Jump to content

Search the Community

Showing results for tags 'pvp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Official News
    • Changelogs
    • Aruna Events
    • Developer's Blog
  • ArunafeltzRO
    • Discord Community
    • Server Discussion
    • Guilds
    • Guides
    • ArunafeltzRO Wikipedia
  • Support
    • Need Support? Join our Discord Community

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. I. Introduction Ninjas are an expanded class that cannot be re birthed. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Flip Tatami which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells). But we are going to be focusing on the Final Strike build II. Final Strike Skill Overview Final Strike (Aruna Modified Skill) This is a Ninja's ultimate skill. This skill can be blocked my Pneuma and any other skill that can block ranged attacks. The Ninja must be in the Ninja Aura status to use this skill and after using this skill the Ninja's HP is reduced to 33% of their current hp. Yes This is a ranged attack skill. Current Changelogs: - New damage formula (less damage), (20 x Str) + (HP x 4 x Skill Level). - Increased retained HP after casting final strike from 25% to 33% to make it more spammable. - Added Fixed Cooldown of 50ms. III. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills. Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE IV. Stats Strength: Depending on your preference for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Maximum of 255 Intelligence: Just enough for spamming Dexterity: Until Character Reaches 150 for no cast Luk: not required V. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" and "ATK 7%" Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Kiel-D-01 : Reduce after cast delay of all skills by 40% Violent Coelacanth Card: ATK +5%. For each 2 refine, ATK +1%, Max SP -1% Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Kiel-D-01 : Reduce after cast delay of all skills by 40% Violent Coelacanth Card: ATK +5%. For each 2 refine, ATK +1%, Max SP -1% Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. A.3 Low Gear Armors Cards: Superior Tao Gunka - MaxHP +100% High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants Attack 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants Attack 3%, 4%, 5% Long Range Physical Attack 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 Shoes Cards: Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Blut Hase Card: ATK +3%, ranged physical attack damage +5%. Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1% Preferred Enchants Max HP 5%, 10%, 10% or ATK 5% against Demihuman Monster ATK 10% against Neutral Monster ATK 10% against Demihuman Monster Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%/ATK 7%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20%) Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill and Lv5 Enchant Poison(Adds 10% Damage) Skill Smokie : Enables user to use Hiding Skill Sniper Card: Enables the user to use skill True Sight NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats Weapons Cards Archer Skeleton : Increase long range physical attacks by 10% Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking Hydra Card: Increase physical damage inflicted on Demihuman by 20%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Memory of Thanatos Card: Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Long Range Physical Attack 5%, Long Range Physical Attack 5%, Long Range Physical Attack 7%, VIT + 4 Long Range Physical Attack 5%, Long Range Physical Attack 5%, Attack 7%, VIT + 4 Long Range Physical Attack 5%, Long Range Physical Attack 5%, After Cast Delay 10%, VIT + 4 Preferred Stones for Costumes T1 = Vitality Stone, All Stat Stone T2 = Vitality Stone All Stat Stone, Range Stone, Atk Stone T3 = Yellow Mythical Stone, Violet Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones VI. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VII. Usables Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion.. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Box of Resentment - Increases your ATK by 20 for 60 seconds. Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Sniper Card - Enables the user to use skill True Sight HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Flame Stone - For Blaze Shield and Exploding Dragon Ice Stone - Watery Evasion and Snow Flake Draft Wind Stone - Lightning Jolt and First Wind If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  2. Just who is the strongest in each of their classes? Do you want to prove yourself as the strongest? Then, here is the event for you! JOB Showdown Rules and Regulations : To Join/Register: 1. The 8 qualified contenders will fight 1 on 1 against who ever is matched up against to the contender. Match Up together with the match type are shown below: (QPTR= qualified playto register) Quarter Finals 1st QPTR vs 8th QPTR = S1 2nd QPTR vs 7th QPTR = S2 3rd QPTR vs 6th QPTR = S3 4th QPTR vs 5th QPTR = S4 Semi finals S1 vs S4 = F1 S2 vs S3 = F2 Finals F1 vs F2 = winner for the job showdown and entry for ultimate job showdown 2. The said job showdown will be a single elimination type of tournament. 3. This tournament will be held every week and at the end of the month, the winners of the weekly job showdown will compete for the tittle of __ of the month. Rules : 1. Third buffs are not allowed in this tournament. 2. 1 time out per match can be given if asked by the participant. Every time out call will be given exactly 2 minutes to do his own will. After the given time, match will be continued. If the player who called for a time out is offline after the given time, an automatic one point will be given to his enemy and rule number 4 follows. 3. If the contender are not online at the start of the contender's match, he/she will be given 2 minutes. Failure to reconnect will result a disqualification in this tournament. 4. Both contenders should wait for the go signal before attacking. Violating this rule will result an equivalent merit to the violator. 1st violation = warning, 2nd violation = Disqualification. 5. Qualified registered participants are given 20 minutes right after the 8th qualified participant registered to prepare their characters to the said event. If the participant is not yet ready or offline after the 20minutes preparation time, time out will be called against him and rule 3 and 4 applies. 6. Strictly 1 entry per account!!! 7. There will be extra rules added for each job. Prizes for the Week: TBD Prizes for the Month: Title of " 'Insert Job' of the Month'
  3. Teamwork, Bravery, Intelligence and Patience. These are the traits of a good team! Without teamwork, they will crumble! Without Bravery, they will cower! Without Intelligence, they will be outsmarted! Without Patience, they will be destroyed. Prove yourself as the best team in the Party PvP Events. You will be tested for your trust in your teammates in order to win in this event! 1. NO job repetitions. 2. NO PETS allowed, or you'll have your team DISQUALIFIED. Only one (1) Warning will be given. 3. Each team should ALWAYS stick with their STARTING LINEUP, unless a STARTING MEMBER is Disconnected and should be replaced with a 'backup' member. But as much as possible, NO CHANGING OF JOB LINEUPS. 4. NO assumption if there is no High Priest in your party. 5. NO LINKS are allowed. SOUL LINKERS are prohibited to join War Events for balanced game play, unless announced otherwise beforehand by the Event GM. 6. GTB and Maya Cards are DISABLED inside the arena by default unless announced otherwise by the Event GM before the Event Proper. 7. Do NOT MOVE o at least stay at your side of the arena until the "GO" signal is given. 8. During a DISCONNECTION PROBLEM, pub in the middle of the arena before the "GO" signal for the GMs to be notified and restart the event. Only One (1) DISCONNECTION PROBLEM will be entertained per match. 9. Only ONE (1) Warning would be given to the team who will violate this rule. Another violation would mean DISQUALIFICATION. 10. ATTACKING and/or using OFFENSIVE SKILLS during a Disconnection Problem will have the offending team DISQUALIFIED. 11. ATTACKING and/or using OFFENSIVE SKILLS without the "GO" signal will have the offending team DISQUALIFIED. 12. The player who registered the party MUST BE part of the team or otherwise will be forfeited. 13. A team with LACKING members and with no available Backup members may STILL play. But of course, with the ADVANTAGE for the opposing, complete team. 14. Each ROUND will given a 10-minute timer, if a ROUND exceeds the timer a 1-minute "time limit" shall be imposed. When time's already up, whichever team that has the HIGHER number of members will win. A REMATCH will be called if BOTH teams have the SAME number of members in the arena. Prizes: TBD
×
×
  • Create New...