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Posts posted by Prototype™
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I.) Introduction
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!
A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give more MATK on the next offensive magic skill to be cast on certain period of time.
Ganbantein also has other uses in WoE and proven to be very useful. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, and More. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Land Protector to work as they desired it to.
Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed with a single target spell, player will restore SP equal to a certain percentage of that monster/player's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills.
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HEREAdditional Info:
All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above
Meteor Storm: Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive -15% Resistance to Fire Property Attacks (This affects both Magical & Physical).
Lord Of Vermillion: Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical).
Storm Gust: Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical).
III. Stats
Strength: Minimum of 50(Base) for Potions and Usables
Agility: Minimum of 90(Base) for Gemini-S58
Vitality: Minimum of 80(Base) for Gemini-S58
Intelligence: Maximum 255
Dexterity: Til Character Reaches 150
Luk: Remaining points
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%.
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersTikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.
Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%.
Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%.
Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%.
Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%.
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersTikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.
Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%.
Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%.
Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%.
Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%.
A.3 Low Gear
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Superior Tao Gunka: +100% HP
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
MATK = 3%,4%,5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Gioia Card: Increase Wind and Ghost Property magic damage by 100%. Decrease resistance to all atribute attacks by 30%.
Nightmare Ancient Mummy Card: Reduces damage from Neutral property by 15%. Every refine of garment increases Fire property damage by 3%.
Faceworm Larva Card: Reduces damage taken from Neutral elemental attack by 15%. Every refine level: Increases Water elemental magic damage by 3%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
MATK = 3%,4%,5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Int, Int+7, Int+7
Shoes
Cards:
Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%.
Preferred Enchants
MATK 5% against Demihuman Monster
MATK 10% against Neutral Monster
MATK 10% against Demihuman Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"
Shield (In Case of Switching)
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill
Smokie : Enables user to use Hiding Skill
Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%.
Headless Mule Card: Increases Water and Holy elemental magic damage by 20%.
Mavka Card: Increases Fire and Earth elemental magic damage by 20%.
Dwigh Card: Increase Ghost elemental magic damage by 50%
Butetezard Card: Increases Wind and Ghost and Fire and Earth and Water and Holy elemental magic damage by 25%.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats
Weapons
Cards
Superior Celine Kimi Card: MATK +10%, For each Refine Level above 11: Matk +1%
Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage
Ju Card: Ignores 2% MDEF of Enemies
Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1%
Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2%
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
MATK 3%, MATK 3%, MATK 7%, INT + 4
Preferred Stones
T1 = Intelligence Stone, All Stat Stone
T2 = Intelligence Stone, All Stat Stone, Magic Stone
T3 = Sky Mythical, Violet Mythical, Blue Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12%
VI. Usables/Arrows
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Hunter Talisman - Phantasmic Arrow Damage + 100%
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Wizards Talisman(Soul Link) - The Wizard's HP will also increase by BaseLvl * 200 HP.
Increase Magic Crasher Damage by 150%.
Increase Lord of Vermillion Damage by 400%.
Increase Meteor Storm Damage by 300%.
Increase Storm Gust Damage by 500%
Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 50% when using skills.Box of Drowsiness - Increases your MATK by 20 for 60 seconds.
Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes.
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
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I.) Introduction
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
II. Skill Overview
Current Changelogs:
- Removed the Strip Weapon Self Debuff while attacking to enable quick switch.
- New formula [(50*Skill_level) + (Str*5)]/3=Damage%
- If the character is using Dragon bane Weapon. the formula will be [(50*Skill_level) + (Dex*5)]/3=Damage%
- Reduced Fixed Cooldown from 100ms to 50ms.
- Increased range from 2 to 4 cells
- Enabled CriticalIII. Skills
Here I'm gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
IV. Stats
Dragon's BaneStrength: The rest of your stat points
Agility: Base 150
Vitality: Base 150
Intelligence: No need
Dexterity: Maximum 255
Luk: Until critical reaches 110~120 (Including all usables)
V. Equipments
A. Headgears
A.1 Top:
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: +13 Cat Ear Beret for Maximum damage output and damage reduction from players. For glass cannon build you can use Cero's Horn along with Full Hollow Mask.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: +12/+13 Black Dragon Cyclops for more bonus and reduction. For glass cannon build you can use Full Hollow Mask along with Cero's Horn
A.3 Low Gear
Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss
Armors
Cards:
Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Superior Tao Gunka : +100% HP
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR
Preferred Enchants
ATK = 3%,4%,5%
Critical Damage = 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
ATK = 3%,4%,5%
Long Range Physical Attack = 3%, 4%, 5%
Critical Damage = 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Dex, Dex+7, Dex+7
Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika
Shoes
Cards:
Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1%
Preferred Enchants
ATK 5% against Demi human Monster
ATK 10% against Neutral Monster
ATK 10% against Demi human Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Str +5" and "ATK 7%"
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Expert Archer Lv4, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%)
Recommended Shoes: Dragon Boots as it gives extra HP/SP to the user and Sleep resistance
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking and Enchant Poison skill
Sniper Card: Enables the user to use skill True Sight skill
Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats
Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring
Weapons
Cards
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%.
Recommended Weapon: +13 Dragon's Bane of course as it dishes out the most amount of damage to anyone and with its resistance benefits on certain stats
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Critical Damage/Long Range Attack 5%
Critical Damage 8%
Critical Damage 10%
Dex + 4Preferred Stones
T1 = Dexterity Stone, All Stat Stone
T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone
T3 = Sky Mythical, Clear Mythical, Violet Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
VI. Notable Equipment Combo
Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps)
+2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps)
VI. Usables/Arrows
Berserk Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Knight Talisman - All skills have their after delay reduced by 50%. Increase Brandish Spear damage by +120%.
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Box of Gloom - Cast Level 1 Attention Concentrate.
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Abrasive - Critical Rate +30 for 5 minutes
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
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I.) Introduction
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
II. Skill Overview
Spear Boomerang
Current Changelogs:
- Added 50ms Fixed Cooldown
- Skill now hits 2 times.
- Increased range at all levels to 12 cells.III. Skills
Here I'm gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
IV. Stats
Dragon's BaneStrength: The rest of your stat points
Agility: Base 150
Vitality: Base 150
Intelligence: No need
Dexterity: Maximum 255
Luk: No need
V. Equipments
A. Headgears
A.1 Top:
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: Cat Ear Beret for Maximum damage output and damage reduction from players.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: Black Dragon Cyclops for more bonus and reduction.
A.3 Low Gear
Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss
Armors
Cards:
Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Superior Tao Gunka : +100% HP
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR
Preferred Enchants
ATK = 3%,4%,5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
ATK = 3%,4%,5%
Long Range Physical Attack = 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Dex, Dex+7, Dex+7
Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika
Shoes
Cards:
Blut Hase Card: ATK +3%, ranged physical attack damage +5%.
Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1%
Preferred Enchants
ATK 5% against Demi human Monster
ATK 10% against Neutral Monster
ATK 10% against Demi human Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%"
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Expert Archer Lv4, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%)
Recommended Shoes: Dragon Boots as it gives extra HP/SP to the user and Sleep resistance
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking and Enchant Poison skill
Sniper Card: Enables the user to use skill True Sight skill
Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats
Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring
Weapons
Cards
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
Memory of Thanatos Card: Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30
Recommended Weapon: +13 Dragon's Bane of course as it dishes out the most amount of damage to anyone and with its resistance benefits on certain stats
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Long Range Attack 5%
Long Range Attack 5%
Attack/Long Range Attack 7%
DEX + 4
Preferred Stones
T1 = Dexterity Stone, All Stat Stone
T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone
T3 = Sky Mythical, Violet Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
VI. Usables
Berserk Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Knight Talisman - All skills have their after delay reduced by 50%. Increase Spear Boomerang damage by +120%.
