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Ninja Magic(First Wind/Wind Blade) Build


Prototype™
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I. Introduction

Ninjas are an expanded class that cannot be re birthed. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Flip Tatami which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells). But we are going to be focusing on the Magic build

II. First Wind and Wind Blade Changelogs Overview

 First Wind (Aruna Modified Skill)

• Added 50ms Fixed Cooldown
• Increase Damage by 41%

Wind Blade (Aruna Modified Skill)

Removed After Cast Delay
Added 50ms Fixed Cooldown
Increased hits up to 10 hits , 1 hit added per level
Increased damage by 120%

III. Skills

Here I'm gonna be listing the skills currently being used on this build route. Only notable skills

Please note that some skills have been modified by the Developer for server balancing. To know more.  CLICK HERE

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IV. Stats
 

Strength: Depending on your preference for Potions and Usables

Agility: Until character reaches 197 attackspeed

Vitality: Depending on your preference 

Intelligence: Maximum of 255

Dexterity: Until Character Reaches 150 for no cast

Luk: not required

V. Equipments

A. Headgears

A.1 Top:

RmD9cHZ.png Qz4hlje.pngckukbtX.pngQKX0zFW.png

NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Int+5" and "Matk+5%"

Cards:

Gemini-S58: Status Resistance

Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1%

High Wizard Card:  EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monsters

Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.

A.2 Mid Gear

IOPgKUi.png 6LYoonQ.png

Cards:

Gemini-S58: Status Resistance

Mutant Coelacanth Card: MATK +5%. For each 2 refine, MATK +1%, Max HP -1%

High Wizard Card:  EFFECT NULLIFIED WITH ANOTHER High Wizard Card
Ignores 30% MDEF of normal monsters. Slows your casting time by 2x.
Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Ignores an additional +2% MDEF of normal monsters per refine.
[+Fallen Bishop Hibram Card]
-20% magic damage to Demihuman and Angel monsters

Tikbalang Card: MATK +10, Increases Wind elemental magic damage by 5%. When headgear is refined to +9: Increases Wind elemental magic damage by 5%.

A.3 Low Gear

 LEOKt7G.png a9v5Ir7.png

Armors

nsTiKW4.png   c9aSiJB.png  hRqsc3N.png  K0gysBp.png

Cards:

Superior Tao Gunka - MaxHP +100%

High Priest : +77% HP and Enchants armor with Holy Property

Tao Gunka : +100% HP , -50 Def, - 50 Mdef

Ghost Ring: Enchants armor with Ghost Property

Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def

Bathory : Enchants Armor Shadow Property

Marc Card: Immunity to Frozen Status and 5% Water Resistance

Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks

Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped.

Preferred Enchants

MATK 3%, 4%, 5%

 

Garments

Fa6NKsu.png  2ceb0De.png ywuGpbA.pngWXgYzcN.png

Cards: (Except for Asprika for it is not slotted)

Raydric: Increase resistance to Neutral Property attacks by 20%.

Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks

Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.

Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%.

Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate)

Gioia Card: Increases Ghost elemental magic damage by 100% and Wind magic damage by 30%. Decreases your resistance to all elemental attacks by 30%

Preferred Enchants

MATK 3%, 4%, 5%

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Note: Giant Snake Skin Has It's Own Enchant From Another Source

Preferred Enchants

Special Int, Int+7, Int+7

Shoes

W8ihDWs.png    94jAvUt.png   zXe9Yc1.pngvzhhOEw.png

Cards:

Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%.

Vicious Cookie Card : ATK +2% MATK+2% Maxhp-2%. For each 2 refine levels: ATK +1% MATK+1% Maxhp-1%

Preferred Enchants

MATK 5% against Demihuman Monster

MATK 10% against Neutral Monster

MATK 10% against Demihuman Monster

NOTE: Shadow Walk can be enchanted apart from the enchant above . Preferred enchants should focus on stats bonus with "Int +5" and "Matk 5%"

Shield

VdQCuk2.png   3Kpo6dO.png

Cards:

Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25

Thara Frog: Reduce Damage taken from Demihuman monsters by 30%

Maya: 50% chance to reflect magic spells

Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%.

Preferred Enchants

Max HP 3%, 3%, 4%,

Neutral Resistance 3%, 3%, 4%

 

Accesory

   dIxSOiE.png  7UU6l9e.png1mZUhV0.pngFlSqPnL.png

Cards

Assassin Cross: Enables user to use Cloaking Skill

Smokie : Enables user to use Hiding Skill

Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%.

NOTE: For Evil Spirit Gloves. Preferred enchant should be "Int" stats

Weapons

IzLx2iu.png  Gc9vhtY.png

Cards

Celine Kimi Card: Matk 10%, Random Chance to auto-cast level 3 Critical Wounds to all enemies when dealing magical damage

Ju Card: Ignores 2% MDEF of Enemies

Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1%

Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2%

Costume Equipment/Garment

Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects

Preferred Enchants

MATK 3%, MATK 3%, MATK 7%, INT + 4

Preferred Stones

T1 = Intelligence Stone, All Stat Stone

T2 = Intelligence Stone, All Stat Stone, Magic Stone

T3 = Sky Mythical, Violet Mythical, Blue Mythical

Shadow Weapon

pvjyERb.png

 

Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded

Preferred Stones

uyIYhOc.png  

 

VI. Notable Equipment Combo

1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5%

2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 

3. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical)

4. Geffen Magic Robe  + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical)

VII. Usables

fRdystv.png Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions

nYOtNPt.pngFrost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration

tH1owIy.pngCore of Golem - Decreases 10% damage taken from other adventurers for a duration

dqEF8gE.png Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect.

XjAWbLJ.png Speed Potion - Increase Movement Speed for a certain amount of time

j6irldt.png Coldproof Potion - Water Resistance +20%, Wind Resistance -15%

JUP48Pg.png Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15%

Vre0Boq.png Earthproof Potion - Earth Resistance +20%, Fire Resistance -15%

NKXMRQr.png Fireproof Potion - Fire Resistance +20%, Water Resistance -15%

QKvhjnM.png Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion..

cZfmCt2.png Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed.

zQ6hlHP.png Box of Drowsiness - Increases your MATK by 20 for 60 seconds.

tohm0aR.png Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes.

2Tp76MW.png HP Increase Potion (Large) - Increases MaxHP.

9UlMySX.png Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds

4jmwXah.png Wind Stone - Lightning Jolt and First Wind

Edited by Prototype™
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