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  1. I.) Introduction TaeKwon Kids are practitioners of the art of TaeKwon-Do. They forgo the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices and server modified items. TaeKwon Ranker TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Before getting the 9x ranker bonus (Giving 2x HP/SP, access to all TaeKwon skills), TaeKwon Kid's max HP is low. For a ranker, Agi serves 3 purposes. First is flee. Second is to trigger one of your stances (when you are 9x ranker, you will have all 4 stances active but Tornado Kick now behaves as Meteor Assault and does not need to click the target anymore hence kick spam will not working on this one). The third is that once you have started kicking, Agi does, in fact, speed up the rate at which you kick. The kicks have an ASPD-based cooldown, and the higher your ASPD, the faster you can spam your kicks. Do not forget that you can get +10 str through spurt status. Taekwon Mission Needs to be clicked and it will generate a random monster for you to kill 100 times, Adds 1 ranker point per 100 kill of said monster. If said monster is not farmable or low on spawn, you can spam click the skill until it generates a new monster for you to kill (It has very low success rate but still has higher chance of it changing than you getting a girlfriend). To check if you are in the top 10 Taekwon Rankers, just type /taekwon and check if your name is on the list. NOTE: rankers will be reset weekly so you need to kill monsters to gain ranker points again. Once you are a ranker you can spam those kicks with the pre-requisite of using the Stance Skills. SAMPLE VIDEO OF KICK SPAMMING ONCE ACHIEVED TOP 10 RANKER II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE Stances Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such. Kicks Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick. Other Skills These skills do not fit into the above categories. III. Stats Strength: Maximum 255 Agility: Minimum 90 Vitality: The rest is up to you Intelligence: Minimum 90 Dexterity: Until it reaches 150 to avoid any casting Luk: Meh? IV. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Str +5" and "ATK 7%" Cards: Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level. Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1% Gemini-S58: Status Resistance Recommended Headgear: Cat Ear Beret A.2 Mid Gear Cards: Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level. Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1% Gemini-S58: Status Resistance Recommended Midgear: Black Dragon Cyclops A.3 Low Gear Recommended Lowgear: Black Abyss Aura Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Superior Tao Gunka : +100% HP Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Recommended Armor: +12 Geffen Magic Robe Preferred Enchants ATK = 3%,4%,5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) ATK = 3%,4%,5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Str+7, Str+7, Str+7 Recommended Garment: Giant Snake Skin and Asprika for switching Shoes Cards: Blut Hase Card: ATK +3%, ranged physical attack damage +5%. Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1% Preferred Enchants ATK 5% against Demihuman Monster ATK 10% against Neutral Monster ATK 10% against Demihuman Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%" Recommended Garment: Dragon Boots for survivability and status resistance Shield (Incase needed) Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, Mdef + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Preferred Enchants Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking and Enchant Poison skill Sniper Card: Enables user to use the skill True Sight. Adds 20% chance of gaining 30% of the damage inflicted on target as HP with each attack NOTE: For Evil Spirit Gloves. Preferred enchant should be "STR" stats Recommended Accessory: Evil Spirit Gloves with said enchant and if cannot be obtained then opt for Megingjard Weapons Hydra Card: Increase physical damage inflicted on Demihuman by 20%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Attack 3%, Attack 3%,Attack 7%, STR+ 4 Preferred Stones for Costumes T1 = Strength Stone, All Stat Stone T2 = Strength Stone, All Stat Stone T3 = Red Mythical Stone, Violet Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Usables Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Box of Gloom - Cast Level 1 Attention Concentrate. Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Core of Golem - Decreases 10% damage taken from other adventurers for a duration Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Tornado Talisman - Cancels current animation to prepare for another attack If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  2. I.) Introduction The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on! A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give more MATK on the next offensive magic skill to be cast on certain period of time. Ganbantein also has other uses in WoE and proven to be very useful. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, and More. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Land Protector to work as they desired it to. Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed with a single target spell, player will restore SP equal to a certain percentage of that monster/player's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills. Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE Additional Info: All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above Meteor Storm: Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive -15% Resistance to Fire Property Attacks (This affects both Magical & Physical). Lord Of Vermillion: Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical). Storm Gust: Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical). III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Minimum of 80(Base) for Gemini-S58 Intelligence: Maximum 255 Dexterity: Til Character Reaches 150 Luk: Remaining points V. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%" Cards: Gemini-S58: Status Resistance Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%. High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card Ignores 30% MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped. Ignores an additional +2% MDEF of normal monsters per refine. [+Fallen Bishop Hibram Card] -20% magic damage to Demihuman and Angel monsters Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%. Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%. Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%. Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%. Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%. High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card Ignores 30% MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped. Ignores an additional +2% MDEF of normal monsters per refine. [+Fallen Bishop Hibram Card] -20% magic damage to Demihuman and Angel monsters Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%. Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%. Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%. Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%. Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%. A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Superior Tao Gunka: +100% HP Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants MATK = 3%,4%,5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Gioia Card: Increase Wind and Ghost Property magic damage by 100%. Decrease resistance to all atribute attacks by 30%. Nightmare Ancient Mummy Card: Reduces damage from Neutral property by 15%. Every refine of garment increases Fire property damage by 3%. Faceworm Larva Card: Reduces damage taken from Neutral elemental attack by 15%. Every refine level: Increases Water elemental magic damage by 3%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants MATK = 3%,4%,5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Int, Int+7, Int+7 Shoes Cards: Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%. Preferred Enchants MATK 5% against Demihuman Monster MATK 10% against Neutral Monster MATK 10% against Demihuman Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%" Shield (In Case of Switching) Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%. Headless Mule Card: Increases Water and Holy elemental magic damage by 20%. Mavka Card: Increases Fire and Earth elemental magic damage by 20%. Dwigh Card: Increase Ghost elemental magic damage by 50% Butetezard Card: Increases Wind and Ghost and Fire and Earth and Water and Holy elemental magic damage by 25%. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats Weapons Cards Superior Celine Kimi Card: MATK +10%, For each Refine Level above 11: Matk +1% Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage Ju Card: Ignores 2% MDEF of Enemies Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1% Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2% Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants MATK 3%, MATK 3%, MATK 7%, INT + 4 Preferred Stones T1 = Intelligence Stone, All Stat Stone T2 = Intelligence Stone, All Stat Stone, Magic Stone T3 = Sky Mythical, Violet Mythical, Blue Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% VI. Usables/Arrows Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Hunter Talisman - Phantasmic Arrow Damage + 100% Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Wizards Talisman(Soul Link) - The Wizard's HP will also increase by BaseLvl * 200 HP. Increase Magic Crasher Damage by 150%. Increase Lord of Vermillion Damage by 400%. Increase Meteor Storm Damage by 300%. Increase Storm Gust Damage by 500% Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 50% when using skills. Box of Drowsiness - Increases your MATK by 20 for 60 seconds. Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes. If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  3. I.) Introduction Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer. Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery. II. Skill Overview Current Changelogs: - Removed the Strip Weapon Self Debuff while attacking to enable quick switch. - New formula [(50*Skill_level) + (Str*5)]/3=Damage% - If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage% - Reduced Fixed Cooldown from 100ms to 50ms. - Increased range from 2 to 4 cells - Enabled Critical III. Skills Here I'm gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE IV. Stats Dragon's Bane Strength: The rest of your stat points Agility: Base 150 Vitality: Base 150 Intelligence: No need Dexterity: Maximum 255 Luk: Until critical reaches 110~120 (Including all usables) V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: +13 Cat Ear Beret for Maximum damage output and damage reduction from players. For glass cannon build you can use Cero's Horn along with Full Hollow Mask. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: +12/+13 Black Dragon Cyclops for more bonus and reduction. For glass cannon build you can use Full Hollow Mask along with Cero's Horn A.3 Low Gear Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Superior Tao Gunka : +100% HP Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Critical Damage = 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Dex, Dex+7, Dex+7 Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika Shoes Cards: Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Demi human Monster ATK 10% against Neutral Monster ATK 10% against Demi human Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Str +5" and "ATK 7%" Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Expert Archer Lv4, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%) Recommended Shoes: Dragon Boots as it gives extra HP/SP to the user and Sleep resistance Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking and Enchant Poison skill Sniper Card: Enables the user to use skill True Sight skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring Weapons Cards White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Hydra Card: Increase physical damage inflicted on Demihuman by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Recommended Weapon: +13 Dragon's Bane of course as it dishes out the most amount of damage to anyone and with its resistance benefits on certain stats Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage/Long Range Attack 5% Critical Damage 8% Critical Damage 10% Dex + 4 Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones VI. Notable Equipment Combo Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables/Arrows Berserk Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Knight Talisman - All skills have their after delay reduced by 50%. Increase Brandish Spear damage by +120%. Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Box of Gloom - Cast Level 1 Attention Concentrate. Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Abrasive - Critical Rate +30 for 5 minutes Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
