Status Resistance
Revision as of 04:30, 15 August 2025 by Arunawikihelpz01 (talk | contribs)
What changed
- With Magic Builds Boosted & MDEF Items Revamped we are also adjusting how MDEF affects our current status resistance for balancing.
- Adjusted required MDEF for Freeze status effects resistance.
- We are referring to HARD MDEF for this section.
✅ Status Resistance Final Formula
<code>rate = base_rate - (base_rate * sc_def / 10000) - sc_def2; </code>
Where:
base_rateis usually 10000 (for 100% chance).sc_defis the percentage resistance calculated from stats (e.g.,MDEF * 20for Freeze).sc_def2is the flat resistance also from stats (e.g.,LUK * 5for Freeze). Subtracts a flat value after percentage reduction, making LUK, MDEF, or other stats critical for full immunity.
To achieve 100% immunity, your combined reductions must reduce rate = 10000 down to 0.
📊 Status Resistance Table
This table is presented to help players quickly see how much each stat contributes to resisting statuses:
| Status | sc_def per point | % per point | sc_def2 per point | %per point |
| Poison | ||||
| Deadly Poison | ||||
| Stun | ||||
| Silence | ||||
| Bleeding | ||||
| Sleep | ||||
| Stone Curse | ||||
| Freeze | ||||
| Curse | ||||
| Blind | ||||
| Confusion | ||||
| Decrease Agi | ||||
| Ankle Snare |