Estong Posted January 17, 2022 Report Share Posted January 17, 2022 We are following kRO/iRO's formula on how card effects work upon being compounded to your weapon. You may refer to the information below. Modifier Types: Race - Angel, Demon, Demi-Human, etc. Element - Wind, Fire, Water, etc. Size - Small, Medium, Large Special – MVP, Mini-bosses, Non-boss Modifiers of the same type are being added, while different modifiers are multiplied. To determine the damage output of your card combo, just follow this formula: Race x Element x Size x Special = Increase Damage% (1) x (1) x (1) x (1) = 1 or 100% ______________________________________________________________ We’ll be using these cards as example: Hydra Card [Race ] – Increase damage on Demi-Human monster by 20%. Skel Worker Card [Size] – Increase damage inflicted on Medium size monster by 15%. ATK + 5 Turtle General Card [Special] – Increases damage inflicted on all enemies by 20%. (Tip: Players are considered as Demi-Human in race and medium size monsters.) Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon: Hydra, Hydra, Hydra, Hydra (1 + 0.2 + 0.2 + 0.2 + 0.2) x (1) x (1) x(1) = 1.80 or 180% Hydra, Hydra, Hydra, Skel Worker (1 + 0.2 + 0.2 + 0.2) x (1) x (1 + 0.15) x (1) = 1.84 or 184% Hydra, Hydra, Skel .Worker, Turtle General (1 + 0.2 + 0.2) x (1) x (1 + 0.15) x(1 + 0.2) = 1.932 or 193.2% Hydra, Hydra, Turtle General, Turtle General (1 + 0.2 + 0.2) x (1) x (1) x (1 + 0.2 + 0.2) = 1.96 or 196% So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards. 1 Quote Link to comment Share on other sites More sharing options...
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