  4. I.) Introduction Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer. Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery. II. Skill Overview Spear Boomerang Current Changelogs: - Added 50ms Fixed Cooldown - Skill now hits 2 times. - Increased range at all levels to 12 cells. III. Skills Here I'm gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE IV. Stats Dragon's Bane Strength: The rest of your stat points Agility: Base 150 Vitality: Base 150 Intelligence: No need Dexterity: Maximum 255 Luk: No need V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: Cat Ear Beret for Maximum damage output and damage reduction from players. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: Black Dragon Cyclops for more bonus and reduction. A.3 Low Gear Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Superior Tao Gunka : +100% HP Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR Preferred Enchants ATK = 3%,4%,5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Dex, Dex+7, Dex+7 Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika Shoes Cards: Blut Hase Card: ATK +3%, ranged physical attack damage +5%. Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1% Preferred Enchants ATK 5% against Demi human Monster ATK 10% against Neutral Monster ATK 10% against Demi human Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%" Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Expert Archer Lv4, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%) Recommended Shoes: Dragon Boots as it gives extra HP/SP to the user and Sleep resistance Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking and Enchant Poison skill Sniper Card: Enables the user to use skill True Sight skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring Weapons Cards White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Hydra Card: Increase physical damage inflicted on Demihuman by 20%. Memory of Thanatos Card: Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 Recommended Weapon: +13 Dragon's Bane of course as it dishes out the most amount of damage to anyone and with its resistance benefits on certain stats Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Long Range Attack 5% Long Range Attack 5% Attack/Long Range Attack 7% DEX + 4 Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Violet Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones VI. Usables Berserk Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Knight Talisman - All skills have their after delay reduced by 50%. Increase Spear Boomerang damage by +120%. Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Box of Gloom - Cast Level 1 Attention Concentrate. Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
  5. I. Introduction Ninjas are an expanded class that cannot be re birthed. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Flip Tatami which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells). But we are going to be focusing on the Magic build II. First Wind and Wind Blade Changelogs Overview First Wind (Aruna Modified Skill) • Added 50ms Fixed Cooldown • Increase Damage by 41% Wind Blade (Aruna Modified Skill) • Removed After Cast Delay • Added 50ms Fixed Cooldown • Increased hits up to 10 hits , 1 hit added per level • Increased damage by 120% III. Skills Here I'm gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE IV. Stats Strength: Depending on your preference for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: Maximum of 255 Dexterity: Until Character Reaches 150 for no cast Luk: not required V. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Int+5" and "Matk+5%" Cards: Gemini-S58: Status Resistance Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1% High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card Ignores 30% MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped. Ignores an additional +2% MDEF of normal monsters per refine. [+Fallen Bishop Hibram Card] -20% magic damage to Demihuman and Angel monsters Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1% High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card Ignores 30% MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped. Ignores an additional +2% MDEF of normal monsters per refine. [+Fallen Bishop Hibram Card] -20% magic damage to Demihuman and Angel monsters Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%. A.3 Low Gear Armors Cards: Superior Tao Gunka - MaxHP +100% High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants MATK 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Gioia Card: Increases Ghost elemental magic damage by 100% and Wind magic damage by 30%. Decreases your resistance to all elemental attacks by 30% Preferred Enchants MATK 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Int, Int+7, Int+7 Shoes Cards: Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%. Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1% Preferred Enchants MATK 5% against Demihuman Monster MATK 10% against Neutral Monster MATK 10% against Demihuman Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%" Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking Skill Smokie : Enables user to use Hiding Skill Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats Weapons Cards Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage Ju Card: Ignores 2% MDEF of Enemies Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1% Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2% Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants MATK 3%, MATK 3%, MATK 7%, INT + 4 Preferred Stones T1 = Intelligence Stone, All Stat Stone T2 = Intelligence Stone, All Stat Stone, Magic Stone T3 = Sky Mythical, Violet Mythical, Blue Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones VI. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 4. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VII. Usables Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion.. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Box of Drowsiness - Increases your MATK by 20 for 60 seconds. Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes. HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Wind Stone - Lightning Jolt and First Wind