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Box of Gloom - Cast Level 1 Attention Concentrate.
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
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I. Introduction
Ninjas are an expanded class that cannot be re birthed. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Flip Tatami which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells). But we are going to be focusing on the Magic build
II. First Wind and Wind Blade Changelogs Overview
First Wind (Aruna Modified Skill)
• Added 50ms Fixed Cooldown
• Increase Damage by 41%Wind Blade (Aruna Modified Skill)
• Removed After Cast Delay
• Added 50ms Fixed Cooldown
• Increased hits up to 10 hits , 1 hit added per level
• Increased damage by 120%III. Skills
Here I'm gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
IV. Stats
Strength: Depending on your preference for Potions and Usables
Agility: Until character reaches 197 attackspeed
Vitality: Depending on your preference
Intelligence: Maximum of 255
Dexterity: Until Character Reaches 150 for no cast
Luk: not required
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Int+5" and "Matk+5%"
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1%
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersTikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1%
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersTikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.
A.3 Low Gear
Armors
Cards:
Superior Tao Gunka - MaxHP +100%
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
MATK 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Gioia Card: Increases Ghost elemental magic damage by 100% and Wind magic damage by 30%. Decreases your resistance to all elemental attacks by 30%
Preferred Enchants
MATK 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Int, Int+7, Int+7
Shoes
Cards:
Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%.
Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1%
Preferred Enchants
MATK 5% against Demihuman Monster
MATK 10% against Neutral Monster
MATK 10% against Demihuman Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking Skill
Smokie : Enables user to use Hiding Skill
Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats
Weapons
Cards
Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage
Ju Card: Ignores 2% MDEF of Enemies
Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1%
Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2%
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
MATK 3%, MATK 3%, MATK 7%, INT + 4
Preferred Stones
T1 = Intelligence Stone, All Stat Stone
T2 = Intelligence Stone, All Stat Stone, Magic Stone
T3 = Sky Mythical, Violet Mythical, Blue Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
VI. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
4. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VII. Usables
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion..
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Box of Drowsiness - Increases your MATK by 20 for 60 seconds.
Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes.
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
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I.) Introduction
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Minimum of 50(Base) for Potions and Usables
Agility: Until character reaches 197 attackspeed
Vitality: Depending on your preference
Intelligence: No need
Dexterity: Maximum 255
Luk: Until character reaches a crit rate of around 105-110
IV. Equipments
A. Headgears
A.1 Top:
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: Cat Ear Beret for Maximum damage output and damage reduction from players. For glass cannon build you can use Cero's Horn along with Full Hollow Mask.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Recommended Headgear: Black Dragon Cyclops for more bonus and reduction. For glass cannon build you can use Full Hollow Mask along with Cero's Horn
A.3 Low Gear
Recommended Headgear: This is a debatable preference, you can use Black Dragon Sword or Black Abyss
Armors
Cards:
Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Superior Tao Gunka : +100% HP
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Recommended Armor: There is no recommended armor as it depends on the situation of the player. If you think someone is using "Thanatos Card" then use +12GMR
Preferred Enchants
ATK = 3%,4%,5%
Critical Damage = 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Recommended Garment: Varies on the situation, for full damage you can use +13Dragons's Manteau, for 30% physical reduction with attack damage use Asprika
ATK = 3%,4%,5%
Long Range Physical Attack = 3%, 4%, 5%
Critical Damage = 3%, 4%, 5%
Shoes
Cards:
Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1%
Recommended Shoes: +13 Dragon Boots as it gives extra HP/SP to the user and Sleep resistance
Preferred Enchants
ATK 5% against Demi human Monster
ATK 10% against Neutral Monster
ATK 10% against Demi human Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Dex +5" and "ATK 7%"
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking and Enchant Poison skill
Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats
Recommended Accessory: If players cannot get "Evil Spirit Gloves" with minimum total Dex enchant of 15. You can use Dragon Ring
Weapons
Cards
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
Recommended Weapon: +13 Eagle Horny of course as it dishes out the most amount of damage to anyone
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Critical Damage/Long Range Attack 5%
Critical Damage 8%
Critical Damage 10%
DEX + 4
Preferred Stones
T1 = Dexterity Stone, All Stat Stone
T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone
T3 = Sky Mythical, Clear Mythical, Violet Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps)
+2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps)
VI. Usables/Arrows
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Hunter Talisman - Double Strafe Damage + 150%, Decrease Aftercast Delay by 100%, Sharpshooting Damage + 50%
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Abrasive - Critical Rate +30 for 5 minutes
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Enhanced Holy Arrow (Chrome Quest)
Enhanced Shadow Arrow (Chrome Quest)
Enhanced Ghost Arrow (Chrome Quest)
Enhanced Water Arrow (Chrome Quest)
Enhanced Earth Arrow (Chrome Quest)
Enhanced Fire Arrow (Chrome Quest)
Enhanced Wind Arrow (Chrome Quest)
Enhanced Strong Arrow (Neutral) (Chrome Quest)
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
"Quality Not Quantity" - Jabol
Edited 13 hours ago by Prototype™
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I.) Introduction
Mastersmith (Alt: Whitesmith) is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.
The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Meltdown and then unleash a flurry o fCart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Maximum 255Agility: Minimum 150
Vitality: Minimum 150
Intelligence: No need
Dexterity: Until it reaches 150 to avoid any casting
Luk: No need
IV. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Str +5" and "Fighting Spirit Lv10"
Cards:
Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level.
Dark Snake Lord: Int+3. Immune to blind and curse status
Gemini-S58: Status Resistance
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Recommended Headgear: +13 Celine's Ribbon with said enchant and if cannot be obtained then opt for +13 Black dragon helm as it gives bonus str per 2 refine
A.2 Mid Gear
Cards:
Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level.
Dark Snake Lord: Int+3. Immune to blind and curse status
Gemini-S58: Status Resistance
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Recommended Midgear: +12 Black Dragon Cyclops
A.3 Low Gear
Recommended Lowgear: Black Dragon Sword
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Superior Tao Gunka - MaxHP +100%
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
Elemental Resistance 3%, 4%, 5%
Recommended Armor: +12 Geffen Magic Robe
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
Attack 15, 20, 25
Note: It Has It's Own Enchant From Another Source
Preferred Enchants
Special Str, Str+7, Str+7
Recommended Garment: Giant Snake Skin and Asprika for switching
Shoes
Cards:
Firelock Soldier Card: Str +2. MaxHP and Maxsp +10% if the footgear is upgraded up to +9 or higher.
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Preferred Enchants
Max HP 5%, 10%, 10%
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%
Recommended Shoes/Boots: +13 Temporal STR Boots
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Recommended Shield: Both depending on the situation
Accessory
Cards
Assassin Cross: Enables user to use Cloaking and Enchant Poison skill
Errende Ebecee: Auto cast pneuma when receiving physical attack
Sniper Card: Enables user to use the skill True Sight. Adds 20% chance of gaining 30% of the damage inflicted on target as HP with each attack
NOTE: For Evil Spirit Gloves. Preferred enchant should be "STR" stats
Recommended Accessory: Evil Spirit Gloves with said enchant and if cannot be obtained then opt for Megingjard
Weapons
Cards:
Memory of Thanatos Card: Def-30, Flee-30. Deals more damage depending on the target's defense.
Superior Phreeoni Card: Hit+150, Weapon attack rate +50%.
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Attack 15, Elemental Attack Resistance 3%, Attack 20, STR+ 4
Preferred Stones for Costumes
T1 = Strength Stone, All Stat Stone
T2 = Strength Stone, All Stat Stone
T3 = Red Mythical Stone, Violet Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VI. Usables
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Berserk Potion - Increase ASPD
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Blacksmith's Talisman(Soul Link) - Allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.
