Difference between revisions of "Status Resistance"

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=== ๐Ÿงฎ Example: Freeze Immunity Calculation ===
 
=== ๐Ÿงฎ Example: Freeze Immunity Calculation ===
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&nbsp;
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=== ๐Ÿ“Š Required LUK for 100% Freeze Immunity ===
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{|
 +
|-
 +
! MDEF
 +
! Required LUK
 +
|-
 +
| 0
 +
| 2000
 +
|-
 +
| 100
 +
| 1600
 +
|-
 +
| 200
 +
| 1200
 +
|-
 +
| 300
 +
| 800
 +
|-
 +
| 400
 +
| 400
 +
|-
 +
| 500
 +
| 0
 +
|-
 +
| 600+
 +
| โœ… Immune
 +
|}
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โœ… '''Summary:'''
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*Every +100 MDEF reduces required LUK by '''400'''.
 +
*At '''400 MDEF''', you need '''0 LUK''' to fully resist Freeze.
 +
*You can freely combine MDEF and LUK to reach 100% resistance.
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 +
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Revision as of 05:00, 15 August 2025

What changed

  • With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
  • Adjusted required MDEF for Freeze status effects resistance.
  • We are referring to HARD MDEF for this section.



โœ… Status Resistance Final Formula

<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2;
</code>

Where:

  • base_rate is usually 10000 (for 100% chance).
  • sc_def is the percentage resistance calculated from stats (e.g., MDEF * 20 for Freeze).
  • sc_def2 is the flat resistance also from stats (e.g., LUK * 5 for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.

To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.


 

 

๐Ÿ“Š Status Resistance Table

This table is presented to help players quickly see how much each stat contributes to resisting statuses:

Status sc_def per point % per point sc_def2 per point %per point
Poison VIT * 40 .4% LUK * 3.5 0.035%
Deadly Poison VIT * 40 .4% LUK * 3.5 0.035%
Stun VIT * 50 .5% LUK * 5 0.05%
Silence VIT * 50 .5% LUK * 5 0.05%
Bleeding VIT * 40 .4% LUK * 3.5 0.035%
Sleep VIT * 50 .5% LUK * 5 0.05%
Stone Curse MDEF * 12.5 0.125% LUK * 5 0.05%
Freeze MDEF * 20 0.200% LUK * 5 0.05%
Curse LUK * 20 0.5% LUK * 5 0.05%
Blind VIT * 25 + INT * 25 0.25% LUK * 5 0.05%
Confusion STR * 25 + INT * 25 0.25% LUK * 5 0.05%
Decrease Agi - - MDEF * 12.5 0.125%
Ankle Snare AGI * 25 0.25 % - -

 

 

 

๐Ÿงฎ Example: Freeze Immunity Calculation

Goal: Find LUK needed for 100% Freeze immunity at 0 MDEF

(based on updated formula in Arunafeltz Server)

Using:

  • sc_def = MDEF ร— 20
  • sc_def2 = LUK ร— 5

Formula:

0 = 10000 - (MDEF ร— 20) - (LUK ร— 5)
LUK = (10000 - (MDEF ร— 20)) รท 5

At 0 MDEF:

sc_def  = 0 ร— 20 = 0
sc_def2 = LUK ร— 5

10000 = LUK ร— 5
LUK = 2000

โœ… 2000 LUK required for 100% Freeze immunity at 0 MDEF


At 100 MDEF:

sc_def = 100 ร— 20 = 2000
Remaining = 10000 - 2000 = 8000
LUK = 8000 รท 5 = 1600

โœ… 1600 LUK required for 100% Freeze immunity at 100 MDEF



 

๐Ÿ“Š Required LUK for 100% Freeze Immunity

MDEF Required LUK
0 2000
100 1600
200 1200
300 800
400 400
500 0
600+ โœ… Immune

โœ… Summary:

  • Every +100 MDEF reduces required LUK by 400.
  • At 400 MDEF, you need 0 LUK to fully resist Freeze.
  • You can freely combine MDEF and LUK to reach 100% resistance.