  6. I.) Introduction One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Maximum 255 Luk: Until character reaches a crit rate of around 105-110 IV. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: Cat Ear Beret for Maximum damage output and damage reduction from players. For glass cannon build you can use Cero's Horn along with Full Hollow Mask. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Recommended Headgear: Black Dragon Cyclops for more bonus and reduction. For glass cannon build you can use Full Hollow Mask along with Cero's Horn A.3 Low Gear Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Superior Tao Gunka : +100% HP Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Critical Damage = 3%, 4%, 5% Shoes Cards: Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Recommended Shoes: +13 Dragon Boots as it gives extra HP/SP to the user and Sleep resistance Preferred Enchants ATK 5% against Demi human Monster ATK 10% against Neutral Monster ATK 10% against Demi human Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Dex +5" and "ATK 7%" Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking and Enchant Poison skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring Weapons Cards White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Hydra Card: Increase physical damage inflicted on Demihuman by 20%. Recommended Weapon: +13 Eagle Horny of course as it dishes out the most amount of damage to anyone Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage/Long Range Attack 5% Critical Damage 8% Critical Damage 10% DEX + 4 Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables/Arrows Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Hunter Talisman - Double Strafe Damage + 150%, Decrease Aftercast Delay by 100%, Sharpshooting Damage + 50% Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Abrasive - Critical Rate +30 for 5 minutes Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Enhanced Holy Arrow (Chrome Quest) Enhanced Shadow Arrow (Chrome Quest) Enhanced Ghost Arrow (Chrome Quest) Enhanced Water Arrow (Chrome Quest) Enhanced Earth Arrow (Chrome Quest) Enhanced Fire Arrow (Chrome Quest) Enhanced Wind Arrow (Chrome Quest) Enhanced Strong Arrow (Neutral) (Chrome Quest) If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol Edited 13 hours ago by Prototype™
  7. I.) Introduction Mastersmith (Alt: Whitesmith) is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle. The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Meltdown and then unleash a flurry o fCart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Maximum 255 Agility: Minimum 150 Vitality: Minimum 150 Intelligence: No need Dexterity: Until it reaches 150 to avoid any casting Luk: No need IV. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Str +5" and "Fighting Spirit Lv10" Cards: Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level. Dark Snake Lord: Int+3. Immune to blind and curse status Gemini-S58: Status Resistance Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Recommended Headgear: +13 Celine's Ribbon with said enchant and if cannot be obtained then opt for +13 Black dragon helm as it gives bonus str per 2 refine A.2 Mid Gear Cards: Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level. Dark Snake Lord: Int+3. Immune to blind and curse status Gemini-S58: Status Resistance Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Recommended Midgear: +12 Black Dragon Cyclops A.3 Low Gear Recommended Lowgear: Black Dragon Sword Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Superior Tao Gunka - MaxHP +100% Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants Elemental Resistance 3%, 4%, 5% Recommended Armor: +12 Geffen Magic Robe Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants Attack 15, 20, 25 Note: It Has It's Own Enchant From Another Source Preferred Enchants Special Str, Str+7, Str+7 Recommended Garment: Giant Snake Skin and Asprika for switching Shoes Cards: Firelock Soldier Card: Str +2. MaxHP and Maxsp +10% if the footgear is upgraded up to +9 or higher. General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Recommended Shoes/Boots: +13 Temporal STR Boots Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Recommended Shield: Both depending on the situation Accessory Cards Assassin Cross: Enables user to use Cloaking and Enchant Poison skill Errende Ebecee: Auto cast pneuma when receiving physical attack Sniper Card: Enables user to use the skill True Sight. Adds 20% chance of gaining 30% of the damage inflicted on target as HP with each attack NOTE: For Evil Spirit Gloves. Preferred enchant should be "STR" stats Recommended Accessory: Evil Spirit Gloves with said enchant and if cannot be obtained then opt for Megingjard Weapons Cards: Memory of Thanatos Card: Def-30, Flee-30. Deals more damage depending on the target's defense. Superior Phreeoni Card: Hit+150, Weapon attack rate +50%. Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Attack 15, Elemental Attack Resistance 3%, Attack 20, STR+ 4 Preferred Stones for Costumes T1 = Strength Stone, All Stat Stone T2 = Strength Stone, All Stat Stone T3 = Red Mythical Stone, Violet Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VI. Usables Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Berserk Potion - Increase ASPD Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Core of Golem - Decreases 10% damage taken from other adventurers for a duration Blacksmith's Talisman(Soul Link) - Allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration. Increase damage of Cart Termination by 180% If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  8. Greetings Fellow MotherF*ckers Arunians I will be listing all currencies being used inside ArunafeltzRO and how to obtain them. 1.) Bronze Coin • If you have 10,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102. • Through "Gold Room" which can be located at @warp veil 143 104 for 80 Points Each. 2.) Gold Coin • If you have 100,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102. • Through "Gold Room" which can be located at @warp veil 143 104 for 800 Points Each. 3.) Mithril Coin • If you have 1,000,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102. • Through "Gold Room" which can be located at @warp veil 143 104 for 8,000 Points Each. 4.) Hourly Coin • Can be obtained while online/AFK in game and you can exchange them for 50 Points per Coin at @warp veil 151 122. • Chance to obtain through the item Aruna 3rd Monthsary Egg and Aruna 6th Monthsary Egg (Admin gives this as shower drops during weekends as events to obtain them has been discontinued). 