Increase damage of Cart Termination by 180%If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
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Greetings Fellow
MotherF*ckersAruniansI will be listing all currencies being used inside ArunafeltzRO and how to obtain them.
1.) Bronze Coin
• If you have 10,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102.
• Through "Gold Room" which can be located at @warp veil 143 104 for 80 Points Each.
2.) Gold Coin
• If you have 100,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102.
• Through "Gold Room" which can be located at @warp veil 143 104 for 800 Points Each.
3.) Mithril Coin
• If you have 1,000,000,000 Zeny on your character you can exchange them through exchanger located at @warp veil 157 102.
• Through "Gold Room" which can be located at @warp veil 143 104 for 8,000 Points Each.
4.) Hourly Coin
• Can be obtained while online/AFK in game and you can exchange them for 50 Points per Coin at @warp veil 151 122.
• Chance to obtain through the item Aruna 3rd Monthsary Egg and Aruna 6th Monthsary Egg (Admin gives this as shower drops during weekends as events to obtain them has been discontinued).
5.) Event Ticket
• Can be obtained through the item Aruna 6th Monthsary Egg (Admin gives this as shower drops during weekends as events to obtain them has been discontinued).
• Prizes for automated hourly events on Arunafeltz like "Cluckers", "Disguised Event", "Guess the Monster" and many more.
6.) Otherwordly Coin
• Obtainable after finishing the instance/being in the top overall ranking "The Other Domain" and NPC to enter can be located at @warp veil 79 87 (It will be mailed to your character every Thursday midnight for the reset).
7.) Geffen Magic Tournament Coin
• Obtainable after finishing the instance "Geffen Magic Tournament" and NPC to enter can be located at @warp dali 94 142.
• Can be obtained through the item "Valentines Gift Box 2022" but by chance.
8.) Valentine Token 2022
• Obtainable after clearing the event instance "Leonardo's Love Mission" and NPC can to enter can be located at @warp veil 177 197.
9.) MVP Coin
• Killing 1 MVP gives you 1 coin as reward.
• Chance to obtain through the item "Valentines Gift Box 2022", It is named as MVP Coin Chest which contains 10~50 MVP Coins upon opening.
• Chance to obtain through the item Aruna 3rd Monthsary Egg and Aruna 6th Monthsary Egg(Admin gives this as shower drops during weekends as events to obtain them has been discontinued).
10.) Aruna Credits
• Donating to the server.
• Obtainable after clearing the instance "Ancient Summoning System" and NPC can to enter can be located at @ass.
• Chance to obtain after clearing the instance "The Other Domain" and NPC can to enter can be located at @warp veil 79 87.
• Through "Gold Room" which can be located at @warp veil 143 104 for 2000 Points Each.
11.) Aruna Donator Token
• Donating through the server
• Special Events like GM Hosted Event, GVG, GOTM
12.) A, B, C, D, E Class Coin
• Obtainable through monster drops inside the instance "Malangdo Culvert" and NPC can to enter can be located at @warp mal_in01 164 24.
13.) Aruna Credits 1k Scroll
• Converts your Cash Points to Scrolls for faster trading
• Obtainable through Donation NPC
14.) Aruna Credits 15k Scroll
• Converts your Cash Points to Scrolls for faster trading
• Obtainable through Donation NPC
~~~Comment below any valuable currency or info in game that I have missed as I am not 100% aware of all the Currency being used on the server~~~
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For Introduction and basic builds on new wave mode please refer to my older post which can be found --- CLICK HERE DUMBFUCK
Now lets get started on how to do the LAZY WAY.
Firstly, Due to the new freebie mechanics I have found out that the item "Orbs Of Survival" Has the same effect as Dragon Sword which grants user to use level 1-4 Warm Wind
(Sorry na, hindi ko alam na ganeto na pala effect neto kaya nasabi ko dragon sword kanina, Pasensya ka na ha? God Bless)
Skill and Item Placement On Your Skill Bar
F4 = Desperado
F5 = Bubble Gum
1 = Warm Wind 1
2= Warm Wind 2
3= Warm Wind3
4= Warm Wind 4
Tip: You Need Minimum of Two Kiel(80 After Cast Delay)For This To Work Properly
How To Use
There are 2 AHK the YOU will be using (NO, YOU CANNOT "ALTTAB" WHILE USING THIS, MAGPAKALOYAL KA NAMAN SA IISA)
Desperado AHK = Press F4 to RUN/PAUSE the script ---- F1 = Exit App (Exits the whole macro entirely)
Bubble Gum AHK = Press F5 to RUN - It will loop for 5 times with sleep time of 88000 or around 14 minutes 30 seconds ---- F1 = Exit App (Exits the whole macro entirely)
Extract any of the file using WinRar and just double click the Macro(It will auto run as admin)
Downloadable Files
Video for reference
Dragon Sword can be replaced with the freebie Item "Orbs Of Survival" and since I just figured it out after uploading the Video. I am too lazy to upload another one and replace it.
Wag ka na umangal. Same effect lang sila ng nasa video.
Spammer Tip
Any 10 pcs of the same bullet will do because we will rely on Warm Wind for Elements
To reduce lag type @packetfilter attack before going to farm
stand on the specific coords like shown on the video,its on 50 72. Dont' ask just do what I say
type this autopot command in game @autopot sp 50015 30 250 for Elixir Pots(Madala Ka Din Wag Un Itatype Mo Lang. BOBO KA BA?)
-Enjoy AFK Farming You Lazy Fucks -
Credits to @xBad#2604 on Discord for helping with the base script for the Desperado Skill
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In this guide I will show/tell how players can farm efficiently on Gold Room and other quest using Wiz and using only freebies which you can claim at Veil 114 38
Notes:
Both Old and New Players can claim the Freebies!
ALL ITEMS ARE ACCOUNT BOUND
Freebies can be claimed ONCE per Account.
The Free Enchanted Costume Set Cannot be Re-rolled / Transfer Enchant(Video Stolen from Aruna Youtube Channel)
After Claiming said freebies. You will only need these items for farming inside. Including the freebie cardsEnchanted Costume Set Matk= Contains Costume Equipment enchanted with MATK(3%,3%,7%) for Top Mid Low
Angelic Set
Head Gear(Kiel Card(freebie))
Armor
Manteau
Shoes (General Egnigem Cenia Card(freebie))
Shield
Charm of Magic[1] (Creamy Card- Farmable @warp gef_fild13)
Kiel's Staff[4] (Doppelganger Card(freebie))
Newbie Cyclops (Kiel Card(Freebie)) or (Pharaoh Card- Farmable @warp pvp_n_5-5 @warp pvp_n_6-5 @warp pvp_n_7-5 @warp pvp_n_8-5)
for the remainig card slots. you can compound any other cards you desire
STATS
[Str] - The rest for weight limit
[Agi] - 1
[Vit] - 1
[Int] - 255 (Magic Damage)
[Dex] - 150 (Instant Cast even without any buffs)
[Luk] - 1I have 2 Set of Macros that I will be releasing and It is much more user friendly and easier to use(I MADE them so I Know what scripts are being cycled)
For 90 After Cast Delay(Kiel's Staff and 1 Kiel) - Click Here - 90 ACD
For 100 After Cast Delay ----------------------- Click Here - 100 ACD
Extract any of the file using WinRar and just double click the Macro(It will auto run as admin) when starting to farm and press F4 to start
Skill Arrangement on Skill Bar and Keyboard
F4 = Where You Will Put Your Skill / Start or Pause Macro(Toggle On Off)
F3 = Teleport Skill
F1 = Exit App (Exits the whole macro entirely)
PS Video is on 90 ACD Only
PRO TIP
You can enable autopot in game if you want. Just have Aruna Elixir In Your Inventory. and type the following @autopot sp 50015 20 250
Hover you mouse cursor between the legs of your character to avoid walking
To reduce lag type @packetfilter attack before going to farm
------ There will be numbers showing where the mouse cursor is because I have scripted there to count the loop being processed ------
-Enjoy Farming You Lazy Fucks
-
Since the implementation of the new Instance called "Wave Mode" on September 30, 2022. I will be sharing my tip on how to farm efficiently with freebie item only so that even starting players can go directly to farm on the instance if they have hourly coin (Please excuse the tiles as I am using my costum GRF while making this guide)
Brief Introduction on the new Instance:
To enter, find Entrance NPC 'Zonda Rep', located in Prontera 150 75
You will need 30 Hourly Coin per Entry. (Unli Pops, Unlimited Entry)
You also need to create a party first. Then select "Request an Entry" to generate an instance.
