pre><code>sc_def = 100 × 20 = 2000
+
<pre>sc_def = 100 × 20 = 2000
 
Remaining = 10000 - 2000 = 8000
 
Remaining = 10000 - 2000 = 8000
 
LUK = 8000 ÷ 5 = 1600
 
LUK = 8000 ÷ 5 = 1600
</code></pre>
+
</pre>
  
 
✅ '''1600 LUK required for 100% Freeze immunity at 100 MDEF'''
 
✅ '''1600 LUK required for 100% Freeze immunity at 100 MDEF'''
  
 
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Revision as of 04:59, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



✅ Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.


 

 

📊 Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40 .4% LUK * 3.5 0.035%
Deadly Poison VIT * 40 .4% LUK * 3.5 0.035%
Stun VIT * 50 .5% LUK * 5 0.05%
Silence VIT * 50 .5% LUK * 5 0.05%
Bleeding VIT * 40 .4% LUK * 3.5 0.035%
Sleep VIT * 50 .5% LUK * 5 0.05%
Stone Curse MDEF * 12.5 0.125% LUK * 5 0.05%
Freeze MDEF * 20 0.200% LUK * 5 0.05%
Curse LUK * 20 0.5% LUK * 5 0.05%
Blind VIT * 25 + INT * 25 0.25% LUK * 5 0.05%
Confusion STR * 25 + INT * 25 0.25% LUK * 5 0.05%
Decrease Agi - - MDEF * 12.5 0.125%
Ankle Snare AGI * 25 0.25 % - -

 

 


🧮 Example: Freeze Immunity Calculation

Goal: Find LUK needed for 100% Freeze immunity at 0 MDEF

(based on updated formula in Arunafeltz Server)

Using:

  • sc_def = MDEF × 20
  • sc_def2 = LUK × 5

Formula:

0 = 10000 - (MDEF × 20) - (LUK × 5)
LUK = (10000 - (MDEF × 20)) ÷ 5

At 0 MDEF:

sc_def  = 0 × 20 = 0
sc_def2 = LUK × 5

10000 = LUK × 5
LUK = 2000

2000 LUK required for 100% Freeze immunity at 0 MDEF


At 100 MDEF:

sc_def = 100 × 20 = 2000
Remaining = 10000 - 2000 = 8000
LUK = 8000 ÷ 5 = 1600

1600 LUK required for 100% Freeze immunity at 100 MDEF