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High Wizard's Magic Build (SG/LOV/MS)


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I.) Introduction

The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give more MATK on the next offensive magic skill to be cast on certain period of time. 

Ganbantein also has other uses in WoE and proven to be very useful. It can cancel many different spells that are cast on the ground. Such spells include PneumaSafety Wall, and More. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Land Protector to work as they desired it to.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed with a single target spell, player will restore SP equal to a certain percentage of that monster/player's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.

II. Skills

Here im gonna be listing the skills currently being used on this build route. Only notable skills.
Please note that some skills have been modified by the Developer for server balancing. To know more.  CLICK HERE

Additional Info: 

All the debufs will last 5 seconds during and upon its last hit of the skill, Meaning the debuff will continue to stay in effect when being hit by the skills above

Meteor Storm: Now gives Debuff to the enemies hit by meteor. Enemies hit by Meteor Storm will now receive -15% Resistance to Fire Property Attacks (This affects both Magical & Physical).

Lord Of Vermillion:  Now gives Debuff to the enemies hit by the skill. Enemies hit by LOV will now receive -15% Resistance to Lightning Property Attacks (This affects both Magical & Physical).

Storm Gust: Now gives Debuff to the enemies hit by the skill. Enemies hit by Storm Gust will now receive -15% Resistance to Water Property Attacks (This affects both Magical & Physical).

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III. Stats
 

Strength: Minimum of 50(Base) for Potions and Usables

Agility: Minimum of 90(Base) for Gemini-S58

Vitality: Minimum of 80(Base) for Gemini-S58

Intelligence: Maximum 255

Dexterity: Til Character Reaches 150

Luk: Remaining points

 

V. Equipments

A. Headgears

A.1 Top:

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NOTE: Celine Ribbon can be enchanted. Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"

Cards:

Gemini-S58: Status Resistance

Mutant Coelacanth:  MATK +2% For each 2 refine, MATK +1%, Max HP -1%.

High Wizard Card:  EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monsters

Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.

Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%.

Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%.

Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%.

Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%.

A.2 Mid Gear

IOPgKUi.png 6LYoonQ.png

Cards:

Gemini-S58: Status Resistance

Mutant Coelacanth:  MATK +2% For each 2 refine, MATK +1%, Max HP -1%.

High Wizard Card:  EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monsters

Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.

Lichtern Blue Card: MATK +10, Increases Water elemental magic damage by 5%. When headgear is refined to +9: Increases Water elemental magic damage by 5%.

Lichtern Green Card: MATK +10, Increases Ghost elemental magic damage by 5%. When headgear is refined to +9: Increases Ghost elemental magic damage by 5%.

Lichtern Red Card: MATK +10, Increases Fire elemental magic damage by 5%. When headgear is refined to +9: Increases Fire elemental magic damage by 5%.

Lichtern Yellow Card: MATK +10, Increases Earth elemental magic damage by 5%. When headgear is refined to +9: Increases Earth elemental magic damage by 5%.

A.3 Low Gear

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Armors

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Cards:

High Priest : +77% HP and Enchants armor with Holy Property

Superior Tao Gunka: +100% HP

Tao Gunka : +100% HP , -50 Def, - 50 Mdef

Ghost Ring: Enchants armor with Ghost Property

Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def

Bathory : Enchants Armor Shadow Property

Marc Card: Immunity to Frozen Status and 5% Water Resistance

Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks

Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.

Preferred Enchants

MATK = 3%,4%,5%

 

Garments

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Cards: (Except for Asprika for it is not slotted)

Raydric: Increase resistance to Neutral Property attacks by 20%.

Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks

Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.

Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.

Gioia Card: Increase Wind and Ghost Property magic damage by 100%. Decrease resistance to all atribute attacks by 30%.

Nightmare Ancient Mummy Card: Reduces damage from Neutral property by 15%. Every refine of garment increases Fire property damage by 3%.

Faceworm Larva Card: Reduces damage taken from Neutral elemental attack by 15%. Every refine level: Increases Water elemental magic damage by 3%.

Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)

Preferred Enchants

MATK = 3%,4%,5%

 

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Note: Giant Snake Skin Has It's Own Enchant From Another Source

Preferred Enchants

Special Int, Int+7, Int+7

Shoes

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Cards:

Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%.

Preferred Enchants

MATK 5% against Demihuman Monster

MATK 10% against Neutral Monster

MATK 10% against Demihuman Monster

NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"

Shield (In Case of Switching)

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Cards:

Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25

Thara Frog: Reduce Damage taken from Demihuman monsters by 30%

Maya: 50% chance to reflect magic spells

Preferred Enchants

Max HP 3%, 3%, 4%,

Neutral Resistance 3%, 3%, 4%

 

Accesory

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Cards

Assassin Cross: Enables user to use Cloaking skill

Smokie : Enables user to use Hiding Skill

Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%.

Headless Mule Card: Increases Water and Holy elemental magic damage by 20%.

Mavka Card: Increases Fire and Earth elemental magic damage by 20%.

Dwigh Card: Increase Ghost elemental magic damage by 50%

Butetezard Card: Increases Wind and Ghost and Fire and Earth and Water and Holy elemental magic damage by 25%.

NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats

 

Weapons

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Cards

Superior Celine Kimi Card: MATK +10%, For each Refine Level above 11: Matk +1%

Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage

Ju Card: Ignores 2% MDEF of Enemies

Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1%

Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2%

Costume Equipment/Garment

Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects

Preferred Enchants

MATK 3%, MATK 3%, MATK 7%, INT + 4

 

Preferred Stones

T1 = Intelligence Stone, All Stat Stone

T2 = Intelligence Stone, All Stat Stone, Magic Stone

T3 = Sky Mythical, Violet Mythical, Blue Mythical

 

Shadow Weapon

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Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded

Preferred Stones

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V. Notable Equipment Combo

1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%

2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% 

VI. Usables/Arrows

fRdystv.png Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions

nYOtNPt.pngFrost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration

tH1owIy.pngCore of Golem - Decreases 10% damage taken from other adventurers for a duration

p06Ebt7.png Hunter Talisman - Phantasmic Arrow Damage + 100%

dqEF8gE.png Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.

cZfmCt2.pngAwakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.

XjAWbLJ.png Speed Potion - Increase Movement Speed for a certain amount of time

j6irldt.png Coldproof Potion - Water Resistance +20%, Wind Resistance -15%

JUP48Pg.png Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%

Vre0Boq.png Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%

NKXMRQr.png Fireproof Potion - Fire Resistance +20%, Water Resistance -15%

fmqx200.png Wizards Talisman(Soul Link) - The Wizard's HP will also increase by BaseLvl * 200 HP.
Increase Magic Crasher Damage by 150%.
Increase Lord of Vermillion Damage by 400%.
Increase Meteor Storm Damage by 300%.
Increase Storm Gust Damage by 500%
Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 50% when using skills.

zQ6hlHP.png Box of Drowsiness - Increases your MATK by 20 for 60 seconds.

tohm0aR.png Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes.

 

If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience.

Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job

 

NgUQgJb.png "Quality Not Quantity" - Jabol NgUQgJb.png

Edited by Prototype™
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