Monsters & Rewards might get buffed at future updatesWave Mode instance is a mini-game mode in memorial dungeon, it is similar to tower defense game fashion. The game starts when the player enters the dungeon. Wave Mode dungeon lasts 1 hour.
A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A Treasure Box appears every 5th monster wave.
Detailed List of monster and overview: CLICK HERE
After creating your farmer and entering the world of ArunafeltzRO. You will be warp to Veil Town
Click This "Freebies" and "Solo Pack" NPCs to get free items/usable
Before leveling purchase 10 pcs of the same Bullet from NPC Tool Dealer> Ammunitions first to prepare your character. Once done, proceed to @train to level up your character and choose the Gunslinger Job
Stats: You can copy this if you want
The important item you will get is the +9 Dragon Revolver, 2x Kiel Card, General Egnigem Cenia Card, Angelic Valkyrie Set, Orbs of Survival and Aruna Elixir Box
Enchanted Costume Set Atk= Contains Costume Equipment enchanted with ATK(3%,3%,7%) for Top Mid Low
Compound the 2 Kiel Card to your Helm and Newbie Cyclop's Eye and General Egnigem to your boots
I have listed only the items that you are going to use.
As for the weapon. compund the Account Bound "Doppelganger, Incantation Samurai, and 2x Turtle General Card" on to your freebie Dragon Revolver and it should look like this
Now that you are ready. you can now proceed to the NPC to register and to enter the map(with 30 hourly coin in hand as an entrance fee)
type @autoloot and use Bubble Gum Or HE Bubble Gum to increase the drop rate
.
Tips and tricks: Stand at a specific spot on the map at around 50 72(as seen on the top right of the image below) and spam there everytime monsters gets spawned. Yes any mobs can be hit on the spot including the treasure chest. You can use Aruna Elixir from the Freebies to sustain your SP once you ran out
PS: If you are on PC. Log in any 4 other account(Maximum total of 5 clients) to afk farm(Just leaving them afk anywhere LuL) Hourly points which you can exchange them for Hourly Coins and give them to your main farmer. You can exchange hourly Points on Hourly Shop "just type @donate and it will warp you next to her"
Conversion rate is 50 Hourly Points = 1 Hourly Coin. You can check your points by typing @hreward on the chatbox.
End~~
Once inside dont forget to use @autopot and @autoloot command
For Elixir Potion - type @autopot sp 50015 30 250
Use Warm Wind Skill from the item Orbs of Survival to change your element to counter any mobs that will spawn
HAVE FUN FARMING. AND DONT SELL HD CARNIUM/BRADIUM TOO HIGH!!!!!!!!!!!!!
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I.) Introduction
The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows...
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Maximum 255Agility: Until character reaches 197 attackspeed
Vitality: Depending on your preference
Intelligence: No need
Dexterity: Until it reaches 150 for Meteor Assault(It's up to you)
Luk: Until character reaches a crit rate of around 110(for daggers) and 230(Katar)
IV. Equipments
A. Headgears
A.1 Top:
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%.
Sniper Card: Enables user to use True Sight Skill
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%.
Sniper Card: Enables user to use True Sight Skill
A.3 Low Gear
Armors
Cards:
Superior Tao Gunka - MaxHP +100%
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
ATK = 3%,4%,5%
Critical Damage = 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
ATK = 3%,4%,5%
Critical Damage = 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Str, Str+7, Str+7
Shoes
Cards:
Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack.
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Firelock Soldier Card: STR +2 [Refine Rate of compounded Footgear is +9 or above] Maximum HP and SP + 10%
Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1%
Preferred Enchants
ATK 5% against Demihuman Monster
ATK 10% against Neutral Monster
ATK 10% against Demihuman Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%"
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
ATK 7%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%
Shield (Incase needed)
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Sniper Card: Enables user to use True Sight Skill
Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
Owl Baron Card: Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Str" stats and Ring of Flame Lord and Ring of Resonance combo is for critical build only.
Weapons
Counter Slash / Cross Impact Build
Note: Since Two Hand Weapon can now be enchanted. Preferred enchant is Neutral Resist 3,3,4 or Max Hp 3,3,4 or Strength 1,2,3
Critical Build
Cards
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Critical Damage 5%
Critical Damage 8%
Critical Damage 10%
STR + 4
Preferred Stones
T1 = Strength Stone, All Stat Stone
T2 = Strength Stone, All Stat Stone, ATK Stone, Crit Stone
T3 = Sky Mythical, Clear Mythical, Violet Mythical, Red Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
6. Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps)
+2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps)
VI. Usables
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Poison Bottle - Required when using "Enchant Deadly Poison" Skill
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Aspersio Scroll - Endows weapon with Holy Property. Requires 1 Holy Water per use.
Cursed Water - Enchant weapon with Shadow element for 3 minutes.
Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds
Abrasive - For 5 minutes, the player will receive +30 Critical Rate. This rate is doubled by Katar weapons.
Box Of Sunlight - Detects Hidden Enemy
Box of Gloom - Cast Level 1 Attention Concentrate.
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion..
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Tornado Talisman - Cancels current animation to prepare for another attack
VII. Notes(How To Be Pusit)
1. Cloaking is your best ally specially when scouting a target. Never show yourself when roaming the map until you get close to your target
2. Never forget to cast "Weapon Blocking" using your Katar as it greatly helps you chance of survivability
3. Always make sure all your supportive usables are up and active
4. Apple of Idun is a great way to increase your HP Pool. So make sure you have a dual or a guildmate to cast them when you run out
5. Use meteor assault/box of gloom to show any hidden enemy near you.
6. When opting for a counter slash skill to kill someone/anyone make sure there are enemies using physical skill/attacks near where you want to spam so you can proc the "Counter" state to be able to use the skill. Best to use inside the enemy guild stack as it drops most of them(Depending on your element, but I mainly use Poison element when using this)
7. When using crit build. Mostly focus on using 2 Eternal Sword weapon and use "Enchant Poison" To greatly increase damage as it has scaling attributes when using poison element.
8. When poison element is not working on the enemy(continuous miss text showing) You can use any of the 2 extra weapons with :
Dark Repulser (Use Aspersio Scroll to greatly increase damage due to refine bonus) - Best against Argiope Card(Poison), Evil Druid Card(Undead) users
Elucidator (Use Cursed Water to greatly increase damage due to refine bonus) - Optional Weapon To Bring LUL. Infact FUCK THIS WEAPON. IT SUCKS LIKE YOUR MOM
9. Always be wary of your surroundings for which you know on who to target, what equipments needed to be put on and what weapons/elements needed to use
10. Prioritize locking down on enemy which deal damage to your teammates
11. If you are going to prioritize hitting Paladin(Devo Build). make sure you can sustain your HP as their reflects really hurt(MAS MASAKIT PA SA INIWAN TULAD MONG INIIWAN) or getting a Devo for you, so he/she can tank the damage being dealt.