5.) Event Ticket • Can be obtained through the item Aruna 6th Monthsary Egg (Admin gives this as shower drops during weekends as events to obtain them has been discontinued). • Prizes for automated hourly events on Arunafeltz like "Cluckers", "Disguised Event", "Guess the Monster" and many more. 6.) Otherwordly Coin • Obtainable after finishing the instance/being in the top overall ranking "The Other Domain" and NPC to enter can be located at @warp veil 79 87 (It will be mailed to your character every Thursday midnight for the reset). 7.) Geffen Magic Tournament Coin • Obtainable after finishing the instance "Geffen Magic Tournament" and NPC to enter can be located at @warp dali 94 142. • Can be obtained through the item "Valentines Gift Box 2022" but by chance. 8.) Valentine Token 2022 • Obtainable after clearing the event instance "Leonardo's Love Mission" and NPC can to enter can be located at @warp veil 177 197. 9.) MVP Coin • Killing 1 MVP gives you 1 coin as reward. • Chance to obtain through the item "Valentines Gift Box 2022", It is named as MVP Coin Chest which contains 10~50 MVP Coins upon opening. • Chance to obtain through the item Aruna 3rd Monthsary Egg and Aruna 6th Monthsary Egg(Admin gives this as shower drops during weekends as events to obtain them has been discontinued). 10.) Aruna Credits • Donating to the server. • Obtainable after clearing the instance "Ancient Summoning System" and NPC can to enter can be located at @ass. • Chance to obtain after clearing the instance "The Other Domain" and NPC can to enter can be located at @warp veil 79 87. • Through "Gold Room" which can be located at @warp veil 143 104 for 2000 Points Each. 11.) Aruna Donator Token • Donating through the server • Special Events like GM Hosted Event, GVG, GOTM 12.) A, B, C, D, E Class Coin • Obtainable through monster drops inside the instance "Malangdo Culvert" and NPC can to enter can be located at @warp mal_in01 164 24. 13.) Aruna Credits 1k Scroll • Converts your Cash Points to Scrolls for faster trading • Obtainable through Donation NPC 14.) Aruna Credits 15k Scroll • Converts your Cash Points to Scrolls for faster trading • Obtainable through Donation NPC ~~~Comment below any valuable currency or info in game that I have missed as I am not 100% aware of all the Currency being used on the server~~~
  9. For Introduction and basic builds on new wave mode please refer to my older post which can be found --- CLICK HERE DUMBFUCK Now lets get started on how to do the LAZY WAY. Firstly, Due to the new freebie mechanics I have found out that the item "Orbs Of Survival" Has the same effect as Dragon Sword which grants user to use level 1-4 Warm Wind (Sorry na, hindi ko alam na ganeto na pala effect neto kaya nasabi ko dragon sword kanina, Pasensya ka na ha? God Bless) Skill and Item Placement On Your Skill Bar F4 = Desperado F5 = Bubble Gum 1 = Warm Wind 1 2= Warm Wind 2 3= Warm Wind3 4= Warm Wind 4 Tip: You Need Minimum of Two Kiel(80 After Cast Delay)For This To Work Properly How To Use There are 2 AHK the YOU will be using (NO, YOU CANNOT "ALTTAB" WHILE USING THIS, MAGPAKALOYAL KA NAMAN SA IISA) Desperado AHK = Press F4 to RUN/PAUSE the script ---- F1 = Exit App (Exits the whole macro entirely) Bubble Gum AHK = Press F5 to RUN - It will loop for 5 times with sleep time of 88000 or around 14 minutes 30 seconds ---- F1 = Exit App (Exits the whole macro entirely) Extract any of the file using WinRar and just double click the Macro(It will auto run as admin) Downloadable Files Desperado AHK - Click Me Gum User AHK - Click Me Video for reference Dragon Sword can be replaced with the freebie Item "Orbs Of Survival" and since I just figured it out after uploading the Video. I am too lazy to upload another one and replace it. Wag ka na umangal. Same effect lang sila ng nasa video. Spammer Tip Any 10 pcs of the same bullet will do because we will rely on Warm Wind for Elements To reduce lag type @packetfilter attack before going to farm stand on the specific coords like shown on the video,its on 50 72. Dont' ask just do what I say type this autopot command in game @autopot sp 50015 30 250 for Elixir Pots(Madala Ka Din Wag Un Itatype Mo Lang. BOBO KA BA?) -Enjoy AFK Farming You Lazy Fucks - Credits to @xBad#2604 on Discord for helping with the base script for the Desperado Skill
  10. In this guide I will show/tell how players can farm efficiently on Gold Room and other quest using Wiz and using only freebies which you can claim at Veil 114 38 Notes: Both Old and New Players can claim the Freebies! ALL ITEMS ARE ACCOUNT BOUND Freebies can be claimed ONCE per Account. The Free Enchanted Costume Set Cannot be Re-rolled / Transfer Enchant (Video Stolen from Aruna Youtube Channel) After Claiming said freebies. You will only need these items for farming inside. Including the freebie cards Enchanted Costume Set Matk= Contains Costume Equipment enchanted with MATK(3%,3%,7%) for Top Mid Low Angelic Set Head Gear(Kiel Card(freebie)) Armor Manteau Shoes (General Egnigem Cenia Card(freebie)) Shield Charm of Magic[1] (Creamy Card- Farmable @warp gef_fild13) Kiel's Staff[4] (Doppelganger Card(freebie)) Newbie Cyclops (Kiel Card(Freebie)) or (Pharaoh Card- Farmable @warp pvp_n_5-5 @warp pvp_n_6-5 @warp pvp_n_7-5 @warp pvp_n_8-5) for the remainig card slots. you can compound any other cards you desire STATS [Str] - The rest for weight limit [Agi] - 1 [Vit] - 1 [Int] - 255 (Magic Damage) [Dex] - 150 (Instant Cast even without any buffs) [Luk] - 1 I have 2 Set of Macros that I will be releasing and It is much more user friendly and easier to use(I MADE them so I Know what scripts are being cycled) For 90 After Cast Delay(Kiel's Staff and 1 Kiel) - Click Here - 90 ACD For 100 After Cast Delay ----------------------- Click Here - 100 ACD Extract any of the file using WinRar and just double click the Macro(It will auto run as admin) when starting to farm and press F4 to start Skill Arrangement on Skill Bar and Keyboard F4 = Where You Will Put Your Skill / Start or Pause Macro(Toggle On Off) F3 = Teleport Skill F1 = Exit App (Exits the whole macro entirely) PS Video is on 90 ACD Only PRO TIP You can enable autopot in game if you want. Just have Aruna Elixir In Your Inventory. and type the following @autopot sp 50015 20 250 Hover you mouse cursor between the legs of your character to avoid walking To reduce lag type @packetfilter attack before going to farm ------ There will be numbers showing where the mouse cursor is because I have scripted there to count the loop being processed ------ -Enjoy Farming You Lazy Fucks