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
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I.) Introduction
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Minimum of 50(Base) for Potions and Usables
Agility: Until character reaches 197 attackspeed
Vitality: Depending on your preference
Intelligence: No need
Dexterity: Maximum 255
Luk: Until character reaches a crit rate of around 105-110
V. Equipments
A. Headgears
A.1 Top:
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%.
A.3 Low Gear
Armors
Cards:
Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.
High Priest : +77% HP and Enchants armor with Holy Property
Superior Tao Gunka: +100% HP
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
ATK = 3%,4%,5%
Critical Damage = 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
ATK = 3%,4%,5%
Long Range Physical Attack = 3%, 4%, 5%
Critical Damage = 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Dex, Dex+7, Dex+7
Shoes
Cards:
Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1%
Preferred Enchants
ATK 5% against Boss Monster
ATK 10% against Neutral Monster (Depending on your choice really on which element to which one you want to focus on more)
ATK 10% against Boss Monster
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill
Sniper Card: Enables user to use True Sight Skill
Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats
Weapons
Cards
Abysmal Knight Card: Increase damage on Boss monster by 25%.
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Critical Damage/Long Range Attack 5%
Critical Damage 8%
Critical Damage 10%
DEX + 4
Preferred Stones
T1 = Dexterity Stone, All Stat Stone
T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone
T3 = Sky Mythical, Clear Mythical, Violet Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps)
+2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps)
VI. Usables/Arrows
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Hunter Talisman - Double Strafe Damage + 150%, Decrease Aftercast Delay by 100%, Sharpshooting Damage + 50%
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Abrasive - Critical Rate +30 for 5 minutes
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Enhanced Holy Arrow (Chrome Quest)
Enhanced Shadow Arrow (Chrome Quest)
Enhanced Ghost Arrow (Chrome Quest)
Enhanced Water Arrow (Chrome Quest)
Enhanced Earth Arrow (Chrome Quest)
Enhanced Fire Arrow (Chrome Quest)
Enhanced Wind Arrow (Chrome Quest)
Enhanced Strong Arrow (Neutral) (Chrome Quest)
NOTE: For best possible damage outcome, I personally prefer the Dragon Set Combo with highest possible refine on manteau for extra damage, Also cero set combo with highest possible refine, crimson rose for low headgear and dragon rings for accessory and as for the weapon is the Eagle Horny
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
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I.) Introduction
Do you believe in the gods? Witness the Paladin's might and see the power of the divine for yourself! Non-believers are sure to convert and sinners will repent! The Paladin is a shining symbol of piety and devotion who uses his fighting ability in the service of the gods and his fellow man. His skills can punish the wicked or inspire the faithful.
Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities greatly helps party members in WoE allowing the members who have been skilled with Devotion will reflect any damage received to the paladin. They do receive many new offensive abilities which inspiring many STR - Build like Sacrifice, Shield Chain and INT-Build like Pressure. But will dive to those on another post in the future as we are going to mainly focus on Support Palading Build
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Depending on your preference for Potions and Usables
Agility: Minimum of 90(Base) for Gemini-S58
Vitality: Maximum 255
Intelligence: Can be left at 1
Dexterity: Til Character Reaches 150 for no cast
Luk: Minimum 100
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5"
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.3 Low Gear
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Superior Tao Gunka - MaxHP +100%
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
Elemental Resistance 3%, 4%, 5%
Max HP 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
Mdef 3, 4, 5
Max HP 500, 700, 1000
Vit 1, 2, 3
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Vit, Vit+7, Vit+7
Shoes
Cards:
Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack.
Gibbet: When refine is 0~5, Mdef +5
Green Ferus: Vit +1, Max hp 10%
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Preferred Enchants
Max HP 5%, 10%, 10%
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accessory
Cards
Assassin Cross: Enables user to use Cloaking skill
Smokie : Enables user to use Hiding Skill
Errende Ebecee: Auto cast pneuma when receiving physical attack
Superior Alligator: Receive 10% less damage from long range attacks
Iara: Enables use of Level 1 Status Recovery
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats
Weapons
Cards
Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack)
Doppelganger Card: Adds attackspeed
Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Max HP 2%, Elemental Attack Resistance 3%, Max HP 5%, VIT + 4
Mdef 3, Elemental Attack Resistance 3%, Max HP 5% VIT + 4
Max HP 2%, Max HP 3%, Max HP 5% VIT + 4
Preferred Stones for Costumes
T1 = Vitality Stone, All Stat Stone
T2 = Vitality Stone, All Stat Stone
T3 = Yellow Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VI. Usables
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
HP Increase Potion (Large) - Increases MaxHP.
Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds
Box Of Sunlight - Detects Hidden Enemy
VII. Notes(How To Be You)
1. Always make sure your Auto Guard, Reflect Shield, Defender is always UP/Active when entering the castle to lessen the damage being taken from other players
2. Always keep on eye on your focused party member on whom you are assigned to support(Use/Target "Devotion" Skill) specially if they are the main hitters of your guild which greatly helps in wiping out the enemy guild or lurkers.
3. Defender should be watched carefully as this impacts your movement when advancing. You can turn off this one if there are no range type enemies near the vicinity.
4. If there is an Champion spamming "Asura Strike" near the "Guild Stack" and you are 100% sure that you have Devo'd your member. You can spam "Pressure" Skill on them to drain their SP(One of the main attributes that increase their Asura Strike) and to also negate them from using Body Relocation if they dont have any SP remaining.
5. When seeing a player casting "Urgent/Emergency Call", cast level 1 Provoke(YES ONLY LEVEL ONE AS YOU ARE NOT THAT STUPID ENOUGH TO CAST LEVEL 10 SINCE IT INCREASES THEIR ATK SPECIALLY IF THEIR CASTER IS A CHAMP) to cancel their casting.
6. Always be on the back line as you are the one being relied on for the survivality of the member you are supporting
7. When entering "Emp Room" be the first to go inside to tank any incoming damage from players defending the castle so that you can cast Devotion on them when they enter next.
8. Use Magnum Break to destroy the trap you have walk on.
9. The More HP the Better since you are the one tanking the damage being received by your party member which you have casted Devotion. But also have a reduction bonus on your item.
10. Always check if you have usable ready to use. never let yourself run out of them.
11. When you are being targeted. You can use Hiding and Cloaking to stop their spam on you and so you can recover some HP immediately when resurfacing back as they will now be focusing on other players.
12. Geffen Magic Robe refined to +12 reduce your DEF against Thanatos user and use with Physical Enhance and Magic Intensifier for added damage reduction
13. Anti Magic Suit Combo refined to +12 increases your total Max HP by 20%, Mdef by +20 and Magic resistance 5%; And use with Physical Enhance and Magic Intensifier for added damage reduction and Grimtooth to lower your DEF
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
"Quality Not Quantity" - Jabol
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I.) Introduction
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!
Biochemists are a popular class in Arunafeltz because of the amount of damage they can deal to WoE in particular, as well as of their support role also which greatly increase a guilds survival during WoE Stacking
NOTE: Acid Demonstration Skill Is Modified on Arunafeltz Ragnarok
Skill Changes
Creator/Biochemist
Acid Demonstration
~ Adjusted Acid Demonstration Formula Long Range% Bonus to Scale Properly With VIT Stat of the enemy.
Below is the damage comparison Table & Graph of the Acid Demonstration Skill and the OLD Vs New FormulaII. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Depending on your preference for Potions and Usables
Agility: Minimum of 90(Base) for Gemini-S58
Vitality: 169 Base(For Tempest Surge Weapon)
Intelligence: 255 (Acid Demo Build) 180~220 (SPP/AD Build)
Dexterity: Til Character Reaches 150 for no cast
Luk: Meh?