  11. Since the implementation of the new Instance called "Wave Mode" on September 30, 2022. I will be sharing my tip on how to farm efficiently with freebie item only so that even starting players can go directly to farm on the instance if they have hourly coin (Please excuse the tiles as I am using my costum GRF while making this guide) Brief Introduction on the new Instance: To enter, find Entrance NPC 'Zonda Rep', located in Prontera 150 75 You will need 30 Hourly Coin per Entry. (Unli Pops, Unlimited Entry) You also need to create a party first. Then select "Request an Entry" to generate an instance. Monsters & Rewards might get buffed at future updates Wave Mode instance is a mini-game mode in memorial dungeon, it is similar to tower defense game fashion. The game starts when the player enters the dungeon. Wave Mode dungeon lasts 1 hour. A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A Treasure Box appears every 5th monster wave. Detailed List of monster and overview: CLICK HERE After creating your farmer and entering the world of ArunafeltzRO. You will be warp to Veil Town Click This "Freebies" and "Solo Pack" NPCs to get free items/usable Before leveling purchase 10 pcs of the same Bullet from NPC Tool Dealer> Ammunitions first to prepare your character. Once done, proceed to @train to level up your character and choose the Gunslinger Job Stats: You can copy this if you want The important item you will get is the +9 Dragon Revolver, 2x Kiel Card, General Egnigem Cenia Card, Angelic Valkyrie Set, Orbs of Survival and Aruna Elixir Box Enchanted Costume Set Atk= Contains Costume Equipment enchanted with ATK(3%,3%,7%) for Top Mid Low Compound the 2 Kiel Card to your Helm and Newbie Cyclop's Eye and General Egnigem to your boots I have listed only the items that you are going to use. As for the weapon. compund the Account Bound "Doppelganger, Incantation Samurai, and 2x Turtle General Card" on to your freebie Dragon Revolver and it should look like this Now that you are ready. you can now proceed to the NPC to register and to enter the map(with 30 hourly coin in hand as an entrance fee) type @autoloot and use Bubble Gum Or HE Bubble Gum to increase the drop rate . Tips and tricks: Stand at a specific spot on the map at around 50 72(as seen on the top right of the image below) and spam there everytime monsters gets spawned. Yes any mobs can be hit on the spot including the treasure chest. You can use Aruna Elixir from the Freebies to sustain your SP once you ran out PS: If you are on PC. Log in any 4 other account(Maximum total of 5 clients) to afk farm(Just leaving them afk anywhere LuL) Hourly points which you can exchange them for Hourly Coins and give them to your main farmer. You can exchange hourly Points on Hourly Shop "just type @donate and it will warp you next to her" Conversion rate is 50 Hourly Points = 1 Hourly Coin. You can check your points by typing @hreward on the chatbox. End~~ Once inside dont forget to use @autopot and @autoloot command For Elixir Potion - type @autopot sp 50015 30 250 Use Warm Wind Skill from the item Orbs of Survival to change your element to counter any mobs that will spawn HAVE FUN FARMING. AND DONT SELL HD CARNIUM/BRADIUM TOO HIGH!!!!!!!!!!!!!
  12. I.) Introduction The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Maximum 255 Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Until it reaches 150 for Meteor Assault(It's up to you) Luk: Until character reaches a crit rate of around 110(for daggers) and 230(Katar) IV. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%. Sniper Card: Enables user to use True Sight Skill A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%. Sniper Card: Enables user to use True Sight Skill A.3 Low Gear Armors Cards: Superior Tao Gunka - MaxHP +100% High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Str, Str+7, Str+7 Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Firelock Soldier Card: STR +2 [Refine Rate of compounded Footgear is +9 or above] Maximum HP and SP + 10% Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Demihuman Monster ATK 10% against Neutral Monster ATK 10% against Demihuman Monster NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%" Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants ATK 7%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield (Incase needed) Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Sniper Card: Enables user to use True Sight Skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. Owl Baron Card: Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Str" stats and Ring of Flame Lord and Ring of Resonance combo is for critical build only. Weapons Counter Slash / Cross Impact Build Note: Since Two Hand Weapon can now be enchanted. Preferred enchant is Neutral Resist 3,3,4 or Max Hp 3,3,4 or Strength 1,2,3 Critical Build Cards Hydra Card: Increase physical damage inflicted on Demihuman by 20%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage 5% Critical Damage 8% Critical Damage 10% STR + 4 Preferred Stones T1 = Strength Stone, All Stat Stone T2 = Strength Stone, All Stat Stone, ATK Stone, Crit Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical, Red Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) 6. Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Poison Bottle - Required when using "Enchant Deadly Poison" Skill Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Aspersio Scroll - Endows weapon with Holy Property. Requires 1 Holy Water per use. Cursed Water - Enchant weapon with Shadow element for 3 minutes. Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Abrasive - For 5 minutes, the player will receive +30 Critical Rate. This rate is doubled by Katar weapons. Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def Box of Gloom - Cast Level 1 Attention Concentrate. Box of Resentment - Increases your ATK by 20 for 60 seconds. Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion.. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Tornado Talisman - Cancels current animation to prepare for another attack VII. Notes(How To Be Pusit) 1. Cloaking is your best ally specially when scouting a target. Never show yourself when roaming the map until you get close to your target 2. Never forget to cast "Weapon Blocking" using your Katar as it greatly helps you chance of survivability 3. Always make sure all your supportive usables are up and active 4. Apple of Idun is a great way to increase your HP Pool. So make sure you have a dual or a guildmate to cast them when you run out 5. Use meteor assault/box of gloom to show any hidden enemy near you. 6. When opting for a counter slash skill to kill someone/anyone make sure there are enemies using physical skill/attacks near where you want to spam so you can proc the "Counter" state to be able to use the skill. Best to use inside the enemy guild stack as it drops most of them(Depending on your element, but I mainly use Poison element when using this) 7. When using crit build. Mostly focus on using 2 Eternal Sword weapon and use "Enchant Poison" To greatly increase damage as it has scaling attributes when using poison element. 8. When poison element is not working on the enemy(continuous miss text showing) You can use any of the 2 extra weapons with : Dark Repulser (Use Aspersio Scroll to greatly increase damage due to refine bonus) - Best against Argiope Card(Poison), Evil Druid Card(Undead) users Elucidator (Use Cursed Water to greatly increase damage due to refine bonus) - Optional Weapon To Bring LUL. Infact FUCK THIS WEAPON. IT SUCKS LIKE YOUR MOM 9. Always be wary of your surroundings for which you know on who to target, what equipments needed to be put on and what weapons/elements needed to use 10. Prioritize locking down on enemy which deal damage to your teammates 11. If you are going to prioritize hitting Paladin(Devo Build). make sure you can sustain your HP as their reflects really hurt(MAS MASAKIT PA SA INIWAN TULAD MONG INIIWAN) or getting a Devo for you, so he/she can tank the damage being dealt. If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  13. I.) Introduction One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Maximum 255 Luk: Until character reaches a crit rate of around 105-110 V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. A.3 Low Gear Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Superior Tao Gunka: +100% HP Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Critical Damage = 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Dex, Dex+7, Dex+7 Shoes Cards: Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Boss Monster ATK 10% against Neutral Monster (Depending on your choice really on which element to which one you want to focus on more) ATK 10% against Boss Monster Accesory Cards Assassin Cross: Enables user to use Cloaking skill Sniper Card: Enables user to use True Sight Skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats Weapons Cards Abysmal Knight Card: Increase damage on Boss monster by 25%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage/Long Range Attack 5% Critical Damage 8% Critical Damage 10% DEX + 4 Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables/Arrows Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Hunter Talisman - Double Strafe Damage + 150%, Decrease Aftercast Delay by 100%, Sharpshooting Damage + 50% Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Abrasive - Critical Rate +30 for 5 minutes Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Enhanced Holy Arrow (Chrome Quest) Enhanced Shadow Arrow (Chrome Quest) Enhanced Ghost Arrow (Chrome Quest) Enhanced Water Arrow (Chrome Quest) Enhanced Earth Arrow (Chrome Quest) Enhanced Fire Arrow (Chrome Quest) Enhanced Wind Arrow (Chrome Quest) Enhanced Strong Arrow (Neutral) (Chrome Quest) NOTE: For best possible damage outcome, I personally prefer the Dragon Set Combo with highest possible refine on manteau for extra damage, Also cero set combo with highest possible refine, crimson rose for low headgear and dragon rings for accessory and as for the weapon is the Eagle Horny If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  14. I.) Introduction Do you believe in the gods? Witness the Paladin's might and see the power of the divine for yourself! Non-believers are sure to convert and sinners will repent! The Paladin is a shining symbol of piety and devotion who uses his fighting ability in the service of the gods and his fellow man. His skills can punish the wicked or inspire the faithful. Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities greatly helps party members in WoE allowing the members who have been skilled with Devotion will reflect any damage received to the paladin. They do receive many new offensive abilities which inspiring many STR - Build like Sacrifice, Shield Chain and INT-Build like Pressure. But will dive to those on another post in the future as we are going to mainly focus on Support Palading Build II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Depending on your preference for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Maximum 255 Intelligence: Can be left at 1 Dexterity: Til Character Reaches 150 for no cast Luk: Minimum 100 V. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Superior Tao Gunka - MaxHP +100% Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants Mdef 3, 4, 5 Max HP 500, 700, 1000 Vit 1, 2, 3 Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accessory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats Weapons Cards Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack) Doppelganger Card: Adds attackspeed Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Max HP 2%, Elemental Attack Resistance 3%, Max HP 5%, VIT + 4 Mdef 3, Elemental Attack Resistance 3%, Max HP 5% VIT + 4 Max HP 2%, Max HP 3%, Max HP 5% VIT + 4 Preferred Stones for Costumes T1 = Vitality Stone, All Stat Stone T2 = Vitality Stone, All Stat Stone T3 = Yellow Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VI. Usables Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Core of Golem - Decreases 10% damage taken from other adventurers for a duration HP Increase Potion (Large) - Increases MaxHP. Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def VII. Notes(How To Be You) 1. Always make sure your Auto Guard, Reflect Shield, Defender is always UP/Active when entering the castle to lessen the damage being taken from other players 2. Always keep on eye on your focused party member on whom you are assigned to support(Use/Target "Devotion" Skill) specially if they are the main hitters of your guild which greatly helps in wiping out the enemy guild or lurkers. 3. Defender should be watched carefully as this impacts your movement when advancing. You can turn off this one if there are no range type enemies near the vicinity. 4. If there is an Champion spamming "Asura Strike" near the "Guild Stack" and you are 100% sure that you have Devo'd your member. You can spam "Pressure" Skill on them to drain their SP(One of the main attributes that increase their Asura Strike) and to also negate them from using Body Relocation if they dont have any SP remaining. 5. When seeing a player casting "Urgent/Emergency Call", cast level 1 Provoke(YES ONLY LEVEL ONE AS YOU ARE NOT THAT STUPID ENOUGH TO CAST LEVEL 10 SINCE IT INCREASES THEIR ATK SPECIALLY IF THEIR CASTER IS A CHAMP) to cancel their casting. 6. Always be on the back line as you are the one being relied on for the survivality of the member you are supporting 7. When entering "Emp Room" be the first to go inside to tank any incoming damage from players defending the castle so that you can cast Devotion on them when they enter next. 8. Use Magnum Break to destroy the trap you have walk on. 9. The More HP the Better since you are the one tanking the damage being received by your party member which you have casted Devotion. But also have a reduction bonus on your item. 10. Always check if you have usable ready to use. never let yourself run out of them. 11. When you are being targeted. You can use Hiding and Cloaking to stop their spam on you and so you can recover some HP immediately when resurfacing back as they will now be focusing on other players. 12. Geffen Magic Robe refined to +12 reduce your DEF against Thanatos user and use with Physical Enhance and Magic Intensifier for added damage reduction 13. Anti Magic Suit Combo refined to +12 increases your total Max HP by 20%, Mdef by +20 and Magic resistance 5%; And use with Physical Enhance and Magic Intensifier for added damage reduction and Grimtooth to lower your DEF If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  15. I.) Introduction With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! Biochemists are a popular class in Arunafeltz because of the amount of damage they can deal to WoE in particular, as well as of their support role also which greatly increase a guilds survival during WoE Stacking NOTE: Acid Demonstration Skill Is Modified on Arunafeltz Ragnarok Skill Changes Creator/Biochemist Acid Demonstration ~ Adjusted Acid Demonstration Formula Long Range% Bonus to Scale Properly With VIT Stat of the enemy. Below is the damage comparison Table & Graph of the Acid Demonstration Skill and the OLD Vs New Formula II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Depending on your preference for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: 169 Base(For Tempest Surge Weapon) Intelligence: 255 (Acid Demo Build) 180~220 (SPP/AD Build) Dexterity: Til Character Reaches 150 for no cast Luk: Meh? V. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" or "Int +5" and "MaxHP 5" Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Kiel-D-01 : Reduce after cast delay of all skills by 40% Sniper Card: Enables the user to use skill True Sight Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Kiel-D-01 : Reduce after cast delay of all skills by 40% Sniper Card: Enables the user to use skill True Sight Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Tao Gunka - MaxHP +100% Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants Mdef 3, 4, 5 Perfect Dodge 3, 4, 5 Max HP 500, 700, 1000 Long Range Physical Attack 3%, 4%, 5% (Yes It ADDs Damage to Acid Demonstration) Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 (For SPP Route) Special Int, Int+7, Int+7 (For Acid Demonstration Route) Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%) Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery Sniper Card: Enables the user to use skill True Sight NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" or "Int" stats Weapons Cards Archer Skeleton : Increase long range physical attacks by 10% Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack) Doppelganger Card: Adds attackspeed Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants For Pure SPP Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Max HP 2%, Elemental Attack Resistance 3%, After Cast Delay 10%, VIT + 4 Mdef 3, Elemental Attack Resistance 3%, After Cast Delay 10%, VIT + 4 For Pure Acid Demo Long Range Physical Attack 5%, Long Range Physical Attack 5%, Long Range Physical Attack 7%, INT+ 4 Long Range Physical Attack 5%, Long Range Physical Attack 5%, After Cast Delay 10%, INT+ 4 Preferred Stones for Costumes T1 = Vitality Stone, Intelligence Stone, All Stat Stone T2 = Vitality Stone, Intelligence Stone, All Stat Stone T3 = Yellow Mythical Stone, Violet Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones Gold For SPP and Blue For Acid Demo V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VI. Usables Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Core of Golem - Decreases 10% damage taken from other adventurers for a duration Glistening Coat - Requirement when using FCP(Full Chemical Protection) Acid Bottle - Requirement when using Acid Demonstration along with Bottle Grenade Bottle Grenade - Requirement when using Acid Demonstration along with Acid Bottle Plant Bottle - Requirement when using Bio Cannibalize Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Alchemist Talisman(Soul Link) -Increase damage of Acid Demonstration by 30% Increase Effectiveness of Potion Pitcher by Soul Linker's Base LVL% (if the Soul Linker is Base LVL 68, Potion Pitcher heals +68%. Increase effectiveness of Aid Potion by (INT/10%) Aloevera - Lowers Soft Def If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
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