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" or "Int +5" and "MaxHP 5"
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
Kiel-D-01 : Reduce after cast delay of all skills by 40%
Sniper Card: Enables the user to use skill True Sight
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
Kiel-D-01 : Reduce after cast delay of all skills by 40%
Sniper Card: Enables the user to use skill True Sight
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.3 Low Gear
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Tao Gunka - MaxHP +100%
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
Elemental Resistance 3%, 4%, 5%
Max HP 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
Mdef 3, 4, 5
Perfect Dodge 3, 4, 5
Max HP 500, 700, 1000
Long Range Physical Attack 3%, 4%, 5% (Yes It ADDs Damage to Acid Demonstration)
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Vit, Vit+7, Vit+7 (For SPP Route)
Special Int, Int+7, Int+7 (For Acid Demonstration Route)
Shoes
Cards:
Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack.
Gibbet: When refine is 0~5, Mdef +5
Green Ferus: Vit +1, Max hp 10%
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Preferred Enchants
Max HP 5%, 10%, 10%
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%)
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill
Smokie : Enables user to use Hiding Skill
Errende Ebecee: Auto cast pneuma when receiving physical attack
Superior Alligator: Receive 10% less damage from long range attacks
Iara: Enables use of Level 1 Status Recovery
Sniper Card: Enables the user to use skill True Sight
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" or "Int" stats
Weapons
Cards
Archer Skeleton : Increase long range physical attacks by 10%
Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack)
Doppelganger Card: Adds attackspeed
Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
For Pure SPP
Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Max HP 2%, Elemental Attack Resistance 3%, After Cast Delay 10%, VIT + 4
Mdef 3, Elemental Attack Resistance 3%, After Cast Delay 10%, VIT + 4
For Pure Acid Demo
Long Range Physical Attack 5%, Long Range Physical Attack 5%, Long Range Physical Attack 7%, INT+ 4
Long Range Physical Attack 5%, Long Range Physical Attack 5%, After Cast Delay 10%, INT+ 4
Preferred Stones for Costumes
T1 = Vitality Stone, Intelligence Stone, All Stat Stone
T2 = Vitality Stone, Intelligence Stone, All Stat Stone
T3 = Yellow Mythical Stone, Violet Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
Gold For SPP and Blue For Acid Demo
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VI. Usables
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Glistening Coat - Requirement when using FCP(Full Chemical Protection)
Acid Bottle - Requirement when using Acid Demonstration along with Bottle Grenade
Bottle Grenade - Requirement when using Acid Demonstration along with Acid Bottle
Plant Bottle - Requirement when using Bio Cannibalize
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds
Alchemist Talisman(Soul Link) -Increase damage of Acid Demonstration by 30%
Increase Effectiveness of Potion Pitcher by Soul Linker's Base LVL% (if the Soul Linker is Base LVL 68, Potion Pitcher heals +68%.
Increase effectiveness of Aid Potion by (INT/10%)If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
- 1
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I.) Introduction
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
Note regarding Phantasmic Arrow Skill
Arunafeltz RO Has modified the skill to 500% Matk + LongRange Atk%. The skill element inherits the Arrow element
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
III. Stats
Strength: Minimum of 50(Base) for Potions and Usables
Agility: Minimum of 90(Base) for Gemini-S58
Vitality: Minimum of 80(Base) for Gemini-S58
Intelligence: Maximum 255
Dexterity: Til Character Reaches 150
Luk: Remaining points
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%.
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersTikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.
Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%.
Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%.
Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%.
Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%.
High Wizard Card: EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monstersA.3 Low Gear
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Superior Tao Gunka: +100% HP
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
MATK = 3%,4%,5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Gioia Card: Increase Wind and Ghost Property magic damage by 100%. Decrease resistance to all atribute attacks by 30%.
Nightmare Ancient Mummy Card: Reduces damage from Neutral property by 15%. Every refine of garment increases Fire property damage by 3%.
Faceworm Larva Card: Reduces damage taken from Neutral elemental attack by 15%. Every refine level: Increases Water elemental magic damage by 3%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
MATK = 3%,4%,5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Int, Int+7, Int+7
Shoes
Cards:
Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%.
Preferred Enchants
MATK 5% against Demihuman Monster
MATK 10% against Neutral Monster
MATK 10% against Demihuman Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"Shield (In Case of Switching)
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill
Smokie : Enables user to use Hiding Skill
Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%.
Headless Mule Card: Increases Water and Holy elemental magic damage by 20%.
Mavka Card: Increases Fire and Earth elemental magic damage by 20%.
Dwigh Card: Increase Ghost elemental magic damage by 50%
Butetezard Card: Increases Wind and Ghost and Fire and Earth and Water and Holy elemental magic damage by 25%.
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats
Weapons
Cards
Superior Celine Kimi Card: MATK +10%, For each Refine Level above 11: Matk +1%
Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage
Ju Card: Ignores 2% MDEF of Enemies
Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1%
Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2%
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
MATK 3%, MATK 3%, MATK 7%, INT + 4
Preferred Stones
T1 = Intelligence Stone, All Stat Stone
T2 = Intelligence Stone, All Stat Stone, Magic Stone
T3 = Sky Mythical, Violet Mythical, Blue Mythical
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12%
VI. Usables/Arrows
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Hunter Talisman - Phantasmic Arrow Damage + 100%
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Hunter Talisman(Soul Link) - Reduces after cast delay by 100%, Increase damage of Phantasmic Arrow by 100%
Box Of Sunlight - Detects Hidden Enemy
Box of Drowsiness - Increases your MATK by 20 for 60 seconds.
Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes.
Enhanced Holy Arrow (Chrome Quest)
Enhanced Shadow Arrow (Chrome Quest)
Enhanced Ghost Arrow (Chrome Quest)
Enhanced Water Arrow (Chrome Quest)
Enhanced Earth Arrow (Chrome Quest)
Enhanced Fire Arrow (Chrome Quest)
Enhanced Wind Arrow (Chrome Quest)
Enhanced Strong Arrow (Neutral) (Chrome Quest)
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
- 1
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I. Introduction
Scholars (Alt: Professor) are the transcendent version of Sages from the Magician branch. Through rebirth, Scholars gain class-defining SP manipulative skills. Big help during WoE/GvG Gameplays as they are the one's supporting other jobs for executing offensive/defensive strategies. They can be also called "Target Callers" As they are the one initiating on whom to attack/spam from his/her guildmates. Also with the use of Jabol's Forbidden Technique(Trashtalking while autoattacking, diving stacks)
There are many variants for Scholar/Professor like Melee Bolt, Pure Bolter, Hybrid Support and Full Support. But our focus today is mainly on FULL SUPPORT. Why? Because why not.
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills.
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERESkill Name
Description
Level
Type
Energy Coat
Reduces damage from incoming physical attacks while consuming SP
1
Supportive
Wall Of Fog
Create a 5x3 area with protection against various attacks and inflict the blind status on all characters and monsters inside it.
1
Active
Spider Web
Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half.
If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed.
1
Active
Land Protector
Create an area that cancels ground-targeting spells.
5
Active
Safety Wall
Creates a pillar on a cell that protects whoever stands in it from melee attacks.
10
Supportive
Heaven’s Drive
Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. Reveals Hidden Unit
5
Offensive
Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP
5
Active
Dispell
Remove all buffs from the target, with several exceptions
5
Active
Volcano
Creates a 7x7 area of fire on the ground. Increase Fire element output
5
Active
Violent Gale
Creates a 7x7 area of wind on the ground. Increase Wind element output
5
Active
Deluge
Creates a 7x7 area of water on the ground. Increase Water element output
5
Active
Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element.
10
Active
Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP.
5
Active
Sight
Reveal hidden enemies in a 7×7 area around the user.
1
Active
Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element.
10
Offensive
III. Stats
Strength: Minimum of 50(Base) for Potions and Usables
Agility: Minimum of 90(Base) for Gemini-S58
Vitality: Minimum of 80(Base) for Gemini-S58
Intelligence: Usually I go 130(Base)
Dexterity: Til Character Reaches 150 for No Cast
Luk: Minimum of 130(Base)
IV. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5"
Cards:
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
A.2 Mid Gear
Cards:
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Maya Purple: Can Detect Hidden Enemies
Leib Olmai: 10% Fire Resistance
Leaf Cat: 10% Water Resistance
Giant Hornet: 10% Wind Resistance
A.3 Low Gear
Armors
Cards:
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Tao Gunka - MaxHP +100%
Preferred Enchants
Elemental Resistance 3%, 4%, 5%
Max HP 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
Mdef 3, 4, 5
Perfect Dodge 3, 4, 5
Max HP 500, 700, 1000
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Vit, Vit+7, Vit+7
Shoes
Cards:
Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack.
Gibbet: When refine is 0~5, Mdef +5
Green Ferus: Vit +1, Max hp 10%
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Preferred Enchants
Max HP 5%, 10%, 10%
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill
Smokie : Enables user to use Hiding Skill
Errende Ebecee: Auto cast pneuma when receiving physical attack
Superior Alligator: Receive 10% less damage from long range attacks
Iara: Enables use of Level 1 Status Recovery
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats
Weapons
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4
Preferred Stones for Costumes
T1 = Vitality Stone, All Stat Stone
T2 = Vitality Stone, All Stat Stone
T3 = Yellow Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VI. Usables
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Cobweb - Requirement for Spider Web Skill
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds
Sage Talisman(Soul Link) - Allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.
The Sage's HP will also increase by BaseLV * 100 HP.
Increase MATK by +40%
Int + 13Box Of Sunlight - Detects Hidden Enemy
Aloevera - Lowers Soft Def
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
VII. Notes(How To Be You)
1. Land Protection cancels out any ground skills like Meteor Storm, Storm Gust, Quagmire etc. Only 1 can be use, if another LP was casted on the same spot, all the cells that will be affected from another LP will be removed including the new caster LP
2. Wall Of Fog is a great help for divers(champ,LK) when no other LP is being used by another scholar as it will greatly help your teammates due to blind skill effect when enemies are hitting the person inside the fog area
3. Deluge, Volcano, Violent Gale greatly increase your teammates elemental attacks depending which element is being casted on the ground and element he/she is using. Cannot cast another one, it will cancel the previous one which you used.
4. Dispell is one of the most common spam being used on the enemies as it debuffs them when they are not using GTB,Red Marble and Awakened Mjolnir
5. Frost Diver for spam frosting enemy to immobilize and change element to lvl 1 water. so wind users can spam them to deal higher damage output
6. Spider Web to immobilize enemies for 8 seconds and deal 2x damage from fire elements
7. You can use the buffs(Auto Guard, Defender) from "Large Orc Hero Helm" item. You can use the buffs and remove the item after casting, buffs will stay until effect wears off or gets dispelled
8. Cast spell break on anyone casting any skill specially Emergency Call
9. Always be on hide/cloak to surprise any enemy and immobilize/frost/dispel them so other players can hit them immediately
10. Always check if you have usable ready to use. never let yourself run out of them
11. Energy coat must always be up as it greatly helps you tanking other damage when on the front of the battle
12. Always be wary of your surroundings for which you know on who to target, what items need to be put on and what skills needed to be use
13. Prioritize locking down on enemy which deal damage to your teammates
14. Always be on the front line as you are your teammates lurker/tanker
15. You decide which calls to make or what to do as you are your guilds greatest leader and greatest support.
16. Trashtalk on the enemy who dies be why not? you deserve a little bit of bragging rightsIf I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
"Quality Not Quantity" - Jabol
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Gaming Device (PC or Mobile): PC user
Internet Service Provider: Etisalat
Location: Dubai, United Arab Emirates
Proxy Used: HK1, SG2 But mostly PH1 since released
Remarks:
Since butete awakens update I am experiencing slight lag during woe but it's maybe from my side but I will do further inspection on my computer and will let you know. Anyway latency drop down to lesser ping results and smooth gameplay other than one indicated. Good Job Aruna Staff
PS: PENGE ITEM -
In-Game Name: Jabol
Discord ID: Pusit Smuggler#8829
Game Unique ID: 1360656623Character Screenshot with Unique ID
Fansign Picture:
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I. Introduction
Ninjas are an expanded class that cannot be re birthed. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Flip Tatami which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells). But we are going to be focusing on the Final Strike build
II. Final Strike Skill Overview
Final Strike (Aruna Modified Skill)
This is a Ninja's ultimate skill. This skill can be blocked my Pneuma and any other skill that can block ranged attacks. The Ninja must be in the Ninja Aura status to use this skill and after using this skill the Ninja's HP is reduced to 33% of their current hp. Yes This is a ranged attack skill.
Current Changelogs:
- New damage formula (less damage), (20 x Str) + (HP x 4 x Skill Level).
- Increased retained HP after casting final strike from 25% to 33% to make it more spammable.
- Added Fixed Cooldown of 50ms.III. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills.
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HEREIV. Stats
Strength: Depending on your preference for Potions and Usables
Agility: Until character reaches 197 attackspeed
Vitality: Maximum of 255
Intelligence: Just enough for spamming
Dexterity: Until Character Reaches 150 for no cast
Luk: not required
V. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" and "ATK 7%"
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Kiel-D-01 : Reduce after cast delay of all skills by 40%
Violent Coelacanth Card: ATK +5%. For each 2 refine, ATK +1%, Max SP -1%
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.2 Mid Gear
Cards:
Gemini-S58: Status Resistance
Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun
Kiel-D-01 : Reduce after cast delay of all skills by 40%
Violent Coelacanth Card: ATK +5%. For each 2 refine, ATK +1%, Max SP -1%
Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%.
A.3 Low Gear
Armors
Cards:
Superior Tao Gunka - MaxHP +100%
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Preferred Enchants
Attack 3%, 4%, 5%
Max HP 3%, 4%, 5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
Preferred Enchants
Attack 3%, 4%, 5%
Long Range Physical Attack 3%, 4%, 5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Vit, Vit+7, Vit+7
Shoes
Cards:
Green Ferus: Vit +1, Max hp 10%
General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds
Blut Hase Card: ATK +3%, ranged physical attack damage +5%.
Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1%
Preferred Enchants
Max HP 5%, 10%, 10%
or
ATK 5% against Demihuman Monster
ATK 10% against Neutral Monster
ATK 10% against Demihuman Monster
Note: Temporal Boots Has It's Own Enchant From Another Source
Preferred Enchants
Max HP 5%/ATK 7%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%)
Shield
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Maya: 50% chance to reflect magic spells
Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.
Preferred Enchants
Max HP 3%, 3%, 4%,
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking skill and Lv5 Enchant Poison(Adds 10% Damage) Skill
Smokie : Enables user to use Hiding Skill
Sniper Card: Enables the user to use skill True Sight
NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats
Weapons
Cards
Archer Skeleton : Increase long range physical attacks by 10%
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Memory of Thanatos Card: Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Long Range Physical Attack 5%, Long Range Physical Attack 5%, Long Range Physical Attack 7%, VIT + 4
Long Range Physical Attack 5%, Long Range Physical Attack 5%, Attack 7%, VIT + 4
Long Range Physical Attack 5%, Long Range Physical Attack 5%, After Cast Delay 10%, VIT + 4
Preferred Stones for Costumes
T1 = Vitality Stone, All Stat Stone
T2 = Vitality Stone All Stat Stone, Range Stone, Atk Stone
T3 = Yellow Mythical Stone, Violet Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
VI. Notable Equipment Combo
1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%
2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10%
3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5%
4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)
5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)
VII. Usables
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion..
Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Box Of Sunlight - Detects Hidden Enemy
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Sniper Card - Enables the user to use skill True Sight
HP Increase Potion (Large) - Increases MaxHP.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Flame Stone - For Blaze Shield and Exploding Dragon
Ice Stone - Watery Evasion and Snow Flake Draft
Wind Stone - Lightning Jolt and First Wind
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
- 1
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Guild Name: Unbobolar
Guild Master: pekjonglangmalakas (https://www.facebook.com/pekjongman)
Guild Members:
Morph (https://www.facebook.com/slowhandsralph)
Baklangtow (https://www.facebook.com/tenngz)
Pally1 ( https://www.facebook.com/daryl.yapit.3)
Pally2 ( https://www.facebook.com/oliver.aguenza
Champ1 ( https://www.facebook.com/kaicemark )
Prof1 ( https://www.facebook.com/vonlibayan21 )
Wiz1 ( https://www.facebook.com/jhan.penaflorida )
Sniper1 ( https://www.facebook.com/KupidoDaDah )
Balat Bakulaw ( https://www.facebook.com/arlo.perez.31 )
E L C H A ( https://www.facebook.com/elcha.amante)
SuntoksaMuka ( https://www.facebook.com/pipz.perez ) -
Additional member
Balat Bakulaw ( https://www.facebook.com/arlo.perez.31 )
E L C H A ( https://www.facebook.com/elcha.amante)
SuntoksaMuka ( https://www.facebook.com/pipz.perez )
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Additional members
Pally1 ( https://www.facebook.com/daryl.yapit.3)
Pally2 ( https://www.facebook.com/oliver.aguenza
Champ1 ( https://www.facebook.com/kaicemark )
Prof1 ( https://www.facebook.com/vonlibayan21 )
Wiz1 ( https://www.facebook.com/jhan.penaflorida )
Sniper1 ( https://www.facebook.com/KupidoDaDah ) -
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Additional member
Taekwon Kid (Ranker Kicker)
in Build Guides
Posted · Edited by Prototype™
I.) Introduction
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They forgo the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices and server modified items.
TaeKwon Ranker
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked.
Before getting the 9x ranker bonus (Giving 2x HP/SP, access to all TaeKwon skills), TaeKwon Kid's max HP is low.
For a ranker, Agi serves 3 purposes. First is flee. Second is to trigger one of your stances (when you are 9x ranker, you will have all 4 stances active but Tornado Kick now behaves as Meteor Assault and does not need to click the target anymore hence kick spam will not working on this one). The third is that once you have started kicking, Agi does, in fact, speed up the rate at which you kick. The kicks have an ASPD-based cooldown, and the higher your ASPD, the faster you can spam your kicks.
Do not forget that you can get +10 str through spurt status.
Taekwon Mission
Needs to be clicked and it will generate a random monster for you to kill 100 times, Adds 1 ranker point per 100 kill of said monster. If said monster is not farmable or low on spawn, you can spam click the skill until it generates a new monster for you to kill (It has very low success rate but still has higher chance of it changing than you getting a girlfriend).
To check if you are in the top 10 Taekwon Rankers, just type /taekwon and check if your name is on the list.
NOTE: rankers will be reset weekly so you need to kill monsters to gain ranker points again.
Once you are a ranker you can spam those kicks with the pre-requisite of using the Stance Skills.
SAMPLE VIDEO OF KICK SPAMMING ONCE ACHIEVED TOP 10 RANKER
II. Skills
Here im gonna be listing the skills currently being used on this build route. Only notable skills
Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.
Kicks
Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.
Other Skills
These skills do not fit into the above categories.
III. Stats
Strength: Maximum 255
Agility: Minimum 90
Vitality: The rest is up to you
Intelligence: Minimum 90
Dexterity: Until it reaches 150 to avoid any casting
Luk: Meh?
IV. Equipments
A. Headgears
A.1 Top:
NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Str +5" and "ATK 7%"
Cards:
Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level.
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%
Gemini-S58: Status Resistance
Recommended Headgear: Cat Ear Beret
A.2 Mid Gear
Cards:
Seyren Windsor: Str -6. Adds an amount of STR equal to the compounded helmet's upgrade level.
Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%
Gemini-S58: Status Resistance
Recommended Midgear: Black Dragon Cyclops
A.3 Low Gear
Recommended Lowgear: Black Abyss Aura
Armors
Cards:
Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.
High Priest : +77% HP and Enchants armor with Holy Property
Tao Gunka : +100% HP , -50 Def, - 50 Mdef
Superior Tao Gunka : +100% HP
Ghost Ring: Enchants armor with Ghost Property
Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def
Bathory : Enchants Armor Shadow Property
Marc Card: Immunity to Frozen Status and 5% Water Resistance
Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks
Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.
Recommended Armor: +12 Geffen Magic Robe
Preferred Enchants
ATK = 3%,4%,5%
Garments
Cards: (Except for Asprika for it is not slotted)
Raydric: Increase resistance to Neutral Property attacks by 20%.
Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks
Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.
Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%.
Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)
ATK = 3%,4%,5%
Note: Giant Snake Skin Has It's Own Enchant From Another Source
Preferred Enchants
Special Str+7, Str+7, Str+7
Recommended Garment: Giant Snake Skin and Asprika for switching
Shoes
Cards:
Blut Hase Card: ATK +3%, ranged physical attack damage +5%.
Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1%
Preferred Enchants
ATK 5% against Demihuman Monster
ATK 10% against Neutral Monster
ATK 10% against Demihuman Monster
NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "STR +5" and "ATK 7%"
Recommended Garment: Dragon Boots for survivability and status resistance
Shield (Incase needed)
Cards:
Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, Mdef + 25
Thara Frog: Reduce Damage taken from Demihuman monsters by 30%
Preferred Enchants
Neutral Resistance 3%, 3%, 4%
Accesory
Cards
Assassin Cross: Enables user to use Cloaking and Enchant Poison skill
Sniper Card: Enables user to use the skill True Sight. Adds 20% chance of gaining 30% of the damage inflicted on target as HP with each attack
NOTE: For Evil Spirit Gloves. Preferred enchant should be "STR" stats
Recommended Accessory: Evil Spirit Gloves with said enchant and if cannot be obtained then opt for Megingjard
Weapons
Hydra Card: Increase physical damage inflicted on Demihuman by 20%.
White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%.
Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%.
Costume Equipment/Garment
Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects
Preferred Enchants
Attack 3%, Attack 3%,Attack 7%, STR+ 4
Preferred Stones for Costumes
T1 = Strength Stone, All Stat Stone
T2 = Strength Stone, All Stat Stone
T3 = Red Mythical Stone, Violet Mythical Stone
Shadow Weapon
Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded
Preferred Stones
V. Usables
Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.
Glistening Coat - Requirement when using FCP Scroll
HP Increase Potion (Large) - Increases MaxHP.
Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time.
Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds
Speed Potion - Increase Movement Speed for a certain amount of time
Coldproof Potion - Water Resistance +20%, Wind Resistance -15%
Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%
Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%
Fireproof Potion - Fire Resistance +20%, Water Resistance -15%
Aloevera - Lowers Soft Def
Box of Resentment - Increases your ATK by 20 for 60 seconds.
Box of Gloom - Cast Level 1 Attention Concentrate.
Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions
Core of Golem - Decreases 10% damage taken from other adventurers for a duration
Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon)
Tornado Talisman - Cancels current animation to prepare for another attack
If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.
Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job
"Quality Not Quantity" - Jabol